Student Project - Slide Show

Hi,
I've been reading through the Director MX User Guide and Help
function but I'm still not able to get my Play, Pause and Stop
buttons to work right. Here's what I'm trying to do:
I have a slide presentation that I made in Director MX for my
class project. There are 12 slides in the presentation. Each slide
has a thumbnail in the left navigation panel so you can jump from
slide to slide. I have this part worked out. What I can't figure
out is the following:
1. How do I get play to function like a real Play >
button?
2. How do I pause play once the slide presentation has
started (i.e. get the Pause | | button to function like a pause
button)?
3. How do I resume play once the slide presentation has been
paused or stopped (using the Play > button)?
4, How do I get Stop to either return to the first frame or
to the previous marker?
Thank you for your help,
Mindforge

Hi Mindforge,
Here's a behavior that will pause/resume by actually holding
the playback head in
the frame. Attach it to a sprite:
property pPauseVariable
on beginSprite me
pPauseVariable = 1
end
on mouseUp me
pPauseVariable = not(pPauseVariable)
end
on exitFrame
if pPauseVariable = 0 then
go the frame
end if
end
If in a paused state, the variable pPauseVariable is 0,
otherwise 1. When you
click, the value toggles between 1 and 0.
To jump to the next marker:
on mouseUp
go next
end
To jump to the previous marker:
on mouseUp
go previous
end
To jump to a specific marker
To jump to the next marker:
on mouseUp
go "markerName"
end
you can use:
go to 10
to jump to frame 10.
BUT DON'T!!!. It is bad to jump to a frame number. rather
link to a marker. You can
always insert or delete frames and if you link to a frame
number, the script will
become buggy.
Hope that answers your question.
regards
Dean
Director Lecturer / Consultant / Director Enthusiast
http://www.fbe.unsw.edu.au/learning/director
http://www.multimediacreative.com.au
email: [email protected]

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    Crashed Thread:  17  CVDisplayLink
    Exception Type:  EXC_BAD_ACCESS (SIGBUS)
    Exception Codes: KERN_PROTECTION_FAILURE at 0x000000010371ed40
    VM Regions Near 0x10371ed40:
        IOKit                  00000001036ff000-0000000103700000 [    4K] rw-/rw- SM=ALI 
    --> MALLOC_TINY            0000000103700000-0000000103800000 [ 1024K] rw-/rwx SM=COW 
        MALLOC_SMALL           0000000103800000-0000000103885000 [  532K] rw-/rwx SM=ZER 
    Application Specific Information:
    objc[1012]: garbage collection is OFF

    Well, I filmed many of those videos in HDV (the 2x2 wall, the 5x5 wall and some of the 10x10 wall). Plus I converted the whole project to HDV because it is the way I displayed it (thru camera to Plasma TV's) and I wanted the HD space to work with and since part of my videos were HDV I figured that would be best.
    Of course the DV footage is not so good quality, but when made very small for that big screen it looks fine I think. Yeah the AIC codec is great but it takes 4 times as much room, but you think that would work better hey?
    I just don't want Final Cut crashing like that. I don't care if it can't play it back in real time or it takes 10 seconds to display 1 frame.
    I have not used motion....would it work for what I did. Remember I used over 100 discreet video streams I had. I don't want to replicate the same layer...you get the drift.
    Did you see it in youtubes HD? What did you think of the quality?

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