Somebody please help me with adjusting the font size for itunes on my pc. The font in the itunes store is to small for me to read.

I can't find a way to adust the font size when I am in itunes on my pc. I know how to adjust the display setting, but that seems to be an overkill. I don't need to use the largest font size all the time. Surely there must be a simple way to just adust only what I need to in itunes.

You are not addressing Apple here. We are all just users like yourself.
First,  log into your account on a computer and go to your purchase history and look for charges.
Next contact iTunes if necessary
Apple - Support - iTunes - Contact Us

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    Written by : SAP Hints and Tips on Configuration and ABAP/4 Programming
    http://sapr3.tripod.com
    TABLES: MKPF.
    DATA: FM_NAME TYPE RS38L_FNAM.
    DATA: BEGIN OF INT_MKPF OCCURS 0.
    INCLUDE STRUCTURE MKPF.
    DATA: END OF INT_MKPF.
    SELECT-OPTIONS S_MBLNR FOR MKPF-MBLNR MEMORY ID 001.
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    APPEND INT_MKPF.
    ENDSELECT.
    At the end of your program.
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    exporting
    formname = 'ZSMARTFORM'
    VARIANT = ' '
    DIRECT_CALL = ' '
    IMPORTING
    FM_NAME = FM_NAME
    EXCEPTIONS
    NO_FORM = 1
    NO_FUNCTION_MODULE = 2
    OTHERS = 3.
    if sy-subrc <> 0.
    WRITE: / 'ERROR 1'.
    MESSAGE ID SY-MSGID TYPE SY-MSGTY NUMBER SY-MSGNO
    WITH SY-MSGV1 SY-MSGV2 SY-MSGV3 SY-MSGV4.
    endif.
    call function FM_NAME
    EXPORTING
    ARCHIVE_INDEX =
    ARCHIVE_INDEX_TAB =
    ARCHIVE_PARAMETERS =
    CONTROL_PARAMETERS =
    MAIL_APPL_OBJ =
    MAIL_RECIPIENT =
    MAIL_SENDER =
    OUTPUT_OPTIONS =
    USER_SETTINGS = 'X'
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    DOCUMENT_OUTPUT_INFO =
    JOB_OUTPUT_INFO =
    JOB_OUTPUT_OPTIONS =
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    GS_MKPF = INT_MKPF
    EXCEPTIONS
    FORMATTING_ERROR = 1
    INTERNAL_ERROR = 2
    SEND_ERROR = 3
    USER_CANCELED = 4
    OTHERS = 5.
    if sy-subrc <> 0.
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    endif.
    Smartform
    you can check this link here you can see the steps and you can do it the same by looking at it..
    http://smoschid.tripod.com/How_to_do_things_in_SAP/How_To_Build_SMARTFORMS/How_To_Build_SMARTFORMS.html
    SMARTFORMS STEPS.
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    2. Create Table type(t_struct) of stracture in se11.
    3. In your program declare Internal table(Itab) type table of structure(struct).
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    7. In form Global setting , Global definitions , in Global data define Work area(wa) like type stracture(struct).
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    10. By right click on page you can create windows or Go to Edit, Node, Create.
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    17. Save form and activate it.
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    SAP Smart Forms is introduced in SAP Basis Release 4.6C as the tool for creating and maintaining forms.
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    What Transaction to start SAP Smart Forms?
    Execute transaction SMARTFORMS to start SAP Smart Forms.
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    &SFSY-WINDOWNAME&
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    &SFSY-PAGENAME&
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    &SFSY-EXCEPTION&
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    Simple example; invoice with table output of flight booking for one customer
    SF_EXAMPLE_02
    Similar to SF_EXAMPLE_01 but with subtotals
    SF_EXAMPLE_03
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    SAP Smart Forms have the following advantages:
    1. The adaption of forms is supported to a large extent by graphic tools for layout and logic, so that no programming knowledge is necessary (at least 90% of all adjustments). Therefore, power user forms can also make configurations for your business processes with data from an SAP system. Consultants are only required in special cases.
    2. Displaying table structures (dynamic framing of texts)
    3. Output of background graphics, for form design in particular the use of templates which were scanned.
    4. Colored output of texts
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    12. Interactive Web forms with input fields, pushbuttons, radio buttons, etc. (Basis-Release 6.10)

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    Thank you for replying.
    The thing is, I am taking java as a course, and it is necessary for me to start off this way (this is for my summative evaluation). i agree with you on the fact, however, that i should go in small steps. i have been doing that until this point, and my frustration caused me to jump around randomly for an answer. I also think that it may just be a bug, but i have no clue as to how to fix it, as i need to show my teacher at least a part of what i was doing by sometime next week. Here is my code for anybody willing to go through it:
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    import java.awt.*;
    import java.awt.Event;
    import java.awt.Font;
    import java.awt.Color;
    import java.applet.AudioClip;
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                        if (hit != null)
                            hit.play ();
                    break;
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                    if (curry <= 0)
                        curry += 46;
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                    if (currx <= 0)
                        currx += 66;
                        if (hit != null)
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                    currx += 66;
                    if (currx >= 360)
                        currx -= 66;
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                return true;
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            for (int count = 0 ; count < 5 ; count++)
                if ((currx == tempx [count]) && (curry == tempy [count]))
                    g.setColor (Color.darkGray);
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                    g.setColor (Color.red);
                    g.fillRect (tempx [count], tempy [count], 25, 25);
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            for (int count = 0 ; count < 5 ; count++)
                g.setColor (Color.red);
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            check = false;
            for (int count = 0 ; count < 5 ; count++)
                if (locval [count] <= 5)
                    tempy [count] = 22;
                else if (locval [count] <= 10)
                    tempy [count] = 68;
                else if (locval [count] <= 15)
                    tempy [count] = 114;
                else if (locval [count] <= 20)
                    tempy [count] = 160;
                else if (locval [count] <= 25)
                    tempy [count] = 206; //this determines the y-position of the item to be placed
                if (locval [count] % 5 == 0)
                    tempx [count] = 294;
                else if ((locval [count] == 1) || (locval [count] == 6) || (locval [count] == 11) || (locval [count] == 16) || (locval [count] == 21))
                    tempx [count] = 30;
                else if ((locval [count] == 2) || (locval [count] == 7) || (locval [count] == 12) || (locval [count] == 17) || (locval [count] == 22))
                    tempx [count] = 96;
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                    tempx [count] = 162;
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                    if (((height % 2 == 1) && (row % 2 == 1)) || ((height % 2 == 0) && (row % 2 == 0)))
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                        g.fillRect (wi, hi, 66, 46);
                    else /*if (((height % 2 == 0) && (row % 2 == 1)) || ((height % 2 == 0) && (row % 2 == 0)))*/
                        g.setColor (Color.lightGray);
                        g.drawRect (wi, hi, 66, 46);
                        g.setColor (Color.lightGray);
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                    wi += 66;
                wi = 10;
                hi += 46;
            } //this draws the basic outline of the game screen
    } // Keys3 class

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