Starting a Java applet???

I want to start a Java applet with this one JAR file I have. What is the code I need to put into the HTML to initiate the applet. I have this so far, but I don't know the class required:
<applet code = "whatclassdoineedhere.class"
     archive = "file.jar"
width=256 height=256>
</applet>
I am wondering what class I need to get it running. I'm completely new to Java, and am just experimenting with some things.

Let me know if it doesn't work, by the way, I suggest you to use the Object Tag like this, it makes the user behind the internet terminal, know if it has the Java Plug-in; if not, it tries to install it, like when using flash.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<HTML>
    <HEAD>
        <TITLE>MyAppletSigned</TITLE>
    </HEAD>
    <BODY topmargin='0' leftmargin='0' rightmargin='0' bottommargin='0' BGCOLOR='black'>
        <OBJECT classid='clsid:8AD9C840-044E-11D1-B3E9-00805F499D93'
                codebase='http://java.sun.com/products/plugin/autodl/jinstall-1_4-windows-i586.cab#Version=1,4,0,0'
                width='100%'
                height='95%'>
            <PARAM name='code' value='MyApplet.class'>
            <PARAM name='codebase' value=''>
            <PARAM name='archive' value='MyJar.jar'>
            <PARAM name='type' value='application/x-java-applet;version=1.4'>
            <PARAM name='scriptable' value='false'>
            <COMMENT>
                <EMBED type='application/x-java-applet;jpi-version=1.4'
                       width='100%'
                       height='95%'
                       code='MyApplet.class'
                       codebase=''
                       archive='MyJar.jar'
                       scriptable='false'
                       pluginspage='http://java.sun.com/j2se/1.4/index.html'>
                    <NOEMBED>
                    </NOEMBED>
                </EMBED>
            </COMMENT>
            <P>
         You don't have Java 2 SDK, Standard Edition v 1.4
        </OBJECT>
    </BODY>
</HTML>

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    Message was edited by: Robert Reed2

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    * Sample Applet application
    * @author
    * @version 1.00 06/10/17
    import java.util.Random;
    import java.util.*;
    import java.awt.*;
    import java.applet.*;
    import java.io.*;
    import java.awt.event.*;
    import javax.swing.*;
    import java.awt.BorderLayout;
    public class Hangman extends JApplet implements ActionListener
         Scanner textfile =new Scanner ("list.txt"); //file with words in
         int count=0;//count number of letters in chosen word
         int lives=6;//lives left
         String [] list= new String [count]; //word chosen stored in array
         boolean [] listDisplay=new boolean [count]; //whether letters in word have been guessed correct
         String guess=null; //guess
         boolean cont=false; //whether game continues or not
         JButton jbtA;
         JButton jbtB;
         JButton jbtC;
         JButton jbtD;
         JButton jbtE;
         JButton jbtF;
         JButton jbtG;
         JButton jbtH;
         JButton jbtI;
         JButton jbtJ;
         JButton jbtK;
         JButton jbtL;
         JButton jbtM;
         JButton jbtN;
         JButton jbtO;
         JButton jbtP;
         JButton jbtQ;
         JButton jbtR;
         JButton jbtS;
         JButton jbtT;
         JButton jbtU;
         JButton jbtV;
         JButton jbtW;
         JButton jbtX;
         JButton jbtY;
         JButton jbtZ;
         public void read()
              try
                   while (textfile.hasNext()==true)
                        count++;
                   for (int i=0;i<count;i++)
                        String input=null;
                        list=input;
              catch (InputMismatchException e)
              System.out.println ("Mismatch exception:" + e );
         public String selectWord()
              int index=0;
              Random ind=new Random();
              String word=null;
              index=ind.nextInt();
              word=list[index];
              return word;
         public void wrongGuess(int lives)
              switch (lives)
                   case 6:               
                   break;
                   case 5:
                   break;
                   case 4:
                   break;
                   case 3:
                   break;
                   case 2:
                   break;
                   case 1:
                   break;
                   case 0:
                   cont=false;     
         public void game()
              String word=null;
              read();
              word=selectWord();
              while (cont==true)
         public void check(String letter)
              boolean tried=false;
              for (int i=0;i<list.length;i++)
                   if (list[i]==letter)
                        listDisplay[i]=true;
                   else
                        if (tried==false)
                             lives--;
                             tried=true;//guard to stop multiple lives lost by 1 letter
         public void init()
              //setup buttons
              jbtA=new JButton("A");
              jbtB=new JButton("B");
              jbtC=new JButton("C");
              jbtD=new JButton("D");
              jbtE=new JButton("E");
              jbtF=new JButton("F");
              jbtG=new JButton("G");
              jbtH=new JButton("H");
              jbtI=new JButton("I");
              jbtJ=new JButton("J");
              jbtK=new JButton("K");
              jbtL=new JButton("L");
              jbtM=new JButton("M");
              jbtN=new JButton("N");
              jbtO=new JButton("O");
              jbtP=new JButton("P");
              jbtQ=new JButton("Q");
              jbtR=new JButton("R");
              jbtS=new JButton("S");
              jbtT=new JButton("T");
              jbtU=new JButton("U");
              jbtV=new JButton("V");
              jbtW=new JButton("W");
              jbtX=new JButton("X");
              jbtY=new JButton("Y");
              jbtZ=new JButton("Z");
              JPanel p1=new JPanel();
              p1.add(jbtA);
              p1.add(jbtB);
              p1.add(jbtC);
              p1.add(jbtD);
              p1.add(jbtE);
              p1.add(jbtF);
              p1.add(jbtG);
              p1.add(jbtH);
              p1.add(jbtI);
              p1.add(jbtJ);
              p1.add(jbtK);
              p1.add(jbtL);
              p1.add(jbtM);
              p1.add(jbtN);
              p1.add(jbtO);
              p1.add(jbtP);
              p1.add(jbtQ);
              p1.add(jbtR);
              p1.add(jbtS);
              p1.add(jbtT);
              p1.add(jbtU);
              p1.add(jbtV);
              p1.add(jbtW);
              p1.add(jbtX);
              p1.add(jbtY);
              p1.add(jbtZ);
              getContentPane().add(p1,BorderLayout.CENTER);
         public void start()
              game();
         public void paint(Graphics g)
              g.drawString("Welcome to Java!!", 50, 60 );
         public void actionPerformed(ActionEvent e)
              if (e.getSource()==jbtA)
                   check("A");
              if (e.getSource()==jbtB)
                   check("B");
              if (e.getSource()==jbtC)
                   check("C");
              if (e.getSource()==jbtD)
                   check("D");
              if (e.getSource()==jbtE)
                   check("E");
              if (e.getSource()==jbtF)
                   check("F");
              if (e.getSource()==jbtF)
                   check("F");
              if (e.getSource()==jbtG)
                   check("G");
              if (e.getSource()==jbtH)
                   check("H");
              if (e.getSource()==jbtI)
                   check("I");
              if (e.getSource()==jbtJ)
                   check("J");
              if (e.getSource()==jbtK)
                   check("K");
              if (e.getSource()==jbtL)
                   check("L");
              if (e.getSource()==jbtM)
                   check("M");
              if (e.getSource()==jbtN)
                   check("N");
              if (e.getSource()==jbtO)
                   check("O");
              if (e.getSource()==jbtP)
                   check("P");
              if (e.getSource()==jbtQ)
                   check("Q");
              if (e.getSource()==jbtR)
                   check("R");
              if (e.getSource()==jbtS)
                   check("S");
              if (e.getSource()==jbtT)
                   check("T");
              if (e.getSource()==jbtU)
                   check("U");
              if (e.getSource()==jbtV)
                   check("V");
              if (e.getSource()==jbtW)
                   check("W");
              if (e.getSource()==jbtX)
                   check("X");
              if (e.getSource()==jbtY)
                   check("Y");
              if (e.getSource()==jbtZ)
                   check("Z");

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