Streaming to FMS via mobile cuts off

Hi,
I am using AIR on mobile for streaming a video from a VideoDisplay object to FMS (Flash Media Server) using NetConnection and NetStream.
It's working, but 50% of the videos are being cut off in the middle. The FLV file on the server is small. Somehow the streaming just stoppes. I guess it has something to do with mobile connectivity, but this happens both on 3G connections and WiFi connections.
Here is some code:
private function CreateConnection():void
                                        nc = new NetConnection();
                                        nc.client = this;
                                        nc.objectEncoding = flash.net.ObjectEncoding.AMF3;      
                                        nc.connect(rtmpPath);
                                        nc.addEventListener("netStatus", netConnection_eventHandler);
private function netConnection_eventHandler(event:NetStatusEvent):void{
                                        if (event.info.code == "NetConnection.Connect.Success")
    nc.call("checkBandwidth", null);
                                        return;
public function onBWDone(... rest):void
CreateConnection();
nsPublish = new NetStream(nc, NetStream.CONNECT_TO_FMS); 
                                        nsPublish.addEventListener(NetStatusEvent.NET_STATUS,netConnection_ev entHandler);
                                        nsPublish.attachCamera(cam);
nsPublish.attachAudio(mic);
nsPublish.publish(InterviewID, "record");
All help or suggestions will be highly appreciated.
Koby.

I would not expect any browser to support RTMP on the <video> object in the future, and in order to make the transport reliable for html5, all browsers would need to support it. Adobe has no control over this... it is entirely up to the browser vendors to decide what streaming transports to implement in their browsers.
Consider that there is no streaming protocol defined in the HTML5 specification. This means that it is up to each browser vendor to decide what (if any) streaming protocol they want to support. I imagine it will be a good number of years before we can count on any single protocol for streaming working across all browsers.
For now, the only reliable means of delivering video to the browser using an HTML5 <video> tag is progressive download from an HTTP server.

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