Spawning multiple instances of a sprite (firing bullets). Help needed.
Hello there. I'm currently trying to make a game in director 11.5 for a University project. I've decided to make a scrolling space shooter but I've run into a problem. Any tutorial I've found has created a limited 'bank' of bullets to fire, only allowing a certain number on the stage at any given time. What I need to do is to leave a single bullet sprite off the boundaries of the page and essentially copy it and it's lingo behaviors to spawn another instance of the bullet on the stage when the player fires (using the left mouse button in this case). I also need this copy to be deleted entirely when it collides with an enemy or leaves the boundaries of the stage, otherwise the game will just run slower and slower as more shots are fired.
I have heard that this is possible using the puppetSprite() method but the API doesn't shine much light on the issue and neither has literally hours of google searches. If anyone can let me know any method of doing this, I'd be very grateful.
On a related issue, when fired the bullet will need to intsect the location of where the mouse cursor was when the bullet was fired and then continue on a linear path. I've worked out a method of doing this but it isn't very effective or efficient (the speed of the bullets would be determined by how far away the mouse cursor is from the players ship and I think there's probably a less calculation intensive method for doing this) and as I can't spawn the bullets as of now, I really don't know if it will even work. If anyone has any advice on how to better implement this mechanic, again I'd welcome your input. Thanks in advance.
You want to work with objects not numbers which means using Points for locs and Sprite references and not sprite numbers.
I feel that using a object manager object would make programming this a lot easier, cleaner, and more efficient. Rather than give a lecture on OOP and OOD, I took some of Josh's ideas like using a timeout object and wrote some scripts in my style to give you something else to boggle your brain.
I tested these scripts but not thoroughly and I left plenty for you to do.
I separated out the creation and control of "bullets" from the movement of the bullets. So, there is a behavior that does nothing more than move the bullet sprites and the control object handles everything else using a single timeout object.
I suggest creating a new project to play with these scripts. Throw a bunch of sprites on the stage and attach the "Hitable Sprite" behavior to them, make sure you have a sprite named "bullet", and a " go the frame" behavior to loop on and you should be good to go.
Note that where I set the velocity of the bullet sprites, that I use "100.0" instead of 20. 20 would be a very fast speed.
Here's the Parent script for the control:
-- Bullet Control parent script
property pUpdateTimer -- timeout object for doing updates
property pBullets -- list of bullet sprites
property pGunLoc -- location of the gun, ie the location where your bullets start at.
property pRightBounds -- right edge of the stage
property pBottomBounds -- bottom edge of the state
property pZeroRect -- used for intersection hit detection
on new me
pUpdateTimer = timeout().new("BulletCntrl", 25, #update, me) -- 25 milleseconds = 40 updates per second
pBullets = []
pGunLoc = point(300,550) -- *** SET THIS to where you want your bullets to start at.
pZeroRect = rect(0,0,0,0)
-- store stage bounds for later use
pRightBounds = _movie.stage.rect.width
pBottomBounds = _movie.stage.rect.height
return me
end new
on fire me
NewBullet = script("Bullet behavior").new(pGunLoc) -- create new bullet sprite
if ilk(NewBullet, #sprite) then pBullets.add(NewBullet) -- store sprite reference
end fire
on update me, timeob
if pBullets.count = 0 then exit -- no bullets to update
-- update bullet positions
call(#update, pBullets)
-- get list of sprites to test for hits/collisions
HitSprites = []
sendAllSprites(#areHitable, HitSprites) -- the list "HitSprites" is populated by each hitable sprite.
BulletsToDelete = [] -- list of bullet sprites to delete
-- check if any bullet has hit a hitable sprite
repeat with Bullet in pBullets
repeat with HitSprite in HitSprites
if Bullet.rect.intersect(HitSprite.rect) <> pZeroRect then
HitSprite.explode()
BulletsToDelete.add(bullet)
exit repeat -- leave inner loop
end if
end repeat
end repeat
-- check if bullet is out of bounds
repeat with Bullet in pBullets
Die = false
if Bullet.right < 0 then Die = true
if Bullet.left > pRightBounds then Die = true
if Bullet.top > pBottomBounds then Die = true
if Bullet.bottom < 0 then Die = true
if Die then BulletsToDelete.add(Bullet)
end repeat
-- remove any sprites that hit something or went off the screen
repeat with Bullet in BulletsToDelete
Bullet.die()
pBullets.deleteOne(Bullet) -- remove bullet from list of active bullets
end repeat
end update
on stopMovie
-- end of app cleanup
if pUpdateTimer.objectP then
pUpdateTimer.forget()
pUpdateTimer = void
end if
end
The behavior for the bullets is:
-- Bullet behavior
property pMe
property pVelocity
property pCurLoc
on new me, StartLoc
-- get a sprite
pMe = me.getSprite()
if pMe.voidP then return void -- if not a sprite then give up
-- setup this bullet sprite
pMe.puppet = true
pMe.member = member("bullet")
pMe.loc = StartLoc
pMe.scriptInstanceList.add(me) -- add this behavior to this sprite
-- set velocity
pVelocity = ( _mouse.mouseLoc - StartLoc) / 100.0 -- Note: magic number "20.0"
updateStage() -- need to update pMe.rect values
pCurLoc = pMe.loc -- store current location
return pMe -- Note: returning "pMe" not "me"
end new
on getSprite me
repeat with CurChannel = 1 to the lastchannel
if sprite(CurChannel).member = (member 0 of castLib 0) AND sprite(CurChannel).puppet = false then
return sprite(CurChannel)
end if
end repeat
return void
end getSprite
on update me
-- move bullet.
pCurLoc = pCurLoc + pVelocity -- add velocity to pCurLoc to maintain floating point accuracy
pMe.loc = pCurLoc
end update
on die me
pMe.scriptInstanceList = [] -- must manually clear this property
pMe.puppet = false
end
We setup everything in a Movie script:
-- Movie Script
global gBulletCntrl
on prepareMovie
gBulletCntrl = script("Bullet Control").new()
the mouseDownScript = "gBulletCntrl.fire()" -- route mouseDown events to the global object gBulletCntrl.
end prepareMovie
on stopMovie
the mouseDownScript = ""
end stopMovie
Finally since we are shooting at other sprites we need a script on them to interact with the bullets.
-- Hitable Sprite Behavior
property pMe
on beginSprite me
pMe = sprite(me.spriteNum)
end beginSprite
on enterFrame me
-- movie sprite
end enterFrame
on areHitable me, HitList
HitList.add(pMe)
end areHitable
on explode me
put "Boom"
end explode
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Message was edited by: Gavin LawrieHi Stepehen,
Did the configuration as per your advice but i am getting the below mentioned error which i have highlighted it in red. Please advice what needs to be done.
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Re: 1941W configuration help needed
created by Stephen Rodriguez in Getting Started with Wireless - View the full discussion
conf t
interface Dot11Radio0
no ssid Cisco_Kamran_BGN
no encryption mode ciphers aes-ccm
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Multiple Instances of RWServlet. - Oracle Support help.
Hi,
I am noticing that the RWServlet doesnt send request for second report untill the previous one (first one) has run by the report server.
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I'm working on a site prototype that has many rollover images in the navigation. Each image is unique, but the rollover and rollout code is identical. I'm trying to create a single symbol that can be used for all of the rollovers, but need some help figuring this out, as it will significantly speed up my work.
I think the pseudocode would work like this:
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Appendix: How I'm Doing This Manually
There's a background image of the nav showing all of the unselected states
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Each image element has rollover, rollout and click triggers. Rollover and rollout triggers are identical for each. There's also a little more code with rollout that provides a quick fade. This means lots of copying identical code. I hate to think about having to change any part of that code.
Thanks! ChassyHi there,
Perhaps a more simple solution would be to set up 1 global function that handles over/out states for all your buttons. On mouseenter/mouseleave of each button you would call this function to fade in/out your rollover graphic.
Example:
http://www.timjaramillo.com/code/edge/rollover4_multiple_btns
Source:
http://www.timjaramillo.com/code/edge/_source/rollover4_multiple_btns.zip
Code on Stage.compositionReady (note there are btn symbols called btn_1, btn_2, btn_3, and all have an over state called "over" in them):
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function setup_btns()
// iterate through array_btns, add "mouseenter" and "mouseleave" for all
for (var i=0; i<array_btns.length; i++){
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sym.getSymbol( array_btns[i] ).$("over").hide();
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out_to_x no
background yes
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TEXT
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my previous config was more or less the same, except that it was all on one line and it didn't have the fancy decision-making stuff thrown in. It also did not have the lovely scrolling bit for the currently playing song.
EDIT:
That lovely scrolling bit was the culprit. Removed it. Maybe I'll put it back when I get a machine with a bigger processor. I'm all about minimizing the system's use of resources, so it might not make it back into the config, even with a better processor.
Conky is still spawning multiple instances, and I can't for the life of me figure out why.
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Multiple instances spawned after daylight savings time change
This is a known issue and there is an SAP Knowledge Base Article created on this issue:
1448881 - Multiple instances spawned after daylight savings time change
Below is the information from the SAP Knowledge Base Article:
Symptom
Scheduled reports that are supposed to run once a day, run multiple times.
Duplicate instances are being created.
Environment
BusinessObjects Enterprise XIR2 SP5
BusinessObjects Enterprise XIR2 SP5 + FP5.x
Reproducing the Issue
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Normally the report runs once a day, at a particular time.
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Cause
This is a known issue: ADAPT01318487. This issue is because of DST and how our code handles this change.
Resolution
There is currently no known fix for this issue. There is however a script that can quickly resolve the problem.
The issue it seems is related to Daily recurring schedules.
What this script will do:
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Exact Steps to Complete:
Stop the Job Servers.
Double click on the .hta file.
Change the System Name to that of your CMS name.
Add the Administrator's password.
Click Logon.
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Select All.
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Choose All instances again and change Schedule Selected Recurring Instances to 1 hour Later.
Click Reschedule Selected Recurring Instances.
Now start your Job Servers.
The issue should not occur again.
The Script is attached here, but please review the SAP Knowledge Base article 1448881 as wellHi Nicola,
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Thanks,
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Can I create multiple instances of realplayer plug-in in one jsp page?
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Hi,
I'm using Oracle 8.1.7.4 (W2K) with heterogeneous services to connect via dblink to DB2/400.
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Multiple instances of nilm.exe zombies causing laptop to crash
Symptom:
My laptop was recently disabled by multiple instances of nilm.exe.
The computer became sluggish and eventually could only be shutdown by removing the battery.
The task manager reported that the amount of memory being using was over 1 Gig and growing. Task manager processes showed pages of nilm.exe, presumably zombies.
And of course the critial error pop-up - "nilm.exe could not initialize." that was always in top and could not be cleared.
Extreme measure taken:
Because of the sluggish performance I could not get to the service menu to shutdown the parent NI service. Instead I renamed the file nilm.exe to killnilm.exe thus inhibiting spawning yet another copy of nilm.exe.
At this point I re-booted and set the parent NI license management service to start manually.
Complaint:
The NI knowledge base lists this as a known problem and that only one copy of nilm.exe should be running. The knowledge base also states the root cause is that TCP/IP is incorrectly configured. I do not agree this root cause statement. The root cause is poor programming practice that allows the lack of a computer resource (TCP/IP sockets connection) to completely crash a computer.Hi jwillis172,
I guess that you are referring to the following KnowledgeBase:
Multiple NILM Processes after Installing LabVIEW and the NI License Manager
Did the solution/workaround in the KB resolve your issue? If not, please let me know.
I'm not a developer, but I see your point in the statement that a
missing computer resource should not result in a crash. Please make
sure to submit your feedback to the KB through the option on the bottom
of the page. This will bring your feedback to the responsible person
for the KB.
Thanks!
- Philip Courtois, Thinkbot Solutions -
Can Java Spawn multiple processes?
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27789 /usr/jdk/instances/jdk1.6.0/bin/java -Xss128k -Xmx1400M -Xms1400M -XX:NewSize=1
27790 /usr/jdk/instances/jdk1.6.0/bin/java -Xss128k -Xmx1400M -Xms1400M -XX:NewSize=1
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Need Multiple Instance of MDI Form, Possible ?
Hi,
I have a button in outlook, that when clicked runs an Winforms application as addin. The app has main MDI window and uses lots of .xsd files (Typed Datasets) for database activity.
I have a situation where we want to shift all 2014 data into and as OLD database and only 2015 onwards records with be in current database. But we also want users to view old data.
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Any Guidance or Better Thoughts to achieve the task.
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But in both of the techniques I will have to modify the code (SQL) at many places and do round of testing.
Its a 4yr old code and not everything is in stored procedures, some are dynamic sql coming from code etc etc.
Another factor which I forgot to mention was that we want to Re-numbering/Restart of all AutoIncrement Fields.
This might be in conflict with either of your suggestions.
if it was just WinForms application, I think it would be easy to run multiple instance. but in my case its an outlook addin. My view is somehow if it is possible to manipulate and spawn two instance running as different process, that it would be awesome.
Any thoughts ?
Regards
Hello,
a. >>But in both of the techniques I will have to modify the code (SQL) at many places and do round of testing.
b. >>Its a 4yr old code and not everything is in stored procedures, some are dynamic sql coming from code etc etc.
c. >>Another factor which I forgot to mention was that we want to Re-numbering/Restart of all AutoIncrement Fields.
From these words above, it seems that you didn't want to edit the current form, and want to copy that and edit it to display the old data, and do some other modifications, right?
We could create another form and copy all controls and code from the main form, and edit them to display the old data by changing the connection string, but it still needs us modify the code at many places.
We could create another instance of the main form, and get that displayed, but it will still display the same data unless we changing the connection string and query.
To sum up, no matter which way we selected, it still needs us to edit the code include query and connections strings at many places.
>>if it was just WinForms application, I think it would be easy to run multiple instance. but in my case its an outlook addin. My view is somehow if it is possible to manipulate and spawn two instance running as different process, that it would
be awesome.
The key issue is that where did you display these data, you want to display them inside the form, right?
Inside the button click event of that add-in, you could show multiple window forms, one for old data, the other for 2015 data, they will not disturb each other.
Regards,
Carl
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Multiple instances of Mail.app must be possible
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So far, using some web acquired wisdom, I've done the following:
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mv /Applications/WorkMail.app/Contents/MacOS/Mail /Applications/WorkMail.app/Contents/MacOS/WorkMail
3. Use Property List Editor to set the following values in/Applications/WorkMail.app/Contents/Info.plist (Apple-S to Save changes!):
Root/CFBundleExecutable=WorkMail
Root/CFBundleIdentifier=com.apple.workmail
Root/CFBundleName=WorkMail
Root/NSServices/0/NSPortName=WorkMail
Root/NSServices/1/NSPortName=WorkMail
Root/NSServices/2/NSPortName=WorkMail
Root/UTExportedTypeDeclarations/0/UTTypeIdentifier=com.apple.workmail.emlx
Root/UTExportedTypeDeclarations/1/UTTypeIdentifier=com.apple.workmail.emlx.part
4. Create the following directories:
mkdir ~/Library/WorkMail Downloads
mkdir ~/Library/WorkMail
4. Launch the 'new' application 'WorkMail'.
5. Create mail accounts using the application's 'wizard'.
Here is where the first problem is encountered. The new account directories and files are still created at ~/Library/Mail. Navigating to Mail->Preferences->Accounts->[account_name]->Advanced seems to offer the option to change the mail store account directory, but nothing can actually be changed here. So...
6. Quit WorkMail.
7. Move newly created account(s) directories (where [newaccountdirectory] is a directory named with the format: [mail_type]-[user]@[domain].[tld]@[pop].[domain].[tld]]) to the correct location:
sudo mv ~/Library/Mail/[newaccountdirectory] ~/Library/WorkMail/
8. Use Property List Editor to set the following values in ~/Library/Preferences/com.apple.workmail.plist (Apple-S to Save changes!):
/Root/ActiveViewers/0/AttachedMailboxListExpandedItems/[0to_#_ofaccounts]/=~/Library/WorkMail/Mailboxes/...
/Root/CurrentTransferMailboxPath=~/Library/WorkMail/Mailboxes/...
/Root/MailAccounts/[0to_#_of_accounts]/AccountPath=~/Library/WorkMail/[new_accountdirectory]
/Root/MailDownloadsPath=~/Library/WorkMail Downloads
9. Relaunch WorkMail.
Everything at this point seems to work okay, **BUT** when I launch Mail while WorkMail is launched, I find that I cannot navigate into any mail folders within Mail. I receive an error message indicating that a necessary directory is locked. It seems that the locking mechanism used by the application may be hard-coded to lock ~/Library/Mail, and both instances of the application continue to take this action when launched, making it impossible for both to work harmoniously at the same time. I will conduct more testing and experimentation, but I am not yet capable of editing the application itself. If anyone can take us this last step, I'm sure there are many who would also like to be able to take advantage of the potential functionality.
Thanks for any input!
Steven StromerHopefully, there is someone with a programming background who
can take me and other who have posted similar questions through
the final mile on this...
Well, I do have a programming background, and I must say that it amazes me that someone might want to do what you did to “solve” a problem that IMO doesn’t exist.
What exactly is it that you expect to accomplish by running multiple instances of Mail, and for which neither (1) organizing your mail using multiple mail accounts, custom mailboxes, rules, and/or smart mailboxes, nor (2) setting up separate user accounts, are acceptable solutions? I just don’t get it.
I've seen many questions regarding the possibility of running multiple
instances of Mail.app as separate processes.
I haven’t. Could you please provide a link for such a question, preferably one asked by someone who knew how Mail and Mac OS X work, i.e. a link for a case where there really was such a need?
There seems to be much good reason to be able to do so
I know of no such reasons, neither good nor bad.
i.e. separating work and private mail
I don’t see how that’s a reason to want to run multiple instances of Mail. Could you please elaborate?
Maybe if you tell us what exactly is the problem that you’re trying to solve, instead of focusing on a convoluted “solution” that doesn’t work, we could propose a solution that does...
and very little bad reason to do so
Well, if the fact that it’s so convoluted and doesn’t even work aren’t bad enough reasons, I don’t know what it is...
It also seems that it should not be so hard to do.
I wonder what makes you think so. It does certainly seem hard to me, so hard that I don’t even think it can be done without breaking something, if at all... -
I have successfully created an animated button that opens to reveal a quotation with a nested clickable link to the source. What I would like to do is have several of these with different quotes inside them, scattered on the page. I have looked at the composition loader available via Edge Commons, and it seems that would require some sort of Edge animate Stage 'frame' to load the instances into? Is there any way to place them directly into the master page - as div elements...?
The outer of the buttons is the same, on hover they open partialy on click fully, to reveal their particular text - which I thought about loading it at runtime with json, or maybe handlebars...?
I would also like to make the buttons only take the necessary space. ie. before they expand they are only buttons. ( I have set the stage to hidden but it still takes up space). To acheive this, I think perhaps I will have to target the inner components css, and set them as display:none until the button is hovered over, then set :hover and :active pseudo classes inside edge. Is this feasible?
Thanks in advance for any ideas/suggestions...Hello, Thanks for your helpful input. Based on that, and the tutorial 'http://tv.adobe.com/watch/learn-edge-animate-cc/ingesting-external-data-dc/' - I have written code to drive my button's behaviour. (copied below...)
var textArray =new Array();
var currentHead = 0;
var currentText = 0;
var currentFoot = 0;
var s = sym.getSymbol("textContainer");
sym.$("textContainer")$.("text").html("");
var sh = sym.getSymbol("headContainer");
sym.$("headContainer")$.("head").html("");
var sf = sym.getSymbol("footContainer");
sym.$("footContainer")$.("footer").html("");
$.getJSON("assets/sources1.json", function(data){
for (var i=0; i<data.length; i++){
textArray.push({"head":data[i].heading,
"text":data[i].text,
"footer":data[i].foot,
"link":data[i].link});
sym.$("headContainer")$.("head").html(textArray[currentHead]).heading;
sym.$("textContainer")$.("text").html(textArray[currentText]).text;
sym.$("footContainer")$.("foot").html(textArray[currentFoot]).foot;
sym.$("footContainer")$.("link").html(textArray[currentLink]).link;
But there is an error I don't understand at line 7...
Also - as you can see, at present I have several symbols in parallel. Would I be better off nesting the text containers inside the outer button container? and would I be better off creating styled mini- pages of text data, and then loading them - instead of loading them as symbols? I have had to create seperate symbols because I cannot adequately stle the text - so some is bold, some is italic etc. within one text field. Or can I? I guess I could nest several text fields inside one symbol...?
I remain unsure how to load the finished animation button instances. In your example you were still loading into an animation But from yor example, I guess I would need to place all my examples inside an outer edge composition... but then I think positioning them accurately with css, making adjustments etc. will be fairly tricky. Is there any way to place multiple instances directly into divs in index.html? Could I simply repeat the class...? I may be answering my own questions here.
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