Text Animation Stroke

Is there any way to put a stroke on text animation in
Captivate 3?

Hi there YTCollege
Can you please clarify what you mean by "Putting a stroke" on
the animation?
* Does it mean you want to use strikethrough?
* Does it mean you want underlining?
* Does it mean you want to pause it?
* Does it mean something else not listed here?
Cheers... Rick

Similar Messages

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    Inspector???
    Yes
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  • Text animation not working in Captivate 5

    Hi there -- I am seeing some strange results and need some help troubleshooting.
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    Thanks!

    Text Animation works in one and not in the other.  It doesn't matter the order in which it is located on the slide.
    I have been doing more tests and just ran into an interesting bug.
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    3) Remove the video
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    Then I published using two different settings:
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  • Premiere elements 7 error while playing text animation

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    My question is - Does Bridge CC have more text animation presets then Bridge CS6.
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  • Help with drop-in text animation

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    CJ

  • Captivate 5 - Text Animation Does not Play on Slide 1 Only

    I am using Captivate 5, updated to 5.0.1, with Windows XP, SP 3. Publishing as Export to HTML.
    The problem I am ecperienced just started in the last few days, sometime after 3/18/2011. I think this issue is different from similar problems reported in January, which seemed to impact all text animations.
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    Text animations work on all other slides. If I put a .blank slide in the project, so the failing slide 1 becomes slide 2, then the text animation plays OK, but I do not like such a workaround.
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    I don't think you are missing anything. I am using the "Light_PAssage" animantion, but switching to the one you used has no impact.
    For me, if there is a text animation on slide one, it will play in File->Preview->Play Slide. It will not play in FIle->Preview->Project, From this slide, or Next 5 slides.
    The issue occurs in all my Captivate 5 projects, including projects that previously generated properly working outputs as recently as 2/23/2011.
    Is it possible it's related to Flash player? I am using Adobe Flash Player 10 ActiveX 10.2.152.26.
    I will send an example cptx to your email address. The example includes a blank slide one, and the text on slide 2 plays as expected in the previews and in the generated output. If I remove the blank slide 1, the text animation on the new slide 1 no longer plays.
    Thanks.

  • Full text animation doesn't display

    I made a text animation but when I play the text animation,
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    Welcome to our community, cleanfil
    You probably don't realize it, but you have answered your own
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    but when I press continue, the rest of the letters come up.
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    The bottom line is that the slide is being paused too soon.
    You need to change the point at which it pauses. If this is a
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    Not all browsers supports all CSS3 properties, check http://www.w3schools.com/cssref/css3_browsersupport.asp

  • How to control text animation duration?

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    If you are familiar with Keyframing in Flash, then it will be so very easy in PrE. You already have the concept (the hard part), and all you need to get will be details on the mechanics (where buttons are located, etc.) in PrE.
    Steve takes you though all of those mechanics, and introduces you to the Effects Control Panel, which you will use just like the Stage in Flash (if they still call it that). The look is a bit different, as you are working in Video, though you are animating in the same way. You set the Keyframes for whichever Effect you are working in, and PrE will create the Tweens for you.
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  • Newbie / how was this done? animated stroke

    My favorite DPS magazine has this beautiful animated stroke that I am showing below in these iPad screen captures. The stroke starts from upper left corner and progresses up until to lower right. This is DPS and I presume this animation is made in Flash before becoming a DPS html overlay, so I drawed a couples of black lines in Flash with several white rectangle tweens progressively covering the line in order to recreate that effect. That does not work, my SWF ignores the timeline and triggers all tweens at the same time, ruins the effect.
    I am not a Flash guy, but do you people know if Flash is the easiest to create this effect?
    Many thanks,

    First, you need to get handle of AS3 drawing API and geometry/math capabilities.
    Here is the link to Graphics class documentation:
    http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/Graphics. html
    Here is the link to Point API docs:
    http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/geom/Point.html
    Math is, well, the same as anywhere else.
    In JavaScript you will need to get knowledge of its API as well - it is very similar because AS3 and JavaScript are siblings.
    Here is a code that I commented as thoroughly as I could:
    stop();
    import flash.display.Graphics;
    import flash.display.Shape;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.geom.Point;
    * Shape which is used to draw line into.
    * Basically line drawing itself.
    var animatedLineOverlay:Shape;
    * Instance of animatedLineOverlay.graphics
    * This variable is created to be reused
    var overlayGraphics:Graphics;
    // array of points between which to draw line
    var overlayPoints:Array;
    // x and y postions of line drawing
    var overlayMargin:Number = 30;
    * Used to kepp reference to current start and end points
    * between which line is being drawn
    var currentPoints:Object;
    * Next point to which draw line in the animation.
    * Declare here so it can be reused.
    var nextPoint:Point;
    * Line straight segmen starting point.
    var sPoint:Point;
    * Line straight segment end point
    var ePoint:Point;
    * Anngle under which to draw line segment
    var angle:Number;
    * Line draw speed
    var speed:Number = 8;
    * How far to advance line animation in a single frame along x
    var advanceX:Number;
    * How far to advance line animation in a single frame along y
    var advanceY:Number;
    init();
    * Inititalizes entire thing by calling specialized functions
    function init():void
        makeBackground();
        definePoints();
        makeOverlay();
        startAnimation();
    * Starts line animation by adding ENTER_FRAME event listener
    function startAnimation():void
        addEventListener(Event.ENTER_FRAME, drawLine);
    * ENTER_FRAME event handler
    * @param    e
    function drawLine(e:Event):void
        // if no currentPoints defined - go through the logic
        if (!currentPoints)
             * since we shorten overlayPoints while animating line
             * whyen array is empty - stop animation
            if (overlayPoints.length == 0)
                // stop animation
                removeEventListener(Event.ENTER_FRAME, drawLine);
                // calling return will effectively exit drawLine function
                return;
            // get point to process by extracting first element in the array
            currentPoints = overlayPoints.shift();
            // if element contains color property - change line color
            if (currentPoints.lineColor)
                overlayGraphics.lineStyle(1, currentPoints.lineColor, 1, true);
            // get start and end points
            sPoint = currentPoints.start;
            ePoint = currentPoints.end;
            // calculate angle between the points
            angle = Math.atan2(ePoint.x - sPoint.x, ePoint.y - sPoint.y);
            // calculate how far line needs to advance along x/y based on the angle
            advanceX = speed * Math.sin(angle);
            advanceY = speed * Math.cos(angle);
            // move line to startgin position
            overlayGraphics.moveTo(sPoint.x, sPoint.y);
            // starting point position
            nextPoint = new Point(sPoint.x, sPoint.y);
        // advance drawing coordinates
        nextPoint.x += advanceX;
        nextPoint.y += advanceY;
        // add to line segment nextPoint coordinates
        overlayGraphics.lineTo(nextPoint.x, nextPoint.y);
         * if the lates drawing did not get to the exact target point
         * add the difference
        if (Point.distance(ePoint, nextPoint) <= speed)
            // add the difference
            overlayGraphics.lineTo(ePoint.x, ePoint.y);
             * nullify currentPoints so that on the next frame
             * funciont exectures first conditional
            currentPoints = null;
    * Creates data for usage in animation.
    * Points coordinates are arbitrary.
    function definePoints():void
        // use this variables to make drawing dynamic - based on overall application dimensions
        var overlayWidth:Number = stage.stageWidth - overlayMargin * 2;
        var overlayHeight:Number = stage.stageHeight - overlayMargin * 2;
        overlayPoints = [];
         * each array element will be an Object
         * each Object will have two properties start and end
         * which represent points at which, naturally start and end line segment
         * points values are totally arbitrary - use your imagination
        overlayPoints.push({start: new Point(0, 0), end: new Point(0, overlayHeight / 6)});
        overlayPoints.push({start: new Point(0, overlayHeight * .5), end: new Point(0, overlayHeight)});
        overlayPoints.push({start: new Point(0, overlayHeight), end: new Point(overlayWidth / 8, overlayHeight)});
        overlayPoints.push({start: new Point(overlayWidth / 8, overlayHeight), end: new Point(overlayWidth / 6, overlayHeight - 50)});
        overlayPoints.push({start: new Point(overlayWidth / 6, overlayHeight - 50), end: new Point(overlayWidth * .5, overlayHeight - 50)});
        // this element also has color property - to change line color at this segment
        overlayPoints.push({start: new Point(overlayWidth * .5, overlayHeight - 50), end: new Point(overlayWidth - 20, overlayHeight - 50), lineColor: 0xFFFFFF});
        overlayPoints.push({start: new Point(overlayWidth - 20, overlayHeight - 50), end: new Point(overlayWidth - 20, overlayHeight - 100)});
        overlayPoints.push({start: new Point(overlayWidth - 20, overlayHeight - 100), end: new Point(overlayWidth, overlayHeight - 150)});
        overlayPoints.push({start: new Point(overlayWidth, overlayHeight - 150), end: new Point(overlayWidth, overlayHeight - 200)});
    * Creates line drawing plain
    function makeOverlay():void
        // instantiate
        animatedLineOverlay = new Shape();
        // gain reference to the graphics API
        overlayGraphics = animatedLineOverlay.graphics;
        // define line properties
        overlayGraphics.lineStyle(1, 0, 1, true);
        overlayGraphics.beginFill(0x000000);
        // draw initial rectangle at the top/left
        overlayGraphics.drawRect(0, 0, 80, 10);
        overlayGraphics.endFill();
        // position drawing plain at its margin
        animatedLineOverlay.x = animatedLineOverlay.y = overlayMargin;
        addChild(animatedLineOverlay);
    * Makes applpication background.
    function makeBackground():void
        graphics.beginFill(0xFF8040);
        graphics.drawRect(0, 0, stage.stageWidth * .5, stage.stageHeight);
        graphics.endFill();
        graphics.beginFill(0x0070DF);
        graphics.drawRect(stage.stageWidth * .5, 0, stage.stageWidth * .5, stage.stageHeight);
        graphics.endFill();

  • Superscripts in Text Animations?

    Hi all,
    I'm using Captivate 5 and trying to create a superscript (registered trademark symbol) in a text animation. I know for regular text boxes you can use the control-shift-"+" shortcut, but that doesn't seem to work for text animations. Does anyone know if it's possible to add these to text animations?
    Thanks

    Hi,
    Currently it is not possible to add superscripts to Text Animations.
    You can log an Enhancement Request using the below link:-
    http://www.adobe.com/cfusion/mmform/index.cfm?name=wishform&product=5
    Thanks,
    Vikranth

  • In Captivate 8, how do I insert a text animation. It is grey scale and therefore can't be selected. I also want to use a "typing" effect.

    In Captivate 8, how do I insert a text animation. It is grey scale and therefore can't be selected. I want to use animation and also want to use a "typing" effect.

    Hi there
    What is your project type? Responsive? If so, that's why animation is disabled. Animations are usually built in Flash and Responsive output doesn't "do" Flash.
    Cheers... Rick

  • *I like this text animation but haven't found how to produce/where to get...??

    Looking for text animation presets beyond those within after fx but haven't really found anything.
    Do you have any quick suggestions as to where to get additional text animation presets??
    I want some super cool/sleek stuff...
    An example =
    I really like when Frank talks about the "3 Pillars" in the video below. You'll see the text animation identifying the 3 Pillars as displayed below =
    http://www.youtube.com/watch?v=4oJMt8ZrfPI&feature=player_detailpage#t=45s
    Thanks so much - just wanted to check if anyone had any quick tips/insight.

    wanted to check if I could maybe pay you or anyone else a few bucks to shoot me the preset if it fits the feel of the example video. I'd like to maybe do one more text animation as well - that's shorter and to the point.
    Let me know if possible.
    Thanks Mylenium

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