Swf vs. PNG files size CPU crashing.

So I have an app that embeds swf's for icons in each sprite, where each swf is between 2kb and 8kb in size (SEE ATTACHED IMAGE).  I am using swf's, as opposed to pngs, as the app scales and I want the icons to remain perfect at any zoom level. Their can be up to 1500 sprites in app at one time, possibly looking at 4000 in the future.
I am embedding the swfs like so: Embed('assets/images/wap.swf');
The problem is at about 600 sprites the app freezes up the CPU. I have tried setting cacheAsBitmap to both true and false and neither helps or hurts much. If I take out the swf icons and just use a circle in the graphics layer of each sprite the app runs perfectly no matter how many sprites I add.
I was wondering if anyone had any suggestions.
I thought about adding and removing the icons from the sprites if the sprites were off the screen and add them back if/when they viewable on the stage.  But I am not sure one how to achieve this making each sprite aware if its on or off the screen and two would adding and removing the nodes be fast enough so the eye cant see it and would adding and removing the nodes so quickly be just as much CPU drain as leaving them visible all the time?
TIA, J

Hi,
It is hard to determine without seeing how you embed the swfs what is happening(are they embedded as classes or embedded as images), Try this load a swf into an image and then check the bitmapdata size this I think is your problem, displayable size is much bigger than vector size but it sounds like you aren't using vector graphics and if this is the case then scaling the size of the sprite is still going to pixelate your display image.
David.

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    Installed TWAIN devices: NONE
    ========================================================================================== ==========================
    Adobe Photoshop Version: 14.2.1 (14.2.1 20140207.r.570 2014/02/07:23:00:00) x64
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    Physical processor count: 12
    Logical processor count: 24
    Processor speed: 1995 MHz
    Built-in memory: 40886 MB
    Free memory: 34153 MB
    Memory available to Photoshop: 37150 MB
    Memory used by Photoshop: 90 %
    Image tile size: 1028K
    Image cache levels: 4
    Font Preview: Extra Large
    TextComposer: Latin
    Display: 1
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    gpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
    gpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
    gpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
    gpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
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    gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
    gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
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    Serial number: 96040035116912554961
    Application folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\
    Temporary file path: C:\Users\JOHNJM~1\AppData\Local\Temp\
    Photoshop scratch has async I/O enabled
    Scratch volume(s):
      E:\, 3.64T, 3.22T free
      F:\, 465.2G, 171.9G free
      C:\, 224.2G, 104.4G free
    Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Required\Plug-Ins\
    Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Plug-ins\
    Installed components:
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       tbb.dll   Intel(R) Threading Building Blocks for Windows   4, 1, 2012, 1003 
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       WRServices.dll   WRServices Mon Feb 25 2013 16:09:10   Build 0.19078   0.19078
    Required plug-ins:
       3D Studio 14.2.1 (14.2.1 x001)
       Accented Edges 14.2.1
       Adaptive Wide Angle 14.2.1
       Angled Strokes 14.2.1
       Average 14.2.1 (14.2.1 x001)
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       Camera Raw 8.5
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       Color Halftone 14.2.1
       Colored Pencil 14.2.1
       CompuServe GIF 14.2.1
       Conté Crayon 14.2.1
       Craquelure 14.2.1
       Crop and Straighten Photos 14.2.1 (14.2.1 x001)
       Crop and Straighten Photos Filter 14.2.1
       Crosshatch 14.2.1
       Crystallize 14.2.1
       Cutout 14.2.1
       Dark Strokes 14.2.1
       De-Interlace 14.2.1
       Dicom 14.2.1
       Difference Clouds 14.2.1 (14.2.1 x001)
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       Displace 14.2.1
       Dry Brush 14.2.1
       Eazel Acquire 14.2.1 (14.2.1 x001)
       Embed Watermark 4.0
       Entropy 14.2.1 (14.2.1 x001)
       Extrude 14.2.1
       FastCore Routines 14.2.1 (14.2.1 x001)
       Fibers 14.2.1
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       Filter Gallery 14.2.1
       Flash 3D 14.2.1 (14.2.1 x001)
       Fresco 14.2.1
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       Halftone Pattern 14.2.1
       HDRMergeUI 14.2.1
       IFF Format 14.2.1
       Ink Outlines 14.2.1
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       Kurtosis 14.2.1 (14.2.1 x001)
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       Liquify 14.2.1
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       Maximum 14.2.1 (14.2.1 x001)
       Mean 14.2.1 (14.2.1 x001)
       Measurement Core 14.2.1 (14.2.1 x001)
       Median 14.2.1 (14.2.1 x001)
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       Note Paper 14.2.1
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       Pixar 14.2.1 (14.2.1 x001)
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       Pointillize 14.2.1
       Polar Coordinates 14.2.1
       Portable Bit Map 14.2.1 (14.2.1 x001)
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       Radiance 14.2.1 (14.2.1 x001)
       Range 14.2.1 (14.2.1 x001)
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       ScriptingSupport 14.2.1
       Shake Reduction 14.2.1
       Shear 14.2.1
       Skewness 14.2.1 (14.2.1 x001)
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       Sumi-e 14.2.1
       Summation 14.2.1 (14.2.1 x001)
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       Vanishing Point 14.2.1
       Variance 14.2.1 (14.2.1 x001)
       Variations 14.2.1 (14.2.1 x001)
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       Wavefront|OBJ 14.2.1 (14.2.1 x001)
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       Wind 14.2.1
       Wireless Bitmap 14.2.1 (14.2.1 x001)
       ZigZag 14.2.1
    Optional and third party plug-ins:
       CUR (Windows Cursor) NO VERSION
       GREYCstoration NO VERSION
       ICO (Windows Icon) NO VERSION
       Reduce Noise 7.0.0.0
       ScriptListener 13.0
       StarFilter Pro 3 3.0.3.0
       SuperPNG 2.0
    Plug-ins that failed to load: NONE
    Flash:
       Mini Bridge
       Adobe Exchange
       Kuler
    Installed TWAIN devices: NONE

  • File size of .swf files exported from Indesign CS5

    I have made a basic file (728 x 90 px) in Indesign, which is the size of banner ads we produce. I have not put on any effect or animation yet. When I export it as a swf file, the file size is 139kb. This is way too large for any banner advertising on websites where the highest is normally 100px and the smallest is 30kb.
    I have tried exporting at a lower resolution, but it has no effect on the file size, rendering this useless as a flash export option for me.
    Is there something I'm missing or is Indesign just not the right tool for flash banner ads.
    Thanks

    Mr Met
    {swf file that's 13MB. What are your images, 200MB each?}
    As I said, I resampled the images to be 500px wide so each PShop image is about 1.4mb (single layer). There are 12 images used.
    Here it is if you care to see i t- 11mb so it will take time to load
    http://wgdesigngroup.com/10/elaine/elaine.html
    Jongware
    {The Right Tool for the Right Job ...}
    No doubt you are a 100% right here.
    But I think it is a bit disingenious to blame the InDesign user for the feature. It would be like Abobe putting Drop Shadows and transparences into ID and then saying you should use PhotoShop to for that feature!
    Brian

  • Save For Web vs. Resizing vs. File Size vs. PNG

    In playing around with some settings while saving a .png file, I noticed some weird results. For this example, the original image is 300 x 300, but I want the final size to be 200 x 200. I get different results depending on the order I perform the following operations (I never thought the order mattered until now).
    1. start with 300 x 300 image, choose save for web, select png-24, with transparency, white matte, convert to sRGB, change image size to 200 x 200, then save - the file size is 37kb
    2. start with 300 x 300 image, use Photoshop's "image size" to change to 200 x 200, then save for web, etc - the file size is 111kb
    So depending on which step I resize the image, the file size is significantly different - if I resize BEFORE using save for web, the file size is much larger. This is just weird to me, but I always resize AFTER choosing save for web, so that's why I've never caught this until now. In case you ask, while using Photoshop's "image size", all three options are checked at the bottom of that window, so nothing is getting re-sampled or anything like that.
    The only thing I can think of is each of those methods treat pixel data differently when reducing the dimensions. When I overlay both exported .png files on top of each other, I see no difference in pixel quality and/or color shift - so why the big difference in file size? Unsurprisingly, if I just save the file straight to .png, the sharpness is much better, and the file size is 46kb. I did notice when saving for web, the colors become a little more saturated.
    Are all these results typical? I've never really paid much attention to the results when exporting .png's. I always thought the results were lossless (in general).

    Too many variables
    What? There are 2 variables here (variables = scenarios = steps). Only two different operations.
    1. resize the image, THEN use "save for web" = 91kb
    2."save for web", THEN change image size = 157kb
    Hopefully my logic translates here:
    All other settings are the same. I even made sure the .psd was sRGB this time. The specific question was "why does the different workflow order produce such a big difference in file size"?
    In creating a new test file (http://www.shan-dysigns.com/userForums/photoshop/savePNG.zip), I did notice an interesting thing: (I'm including my files in case you want to follow along or test for yourself)
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  • Saving png with Cut Countour in illustrator  as .eps = Gigantic file size

    Hi
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  • Reduce File Size Crash

    One of our G5 iMacs has a problem with running Reduce FIle Size in Acrobat Pro 7.0.9 and crashes every time. We've tried different compatibility, but each time it starts working on the images within the pdf, boom!
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    The G4 Macs at my school had the same problem, until they upgraded to CS3. I think it was probably a bug in Acrobat 7... have you installed all the latest updates? Check the updates section in Adobe downloads, all the updates for CS2 are still available. If that doesn't solve the problem, I would suggest upgrading to Acrobat 8, or CS3 if possible.
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  • PS CS4 crashes when trying to open PNG files

    I am using a freshly installed CS4 on a freshly installed Mac OS 10.6.3. No extra filters, nothing.
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  • File size in SWF header

    Hi All,
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    The file size field value is 5f030000, but the byte order is little endian and needs to be inverted. The inverted bytes are 00 00 03 5f (0x35f) (863).
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    function invertUint(value:uint):uint
        var result:uint=0;
        try{
             var ba:ByteArray=new ByteArray();
             ba.writeUnsignedInt(value);
             ba.position=0;
             ba.endian = Endian.LITTLE_ENDIAN;
             result = ba.readUnsignedInt();
        catch(err){}
        return result;

  • Saving same png file gives me image with 10x smaller size

    Hi.
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    Ok guys, thanks a lot for patience. Below is the main cause why I started this topic, but I still can't figure it out. I thought the loss of size is the cause, but you say it's not :/
    I'm not that skilled as you guys, so that's the primary reason why I'm here. I will be really gratefull if someone could give me a hint here, or some small help.
    To cut to the chase, I'm trying to use a program that creates graphics for older games. This program edits particular files, that have different resolutions and different number of bits per pixel. The problem I have however is the transparency and color palette, as I never had dealings with that. The problem is, that someone created before a pictures that are very smooth, and this seems to be the cause of very smart using of transparency levels, for different colors in the palete. However, I have no idea how to achieve the same effect, I tried many things, but still can't figure this out. I will try to ilustrate the problem below.
    Below is a screenshot from this application
    [img]http://img21.imageshack.us/img21/5396/41135434.png[/img]
    On the right is the picture that is the root of my question here. It has to be in the format with palette of collors in amount of 16, although I have no idea where it stores the alpha channel information, as there are 4 bits for color per pixel. Well anyways, you can see on the right top corner the palette. It basicaly has only the shades of gray in this case. I can switch now to the alpha channel mask, and this is what I get:
    [img]http://img29.imageshack.us/img29/4089/69176653.png/img]
    You can see that each of the colors in the palette has different alpha values. Now what I tried is, I exported the image, I opened it with photoshop, saved it, imported it in the program, and guess what I found in the alpha channel mask:
    [img]http://img821.imageshack.us/img821/7104/51957014.png[/img]
    All the information of the alpha channel for each color is gone!
    Here are the examples with more colors(256):
    [img]http://img853.imageshack.us/img853/2108/84834785.png[/img]
    The alpha channel mask
    [img]http://img718.imageshack.us/img718/4944/25526459.png[/img]
    And now, I do the same as before, export it, save it in photoshop, and guess what, all the info is gone again:
    [img]http://img577.imageshack.us/img577/8991/50003321.png[/img]
    Now loosing this information is not a problem, as I will be inputting different pictures, but my question is, how I can achieve the same effect in photoshop for my images that I will try to import. I would love to have as smooth edges as they are seen on those examples above.

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