Text Animation Stroke
Is there any way to put a stroke on text animation in
Captivate 3?
Hi there YTCollege
Can you please clarify what you mean by "Putting a stroke" on
the animation?
* Does it mean you want to use strikethrough?
* Does it mean you want underlining?
* Does it mean you want to pause it?
* Does it mean something else not listed here?
Cheers... Rick
Similar Messages
-
'm having some issues with some text animation. I'm trying to animate certain text boxes of a slide and not others...it all seems to work when I preview it, but when it comes to actually playing the slide, the animation does not appear. I've tried using the Magic Slide (not sure if that's quite the name) but that doesn't give me the animation options I'm looking for. Any ideas?
Inspector???
Yes
Inspector > Animate > Add an Effect > Magic Move (inspector is the side panel on right) -
Text animation not working in Captivate 5
Hi there -- I am seeing some strange results and need some help troubleshooting.
I have one project and on the first slide I have an image, a text animation, and video. I view it and everything plays perfectly. Here is what the timeline and properties looks like:
I removed the video and resaved the project under a different name.
But when I preview the movie, it does not play the text animation. When I play it from the timeline I do see the text and the animation. But when I preview the project and publish and view the movie the text animation is not included.
This is are the settings in the second project (which match the first b/c I simply saved the project as a different name).
I added another text animation to the second project and that also did not play in preview or after publishing. But the first project works fine.
Any ideas on why text animation would be playing in one project but not another project?
Thanks!Text Animation works in one and not in the other. It doesn't matter the order in which it is located on the slide.
I have been doing more tests and just ran into an interesting bug.
I recreated the original steps:
1) Take the working .cptx (which has graphics, text animation, and video)
2) Resave under a new name
3) Remove the video
Everything seemed to be working fine. When I previewed, the text animation works.
Then I published using two different settings:
Version 1: Externalize Skin, AutoPlay, No Preload
Version 2: Nothing External, AutoPlay, Preload
Weird thing is with version 1, the skin is externalized as a separate swf, and it does not play the title text animation.
But version 2, when nothing is set to be external it plays fine.
They are both being published from the same exact .cptx only difference is how I published. -
Premiere elements 7 error while playing text animation
I installed premiere elements 7 on my 64 bit windows 7 os. Everything has worked fine so far except when I play a clip that involves text animation. It starts to play then freezes. A box pops up and says "Adobe Premiere Elements.exe has stopped working" Windows tries to detect the problems and it says, "A problem has caused the program to stop working correctly windows will close the program and notify you if a solution."
The is a brand new computer and meets all of the requirements. I have it installed on my laptop using Vista with no problem.
thanksWindows 7 64-bit seems to be causing a lot of problems for Premiere Elements users. This is not a problem with the program or the operating system. It's most likely related to the OS's 64-bit drivers, which are not yet fully compatible with 32-bit programs.
Have you gone to Windows Updates and ensured you have even the non-critical updates (particularly the hardware drivers)?
If it is a Dell, have you gone to the Dell site, looked up your model and ensured you have all of the Dell updates?
Do you have the latest version of Quicktime?
These are not guaranteed to fix your problem. You are, after all, using a brand-new 64-bit operating system that has not yet fully evolved. But they'll certainly increase the odds in your favor. -
Text Animation Presets do not load.
Text animation presets do not load in After Effects CC (or Adobe Bridge when browsing presets). They don't show up in Effects & Presets panel. I believe they used to show up but no longer. They are in the presets folder so I'm not sure why they won't load in either program.
Any help appreciated.
JamesThey show up for me and everybody I know except you. Without knowing something about your system, about whether this is new behavior, and without knowing what if anything has changed on your system I have no idea how to help you.
-
Does Bridge CC have more text animation presets then Bridge CS6?
so I upgrade from CS6 to CC and did not install Bridge CC. Then while in After Effects CC I try to view the text animation presets, but window informs me I do not have Bridge CC installed. I then download and install Bridge CC and view the animation presets, but seem all the same as Bridge CS6 has.
My question is - Does Bridge CC have more text animation presets then Bridge CS6.
Is there another procedure to acquire more? Did I click past something on my first launch of Bridge CC?My question is - Does Bridge CC have more text animation presets then Bridge CS6.
Best try this in the After Effect forum, to my knowledge not many AE users are here at a regular base. Besides that, every suite version has its dedicated applications to work together in that suite, CC is no exception to that so for best practice use Bridge CC. -
Help with drop-in text animation
Hi Folks,
I'm trying to create a specific text animation, but I'm having a little difficulty. I'd like to have the text drop in in a random order into its final spot. I can get close using the text drop-in animation, but I'd really like the 'source' of the text dropping in to be from a single point. Picture a watering can pouring the letters out and they randomly fall into their correct spot in a phrase. The default look of the drop-in animation is that each character drops from its corresponding spot in the phrase. I've played with changing the tracking, using the 'before' setting and managed to squeeze the space that the text is dropping from, but that causes the letter to appear to move after they've already landed. You can see a rough draft here: http://www.c2-it.com/clients/a/textdrop.mov
Does anyone have any suggestions on how I can get closer to what I'm looking for?
Thanks,
CJTodd, thanks for the reference to the tutorials. They helped me understand a little more how the animators work.
Mylenium, I'm still a little confused on your approach. I've got the base text layer and added an animator for opacity. I set it for random and that works fine, the letters randomly appear and complete the phrase. For the 'pouring in' part, I added a second text layer and animated the position property, but the text still originates from its original place in the phrase. I can't get it to originate from a single point. Also, I'm not even sure I understood about using multiple selectors for the 1st layer. Just using the animator for opacity with a random setting seems to provide the correct 'ending' of the animation.
Thanks Again,
CJ -
Captivate 5 - Text Animation Does not Play on Slide 1 Only
I am using Captivate 5, updated to 5.0.1, with Windows XP, SP 3. Publishing as Export to HTML.
The problem I am ecperienced just started in the last few days, sometime after 3/18/2011. I think this issue is different from similar problems reported in January, which seemed to impact all text animations.
The problem is that text animations on slide 1 work OK in slide preview mode, but do not display at all in project preview mode or when published.
Text animations work on all other slides. If I put a .blank slide in the project, so the failing slide 1 becomes slide 2, then the text animation plays OK, but I do not like such a workaround.
In deliverables generated on 3/18, the text animations work on slide 1. If I regerate the same projects, the slide 1 animations no longer work.
Has something been changed with Captivate 5 or Flash that is causing this problem? Any suggestions?I don't think you are missing anything. I am using the "Light_PAssage" animantion, but switching to the one you used has no impact.
For me, if there is a text animation on slide one, it will play in File->Preview->Play Slide. It will not play in FIle->Preview->Project, From this slide, or Next 5 slides.
The issue occurs in all my Captivate 5 projects, including projects that previously generated properly working outputs as recently as 2/23/2011.
Is it possible it's related to Flash player? I am using Adobe Flash Player 10 ActiveX 10.2.152.26.
I will send an example cptx to your email address. The example includes a blank slide one, and the text on slide 2 plays as expected in the previews and in the generated output. If I remove the blank slide 1, the text animation on the new slide 1 no longer plays.
Thanks. -
Full text animation doesn't display
I made a text animation but when I play the text animation,
it pauses after lets say 3 seconds. Then if I continue the slide
the rest of the text shows up.
EX. The text is "Marine Debris". When I play it only shows
"Marine" but when I press continue, the rest of the letters come
up.
I want it all to come up together.Welcome to our community, cleanfil
You probably don't realize it, but you have answered your own
question. You did so when you said:
but when I press continue, the rest of the letters come up.
I'm guessing Continue is a Button you have inserted on the
slide? Button and Click Box objects pause the slide and stop it
dead in its tracks until the user clicks them or another action
causes play to continue.
The bottom line is that the slide is being paused too soon.
You need to change the point at which it pauses. If this is a
button, look at the properties.
Cheers... Rick -
Text animation does not play in Firefox (Was:firefox problems)
Hey everybody, I created an Edge Animate document and it has text animations where the text fades in and out. Now it works fine in IE and Chrome but not FireFox. All the text displays all at once in a jumbled mess. Anyone have an idea what's going on? Because I don't.
Not all browsers supports all CSS3 properties, check http://www.w3schools.com/cssref/css3_browsersupport.asp
-
How to control text animation duration?
I found a similar question to this in a forum for a different product, but the only answerer didn't know the answer and merely recommended "experimenting around until you figure it out," which is possibly the most unhelpful answer ever. Lol.
My question is: How do I make it so a text animation brings the text in and then allows the text to sit on the screen normally for some time after that? Currently, when I add a text animation, it insists on extending the entire duration of the clip, from beginning to end. How do I confine the animation to, say, the first 2 seconds of the text, and then allow the text to sit normally for 8 seconds after that?If you are familiar with Keyframing in Flash, then it will be so very easy in PrE. You already have the concept (the hard part), and all you need to get will be details on the mechanics (where buttons are located, etc.) in PrE.
Steve takes you though all of those mechanics, and introduces you to the Effects Control Panel, which you will use just like the Stage in Flash (if they still call it that). The look is a bit different, as you are working in Video, though you are animating in the same way. You set the Keyframes for whichever Effect you are working in, and PrE will create the Tweens for you.
I actually like the interface (the Effects Control Panel) in Premiere better, than I did the one in Flash Studio 8 (my last version), but then I came to Flash from a film background. When I started doing Video, it was like meeting up with an old friend, however the concept of Keyframes from Flash proved very, very useful.
I do not recall the last time that I used any animation Preset, as Keyframes give me so very much more power. The same for creating PiP, whether animated, or not.
Good luck, and explore, experiment and enjoy!
Hunt -
Newbie / how was this done? animated stroke
My favorite DPS magazine has this beautiful animated stroke that I am showing below in these iPad screen captures. The stroke starts from upper left corner and progresses up until to lower right. This is DPS and I presume this animation is made in Flash before becoming a DPS html overlay, so I drawed a couples of black lines in Flash with several white rectangle tweens progressively covering the line in order to recreate that effect. That does not work, my SWF ignores the timeline and triggers all tweens at the same time, ruins the effect.
I am not a Flash guy, but do you people know if Flash is the easiest to create this effect?
Many thanks,First, you need to get handle of AS3 drawing API and geometry/math capabilities.
Here is the link to Graphics class documentation:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/Graphics. html
Here is the link to Point API docs:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/geom/Point.html
Math is, well, the same as anywhere else.
In JavaScript you will need to get knowledge of its API as well - it is very similar because AS3 and JavaScript are siblings.
Here is a code that I commented as thoroughly as I could:
stop();
import flash.display.Graphics;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Point;
* Shape which is used to draw line into.
* Basically line drawing itself.
var animatedLineOverlay:Shape;
* Instance of animatedLineOverlay.graphics
* This variable is created to be reused
var overlayGraphics:Graphics;
// array of points between which to draw line
var overlayPoints:Array;
// x and y postions of line drawing
var overlayMargin:Number = 30;
* Used to kepp reference to current start and end points
* between which line is being drawn
var currentPoints:Object;
* Next point to which draw line in the animation.
* Declare here so it can be reused.
var nextPoint:Point;
* Line straight segmen starting point.
var sPoint:Point;
* Line straight segment end point
var ePoint:Point;
* Anngle under which to draw line segment
var angle:Number;
* Line draw speed
var speed:Number = 8;
* How far to advance line animation in a single frame along x
var advanceX:Number;
* How far to advance line animation in a single frame along y
var advanceY:Number;
init();
* Inititalizes entire thing by calling specialized functions
function init():void
makeBackground();
definePoints();
makeOverlay();
startAnimation();
* Starts line animation by adding ENTER_FRAME event listener
function startAnimation():void
addEventListener(Event.ENTER_FRAME, drawLine);
* ENTER_FRAME event handler
* @param e
function drawLine(e:Event):void
// if no currentPoints defined - go through the logic
if (!currentPoints)
* since we shorten overlayPoints while animating line
* whyen array is empty - stop animation
if (overlayPoints.length == 0)
// stop animation
removeEventListener(Event.ENTER_FRAME, drawLine);
// calling return will effectively exit drawLine function
return;
// get point to process by extracting first element in the array
currentPoints = overlayPoints.shift();
// if element contains color property - change line color
if (currentPoints.lineColor)
overlayGraphics.lineStyle(1, currentPoints.lineColor, 1, true);
// get start and end points
sPoint = currentPoints.start;
ePoint = currentPoints.end;
// calculate angle between the points
angle = Math.atan2(ePoint.x - sPoint.x, ePoint.y - sPoint.y);
// calculate how far line needs to advance along x/y based on the angle
advanceX = speed * Math.sin(angle);
advanceY = speed * Math.cos(angle);
// move line to startgin position
overlayGraphics.moveTo(sPoint.x, sPoint.y);
// starting point position
nextPoint = new Point(sPoint.x, sPoint.y);
// advance drawing coordinates
nextPoint.x += advanceX;
nextPoint.y += advanceY;
// add to line segment nextPoint coordinates
overlayGraphics.lineTo(nextPoint.x, nextPoint.y);
* if the lates drawing did not get to the exact target point
* add the difference
if (Point.distance(ePoint, nextPoint) <= speed)
// add the difference
overlayGraphics.lineTo(ePoint.x, ePoint.y);
* nullify currentPoints so that on the next frame
* funciont exectures first conditional
currentPoints = null;
* Creates data for usage in animation.
* Points coordinates are arbitrary.
function definePoints():void
// use this variables to make drawing dynamic - based on overall application dimensions
var overlayWidth:Number = stage.stageWidth - overlayMargin * 2;
var overlayHeight:Number = stage.stageHeight - overlayMargin * 2;
overlayPoints = [];
* each array element will be an Object
* each Object will have two properties start and end
* which represent points at which, naturally start and end line segment
* points values are totally arbitrary - use your imagination
overlayPoints.push({start: new Point(0, 0), end: new Point(0, overlayHeight / 6)});
overlayPoints.push({start: new Point(0, overlayHeight * .5), end: new Point(0, overlayHeight)});
overlayPoints.push({start: new Point(0, overlayHeight), end: new Point(overlayWidth / 8, overlayHeight)});
overlayPoints.push({start: new Point(overlayWidth / 8, overlayHeight), end: new Point(overlayWidth / 6, overlayHeight - 50)});
overlayPoints.push({start: new Point(overlayWidth / 6, overlayHeight - 50), end: new Point(overlayWidth * .5, overlayHeight - 50)});
// this element also has color property - to change line color at this segment
overlayPoints.push({start: new Point(overlayWidth * .5, overlayHeight - 50), end: new Point(overlayWidth - 20, overlayHeight - 50), lineColor: 0xFFFFFF});
overlayPoints.push({start: new Point(overlayWidth - 20, overlayHeight - 50), end: new Point(overlayWidth - 20, overlayHeight - 100)});
overlayPoints.push({start: new Point(overlayWidth - 20, overlayHeight - 100), end: new Point(overlayWidth, overlayHeight - 150)});
overlayPoints.push({start: new Point(overlayWidth, overlayHeight - 150), end: new Point(overlayWidth, overlayHeight - 200)});
* Creates line drawing plain
function makeOverlay():void
// instantiate
animatedLineOverlay = new Shape();
// gain reference to the graphics API
overlayGraphics = animatedLineOverlay.graphics;
// define line properties
overlayGraphics.lineStyle(1, 0, 1, true);
overlayGraphics.beginFill(0x000000);
// draw initial rectangle at the top/left
overlayGraphics.drawRect(0, 0, 80, 10);
overlayGraphics.endFill();
// position drawing plain at its margin
animatedLineOverlay.x = animatedLineOverlay.y = overlayMargin;
addChild(animatedLineOverlay);
* Makes applpication background.
function makeBackground():void
graphics.beginFill(0xFF8040);
graphics.drawRect(0, 0, stage.stageWidth * .5, stage.stageHeight);
graphics.endFill();
graphics.beginFill(0x0070DF);
graphics.drawRect(stage.stageWidth * .5, 0, stage.stageWidth * .5, stage.stageHeight);
graphics.endFill(); -
Superscripts in Text Animations?
Hi all,
I'm using Captivate 5 and trying to create a superscript (registered trademark symbol) in a text animation. I know for regular text boxes you can use the control-shift-"+" shortcut, but that doesn't seem to work for text animations. Does anyone know if it's possible to add these to text animations?
ThanksHi,
Currently it is not possible to add superscripts to Text Animations.
You can log an Enhancement Request using the below link:-
http://www.adobe.com/cfusion/mmform/index.cfm?name=wishform&product=5
Thanks,
Vikranth -
In Captivate 8, how do I insert a text animation. It is grey scale and therefore can't be selected. I want to use animation and also want to use a "typing" effect.
Hi there
What is your project type? Responsive? If so, that's why animation is disabled. Animations are usually built in Flash and Responsive output doesn't "do" Flash.
Cheers... Rick -
Looking for text animation presets beyond those within after fx but haven't really found anything.
Do you have any quick suggestions as to where to get additional text animation presets??
I want some super cool/sleek stuff...
An example =
I really like when Frank talks about the "3 Pillars" in the video below. You'll see the text animation identifying the 3 Pillars as displayed below =
http://www.youtube.com/watch?v=4oJMt8ZrfPI&feature=player_detailpage#t=45s
Thanks so much - just wanted to check if anyone had any quick tips/insight.wanted to check if I could maybe pay you or anyone else a few bucks to shoot me the preset if it fits the feel of the example video. I'd like to maybe do one more text animation as well - that's shorter and to the point.
Let me know if possible.
Thanks Mylenium
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