Things I should know before taking a snapshot?

I have a client that is running exchange 2010 as a VM on hyper-v 2008. Exchange server has not been updated for almost 9 months now. Although exchange server and exchange is being backed up daily it scares me to have to install so many updates knowing
that something could go wrong. Btw, all updates pertain to the OS and non to exchange.
To be on the safe side, I was thinking of creating a snapshot with hyper-v, install the updates, and then delete the snapshot (if all went well). I’ve used this method before with other servers, but not with exchange. Do you think this is a good idea? What
things should I know before taking a snapshot? If I need to revert back, does the database need to be restored?
Thanks,
Alex

Not supported
http://technet.microsoft.com/en-us/library/jj126252(v=exchg.141).aspx
Some hypervisors include features for taking snapshots of virtual machines. Virtual machine snapshots capture the state of a virtual machine while it's running. This feature enables you to take multiple snapshots of a virtual machine and then revert the
virtual machine to any of the previous states by applying a snapshot to the virtual machine. However, virtual machine snapshots aren't application aware, and using them can have unintended and unexpected consequences for a server application that maintains
state data, such as Exchange. As a result, making virtual machine snapshots of an Exchange guest virtual machine isn't supported.
Twitter!: Please Note: My Posts are provided “AS IS” without warranty of any kind, either expressed or implied.

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    What does this mean for you the developer? We'll SQLite is
    very useful, but just keep in mind that your data can be viewed and
    altered if you're not careful.
    6. The local encrypted datastore is useful, but....
    The local encrypted datastore is useful, but developers need
    a secure way of getting information into it. Storing usernames,
    passwords and urls in clear text is a bad idea, since as we
    discussed, you code is easy to decompile an read. By putting info
    into the local encrypted datastore, the data is encrypted and very
    difficult to get at. The problem is, how do you get it into there,
    without have to store any info that can be read in the air file and
    without the necessity of communicating with a web server? Even if
    you called a web service and pushed the returned values into the
    datastore, this is not ideal, since you may have encoded the urls
    to you web service into your code, or they intercept the results
    from the web service call.
    What does this mean for you the developer? Use the local
    datastore, and hope that we get some new ways of protecting content
    and data form Adobe in the next release of AIR.
    7. There are some things missing form the current version of
    AIR (1.1) that could really help ease the concerns of people trying
    to develop serious applications with AIR.
    Developers want more alternatives for the protection of local
    content and data. Some of us might want to protect our content and
    intellectual property, remember not all of us are building toys
    with AIR. Other than the local encrypted datastore there are not
    currently any built in options I'm aware of for encrypting other
    content in the AIR file, unless you roll your own.
    What does this mean for you the developer? We'll I've been
    told that Adobe takes security very seriously, so I'm optimistic
    that we'll see some improvements in this area soon. If security is
    a concern for you as much as it is for me, let them know.

    Putting "secret data" as a clear text directly in your code
    is a broken concept in every environment, programing language.
    Every compiled code is reversible, especially strings are really
    easy to extract.
    There is no simple, straightforward way to include secret
    data directly with your app. This is a complicated subject, and if
    you really need to do this, you'll need to read up on it a bit.
    But in most cases this can be avoided or worked around
    without compromising security. One of the best ways is to provide
    the user with a simple "secret key" alongside the app (best way is
    the good old login/password). The user installs the app, and
    provides his "secret key", that goes directly into
    EncryptedLocalStore, and then you use this "secret key" to access
    the "secret data" that's stored on your server. Then you can
    transfer the "secret data" directly into EncryptedLocalStore.
    As for the whole thread:
    Points 1-5 -> Those points do not concern AIR apps only.
    If you are developing an application in any language, you should
    follow those rules, meaning:
    - Code installed on users computer is easy accessible
    - Data stored locally is easy accessible, even if it
    encrypted using any symmetric-key encryption, because the
    encrypting algorithm and encryption key is in your source code (you
    could probably write a book on using public-key encryption so let's
    just leave it for now ;)
    Point 6 -> Is a valid one. All your app security should
    relay on the EncryptedLocalStore. But it is your job to get the
    data securely into the ELS, because there is no point to encrypt
    data that can be intercepted.

  • Top Ten Things a Motion Graphics Artist should know...

    As many of you regulars know, I'm writing a book on Motion. As well as the projects, this book has Interlude Essays - that is a couple of pages of writing on related motion graphics topics. For instance, one is "Where do I get my ideas?" another is "How to speed up Motion", etc...
    I thought I'd include one on Things a Motion Graphics Artist should know. And I'm open to suggestions. Got any tips? What do YOU think a Motion Graphics Artist should know? Please contribute as many or as few as you like.
    I can't credit you in the book, but I will thank you en masse...
    While this thread is not strictly within the confines of the technical troubleshooting this forum exists to serve, I hope the Powers That Be don't pull it, because it could be an excellent resource for all who frequent this forum.
    Many thanks,
    Patrick

    Yes - that reminds me of a quasi-questionable practice I sometimes employed as an editor of music videos that I and other editors called "The Velcro Dog".
    It goes back to the fact that you never wanted to turn in a "perfect" edit on the first pass. In fact, I could count on one hand the number of times that I turned in an edit that the record label said "perfect, don't change a frame". Maybe it's human nature to justify their jobs, but inevitably, those in charge of approval would have to make some comment, request some change...
    If your cut was perfect, often these changes would be for the worse, so sometimes it paid to add an obvious flaw to the edit that wasn't hard to change - thus the Velcro Dog, something bad that could be easily torn off. It might be as simple as a line that was out of sync - or maybe a shot where the lead singer had his hair in his mouth, or a story shot that was out of place. This gave those in charge something to focus on that you could fix without causing the cascading problems that more complex changes might require.
    It was also something that you could change without problem if no one picked up on it.
    But WOE to you if someone in the chain of Artist, Video Commissioner, Management, A&R, Marketing, etc... decided they actually liked your little velcro dog... Then you had to live with seeing it on TV like that.
    Patrick

  • What every developer should know about character encoding

    This was originally posted (with better formatting) at Moderator edit: link removed/what-every-developer-should-know-about-character-encoding.html. I'm posting because lots of people trip over this.
    If you write code that touches a text file, you probably need this.
    Lets start off with two key items
    1.Unicode does not solve this issue for us (yet).
    2.Every text file is encoded. There is no such thing as an unencoded file or a "general" encoding.
    And lets add a codacil to this – most Americans can get by without having to take this in to account – most of the time. Because the characters for the first 127 bytes in the vast majority of encoding schemes map to the same set of characters (more accurately called glyphs). And because we only use A-Z without any other characters, accents, etc. – we're good to go. But the second you use those same assumptions in an HTML or XML file that has characters outside the first 127 – then the trouble starts.
    The computer industry started with diskspace and memory at a premium. Anyone who suggested using 2 bytes for each character instead of one would have been laughed at. In fact we're lucky that the byte worked best as 8 bits or we might have had fewer than 256 bits for each character. There of course were numerous charactersets (or codepages) developed early on. But we ended up with most everyone using a standard set of codepages where the first 127 bytes were identical on all and the second were unique to each set. There were sets for America/Western Europe, Central Europe, Russia, etc.
    And then for Asia, because 256 characters were not enough, some of the range 128 – 255 had what was called DBCS (double byte character sets). For each value of a first byte (in these higher ranges), the second byte then identified one of 256 characters. This gave a total of 128 * 256 additional characters. It was a hack, but it kept memory use to a minimum. Chinese, Japanese, and Korean each have their own DBCS codepage.
    And for awhile this worked well. Operating systems, applications, etc. mostly were set to use a specified code page. But then the internet came along. A website in America using an XML file from Greece to display data to a user browsing in Russia, where each is entering data based on their country – that broke the paradigm.
    Fast forward to today. The two file formats where we can explain this the best, and where everyone trips over it, is HTML and XML. Every HTML and XML file can optionally have the character encoding set in it's header metadata. If it's not set, then most programs assume it is UTF-8, but that is not a standard and not universally followed. If the encoding is not specified and the program reading the file guess wrong – the file will be misread.
    Point 1 – Never treat specifying the encoding as optional when writing a file. Always write it to the file. Always. Even if you are willing to swear that the file will never have characters out of the range 1 – 127.
    Now lets' look at UTF-8 because as the standard and the way it works, it gets people into a lot of trouble. UTF-8 was popular for two reasons. First it matched the standard codepages for the first 127 characters and so most existing HTML and XML would match it. Second, it was designed to use as few bytes as possible which mattered a lot back when it was designed and many people were still using dial-up modems.
    UTF-8 borrowed from the DBCS designs from the Asian codepages. The first 128 bytes are all single byte representations of characters. Then for the next most common set, it uses a block in the second 128 bytes to be a double byte sequence giving us more characters. But wait, there's more. For the less common there's a first byte which leads to a sersies of second bytes. Those then each lead to a third byte and those three bytes define the character. This goes up to 6 byte sequences. Using the MBCS (multi-byte character set) you can write the equivilent of every unicode character. And assuming what you are writing is not a list of seldom used Chinese characters, do it in fewer bytes.
    But here is what everyone trips over – they have an HTML or XML file, it works fine, and they open it up in a text editor. They then add a character that in their text editor, using the codepage for their region, insert a character like ß and save the file. Of course it must be correct – their text editor shows it correctly. But feed it to any program that reads according to the encoding and that is now the first character fo a 2 byte sequence. You either get a different character or if the second byte is not a legal value for that first byte – an error.
    Point 2 – Always create HTML and XML in a program that writes it out correctly using the encode. If you must create with a text editor, then view the final file in a browser.
    Now, what about when the code you are writing will read or write a file? We are not talking binary/data files where you write it out in your own format, but files that are considered text files. Java, .NET, etc all have character encoders. The purpose of these encoders is to translate between a sequence of bytes (the file) and the characters they represent. Lets take what is actually a very difficlut example – your source code, be it C#, Java, etc. These are still by and large "plain old text files" with no encoding hints. So how do programs handle them? Many assume they use the local code page. Many others assume that all characters will be in the range 0 – 127 and will choke on anything else.
    Here's a key point about these text files – every program is still using an encoding. It may not be setting it in code, but by definition an encoding is being used.
    Point 3 – Always set the encoding when you read and write text files. Not just for HTML & XML, but even for files like source code. It's fine if you set it to use the default codepage, but set the encoding.
    Point 4 – Use the most complete encoder possible. You can write your own XML as a text file encoded for UTF-8. But if you write it using an XML encoder, then it will include the encoding in the meta data and you can't get it wrong. (it also adds the endian preamble to the file.)
    Ok, you're reading & writing files correctly but what about inside your code. What there? This is where it's easy – unicode. That's what those encoders created in the Java & .NET runtime are designed to do. You read in and get unicode. You write unicode and get an encoded file. That's why the char type is 16 bits and is a unique core type that is for characters. This you probably have right because languages today don't give you much choice in the matter.
    Point 5 – (For developers on languages that have been around awhile) – Always use unicode internally. In C++ this is called wide chars (or something similar). Don't get clever to save a couple of bytes, memory is cheap and you have more important things to do.
    Wrapping it up
    I think there are two key items to keep in mind here. First, make sure you are taking the encoding in to account on text files. Second, this is actually all very easy and straightforward. People rarely screw up how to use an encoding, it's when they ignore the issue that they get in to trouble.
    Edited by: Darryl Burke -- link removed

    DavidThi808 wrote:
    This was originally posted (with better formatting) at Moderator edit: link removed/what-every-developer-should-know-about-character-encoding.html. I'm posting because lots of people trip over this.
    If you write code that touches a text file, you probably need this.
    Lets start off with two key items
    1.Unicode does not solve this issue for us (yet).
    2.Every text file is encoded. There is no such thing as an unencoded file or a "general" encoding.
    And lets add a codacil to this – most Americans can get by without having to take this in to account – most of the time. Because the characters for the first 127 bytes in the vast majority of encoding schemes map to the same set of characters (more accurately called glyphs). And because we only use A-Z without any other characters, accents, etc. – we're good to go. But the second you use those same assumptions in an HTML or XML file that has characters outside the first 127 – then the trouble starts. Pretty sure most Americans do not use character sets that only have a range of 0-127. I don't think I have every used a desktop OS that did. I might have used some big iron boxes before that but at that time I wasn't even aware that character sets existed.
    They might only use that range but that is a different issue, especially since that range is exactly the same as the UTF8 character set anyways.
    >
    The computer industry started with diskspace and memory at a premium. Anyone who suggested using 2 bytes for each character instead of one would have been laughed at. In fact we're lucky that the byte worked best as 8 bits or we might have had fewer than 256 bits for each character. There of course were numerous charactersets (or codepages) developed early on. But we ended up with most everyone using a standard set of codepages where the first 127 bytes were identical on all and the second were unique to each set. There were sets for America/Western Europe, Central Europe, Russia, etc.
    And then for Asia, because 256 characters were not enough, some of the range 128 – 255 had what was called DBCS (double byte character sets). For each value of a first byte (in these higher ranges), the second byte then identified one of 256 characters. This gave a total of 128 * 256 additional characters. It was a hack, but it kept memory use to a minimum. Chinese, Japanese, and Korean each have their own DBCS codepage.
    And for awhile this worked well. Operating systems, applications, etc. mostly were set to use a specified code page. But then the internet came along. A website in America using an XML file from Greece to display data to a user browsing in Russia, where each is entering data based on their country – that broke the paradigm.
    The above is only true for small volume sets. If I am targeting a processing rate of 2000 txns/sec with a requirement to hold data active for seven years then a column with a size of 8 bytes is significantly different than one with 16 bytes.
    Fast forward to today. The two file formats where we can explain this the best, and where everyone trips over it, is HTML and XML. Every HTML and XML file can optionally have the character encoding set in it's header metadata. If it's not set, then most programs assume it is UTF-8, but that is not a standard and not universally followed. If the encoding is not specified and the program reading the file guess wrong – the file will be misread.
    The above is out of place. It would be best to address this as part of Point 1.
    Point 1 – Never treat specifying the encoding as optional when writing a file. Always write it to the file. Always. Even if you are willing to swear that the file will never have characters out of the range 1 – 127.
    Now lets' look at UTF-8 because as the standard and the way it works, it gets people into a lot of trouble. UTF-8 was popular for two reasons. First it matched the standard codepages for the first 127 characters and so most existing HTML and XML would match it. Second, it was designed to use as few bytes as possible which mattered a lot back when it was designed and many people were still using dial-up modems.
    UTF-8 borrowed from the DBCS designs from the Asian codepages. The first 128 bytes are all single byte representations of characters. Then for the next most common set, it uses a block in the second 128 bytes to be a double byte sequence giving us more characters. But wait, there's more. For the less common there's a first byte which leads to a sersies of second bytes. Those then each lead to a third byte and those three bytes define the character. This goes up to 6 byte sequences. Using the MBCS (multi-byte character set) you can write the equivilent of every unicode character. And assuming what you are writing is not a list of seldom used Chinese characters, do it in fewer bytes.
    The first part of that paragraph is odd. The first 128 characters of unicode, all unicode, is based on ASCII. The representational format of UTF8 is required to implement unicode, thus it must represent those characters. It uses the idiom supported by variable width encodings to do that.
    But here is what everyone trips over – they have an HTML or XML file, it works fine, and they open it up in a text editor. They then add a character that in their text editor, using the codepage for their region, insert a character like ß and save the file. Of course it must be correct – their text editor shows it correctly. But feed it to any program that reads according to the encoding and that is now the first character fo a 2 byte sequence. You either get a different character or if the second byte is not a legal value for that first byte – an error.
    Not sure what you are saying here. If a file is supposed to be in one encoding and you insert invalid characters into it then it invalid. End of story. It has nothing to do with html/xml.
    Point 2 – Always create HTML and XML in a program that writes it out correctly using the encode. If you must create with a text editor, then view the final file in a browser.
    The browser still needs to support the encoding.
    Now, what about when the code you are writing will read or write a file? We are not talking binary/data files where you write it out in your own format, but files that are considered text files. Java, .NET, etc all have character encoders. The purpose of these encoders is to translate between a sequence of bytes (the file) and the characters they represent. Lets take what is actually a very difficlut example – your source code, be it C#, Java, etc. These are still by and large "plain old text files" with no encoding hints. So how do programs handle them? Many assume they use the local code page. Many others assume that all characters will be in the range 0 – 127 and will choke on anything else.
    I know java files have a default encoding - the specification defines it. And I am certain C# does as well.
    Point 3 – Always set the encoding when you read and write text files. Not just for HTML & XML, but even for files like source code. It's fine if you set it to use the default codepage, but set the encoding.
    It is important to define it. Whether you set it is another matter.
    Point 4 – Use the most complete encoder possible. You can write your own XML as a text file encoded for UTF-8. But if you write it using an XML encoder, then it will include the encoding in the meta data and you can't get it wrong. (it also adds the endian preamble to the file.)
    Ok, you're reading & writing files correctly but what about inside your code. What there? This is where it's easy – unicode. That's what those encoders created in the Java & .NET runtime are designed to do. You read in and get unicode. You write unicode and get an encoded file. That's why the char type is 16 bits and is a unique core type that is for characters. This you probably have right because languages today don't give you much choice in the matter.
    Unicode character escapes are replaced prior to actual code compilation. Thus it is possible to create strings in java with escaped unicode characters which will fail to compile.
    Point 5 – (For developers on languages that have been around awhile) – Always use unicode internally. In C++ this is called wide chars (or something similar). Don't get clever to save a couple of bytes, memory is cheap and you have more important things to do.
    No. A developer should understand the problem domain represented by the requirements and the business and create solutions that appropriate to that. Thus there is absolutely no point for someone that is creating an inventory system for a stand alone store to craft a solution that supports multiple languages.
    And another example is with high volume systems moving/storing bytes is relevant. As such one must carefully consider each text element as to whether it is customer consumable or internally consumable. Saving bytes in such cases will impact the total load of the system. In such systems incremental savings impact operating costs and marketing advantage with speed.

  • Things that should be in the next update... please don't wait for 2.0

    I've been using adobe products a long time and I have to say that I am a little disappointed there has not been more thought put into things that should just work in a v1 product.
    Here is the list:
    Ingest window should be able to be able to take up the full screen.  At a minimum, it should remember the last size. My paths get somewhat long and this is very frustrating to continually have to resize the window or panes every time I ingest.
    Ingest should put the files in the bin selected when I hit ingest.  It always puts them at the root.  To make matters worse, keyboard shortcuts that are used to select files in almost any program like SHIFT+HOME do not work.  I have to click, scroll to the bottom and shift click the last file to select a range.  Then drag all the clips to the target bin.  Borrow the code from Premiere
    Keyboard shortcuts for clip navigation.  Logging clips with keyboard shortcuts is a godsend and this is one thing that I love about Prelude.  Anyone who has to do a lot of logging will tell you these keyboard shortcuts are imperative to a smooth workflow.  This is especially true if you have to log hundreds of clips like I do.  Next clip, previous clip when editing from the navigation tree or in a roughcut would be extremely helpful.  If I am in a roughcut, I can easily get into a clip, but not back out to the roughcut where I was.  The only way I have found is to click on the roughcut name in the timeline window.
    Re-linking moved media - FAIL.  Since this product is supposed to let different people log media, it seems crazy that the program can not re-link it.  Very few people in this world store there files in the same absolute path.
    Lack of updates.  Makes me wonder if Adobe is committed to this product.  Having a really long time between iterations is hard on your users.  At this point I have no clue if any of these features will ever be added.
    I have spent a lot of time in this program and it is on the verge of being great.  I personally think that before you start adding new features, you should fix some of the things that make it hard to use.

    Thank you for your post and your passion for Prelude. Input from customers like you is how we can improve out product.
    I do have a few comments and questions for you about your experience. Also, many of the items you have listed are already part of Prelude.
    Replies to your list:
    1.  The Ingest Dialog can be sized to fill your entire screen. Simply drag-drop the edges to resize. This size is also remembered on subsequent launches. This has been in the product for quite some time – what version of Prelude are you running? Currently we have made the following releases: Prelude 1.0, 1.01, 1.02 and 1.03. Our v2.0 has been announced and revealed at NAB last week and is coming out soon with many more enhancements and improvements. Rest assured that Adobe is committed to this product – as you will see with this new release.
    2.  Ingesting into the selected BIN is part of our upcoming release that was revealed at NAB. I'm currently on a Mac so cannot test the SHIFT+HOME shortcut, but Prelude does support CTRL/SHIFT selection options to make selection easier. I'll look into the HOME and END options as well. If they are missing we certainly want them added.
    3.  Glad you find the keyboard driven workflow beneficial. We had a lot of customer feedback early in our 1.0 days that this was a must. Adding support for clip selection in the Project Panel to open and log clips is something in our backlog we would also like to deliver because as you say it is very useful and saves time. We are also reviewing our Clip/Roughcut UI and workflow. Don't have anything to report yet other than this is an area we are focusing on.
    4.  Relinking is possible in Prelude 1.03. We've added additional relinking support in our 2.0 that provides relinking in rough cuts as well. If you are not yet on 1.03 please use the free update and let us know how it works for you.
    5.  As mentioned above, we have 3 updates posted last year for our 1.0. And 2.0 is coming out soon.
    Please continue to share with us your thoughts and ideas for improving Prelude. We have an aggressive feature TODO list but are always looking for more direct input to help us properly prioritize what's part of our next delivery.
    Thanks!
    Michael

  • RG1 - Excise Related things to care of before moving to the Production

    Dear Friends,
    1. Can somebody pl let me know the Excise Related things to care of before moving to the Production. Like the initial posting of the stock and RG1?
    2. Also pl help me to go through the various process related to Excise( Utilization and Excise Registers updation related to SD?
    Thanks
    Isaac

    Isaac wrote:Hi,
    >
    > Thanks Raja...yes, the details provided by Mr. Lakshmipathi is really a good one.
    > I have one doubt in this...with reference to the point#3..  " Also update the outward movements of finished goods ( IDH for Domestic Sales and IWE for Exports under Bond/ IDE for Exports against payment of Duty)."
    These are various classification for utilization purpose
    IDH Removal from factory on payment of duty for Home use
    IDE Removal on payment of duty for export under no bond
    and there are two or three more i dont remember exactly, but you can get that by searching.....
    >  1. Does IDE refers to the LoUT (Letter of Undertaking), if not what should be used for the LoUT?
    this is different from LoU,  IDE is Classification for Removal on payment of duty for export no bond
    >  2. Can u provide me some inputs on Utilization aspects as well.
    We have to make utilization determination based excise grp & series grp....
    SPRO>Logistics u2013 General>Tax on Goods Movements>India>Business Transactions--> Utilization -->Utilization Determination
    Detailed about this is already discussed previously also.
    [Utilization|Excise Utilization]
    thanks,
    Raja

  • I have a copy of Adobe 8 pro move it from my old laptop to the new an it said an serial number invalid i talked with someone was refered to life chat, nothing they could do, now im here, i ont thing i should have to purchase new, has anyone had the same i

    have a copy of Adobe 8 pro move it from my old laptop to the new an it said an serial number invalid i talked with someone was refered to life chat, nothing they could do, now im here, i ont thing i should have to purchase new, has anyone had the same issues and how did you get it fixed or are you in the same boat.

    Hi Edward Guilliver,
    As i understand you are facing 'Serial Number Invalid' Issue, I would recommend you to refer these Links for more information:
    Link 1: https://helpx.adobe.com/creative-suite/kb/invalid-serial-number-cs4.html
    Link 2: Error "Invalid serial number" | Acrobat 9 | CS4
    Please let me know if any of this Link fix your issue.
    Regards,
    Rahul Tyagi

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