Small issue in small program(code) that need to be fixed ...
Hi Guys ,
i need ur help in some kind of issue( technique thing ;) ). i have done small program that ask for numbers then print them and told u how many Odd numbers.
the issue that i have it, is that the program when print the result (the numbers) it print them correctly but print with them word "null".
i need ur help to avoid that word.
How???
sorry for my bad english, since i don't know english well.
and thank u soo much for ur help ;)
this is the code:-
import javax.swing.JOptionPane;
// takes number from the user and show u the odd number and print them
public class Odd {
public static void main(String[] args) {
String n,m;
int a=0;
int x=1;
String result = null;
n=JOptionPane.showInputDialog(null,"How many number do you want to check for the odd ? ");
int n1 = Integer.parseInt(n);
int array[]=new int[n1];
for(int i=0;i<array.length;i++){
m=JOptionPane.showInputDialog(null,"Enter number "+x);
array[i] = Integer.parseInt(m);
result=result+array[i]+"\n";
x++;
if( array%2 !=0 )
a++;
JOptionPane.showMessageDialog(null,"The Numbers Are :\n"+ result);
JOptionPane.showMessageDialog(null,"The Odd Numbers are:\n " a" Numbers");
First of all you don't need to feel yourself sorry. Here is a Java forum not an english literature forum and at least I can understand you. At least you don't try to write in your language which we probably may not understand.
Secondly if you initialize your String value like that you have the null value. You can initialize it like
String result = new String(); and try it again.
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Hello all,
i have a requirement in dialog programming.
I have to modify a record a record which exist in zatble.
For each record , i have a header info, item details.
for header iam ok , i can use modify.
for item details i have like
itemno material materialdesc quantity
1 m1 pqr 12
2 m2 def 9
3 m3 abc 2
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may be i need to delete 3 record and modify 2 record,i would do that based on the selectionfrom table control
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1 m1 pqr 12
2 m2 def 19
3 m4 xyz 1
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2 m2 def 19
3 m3 abc 2
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3 m4 xyz 1
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2 m2 def 19
3 m4 xyz 1
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SuchitraHi suchitra,
do one thing ,,
first task
1.first of all select all the contents of ztable based on primary keys into a internal table itab.
1 m1 pqr 12
2 m2 def 9
3 m3 abc 2
4 m4 xyz 1
2. in ur m-pool table control u r performing the operations like delete and modify to the table control GET THE CONTENTS INTO UR FINAL TABLE JTAB ..Lets say
This is ur final jtab.
1 m1 pqr 12
2 m2 def 19
4 m4 xyz 1
NOW PERFORM COMPARISIONS,
3. LOOP AT ITAB.
READ TABLE JTAB WITH KEY ITEMNO = ITAB-ITEMNO
AND MATNR = JTAB-MATNR
And menge = jtab -menge
IF SY-SUBRC <> 0.
ITAB-ITEMNO = JTAB-ITEMNO.
ITAB_MATNR = JTAB-MATNR.
ITAB_MATDESC = JTAB_MATDESC
ITAB_MENGE = JTAB_MENGE
MODIFY ITAB. TRANSPORTING
ENDIF.
ENDLOOP.
THIS WILL COVER RECORD 2 IN UR ITAB CHANGES ARE OK ..
second task ..
4. NOW SINCE U HAVE DELETED RECORD 3 ,, PLACE IN AN EXTRA FILED IN THE JTAB STRUCTURE
LIKE CHAR TYPE C, SAME HAS TO BE IN ITAB ALSO
AND MAKE IT X WHEN EVER U DELETE IT IN TABLE CONTROL
LIKE THIS THE O/P IM EXPECTING HERE IS IN JTAB
1 m1 pqr 12
2 m2 def 19
3 m3 abc 2 x
4 m4 xyz 1
LOOP AT ITAB.
READ TABLE JTAB WITH KEY ITEMNO = ITAB-ITEMNO
AND MATNR = JTAB-MATNR
IF JTAB-CHAR = X.
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ITAB_MATNR = JTAB-MATNR.
ITAB_MATDESC = JTAB_MATDESC
ITAB_MENGE = JTAB_MENGE
ITAB-CHAR = JTAB-CHAR
MODIFY ITAB. TRANSPORTING
ENDIF.
ENDLOOP.
NOW THE ITAB CONTENT IS
1 m1 pqr 12
2 m2 def 19
3 m3 abc 2 x
4 m4 xyz 1
My suggestion to u is modify the ztable from itab .
Without deleting entry 3
This will solve ur prob .
Cause when u do a select next time
Select entries where char <> X
Which will fetch u
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4 m4 xyz 1
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I have my cod which needs some bug fixing. This is a drag and drop application where the user will drap the correct answer on corresponding targets. My problem here is, when one target is already occupied by an object i can still drop another object there, which shouldn't. can you please help me fix this?
thanks in advance!
Sincerely.
Milo
Here's my code:
var startX: Number;
var startY: Number;
var correct: Number = 0;
var attempt: Number = 0;
var currentlyDragged:MovieClip;
// collection of objects stored in array
// so that you can reference them programmatically
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activateObjects();
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function activateObjects():void {
for each(var mc:MovieClip in objects) {
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// assign drop targets based on names
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break;
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mc.dropTargets = [targetIN1, targetIN2, targetIN3, targetIN4, targetIN5, targetIN6, targetIN7, targetIN8];
break;
case "on":
mc.dropTargets = [targetON1, targetON2];
break;
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currentlyDragged = MovieClip(e.currentTarget);
currentlyDragged.startDrag();
startX = currentlyDragged.x;
startY = currentlyDragged.y;
stage.addEventListener(MouseEvent.MOUSE_UP, dropObject);
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break;
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if (!droppedOn) {
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currentlyDragged.y = startY;
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addChild(congrats);Try the code below.
Also, use int instead of Number whenever possible - it is smaller and faster.
import flash.display.MovieClip;
import flash.display.Sprite;
var startX:Number;
var startY:Number;
var correct:int = 0;
var attempt:int = 0;
var currentlyDragged:MovieClip;
// collection of objects stored in array
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function activateObjects():void {
for each(var mc:MovieClip in objects) {
mc.addEventListener(MouseEvent.MOUSE_DOWN, pickObject);
mc.buttonMode = true;
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switch(String(mc.name).substring(0, 2)) {
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break;
case "in":
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correct++;
correctCounter.text = String(correct);
removeTarget(droppedOn);
// stop loop - it is not necessary to continue
break;
attempt++;
attemptCounter.text = String(attempt);
// return to the initial position if there is no hit
if (!droppedOn) {
currentlyDragged.x = startX;
currentlyDragged.y = startY;
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congrats.x = (stage.stageWidth - congrats.width) * .5;
congrats.y = (stage.stageHeight - congrats.height) * .5;
addChild(congrats);
function removeTarget(target:Sprite):void {
var i:int = 0;
for each(var mc:MovieClip in objects) {
for (i = 0; i < mc.dropTargets.length; i++) {
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mc.dropTargets.splice(i, 1);
function closeCongrats(e:Event):void {
removeChild(congrats); -
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