Simulate any mouse click from webview

How can I simulate any mouse click on any element of the site in webview ? (I have not managed yet to jquery and javascript control 100% of cases)

http://forum.java.sun.com/thread.jsp?forum=4&thread=191468
http://forum.java.sun.com/thread.jsp?forum=5&thread=135141
http://forum.java.sun.com/thread.jsp?forum=54&thread=202069
http://forum.java.sun.com/thread.jsp?forum=5&thread=11443
this are some results of search applet browser +close                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   

Similar Messages

  • Is there a way to simulate a mouse click anywhere on a screen in Dictate ?

    I'm using Dictate because of hand problems. Unfortunately, it does not seem to have the ability as supplied to simulate mouse clicks anywhere on the screen as Dragon Naturally Speaking does on the Windows side.( I do not mean by this the ability to select an item in the menu, which It does have the built in ability to do.) It can, however, so I read, be scripted to do a lot of things. Is there an Applescript out there that would allow for the simulation of mouse clicks anywhere on the screen (as opposed to just on a UI item)?

    Platform: 2.2 gHz iMac using Mac OS X 10.5.5; Dictate v. 1.2.1 Build
    Okay, so, here, after a great deal of research, is a procedure for implementing a single mouse click anywhere on the screen. Since it’s a procedure, I’m detailing each step.
    !. Download the scripting addition (sometimes known as an OSAX) xTool.sax from: http://lestang.org/osax/XTool/XTool-2.0.dmg.tgz. You will have to decompress the file (StuffIt) and double-click it to get it to unfold into a .dmg (disk image) file. In this file you will find the file Xtool.osax. Drag it into your MacHD (or whatever the name of your topmost volume is)/library/ScriptingAdditions (no spaces in the name) folder. The purpose of this is to place it into a folder where Applescript is expecting to find scripting additions. In other words, it’s hard-coded and you can’t just drop it anywhere because Applescript may not find it. Also, there may be more than one Library folder in other directories. Under 10.5.5. which I’m running, I can tell you it works where I placed it.
    The effect all of this has is that when you create your script in Dictate’s New Commands window (Script Editor), Dictate will know what the commands “click mouse’ and “position of the mouse” mean. These are not standard Applsecript commands but are additions, hence the name Scripting Additions.
    2. Start Dictate and in the File drop-down select New Command. This will take you to a window with a pane on the left with names such as Applications, Global, and several others. Click on Global (so that the command will be recognized no matter what application your are in). To the right of the pane you will see a number of commands listed by name and, underneath, a (very small) “+” (and a minus sign and a small icon). Ignore everything but the “+”. Click on the “+”.
    Below several boxes will appear: Command, Description, Context, Type.
    In Command Name type in the name you want Dictate to recognize to do the click. (I call mine Mouse click.) In Description you can type something like Single-clciks the mouse. In the Context drop-down make sure to select Global. In the Type drop-down, select Applescript.
    Paste the following into Text Edit (orTexEdit Plus,if you have that):
    click mouse {(position of the mouse), [1]}
    For reasons unknown to me, you can’t just select that text, copy, and paste it into Dictate’s Script Editor winodw. You will have to select it in Text Edit and drag it into the Source text box.
    Click on the Compile button at the left bottom. After it finishes compiling (a matter of seconds if everything is normal), click on the Run button with your mouse. If all has gone well, you will very likely see the Run button get pressed repeatedly. Take your mouse off the button so it stops blinking like mad. (The Mouse click Appplescript is repeatedly looking at the position it find itself and clicking again, and again.)
    While your mileage may vary, I have been able to simulate single mouse-click using this workaround.
    So far, I have not been able to simulate a double-click reliably. There is, I believe, an issue with the amount of time between the two clicks (a parameter of the click mouse command above which I did not go into here). For anyone out there who wants to work on that, I would be glad to hear your results. I’ve tried values up to 2000 in the DELAY parameter after the TIMES parm. Here is what the dictionary shows for this command.
    click mouse?v
    click mouse [point] : where to do the mouse click
    [times integer] : how many times you want to clik the mouse
    [delay integer] : delay between two mouse clicks
    [using primary button/secondary button/middle button] : which mouse button
    If I get this to work I will let my fellow sufferers know.
    Thanks to Hiroto and Andrew99 in particular for their help.

  • Simulate a mouse click

    Anyone knows how to simulate a mouse click?
    I mean, for exmaple, when a user clicks a button another button is pressed too, with the click of the first button (without a click on itself).

    Let me explain my problem:
    I want to sort two JTables in simultaneus, they have the same header and the same columns but they have different data and differents models. I don't know how to sort the two tables data when the user clicks on some column of any table. The tables contain data of a first team and a second team of a soccer club. The unique solution that i've imagin is to simulate a mouse click in the column of the second table if the user clicks on the first and vice versa.

  • J2ME, Robot class, and sending mouse clicks from a remote device

    I'm trying to simulate a mouse click on a client machine, using J2ME on a remote host device. What's the best way to do this?

    import java.awt.Robot;
    import java.awt.event.InputEvent;
    import javax.swing.JButton;
    import javax.swing.JFrame;
    public class Main
        public static void main(String[] args)
            JFrame frame = new JFrame();
            frame.getContentPane().add(new JButton("Click Me"));
            frame.pack();
            frame.setLocationRelativeTo(null);
            try
                // Simulate a middle-button mouse click
                Robot robot = new Robot();
                robot.mousePress(InputEvent.BUTTON2_MASK);
                // Simulate a middle-button mouse click again
                robot.mousePress(InputEvent.BUTTON2_MASK);
            catch (Exception e)
                e.printStackTrace();
            frame.setVisible(true);
    }?

  • Iocane: poison the rodent (simulate X11 mouse events from keyboard)

    Iocane: the colorless, oderless, tasteless poision that will rid your system of its rodent infestation.  Though no promises about its effectiveness against Rodents Of Unusual Size.
    Iocane simulates mouse events from the keyboard.  Iocane can be passed a few parameters which - ideally - could each have a key binding in your favorite window manager.
    If iocane is called with no parameters it starts in interactive mode (which currently lacks documentation ... hey, I just wrote this this morning).  In interactive mode the directional arrows or h/j/k/l keys move the mouse cursor.  The number keys simulate button presses (1 = left button, 2 = middle, 3 = right).  The page up and page down keys simulate mouse wheel activation.  "q" quits from interactive mode returning any grabbed keys to their normal behavior.  Key bindings are all controlled from a simple rc file.
    Iocane can also be passed a series of commands on the command line or the filename for a script file with a list of iocane commands.  Iocane can also read command from its standard input.
    Iocane is conceptually similar to some functions of xdotool, but iocane should work under any window manager (or no wm at all), is much smaller, and the interactive mode allows for a sequence of many actions without the program having to start up and close down many times in rapid succession.
    Please report bugs or feature requests here.  Iocane is currently 127 lines of C, and it will remain small; in other words, features will only be added if the can be added without substantially increasing resource use.
    EDIT: Version 0.2 is now in the AUR
    Last edited by Trilby (2012-11-03 02:23:15)

    Any arbitrary number of buttons should be easy enough to simulate - provided the Xserver actually responds to events with that button number.  An update I'll push to github tomorrow will include a few changes, including buttons 1-9, but if there is need/desire I could increase that.  Sticking to 1-9 allows for the computationally cheaper hack of converting a string to a number by simple substracting 48 from the value of the first character; numbers greater than 9 would require the use of atoi() or some funky conditionals.  In the grand scheme of things this is fairly trivial, but unless there is a real reason to use more than 9 mouse buttons I'd prefer to keep the lighter code.
    Passing a window name and getting it's coordinates is possible but after considering it I've decided it wouldn't fit well in iocane.  The reason being that to do a half-arsed job of it would be pretty easy.  To do it properly, however, it would take quite a bit of scanning through recursive calls to XQueryTree, polling atoms/wmhints, matching strings, checking for subwindows in the case of reparenting window managers, and a bunch of other nonsense ... all to get two coordinates.
    However iocane will play nicely with any tool that will provide those coordinates from a given window name, so I can imagine and invocation such as the following to move the mouse 10 pixels right and down from the top left of a window - lets call it FlamingSquirrel - and simulate a click there:
    iocane $(cool_app FlamingSquirrel) : move 10 10 : button 1
    Currently that could only be done from a command line invocation, not from a script or interactive session, as it requires shell processing for the command substitution.  I can add support for this type of invocation in scripts and interactive mode as well.  Then all you need to do is find (or write) a program that will give coordinates for a window given a title/name.  I suspect such a program probably exists out there, or if you are comfortable with C, I could give you the starting framework for it as I made something that would have much code in common for another task on these forums (it's in jumpstart.c in the "misc" repo on my github).
    In fact, you could use the following
    xdotool mousemove --window FlamingSquirrel 0 0 && iocane offset 10 10 : button 1
    Though if you are using xdotool anyways, I'm not sure if iocane would serve much of a purpose, unless you just prefer iocane's syntax.
    Last edited by Trilby (2012-11-01 00:21:14)

  • TS4554 My app store will not respond to any mouse clicks.

    I recently upgraded my harddrive.  Everything appeard to upgrade fine, but now when I launch the App Store, it just freezes.  I can't click any of the options, I can't close it with the mouse, I have to use Command Q to quit.

    Quit the application.
    In Finder hold down the option/alt key while selecting the Go menu item. Select Library. Then go to Preferences/
    com.apple.appstore.plist. Move the .plist to your desktop.
    Open the application and test. If it works okay, delete the plist from the desktop. 
    If the application is the same, return the .plist to where you got it from, overwriting the newer ones.
    If you want to make your user library permanently visible, run the below command in Applications/Terminal.
    chflags nohidden ~/Library/
    You will need to do that after any updates.

  • How do a simulate a button click from the code in BSP

    Guys,
    I have a push button .I need to simulate the click of that button some way through the code (in the view or controller ).Maybe by raising an button event .Has anybody done it ? Any ideas ?
    Thanks,
    Manoj

    Hi,
    so after reading your "This is the real solution" I got it
    In my opinion there are two possible solution:
    1)When you hit the ok button on the valuehelp on view B two things happen:
    a)You copy the selected values to the inputfield on view A
    b)You raise an event on view A by clicking an invisible button on view A or using the <bsp:htmlbEvent> like Thomas suggested. However the code which clicks something on view A has to be in view B (the inputhelp). So you will have to change the inputhelp extension by adding a new attribute. I would only choose this solution when you are sure that you need this functionality also for other applications. The extension could look like this:
    <zkeg:inputHelp id       = "In5"
                            value    = "<%= data5 %>"
                            rfcDest  = "D10088t"
                            objtype  = "DRAW"
                            objname  = "Document"
                            param    = "DocumentNumber"
                            keyField = "DOKNR"
                            parentFunctionToCallOnOkClick = "refreshSite()" />
    The inputfield will then generate a javascript statement like this: parent.refreshSite();
    and puts it in the function that is called when a user clicks on the OK button.
    2)You attach an onChange event listener to your inputfield on view A. When a value is entered into the field the event handling javascript function raises a server event. Brians weblog shows you how the call the event and this OnChange Event for inputField shows you how to add the onChange event to the inputfield.
    Btw really interesting problem I would love to read a weblog about it when you solved it
    regards,
    Thomas

  • Simulate Mouse Click using AppleScript

    I want to simulate a mouse click using AppleScript. I used click button of window command but unfortunately it only simulates a half click in the sense that you see the button highlighted but the action is not activated. I used a command key function, where I would press a # many times to make the mouse go down. However, this is very slow. I noticed that there is a couple of additional elements that can be used with AppleScript for example XTools and Extra Suites where I can tell the mouse to go to a certain location and click. I am on a Mac OS X 10.3.9 system (I believe I am using a PowerMac as well) and would like to know if any of the two programs are compatible with this system. I would appreciate any help in how I can install the software and what directory to place the software. Thank you very much for your help.

    Hi, I don't know if the latest version works in 10.3, but might try Quickeys...
    http://startly.com/products/quickeys/mac/4/
    Extra Suites should tell you if it works or not when installing.
    For old Mac SW...
    http://www.oldapps.com/mac/?ModPagespeed=noscript
    I think the most modern Browser for Panther/10.3.9 is Camino...
    http://caminobrowser.org/releases/1.6.9/
    Or iCab 4.8...
    http://www.icab.de/dl.php

  • NSView subclass and mouse clicks

    I wrote a relatively simple program. It's got a single visual component on the window, an NSView subclass with drawing delegated out to another class called Arrow. Anyway, it uses a timer to trigger calls to drawRect which in turn "animates" a layer. I have a 100x100 layer and a velocity & position which get updated each time through depending on how much "real" time has passed. As the layer bounces around the screen, the animation seems smooth and everything looks good. If I start clicking in the window, however, things get wonky. The animation stutters (probably expected) and the position sometimes gets set back to the origin (0,0, bottom left corner of screen). I wonder if there's something I can do to stop mouse clicks from affecting the view, I have no set up anything to use the mouse clicks AT ALL so I don't really know how they can affect anything in the code I wrote. If this isn't enough info to answer the question, I'll post the xcode project.

    The end result is going to be a very simple 2d game with maybe 8-10 things on the screen moving around at any one time. My next step is to try out openGL but using these CALayers seemed a lot simpler. However, since you say any event will block, I expect that will happen to opengl as well. I'll dig some more in the examples. It seems I followed the pattern from the crash landing demo (although I'm doing it on the mac itself, not iphone/simulator) to set up the rendering.
    When you suggest using core animation, are you talking about just telling it the start/end position and the speed, and letting it handle everything in between? I don't think that will work for my case because eventually I will have to handle mouse/keyboard events to alter the movement in real-time. Am I missing something?
    Thanks again for your help.

  • Trackpad Click / Mouse Click

    After installing Leopard...if i try to use the trackpad click it will not work and it stops mouse click from working. Powerbood G4. The mouse click works until I try to use the trackpad click.

    I'm having a similar issue with my MacBook 2GHz. I installed Leopard a couple of weeks ago, been working fine and just this morning, when using Mail, I clicked on a mailbox and it seemed to lock on it as if I was trying to move the mailbox but I couldn't drop it anywhere. I couldn't click on anything else, had to use the keyboard to save work in a few applications before restarting. Since restarting, my wireless mighty mouse works fine but if I ever tap or click the trackpad, mouse clicks become disabled on the trackpad and on the bluetooth mouse as well, forcing me to restart again. All is well as long as I don't tap or click the trackpad. Any ideas?

  • MBA Mouse clicks not registering?

    I've got a weird one with my son's MBA (2008), running Mountain Lion. It's not recognizing mouse clicks from either trackpad or external Magic Mouse. This is happening from boot- normal boot, safe boot and booting into tools menu.
    He was playing minecraft when it went out and nothing I've tried since has got it back- basically lots of reboots and reseting NVRAM and SMC.
    I don't have a wired USB mouse to test that with at home, and I don't have an external USB drive with enough space to create a mountain lion rescue disk at them moment- at least not one I'm milling to mess with (backup drives). I'll pick up an 8GB thumb drive later and give that a try however.
    Any thoughts appreciated- likely a trip to the genius bar, but that's best avoided- closest one is an hour away.

    This is kind of a dirty rotten problem.  Your submenus are inside the main menu right?  So when you click on a submenu item (i.e. menu1A), you are also clicking on the main menu (menu1).  Technically both click events fire (menu1a is first, menu1 is second). A better way to think about it is:  If you are doing construction on your bathroom you are doing construction on your house since the bathroom is in your house.  Confusing, right?
    To fix this, you want to "cancel" the click event for menu1 if you click on one of the sub menu items. Add this line into each of your sub menu functions:
    e.stopImmediatePropagation();
    So one of your functions would look like this:
    function onClick1A(e:MouseEvent):void {
    e.stopImmediatePropagation();
    SWFAddress.setValue("cycling/amgen2010/");

  • Mouse clicking disappears

    For some reason, my Macbook has suddenly decided to stop accepting any form of clicking.
    The trackpad works in the scroll up and down, but tapping doesn't register a click and neither does pressing the actual click button below the trackpad.
    I thought it may have been the trackpad that has broken, but when I plugged in an external mouse, it's the same - you can move the mouse around, but just not click.
    PRAM etc has been reset, but it still doesn't want to recognise a mouse click from any device, whether it be the built in trackpad or an external mouse.
    Re-install help? I thought at first a hardware error, but with an external mouse giving the same results, could it be software?

    I have a simmilar problem, but in my case the mouse clicking doesn't disappear completely. Sometimes it works, sometimes it doesn't. Most of the time the mouse refuses to work when surfing the web. It doesn't matter if I use Safari or Firefox, I'm not able to click on some of the links - other links work fine. After a reboot the working and not working links get shuffled, different links work and different links don't work. I have this problem with the mouse as well as with the trackpad. It also seems to depend on screen area - sometimes, when I click on a certain link it refuses to work unless I click on a different area of the same link.

  • How to disable mouse click ??

    hi ,
    i have a form in which i have a block abc in this there are 5 items say a,b,c,d,e
    suppose my cursor is in item field 'a' there i have entered some value then i go to item field b and entered some value and then i go to field c without any enter or tab but with the help of mouse only. there i want to put a trigger on block level ( on-mouse-click) that whenever anyone tries to move from the current field to another field with the help of mouse then the cursor should be moved to previous item automatically that is item 'b'. in breif i want to disable mouse click from moving one field to another.
    on-mouse-click i can store system.current_item i.e 'a' but not able to store previous field i.e 'b'.
    please help....
    thanks
    Edited by: Hi FRNzzz!! on Feb 23, 2010 7:10 PM

    Hello,
    Try to set the mouse navigation limit form-level property to item when you want to disable the mouse.
    Francois

  • Can I send keyboard/mouse commands from a VI to an external application?

    I am launching an external application (BeamScan.exe by Photon) in Windows 95 from a LabVIEW 5.1 VI using Exec. I want to be able to configure the external application from its own menu bar, sending key commands or mouse clicks from the VI. I need to do it this way because the external application has only limited ActiveX capabilities which do not include the menu options I want to control.
    Is it possible to send keystrokes or mouse clicks through Windows 95 to the other application?

    Steve_rvk wrote:
    > I am launching an external application (BeamScan.exe by Photon) in
    > Windows 95 from a LabVIEW 5.1 VI using Exec. I want to be able to
    > configure the external application from its own menu bar, sending key
    > commands or mouse clicks from the VI. I need to do it this way
    > because the external application has only limited ActiveX capabilities
    > which do not include the menu options I want to control.
    >
    > Is it possible to send keystrokes or mouse clicks through Windows 95
    > to the other application?
    Download "Simulate Click" and "Simulate Key Event" from my web site.
    It's on G Toolbox page.
    George Zou
    http://gtoolbox.yeah.net
    http://go5.163.com/~georgezou

  • Mouse clicks blocked improperly when stage resizes

    Hi everyone,
    Been working on this for a while with no success. would really appreciate your help.
    We have the following issue: 1 main flex application is loading another flex application swf using a swfloader placing the child app in the same security domain, but in separate application domains from the parent. There is an '...allowDomain(*)' between the apps and the stage scaling is set to no scaling.
    The problem is that when the stage is resized (window size increases or it goes to fullscreen) the child app 'grows' a large invisible area that blocks mouse clicks from reaching the parent app. This area far exceeds the child app's width & height and can be seen only when doing 'right-click' --> 'show redraw regions'. When scaling the window slowly back to the original stage size that the flash player started out with, those areas grow smaller and eventually disappear. If i load the child app when the main app stage size (window size) is already very big (or in fullscreen), this issue does NOT appear.
    Thanks in advance,
    Uri

    Sounds like a bug.  If you have a simple test case, please file a bug.
    Alex Harui
    Flex SDK Developer
    Adobe Systems Inc.
    Blog: http://blogs.adobe.com/aharui

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