Swf Size

I have been working on a project for about a year, and my
base flash file is larger than it should be (i think). My question
is this: Does the size of the .fla file affect the .swf file if
there are graphics in it that are not in the final version?
Thanks.

No, but why not check it out by publishing it? That will be
your quickest answer. :)

Similar Messages

  • SWF Size and Quality

    Do these settings actually work?
    I have published the same file (consisting of 2 screens) to the three different quality settings: high, medium and low.
    High output - 711kb
    Medium - 352kb
    Low - 352kb.
    So what's the difference between medium and low?

    I am using Captivate 5.
    I am talking about the publish settings - Preferences > Project > SWF size and quality.
    I'm just using the presets that are in Captivate 5 and these are the only settings I am playing with.
    Here's a screenshot:

  • [svn] 3672: Removing the commonly used getUnqualifiedClassName out of the less commonly used utility class to reduce SWF size for the general case .

    Revision: 3672
    Author: [email protected]
    Date: 2008-10-15 16:54:51 -0700 (Wed, 15 Oct 2008)
    Log Message:
    Removing the commonly used getUnqualifiedClassName out of the less commonly used utility class to reduce SWF size for the general case.
    Reviewer: Gordon
    QE: No
    Modified Paths:
    flex/sdk/trunk/frameworks/projects/flex4/src/mx/graphics/graphicsClasses/TextGraphicEleme nt.as
    flex/sdk/trunk/frameworks/projects/framework/src/mx/core/UIComponent.as
    flex/sdk/trunk/frameworks/projects/framework/src/mx/core/UITextField.as
    flex/sdk/trunk/frameworks/projects/framework/src/mx/effects/Effect.as
    flex/sdk/trunk/frameworks/projects/framework/src/mx/effects/EffectInstance.as
    flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/SystemManager.as
    flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/NameUtil.as
    flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/ObjectUtil.as
    flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/OrderedObject.as

    In general theory, one now has the Edit button for their posts, until someone/anyone Replies to it. I've had Edit available for weeks, as opposed to the old forum's ~ 30 mins.
    That, however, is in theory. I've posted, and immediately seen something that needed editing, only to find NO Replies, yet the Edit button is no longer available, only seconds later. Still, in that same thread, I'd have the Edit button from older posts, to which there had also been no Replies even after several days/weeks. Found one that had to be over a month old, and Edit was still there.
    Do not know the why/how of this behavior. At first, I thought that maybe there WAS a Reply, that "ate" my Edit button, but had not Refreshed on my screen. Refresh still showed no Replies, just no Edit either. In those cases, I just Reply and mention the [Edit].
    Also, it seems that the buttons get very scrambled at times, and Refresh does not always clear that up. I end up clicking where I "think" the right button should be and hope for the best. Seems that when the buttons do bunch up they can appear at random around the page, often three atop one another, and maybe one way the heck out in left-field.
    While I'm on a role, it would be nice to be able to switch between Flattened and Threaded Views on the fly. Each has a use, and having to go to Options and then come back down to the thread is a very slow process. Jive is probably incapable of this, but I can dream.
    Hunt

  • Importing classes does not increases SWF size

    Hi, there!
    I was doing tests, and realized that the some classes of AS3
    does not increases the size of the SWFs. In AS2 UIComponent class,
    for sample, the SWF increases 4 kbytes importing this class
    (UIComponent).
    So, I ask you: which classes does increase files size?
    Thank you in advance.
    CaioToOn!

    Hi, Andrei!
    I've already tested instancing then. And the SWF file became
    636 BYTES, not even 1 Kb. I believe that this size (636 bytes) are
    only about the bytes of the characters of the Class. Look the code
    below:
    package
    import flash.display.MovieClip;
    import flash.filters.BevelFilter;
    import flash.filters.BlurFilter;
    import flash.filters.ColorMatrixFilter;
    import flash.filters.DropShadowFilter;
    import flash.display.Loader;
    import flash.filters.GlowFilter;
    import flash.text.TextField;
    public class Main extends MovieClip
    private var e:BlurFilter;
    private var e1:DropShadowFilter;
    private var e2:TextField;
    private var e3:GlowFilter;
    private var e4:BevelFilter;
    private var e5:ColorMatrixFilter;
    private var load:Loader;
    public function Main()
    load = new Loader();
    e = new BlurFilter();
    e1 = new DropShadowFilter();
    e3 = new GlowFilter();
    e4 = new BevelFilter();
    e5 = new ColorMatrixFilter();
    te.filters = [e, e1, e3, e4, e5];
    e2 = new TextField();
    e2.text = "CaioToOn!";
    addChild(e2);
    It really don't increases the file size. Only because of the
    extra characters.
    CaioToOn!

  • External swf size issue

    Hai....
    how get swf width and height using loader ,we are getting different values ....
    // Fla document size is 550 X 400,but we are getting 500 X 375...
    <s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
                                                         xmlns:s="library://ns.adobe.com/flex/spark"
                                                         xmlns:mx="library://ns.adobe.com/flex/mx" applicationComplete="windowedapplication1_applicationCompleteHandler(event)">
              <fx:Script>
                        <![CDATA[
                                  import flash.display.*;
                                  import mx.events.FlexEvent;
                                  private var req:String="sample.swf"
                                  private var myLoader:Loader = new Loader();                  
                                  private var urls:URLRequest = new URLRequest(req);
                                  private function onloaded(e:Event):void{
                                            var mc:MovieClip=MovieClip(e.currentTarget.content);
                                            mc.stop();
                                            holder.addChild(myLoader);
                                            trace(myLoader.loaderInfo.width,myLoader.loaderInfo.height)
                                  protected function windowedapplication1_applicationCompleteHandler(event:FlexEvent):void
                                            myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onloaded);
                                            myLoader.load(urls);
                        ]]>
              </fx:Script>
              <fx:Declarations>
                        <!-- Place non-visual elements (e.g., services, value objects) here -->
              </fx:Declarations>
              <mx:UIComponent id="holder"/>
              <!--<mx:SWFLoader source="swf/air_new.swf"/>-->
    </s:WindowedApplication>
    Thanks...

    Is that the size of your actual content in the SWF? I remember having to pad my content with a background inside a movie clip to get the desired size, but then again I don't use FLAs very much, so maybe there is a better way...

  • Maximum fla/swf size

    Anybody knows if there is a maximum size of a fla/swf.
    We have a project that is estimated to be around 2.5GB in
    total. All in one file if possible due to performance.

    Hi,
    I never faced some thing like this before ;) I think the only
    limitation the Flash Help file is that the maximum number of frames
    in Flash file should not exceed 16000 frame. But generally, I do
    not advice to reach that big Flash file as this may cause some
    problems for the performance such as the library navigation may go
    so slow and the file may not work well with this big size, this may
    lead to some thing like file damage. i alway suggest separating
    files into several small files to better performance

  • Shrink SWF size help!

    Okay I brought in an SWF flash movie innto my dreamweaver
    page and I have a problem...IT'S HUGE! The heighth is only 66
    pixels in the flash 8 document but when I bring the SWF in, it's
    the size of 400 pixels in heighth...how do I fix this?!?!?!

    Select the file in DW in Design view and click on the "Reset
    size"
    button in the properties pallet.

  • No Luck Reducing SWF Size

    I have managed to get an ad we are inserting to 48k.  The problem is, it has to be under 40k.  I have tried to upload the swf here but it won't let me.  I have now done it as a zip file.  If anyone has any suggestions, I would be most appreciative of the help.
    Regards,
    Andy

    You can view the actual final ad at http://www.jalc.org/test.html.  It's the 336x240 one on the bottom.
    This actually raises a larger question that I really could use some guidance on.  This ad was created in Illustrator by our creative director (usually in CMYK for print, he says he doesn't know the hexadecimal numbers for the print colors we are using, then when I change the document color mode to RGB the colors all change).  I opened Illustrator and would click on an element, copy it, and paste it into Flash as a bitmap.  The picture of Wynton Marsalis is probably the largest element in there.  This image I saved as a gif to maintain transparency and then I imported it.  The creative director had originally created it in Illustrator with a mask on the whole image (cause he doesn't need to worry about file size).
    Unfortunately, I am not a Flash expert.  I have to know many things in this job, Flash is just one of them.  My bigger question is, what should be the proper work flow for this?  In researching this it seems as though I am transferring the elements correctly.
    Your help is greatly appreciated.
    Andy

  • SWF size when output from CS5 vs. CS6

    Hi All,
    I've hit a wall and I'm really hoping to get some help!
    My company recently updated us from CS5 to CS6.  I was pretty excited to start using the new Flash IDE and, for the most part, it's been great.  However... there's one issue I can't seem to figure out.
    We create lots of banners ads so we have templates built.  If I open my 300x250 template in Flash CS5 and publish it's 8243 bytes per the size report.  If I open the exact same FLA in Flash CS6 and publish it's 9873 bytes.
    I've narrowed it down to miniscule differences in the shapes, but the main difference is in the fonts.  The same characters are embedded in the FLA, but the file size is bigger when exported from CS6 (~1449 bytes or 1.4kb).  Working in the advertising space we're constantly under the gun to keep our SWFs under 40kb so every little bit counts.  This is an issue for our team as that extra 1.4kb means other things have to be compressed further resulting in lower quality.
    Has anyone else run into this?  I've searched and searched, but could only find a few threads that lead to no definitive answers.  Is there a new setting in CS6 that can be turned off?  Is there a new way of compressing fonts?  For the time being we're reverting back to publishing our SWFs out of CS5 which is a huge headache and affects productivity.
    Any help anyone can offer would be VERY much appreciated!
    Best,
    Vern

    M47K / kglad...
    Thanks for the responses.  I double-checked and only the characters being used in the SWF are embedded, not the entire font.
    Further, I did some more experimentation and while switching to LZMA compression helped, it didn't fix the issue.  Here are some stats:
    Flash Pro CS6 using "Deflate"
    File Size: 9967 bytes
    ActionScript: 2322 bytes
    Font 1: 3665 bytes
    Font 2: 819 bytes
    Flash Pro CS6 using LZMA - Compared to CS6 using "Deflate"
    File Size: 9550 bytes (417 bytes smaller)
    ActionScript: 2236 bytes (86 bytes smaller)
    Font 1: 3506 bytes (159 bytes smaller)
    Font 2: 783 bytes (36 bytes smaller)
    Flash Pro CS5 - Compared to CS6 using "Deflate"
    File Size: 8353 bytes (1614 bytes smaller)
    ActionScript: 2266 bytes (56 bytes smaller)
    Font 1: 2472 bytes (1193 bytes smaller)
    Font 2: 556 bytes (263 bytes smaller)
    Any other help or tips that people might know about would be very much appreciated.  As I mentioned in my initial post... I have to squeeze every bit of kb out of the work I do while maintaining quality images and animation so every little kb helps!
    Thanks!
    Vern

  • Does removing white space in code lower SWF size?

    Hi --
    I am working on a Flash project where file size optimization
    is critical. I
    am curious if removing white space from the code (which
    lowers the size of
    the AS file) will reduce the size of the finished SWF or if
    the Flash
    compiler already does this?
    Thanks
    Rich

    Hey --
    Thanks for the response. Based on some minimal testing I have
    done I think
    you are correct.
    Rich
    "benjiemoss" <[email protected]> wrote in
    message
    news:ggjjtd$krh$[email protected]..
    > I'm fairly certain that it makes no difference, the
    white space is only
    > there for authoring.
    >
    > Happy to be corrected though if I'm wrong...

  • Avi to Swf size restrictions?

    Hey All,
    Issue...I have a full length movie (600mb) I'm trying to
    convert from .avi to .swf to be able to stream from a new site.
    When I go through the conversion process all goes well until the
    end I get a message saying..."The FLV file is too large to embed
    into the SWF. Would you like to play the created FLV as external
    file?" This happens if I use Flash CS3 or multiple different
    encoders like Sothink Video Encoder or Wondershare Encoder. I am
    able to convert the file perfectly if I split the video into 3
    parts making each conversion around 100-200mb per video. It appears
    that anything over 250-300mb cannot be converted to .swf because it
    is to large to be embedded? Has anyone seen this before and if
    so...have any advice on what I can do to keep the video all in one
    part?
    Thx,
    Todd

    you can try Moyea SWF to Video Converter Pro, it can convert
    embedded or linked flv, and you can set the frame rate, you can get
    detail information on
    http://www.swfkits.com/swf_to_video/
    Good luck for you!

  • Do the settings under Preferences Project SWF SIze and Quality have any impact on HTML5 output?

    I can see how Audio quality and Jpeg quality could be affected by making changes here, but I'm not sure if it actually makes any changes in the HTML5 version. Can anyone shed some light?

    Hi Noel,
    Me again, sorry for that.
    The default quality for slides is Low (8-bit), to have the smallest filesize for output possible. But in a lot of situations this quality is too low, after all this means that you only have 256 colors (like in GIF-images) which is too low for most photographic images and certainly also for images with (partial) transparency. And as you perhaps already saw in the forums, some fonts do gain a lot if you increase slide quality.
    To increase slide quality you have two options:
    either you check each slide and change the quality to High or Optimized if necessary, and only then;
    or you just override the slide quality at publishing and in that case you uncheck the mentioned option 'Retain slide quality', and set all slides to High
    The second option is the easiest one but means that all slides will have High = 24-bit = 16777216 colors available. This will result in a larger filesize than option 1 where you only increase the quality for the slides that need it. If you choose option 1 you do not uncheck 'Retain slide quality'.
    Never used it, but for a quick publish with lowest quality you could also use option 2 if you have changed some slides to higher quality, to have all slides again at the low quality.
    Lilybiri

  • My SWF is not the same size as my Flash document size

    My SWF is not the same size as my Flash document size. How can I get it to be the same.
    Thanks

    I spent a little time trying to figure out if there's some setting anywhere that might explain this, but couldn't find anything.  That doesn't mean there isn't any--I just don't know of any.
    I'm wondering if you could take a screen shot that shows the stage size versus the swf size when it plays?  It will help to make sure the problem is what I think you have it explained it to be.
    Does this happen in all files you create or is it occuring just in one particular file?  What version of Flash are you using?  If you can make your file available maybe someone can see if the problem remains when they open it--possibly even track down some cause.  I am unable to open CS4 files (don't have it), but if it's an earlier version I can take a look.
    If you are using CS4, have you updated it to the latest release (10.0.2, I believe)?  There were numerous bugs when CS4 was released, though I don't know if this would be one of them.

  • Swf loader size issue

    hi..
          i want to load a swf into mdi window in flex.. here my swf size is 200x200.. when i m trying to load this swf into
    mdi window using swfloader it exceeds the mdi window.. it is not load with original swf size(200x200).. how to achive this..
    any help related to this????

    <MDIWindow xmlns="flexlib.mdi.containers.*" xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:mate="http://mate.asfusion.com/"
       " title="Player"
       height="200" width="200">
        <mx:Script>
            <![CDATA[
                import flexlib.mdi.events.MDIWindowEvent;
                [SWF(width='200',height='200',backgroundColor='0x000000',frameRate='25')]
                private function onCreationComplete():void
                    var noCache:int = new Date().getTime();
                    loader1.load("http://mysite/testt.swf?"+noCache);
            ]]>
        </mx:Script>
        <!-- The text area where the notes get displayed -->
        <mx:SWFLoader id="loader1"/>
    </MDIWindow>

  • How to reduce the swf file size of an imported After Effects file

    Hi!
    I am trying to make a web banner for an internet marketing company, so it has very specific requirements. We had it made in After Effects, and I was able to export it as a FLV file and import to Flash just fine along with the SWF. Now, I need to make the SWF file significantly smaller.
    Right now it is 2.5 MB and we can only submit a 40K size SWF. Is it even possible to reduce the size so much and still keep the animation's intregrity?
    I am more familiar with Flash than After Effects, but can play around with settings, etc if someone can tell me what to try.
    Thank you for your help!

    the easiest way to load and play your flv is to use an flvplayback component.  you just drag it from the component panel to the stage and, in the properties panel, assign its properties (eg, skin and source).
    but that will probably put you just over your 40kb limit and will require the skin.swf to be placed on the server with your banner ad.
    to decrease your swf size to negligible, use actionscript to play your flv.  this is the barebones code needed.  just replace your_video_url.flv:
    var nc:NetConnection = new NetConnection();
    nc.connect(null);
    ns:NetStream = new NetStreamnc);
    ns.play("your_video_url.flv");
    var video:Video = new Video();
    video.attachNetStream(ns);
    addChild(video);

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