Stop/Start Streaming Mp3 Sound- Button Script
I'm looking for a button script to stop a streaming mp3 sound
playback on the first click, then start it again on the second
click and so on.
You need brackets after the function call...
playMusicFunc();
Similar Messages
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Is there an action script to stop the streaming mp3 playback
in a proceeding frame navigated to?SM6601,
> Is there an action script to stop the streaming mp3
playback
> in a proceeding frame navigated to?
If that sound is initiated by ActionScript (e.g. an instance
of the
Sound class), the Sound.stop() method will do it. If not, you
can always
try the stopAllSounds() function.
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design." -
Sound button stops working intermittently
Sound button just stops working.
'''Try the Firefox Safe Mode''' to see how it works there. The Safe Mode is a troubleshooting mode, which disables most add-ons.''
''(If you're not using it, switch to the Default theme.)''
* You can open the Firefox 4.0+ Safe Mode by holding the '''Shift''' key when you use the Firefox desktop or Start menu shortcut.
* Or use the Help menu item and click on the '''Restart with Add-ons Disabled...''' menu item while Firefox is running.
''Don't select "Reset Firefox", just use "Start in Safe Mode."''
''To exit the Firefox Safe Mode, just close Firefox and wait a few seconds before using the Firefox shortcut (without the Shift key) to open it again.''
'''''If it is good in the Firefox Safe Mode''''', your problem is probably caused by an extension, and you need to figure out which one.
Please follow the [[Troubleshooting extensions and themes]] article for that.
''When you figure out what's causing your issues, please let us know. It might help other users who have the same problem.'' -
I created a flash presentation with voice over and animated
graphics. I want to add "start" and "stop" buttons that start and
stop both the graphics and sound.
So far I can only:
1. start and stop frames, but the sound keep going or
2. start and stop the frame animation and stop all sounds but
when it starts again the sound isn't there.
So, all I want to do is be able to do is start and stop the
presentation and have the sound and animation continue from exactly
where I stopped it.
Any suggestions?
Thank you!well you probably have the sound on the timeline correct?
this will make it hard to control the sounds in the application
just as you are experiencing here, and perhaps you should consider
using a Sound Object instead. using the Sound class you can start
and stop the sound(s) at any time, track the position of the sound
and restart it again from that position using methods of the class,
it will take a little more doing but it's the way to go.
HERE
is some basic information on the Sound class, but in addition look
it up in the Flash Help Manual>ActionScript>AS language
Reference>AS classes>Sound - here you will find infomation on
the Sound.position property, that you will 'read' and assign to a
variable when the sound is stopped - however the return is in
milliseconds - so when using the Sound.start() method - you will
also want to pass the first parameter in seconds (so divide by
1000) as in Sound.start(pos/1000); this will restart the sound at
the last position. call these types of methods from your buttons as
you stop and restart the timeline. -
How can I get a stop/start button the multimedia flash player in Acrobat 9 pro
I have successfully embedded a flash movie in my pdf. It starts when I click on it but does not stop until I reloaded the pdf. Is there a way to add stop start buttons?
There is not currently a shortcut for this. That's a good feature request, though. You can submit feature requests here.
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My sound buttons on my iPhone 4S keep stopping working, even wen I use the switch to turn my phone on loud it comes up and as soon as I hit a volume button it disappears! Also when I am on a video on Facebook etc the volume slider isn't there?
You need to re install OSX. If you have the dmg file downloaded via torrentz this is how you can create a bootable external HD or Flash drive (8 GB+)
https://discussions.apple.com/message/23957654#23957654
Peace
Harry -
When I started up my macbook Pro after a boat trip (just lying in my bag the whole time) it started making weird sounds. Why does it do that and how do I stop it?
The 13" retina MBP has two fans, left and right near the hinge and about 2.5" each from the edges of the case.
My conjecture is that one of the fans may be failing. An appointment at an Apple store genius bar is the best option. The evaluation will be FREE and a fan replacement (if that is the problem) should not break the bank account.
You might run an Apple Hardware Test:
http://support.apple.com/kb/PH11342
This may confirm my suspicion or perhaps find a different problem. Note that an error free result should not be viewed as being definitive.
Ciao. -
how do we stop a streaming sound?
sound.stop();
or
sound.close();there is no sound.stop() so sound.close() would be the better of the two options. and, if you had a choice between the soundchannel.stop() and sound.close(), close is better.
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I have been converting my MP4 QuickTime movies to Flash, using VisualHub, for my iWeb sites. But once they are converted, they lose the "Stop/Start" button feature that QuickTime provides. Does anyone know how to get s "Stop/Start" button feature on their Flash projects for their iWeb pages?
Any help would be much appreciated.
Thanks
MargieI actually have Flash ~ and although I don't know much about using Flash, my son does. He is the one who took the .swf file (after conversion with VisualHub) and added the video controls. Seem to need the .flv file and the new .swf file to make it work (even on my desk top). Once I try to get it onto my iDisk however it comes up as the movie clip with no controls. Can't figure out why I lose it once to iDisk and or even if it works IN iDisk, once published to iWeb it loses its video controls.
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My iPhone 5 stopped ringing. Changing the button on the side doesn't do anything anymore . Also I have no sound on my apps. When I test a ring tone it works, but when I have an incoming call Nothing happens. Can anyone help?
Thx, apple master and stedman but tried all of it and still doesn't ring . I have sound on my videos and YouTube tho. Very strange.
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How do I sound an alarm if a thread fails to start from the weblogic startup script?
Here's the problem. I have a critical java program for my web app that
is its own thread and is started by the weblogic startup script when
the weblogic server is started. The constructor of this thread will
throw exceptions and send out emergency emails to the Sys Ops people
if it cant instantiate itself correctly. The only time that it wont be
able to do that is if it cant read the email property from a config
file to know where to send sys ops email to. In that situation what
would be the best way to alert someone that the thread failed to
start?[email protected] (Mike Lomage) wrote in message news:<[email protected]>...
... The only time that it wont be
able to do that is if it cant read the email property from a config
file to know where to send sys ops email to. In that situation what
would be the best way to alert someone that the thread failed to
start?My 2 cents worth:-
1) Post a console message to the admin (thro' net send in NT).
2) Hard code a default email address (easiest).
drit
Freelance Java Developer / Code Inspector
http://www.geocities.com/doc_i_t/CodeInspectionService.html -
How to stream mp3's in gmail?
In the past, I used to be able to just click on mp3's in gmail to have them stream. A few years ago, this stopped working in firefox. The streaming window pops up, but it never plays (see image).
Is there any way to stream mp3's in gmail with just one click? I have projects where I will need to stream 100's of mp3s. This may end my long run with firefox if it can't be fixed.Okay, I reopened the test message that worked for me in November 2013 and as you say, it is not working now. I sent a new test message to my Gmail account, and same problem.
There seem to be two issues:
* Firefox sometimes does not get a redirect to the media. Closing the black screen and clicking again may bypass this. (First screen shot.)
* The audio is not auto-starting in Firefox when the media loads successfully, which makes the control bar useless. If you use a script command to trigger the media to play, the control bar starts working normally. (Second screen shot.)
This is annoying. Because Google's scripts are normally very complex, I don't think I'll be able to figure out why the media isn't autostarting.
If no solution is discovered, as a workaround, you could manually trigger the player using a bookmarklet, or possibly autostart it using a Greasemonkey userscript (probably a new script, unless someone has already posted one).
The bookmarklet would be as follows:
(1) Select and copy the following line of script:
javascript:void(document.querySelector("audio").play());
(2) Right-click a convenient location on your Bookmarks Toolbar or Bookmarks Menu and choose New Bookmark.
(3) Paste the script into the Location field. Then in the name field, you can type Gmail Play or any name you like.
(4) Click the Add button
You would try clicking the bookmarklet after the player appears. -
Help with simultaneous on off sound buttons
hi, I'm an intermediate flash user and I've made a file for
my kids in class that has some sound on-off buttons. they are set
to play once or loop depending on length by simple mouse click.
they will play simultaneously if more than one is clicked
individually on the page. I'm trying to make the page so the kids
can just select the sound button icon, drag as many of them as they
want (usually 2 -4 sounds at a time) into a box at the bottom of
the page where they will then just play and loop. if they are
dragged out of the box, that sound will stop. if another is dragged
into the box it's sound will then join the ones that are already
looping. can someone please help point me to the action script I
need to write for this to occur? thanks. please email me at school:
[email protected] if you can.yes, using the linkageID will allow you to start the sound
associated with each icon.
so, if you have an icon with instance name drumsIconMC and
you have a sound in your library that you've assigned a linkage id
of drumsID, you can use:
drumsIconMC.soundID = "drumsID";
drumsIconMC.onPress=function(){
this.startDrag();
drumsIconMC.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget) == boxMC){ // assuming your drop
target box is named boxMC
if(this.s == undefined){
this.s = new Sound();
this.s.attachSound(this.soundID);
this.s.start(0,999); // <- asssuming you want to loop your
sound 999 times
} else{
if(this.s != undefined){
this.s.stop(); -
Streamed MP3 music files losing first few seconds
My Apple TV seems to drop the first few seconds of MP3 music files when they are streamed from iTunes, but not when they are synced to the Apple TV.
The number of seconds that are dropped varies from none at all for some songs to 20, or much more than that ... but seemingly never more than a minute.
When I select one certain song in a particular playlist -- "Song for the Mira" by the Garrison Bros. -- the time shown is 5:19. When I press play on the Apple TV remote the time changes to 5:00, very briefly ... just before the Apple TV starts to play the song with its first 19 seconds missing, as if it were really a 5:00 song.
From that time on (unless I reload the iTunes library) every time I select the same song from any playlist, or from under Songs, or Albums, or whatever, the time is always shown right away as 5:00. So Apple TV is "remembering" the time of the song.
If I cause Apple TV to reload that iTunes library, the time goes back to 5:19 until I actually play the song again, at which time it becomes 5:00 again.
The amount of time that is sliced off from the beginning of a song is always consistent for that song. So if the amount is 12 seconds one time for a particular song, it is always 12 seconds.
I have not altered the start or end points of affected songs in iTunes.
As far as I can tell, this never happens with Protected AACs.
It never happens with synced copies of the MP3s, only with streamed playback.
I have the latest versions of iTunes (7.3.2) and of the Apple TV software (1.1).
Restoring the Apple TV to factory settings, re-downloading the software, etc., have no effect on the problem. Nor does restarting my iMac, which is running OS X 10.4.10. Nor does restarting the various base stations on my wireless network, all of which have the latest firmware.
Anyone else have a problem with the beginnings of streamed MP3s being truncated? Anyone know what to do about it? Thanks.Since my last post to this thread I have discovered:
(1) I was wrong in thinking there is no pattern to the number of seconds lopped off at the beginning of various MP3s when streamed to my Apple TV. Actually, I have found that the same number of seconds is dropped from every song in a particular album or compilation!
So my "Sounds of Nova Scotia, Vol. 1" compilation -- which contains the "Song for the Mira" that is reduced from 5:19 to 5:00 at the start of Apple TV's streamed playback -- has 19 seconds removed at the start of every track when its tracks are streamed to Apple TV. (It does not appear to be significant that this particular track seems to be rounded to the nearest minute. Cutting the first 19 seconds off the other tracks in the compilation does not bring them to an even minute.)
My Beatles' "Abbey Road" album has not 19 but 30 seconds dropped at the start of every streamed track!
(2) I was also wrong in reporting that the time change from, say, 5:19 to 5:00 is "remembered" by Apple TV the next time I select the affected track from a list on the TV screen. Actually, the next time I select the track, it shows up as 5:19 again. But if I press Play, that changes to 5:00 in the split second just before the track actually starts to play ... and then the progress bar that appears at that point, when the actual song is being played, reflects a 5:00 total time, not 5:19.
To recap what I said before, this happens only when I stream (even from the syncing iTunes), not when I play a synced copy. AACs are unaffected. Not all MP3s seem to be affected, though all in an affected album or compilation are affected the same way, by having an identical number of seconds lopped off. I have the latest software/firmware in all my devices. Restarts/resets do not help. The problem persists in copies of copies of the affected MP3 tracks streamed from iTunes _on my other Mac_, a MacBook Pro. The problem does not occur when I play the tracks right in iTunes on either machine. I am not using manually set start and stop times on the affected tracks in iTunes. I do not have *Part of a Gapless Album* or *Remember Playback Position* set in Info in iTunes Preferences, though I have tried setting *Part of a Gapless Album*, with no effect on the problem.
Anyone have any more ideas as to what might be causing this? Thanks. -
Stopping a currently playing sound?
I will try to make this quick and painless and hopefully
someone knows a solutions...
I am making a kiosk based on another designers layout where I
work... I am not going to get in the details, but the work seems
sort of an unorthadox way of using flash - anyways...
It is basically an interactive slide show... play, pause,
previous slide, next slide...
Each SWF that is loaded in is around 15000 frames in lenght
(right under that magical 16000 number) - the audio voice overs are
on the time line one after another... so when the slide changes the
voice over matches the slide current slide... there are 31 slide
JPGs and 31 mp3 files that are divided between 8 SWFs.
The issue I am having is that when you are one the first
"SWF" (slides 1-5)... and you move from slide 1 to 2 before the
audio is done playing... it will keep playing the audio from slide
one and then start the audio from slide to ... so on and so forth
until you get to slide 6 - which is a new SWF that is loaded...
I know that I need to use a stop sound script somehow... on
the first frame of each of the following slides so that it stops
the currently playing sound... if it hasn't already finished...
if you let the presentation go it works fine... but when you
move forward and back... the sound gets garbled....
can someone please help me rig this to stop the currently
playinh sound when you advance to the next slide...
I know this is a horrible way of doing this... I would have
loaded averything in at the begining and called it when needed...
but to go into details of why I had to do it this way would be too
long... let's just say the client is always right...I'd use:
var snd:Sound = new Sound();
snd.attachSound("likageID");
snd.start();
It looks like you attempt to attach the sound to the
movieClip instead
of the soundObject which won't work.
HTH,
Manno
DigitalElemental wrote:
> Ok I am trying to get the sound off of the time line...
i have a feeling the
> way this other guy did it is going to put me in a world
of pain...
>
> I put this code at the begingin:
>
> var snd:Sound = new Sound();
> slide001.attachSound("slide001");
> slide002.attachSound("slide002");
> slide003.attachSound("slide003");
> slide004.attachSound("slide004");
> slide005.attachSound("slide005");
> slide006.attachSound("slide006");
> slide007.attachSound("slide007");
> slide008.attachSound("slide008");
>
> then I try calling the sound to start at the specified
frame I need it with:
>
> slide001.start()
>
> I can't get the sound to play though... can someone tell
me what I am doing
> wrong here? I have set the linkage for all the sound
files...
>
> Thanks
>
Manno Bult
http://www.aloft.nl
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