Stabilizing node clips the shot?

Hi all! I have a question that's driving me nuts:
(English is not my first language so bear with me)
I have a shaky shot that needs heavy cloning and painting. The plan was to stabilize the shot, paint and then destabilize it to apply the same movement it originally had (I read this in the manual) everything went fine until I destabilized it: I noticed the shot was now clipped where the first stabiliation node had run out of space (don't know if I'm explaining myself).
Shake composites in infinte space, right? Why is the shot being clipped, what am I missing?
My client is getting here tomorrow so any help would be ENOURMOUSLY appreciated! : D!

Sorry this is late for your client review...but...
Quickpaint clips the "infinite space" by cropping the image. It is an awful behavior.
Since you already did the paint work, you can do as Patrick outlines above - just use SetAlpha to make the image alpha solid 1 before the move/paint/move & then Over the painted/destabilized over the original. Bear in mind that the stable/destable operation will soften that image slightly. The original will not be similarly softened...so you'll have a hard edged division between slightly soft & original sharp. (This may not be visible to the normal naked eye...but if someone likes to pick pepper out of flyshit...). Also, if your paint breaks frame, this method will yield a hard edge somewhere...but it doesn't sound like you'll have this problem.
Next time, use the Crop node to enlarge the stabilized image enough to keep the image in view throughout the sequence. Paint that, destabilize & crop back down to your original size.
Best of luck,
-G

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