"this" in as3
How would I do this in AS3? I want to call a function and run
it with specific properties depending on which button is clicked.
So how do the "_this" statement work in as3? in as2 I would write
something like this and "this" would stand for the instance
name:
You just call the same function when you set up your event
listener - and
then use the target property of the event to get which button
was clicked.
For instance, say you have two buttons on stage - instance
names a and b:
a.addEventListener(MouseEvent.CLICK, btnPressed);
b.addEventListener(MouseEvent.CLICK, btnPressed);
function btnPressed(e:MouseEvent){
trace(e.target.name);
e.target.y -= 10;
Dave -
www.offroadfire.com
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/
Similar Messages
-
Is this the best way to write this in AS3
I have converted my old AS2 to As3. It now appears to work the same as before but being new to AS3 I have a few questions.
In this example I click on a button which takes me to a keyframe that plays a MC. There is another btn that takes me back to the original page.
In AS2 it is written like this.
// Go to keyFrame btn
on (release) {
//Movieclip GotoAndStop Behavior
this.gotoAndStop("Jpn_Scul_mc");
//End Behavior
// Play Movie
on (release) {
//Movieclip GotoAndStop Behavior
this.gotoAndStop("Jpn_Movie");
//End Behavior
//load Movie Behavior
if(this.mcContentHolder == Number(this.mcContentHolder)){
loadMovieNum("PL_Japan_Scul.swf",this.mcContentHolder);
} else {
this.mcContentHolder.loadMovie("PL_Japan_Scul.swf");
//End Behavior
// Return key
on (release) {
//Movieclip GotoAndStop Behavior
this.gotoAndStop("Jpn_Intro");
//End Behavior
In AS3 it is written like this.
// Play Movie
var myrequest_Jpn:URLRequest=new URLRequest("PL_Japan_Scul.swf");
var myloader_Jpn:Loader=new Loader();
myloader_Jpn.load(myrequest_Jpn);
function movieLoaded_Jpn(myevent_Jpn:Event):void {
stage.addChild(myloader_Jpn);
var mycontent:MovieClip=myevent_Jpn.target.content;
mycontent.x=20;
mycontent.y=20;
//unload method - Return to keyframe
function Rtn_Jpn_Intro_(e:Event):void {
gotoAndStop("Japan_Intro");
Rtn_Jpn_Intro_btn.addEventListener(MouseEvent.CLICK, removeMovie_Jpn);
function removeMovie_Jpn(myevent_Jpn:MouseEvent):void {
myloader_Jpn.unload();
myloader_Jpn.contentLoaderInfo.addEventListener(Event.COMPLETE, movieLoaded_Jpn);
Rtn_Jpn_Intro_btn.addEventListener("click",Rtn_Jpn_Intro_);
// Go to keyFrame btn
function Scul_Play(e:Event):void {
gotoAndStop("Jpn_Scul_mc");
Jpn_Scul_btn.addEventListener("click",Scul_Play);
1. Is there a better, more efficient way to achieve this in AS3?
2. I have used an //unload method in the AS3 script which does remove the MC from the scene but I notice in the output tab my variable code is still being counted for the last MC played.
Is this normal?Hi Andrei, I have started a new project and taken your advice to construct it with a different architecture with all the code in one place.
I have two questions regarding your last code update.
var myrequest_Jpn:URLRequest;
var myloader_Jpn:Loader;
Rtn_Jpn_Intro_btn.addEventListener(MouseEvent.CLICK, removeMovie_Jpn);
Jpn_Scul_btn.addEventListener(MouseEvent.CLICK, Scul_Play);
function Scul_Play(e:MouseEvent):void {
myrequest_Jpn = new URLRequest("PL_Japan_Scul.swf");
myloader_Jpn = new Loader();
myloader_Jpn.contentLoaderInfo.addEventListener(Event.COMPLETE, movieLoaded_Jpn);
myloader_Jpn.load(myrequest_Jpn);
function movieLoaded_Jpn(e:Event):void {
// remove listener
myevent_Jpn.target.removeEventListener(Event.COMPLETE, movieLoaded_Jpn);
this.addChild(myloader_Jpn);
myloader_Jpn.x = 20;
myloader_Jpn.y = 20;
// remove objects that are in "Japan_Intro" frame
function removeMovie_Jpn(e:MouseEvent):void {
// add back objects that are in "Japan_Intro" frame
// remove from display list
this.removeChild(myloader_Jpn);
myloader_Jpn.unload();
myloader_Jpn = null;
// this moved from Rtn_Jpn_Intro_ function
//gotoAndStop("Japan_Intro");
Its all works great except for the line to remove event..
1.
myevent_Jpn.target.removeEventListener(Event.COMPLETE, movieLoaded_Jpn);
I get an error: 1120: Access of undefined property myevent_Jpn.
Removing this statement allows the code to work but that is not a solution.
2.
Rtn_Jpn_Intro_btn.addEventListener(MouseEvent.CLICK, removeMovie_Jpn);
I would like this button to remove more than one movie. Is this possible.
Thanks for the help todate. -
Hi
I am just trying to understand the scope of this in AS3 for
example in AS2
basicM_btn.onRelease = function() {
this._visible = false;
Would have made the button invisible
In AS3 I was expecting to write the same thing as this
function clickHandler(event:MouseEvent):void {
this.visible = false;
menuA_btn.addEventListener(MouseEvent.CLICK, clickHandler);
However this sets all of the content on the stage to visible
= false
Is there a difference in the way that this works in AS3
Thanks for your helpYou want the event's target - not this...
try this:
function clickHandler(event:MouseEvent):void {
event.target.visible = false;
Dave -
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/ -
How to add stop button in this code AS3
Hello, im new to this adobe flash AS3. i want to create a simple play sound using flash + XML file for wbesite., this is my code
all this code are working greate.. but i have the problem to add stop_btn code my playlist button already have pause, prevous and next and play.. only stop button i have fail to create. this is my code
var my_songs:XMLList;
var my_total:Number;
var my_sound:Sound;
var my_channel:SoundChannel;
var current_song:Number = 0;
var song_position:Number;
var song_paused:Boolean;
var myXMLLoader:URLLoader = new URLLoader();
myXMLLoader.load(new URLRequest("playlist2.xml"));
myXMLLoader.addEventListener(Event.COMPLETE, processXML);
function processXML (e:Event):void{
var myXML:XML = new XML(e.target.data);
my_songs = myXML.SONG;
my_total = my_songs.length();
function playSong(mySong:Number):void{
var myTitle = my_songs[mySong].@TITLE;
var myArtist = my_songs[mySong].@ARTIST;
var myURL = my_songs[mySong].@URL;
title_txt.text = myTitle;
artist_txt.text = myArtist;
if (my_channel){
my_channel.stop();
my_sound = new Sound();
my_sound.load(new URLRequest(myURL));
my_channel = my_sound.play();
my_channel.addEventListener(Event.SOUND_COMPLETE, onNext);
next_btn.addEventListener(MouseEvent.CLICK, onNext);
function onNext(e:Event):void{
current_song++;
if (current_song>=my_total){
current_song=0;
playSong(current_song);
prev_btn.addEventListener(MouseEvent.CLICK, onPrev);
function onPrev(e:MouseEvent):void{
current_song--;
if (current_song<0){
current_song = my_total-1;
playSong(current_song);
pause_btn.addEventListener(MouseEvent.CLICK, onPause);
function onPause(e:MouseEvent):void{
if (my_channel){
song_position = my_channel.position;
my_channel.stop();
song_paused=true;
play_btn.addEventListener(MouseEvent.CLICK, onPlay);
function onPlay(e:MouseEvent):void{
if (song_paused){
my_channel = my_sound.play(song_position);
song_paused=false;
} else if (!my_channel){
playSong(current_song);
can some one help with me... thank youstop_btn.addEventListener(MouseEvent.CLICK, onStop);
function onStop(e:MouseEvent):void{
if (my_channel){
my_channel.stop(); -
Hi?!
Well... i AS2 when "set a function on
event"(addEventListeneter like mouse click) i used 'this' to refer
the 'mc' that i added the "function", but in AS3 it not work. If i
use this, it calls the 'stage' that are acting...
like:
on AS2 (that works)
mcCat.onRelease = function ()
this.visible = false;
on AS3 (that not has the same effect)
mcCat.addEventListener(MouseEvent.MOUSE_OVER, mcCat_Hover);
function mcCat_Hover(event:MouseEvent):void
this.visible = false;
How can i make the same effect that has in AS2 has in
AS3?event.currentTarget.visible = false; works too.
-
Please help with this script, AS3 to AS2(preloader)
Hi. Ive made a flash banner for my client. It have two scenes, preloader (with percentage and animation (in 100 frame)) and the main scene. Preloader uses AS3. I need this convert to AS2. How to do this? The code:
import flash.events.ProgressEvent;
function update(e:ProgressEvent):void
var percent:Number = Math.floor( (e.bytesLoaded*100)/e.bytesTotal );
if(preloaderMC is MovieClip){
preloaderMC.gotoAndStop(percent);
preload_txt.text = String(percent) + "%";
if(percent == 100){
play();
loaderInfo.addEventListener(ProgressEvent.PROGRESS, update);
// Extra test for IE
var percent:Number = Math.floor( (this.loaderInfo.bytesLoaded*100)/this.loaderInfo.bytesTotal );
if(percent == 100){
nextFrame();
stop();
The full FLA: http://www.agroinvent.eu/briklis.fla, if someone can repair(make) it, pls send me the corrected fla file.
BIG THANKS. BEST REGARDS. Zoleeuse:
var tl:MovieClip=this;
function update():Void
var percent:Number = Math.floor( (tl.getBytesLoaded()*100)/tl.getBytesTotal() );
preloaderMC.gotoAndStop(percent);
preload_txt.text = String(percent) + "%";
if(percent == 100){
clearInterval(preloadI);
tl.play();
clearInterval(preloadI);
preloadI = setInterval(update,100);
stop(); -
What's wrong with this code (AS3)?
I want to publish a live stream and, when a button is pressed, publish the same stream for vod. I haven't been able to get an answer as to whether I can do this...my code is below. Can someone please tell me if I can do this, or what may be wrong with my code?
The live stream and playback works fine; but the recording doesn't start. Also, I want other objects on the client, such as the current camera and audio information, and the aspect ratio being used. I havent' been able to get these to show up (i.e., the incomingLbl and outgoingLbl do not show up).
Thank you,
Phillip A
My code:
package {
import flash.display.MovieClip;
import flash.net.NetConnection;
import flash.events.NetStatusEvent;
import flash.events.MouseEvent;
import flash.events.AsyncErrorEvent;
import flash.net.NetStream;
import flash.media.Video;
import flash.media.Camera;
import flash.media.Microphone;
import fl.controls.Button;
import fl.controls.Label;
import fl.controls.TextArea;
import fl.controls.CheckBox;
public class vodcast1 extends MovieClip {
private var nc:NetConnection;
private var nc2:NetConnection;
private var ns:NetStream;
private var ns2:NetStream;
private var nsPlayer:NetStream;
private var vid:Video;
private var vidPlayer:Video;
private var cam:Camera;
private var mic:Microphone;
private var camr:Camera;
private var micr:Microphone;
private var clearBtn:Button;
private var startRecordBtn:Button;
private var outgoingLbl:Label;
private var incomingLbl:Label;
private var myMetadata:Object;
private var outputWindow:TextArea;
private var cb1:CheckBox;
public function vodcast1(){
setupUI();
nc = new NetConnection();
nc.addEventListener(NetStatusEvent.NET_STATUS, onNetStatus);
nc.connect("rtmp://localhost/publishLive");
nc2 = new NetConnection();
nc2.connect("rtmp://localhost/vod/videos");
nc2.addEventListener(NetStatusEvent.NET_STATUS, onNetStatus2);
private function startRecordHandler(event:MouseEvent):void {
publishRecordStream();
private function onNetStatus(event:NetStatusEvent):void {
trace(event.target + ": " + event.info.code);
switch (event.info.code)
case "NetConnection.Connect.Success":
trace("Congratulations! you're connected to live");
publishCamera();
displayPublishingVideo();
displayPlaybackVideo();
break;
case "NetStream.Publish.Start":
// NetStatus handler for Record stream
private function onNetStatus2(event:NetStatusEvent):void {
trace(event.target + ": " + event.info.code);
switch (event.info.code)
case "NetConnection.Connect.Success":
trace("Congratulations! you're connected to vod");
break;
case "NetConnection.Connect.Rejected":
case "NetConnection.Connect.Failed":
trace ("Oops! the connection was rejected");
break;
case "NetStream.Publish.Start":
sendMetadata();
break;
private function asyncErrorHandler(event:AsyncErrorEvent):void {
trace(event.text);
private function sendMetadata():void {
trace("sendMetaData() called")
myMetadata = new Object();
myMetadata.customProp = "Recording in progress";
ns.send("@setDataFrame", "onMetaData", myMetadata);
private function publishRecordStream():void {
camr = Camera.getCamera();
micr = Microphone.getMicrophone();
ns2 = new NetStream(nc2);
ns2.client = new Object();
ns2.addEventListener(NetStatusEvent.NET_STATUS, onNetStatus2);
ns2.addEventListener(AsyncErrorEvent.ASYNC_ERROR, asyncErrorHandler);
ns2.attachCamera(camr);
ns2.attachAudio(micr);
ns2.publish("vodstream", "record");
private function publishCamera():void {
cam = Camera.getCamera();
mic = Microphone.getMicrophone();
ns = new NetStream(nc);
ns.client = this;
ns.addEventListener(NetStatusEvent.NET_STATUS, onNetStatus);
ns.addEventListener(AsyncErrorEvent.ASYNC_ERROR, asyncErrorHandler);
ns.attachCamera(cam);
ns.attachAudio(mic);
ns.publish("livestream", "live");
private function displayPublishingVideo():void {
vid = new Video(cam.width, cam.height);
vid.x = 10;
vid.y = 30;
vid.attachCamera(cam);
addChild(vid);
private function displayPlaybackVideo():void {
nsPlayer = new NetStream(nc);
nsPlayer.client = this;
nsPlayer.addEventListener(NetStatusEvent.NET_STATUS, onNetStatus);
nsPlayer.addEventListener(AsyncErrorEvent.ASYNC_ERROR, asyncErrorHandler);
nsPlayer.play("livestream");
vidPlayer = new Video(cam.width, cam.height);
vidPlayer.x = cam.width + 100;
vidPlayer.y = 30;
vidPlayer.attachNetStream(nsPlayer);
addChild(vidPlayer);
private function setupUI():void {
outputWindow = new TextArea();
outputWindow.move(250, 175);
outputWindow.width = 200;
outputWindow.height = 50;
outgoingLbl = new Label();
incomingLbl = new Label();
outgoingLbl.width = 100;
incomingLbl.width = 100;
outgoingLbl.text = "Publishing Stream";
incomingLbl.text = "Playback Stream";
outgoingLbl.move(20, 200);
incomingLbl.move(300, 200);
outgoingLbl.condenseWhite = true;
incomingLbl.condenseWhite = true;
startRecordBtn = new Button();
startRecordBtn.width = 150;
startRecordBtn.move(250, 345);
startRecordBtn.label = "Start Recording";
startRecordBtn.addEventListener(MouseEvent.CLICK, startRecordHandler);
//cb1 = new CheckBox();
//cb1.label = "Record";
//cb1.move(135,300);
//cb1.addEventListener(MouseEvent.CLICK,publishRecordStream);
//clearBtn = new Button();
// clearBtn.width = 100;
// clearBtn.move(135,345);
// clearBtn.label = "Clear Metadata";
// clearBtn.addEventListener(MouseEvent.CLICK, clearHandler);
addChild(outgoingLbl);
addChild(incomingLbl);
// addChild(clearBtn);
addChild(startRecordBtn);
// addChild(cb1);
addChild(outputWindow);
public function onMetaData(info:Object):void {
outputWindow.appendText(info.customProp);use event.currentTarget (and you don't need to repeatedly define the same function):
var c:int;
var buttonName:String;
for (c = 1;c < 5;c++) {
buttonNum = "button"+c;
this[buttonNum].addEventListener(MouseEvent.MOUSE_DOWN, pressStepButton);
function pressStepButton(event:MouseEvent) { trace(event.currentTarget,event.currentTarget.name); } -
Can anyone translate this to AS3 from AS2
var my_btm = new flash.display.BitmapData(215, 110, true, 16777215);
gradient_mc.start_offset = [];
gradient_mc.finish_offset = [];
var c = 0;
while (c < 3)
gradient_mc.start_offset[c] = {x: 0, y: 0};
gradient_mc.finish_offset[c] = {x: Math.random() * 10 - 2, y: Math.random() * 3 + 4};
++c;
gradient_mc.onEnterFrame = function ()
var __reg2 = 0;
while (__reg2 < 3)
this.start_offset[__reg2].x = this.start_offset[__reg2].x + this.finish_offset[__reg2].x;
this.start_offset[__reg2].y = this.start_offset[__reg2].y + this.finish_offset[__reg2].y;
++__reg2;
my_btm.perlinNoise(20, 30, 5, 2, true, true, 0, true, this.start_offset);
var __reg3 = new flash.filters.DisplacementMapFilter(my_btm, new flash.geom.Point(250, 0), 10, 1, 0, 30, "clamp");
this.filters = [__reg3];
;I'll do my best:
import flash.display.BitmapData;
import flash.filters.DisplacementMapFilter;
var my_btm:BitmapData = new BitmapData(215, 110, true, 16777215);
gradient_mc.start_offset = [];
gradient_mc.finish_offset = [];
var c:uint = 0;
while (c < 3)
gradient_mc.start_offset[c] = {x: 0, y: 0};
gradient_mc.finish_offset[c] = {x: Math.random() * 10 - 2, y: Math.random() * 3 + 4};
++c;
gradient_mc.addEventListener(Event.ENTER_FRAME,doEnterFrame);
function doEnterFrame(e:Event):void {
var __reg2:uint = 0;
while (__reg2 < 3)
this.start_offset[__reg2].x = this.start_offset[__reg2].x + this.finish_offset[__reg2].x;
this.start_offset[__reg2].y = this.start_offset[__reg2].y + this.finish_offset[__reg2].y;
++__reg2;
my_btm.perlinNoise(20, 30, 5, 2, true, true, 0, true, this.start_offset);
var __reg3:DisplacementMapFilter = new DisplacementMapFilter(my_btm, new flash.geom.Point(250, 0), 10, 1, 0, 30, "clamp");
this.filters = [__reg3];
A word of warning: I am not familiar with everything used in this example, so I do not guarantee 100% accuracy. I did the basics, though, changing events to event listeners, and strictly typing all variables.
I assumed that gradient_mc is a movie clip on the stage with the instance name "gradient_mc" -
Hi,
Check out this awesome AS3 application from Umanify:
http://www.icex.es/icex/cda/views_icexv3/asistenteVoz/asistenteVoz/0,6457,,00.html
You can drag&drop the GUI of the assistant on the web
page with the mouse...they are using transparent layers...and the
avatar animation is lipsync with the speech....even they can copy
and paste text from the web page and read it aloud with "lee"
button...
are those features possible in real-time with AS3??????
how???Hi,
Check out this awesome AS3 application from Umanify:
http://www.icex.es/icex/cda/views_icexv3/asistenteVoz/asistenteVoz/0,6457,,00.html
You can drag&drop the GUI of the assistant on the web
page with the mouse...they are using transparent layers...and the
avatar animation is lipsync with the speech....even they can copy
and paste text from the web page and read it aloud with "lee"
button...
are those features possible in real-time with AS3??????
how??? -
What is mean this words in as3
i am new to as3 please help me about this words and how can i use it
_root
Math.atan2
onEnterFrame
Math.sqrt
and the word " this " in as3
*and what is the difference between this words ?
_x and x
_xmouse and mouseX
_rotation and rotation_root (as2) = MovieClip(root) (as3)
Math.atan2 (as2) = Math.atan2 (as3)
onEnterFrame (as2) = addEventListener(Event.ENTER_FRAME,somefunction);
Math.sqrt (as2) = Math.sqrt (as3)
this (as2) = this (as3)
_x (as2) = x (as3)
_xmouse (as2) = mouseX (as3)
_rotation (as2) = rotation (as3) -
How to use as3 in flash cs3 to add dynamic text from a text file into a flash file
let me start out by saying today is my first day of scripting
in flash.
I have a text file text.txt
it contains
text1=hello world
can someone please show me how to display this text in a
flash file
i have been searching for this for hours and there are
solutions with flash mx and actionscript 2.0 but i would like to
see how to do this in as3.
just a simple frame that loads that file and displays it when
you test run the program
much apreciated
RCI'm not up on AS3 yet, but many things are still similar. You
need to use the LoadVars class to accomplish this, You can find
information this in Flahs Help>Actionscript>Actionscript
Language Reference>Actionscript classes.
rem: the text.txt file and the text.fla file must be in the
same directory.
The code will look something like this: -
Migrate existing code of AS3 to AS2 - URLRequest, URLLoader
Hi,
I have written code to read an XML file by using URLRequest and URLLoader in ActionScript 3.0. Code is pasted below. This runs well in AS3. Problem I am facing is because I wrote this in AS3, I am not able to use the DateChooser component in another part of the flash module because it seems like DateChooser component is not supported in AS3. So I want to migrate my below AS3 code back to AS2.
**** Code in AS3 (I need help in writing equivalent code in AS2) :-
var xmlText:XML ;
var xmlReq:URLRequest = new URLRequest("myFile.xml");
var xmlLoader:URLLoader = new URLLoader();
xmlLoader.load(xmlReq);
xmlLoader.addEventListener(Event.COMPLETE,xmlLoaded);
function xmlLoaded(event:Event):void
xmlText = new XML(xmlLoader.data);
info_txt.htmlText = xmlText.someTag ;
**** I cannot use the above as is because, when I change the publish settings from AS3 to AS2, I get following errors -
The class or interface 'URLRequest' could not be loaded.
The class or interface 'URLLoader' could not be loaded.
The class or interface 'Event' could not be loaded.
Same works well in AS3. What should I do to make this work in AS2 or can anyone direct me in writing an equivalent in AS2.
Please assist.
Thanks in advance.
MGparsing is done using the xmlnode methods and properties. how you parse an xml file (in as2) depends on its structure. but generally, you use firstChild, nextSibling, childNodes and nodeValue in the appropriate sequence to extact data. the flash help files have sample code. for tutorials, check google.
if you're trying to load a cross-domain xml file, you'll have a cross-domain security issue to deal with. -
Stop(); Action doesn't work in AS3?
I'm a designer and usually work in AS2.
But I created a movie in as3 (to use the Bones function), and now my stop actions are not working.
What I usually do for my movies is break the movie down in parts on the Main timeline (Start/Content/End), place stops on each of these frames.
And within the Movieclips that play on these labels I put a call:
stop();
_root.gotoAndPlay("Content") etc...
Anyways any fixes for this in AS3?
I'm using CS4 if that matters.The stop() command works as well in AS3 as it does in AS1/2. What doesn't work is using AS2 terms like "_root". In general, if a stop() command is not working it is because some other code is failing or otherwise overriding the stop().
-
AS3: No variables in testing environment
So one of the ways I work is to publish my swf into the
testing environment. If things are quite what I expect I often go
to the Debug menu and select "List Variables." Then I can see the
status of all my variables and often realize what is going on.
Try this with AS3.
Make a new AS3 FLA.
On the first frame put this.
var myVal:Number=10;
Publish and then List Variables.
Do you get anything other than:
Level #0:
Variable _level0.$version = "MAC 9,0,45,0"
That is all I ever see. Not so useful.
Was this just a bad habit to develop? Or is this something
missing from AS3?I am sorry but List Variables is not supported for
ActionScript 3.
The Flash player has no way of identifying whether the movie
being tested is
ActionScript 1 and 2 where it is supported or ActionScript 3
where it is
not, so the feature still remains accessible for both even
though it will
only work for ActionScript 1 and 2.
"Rothrock" <[email protected]> wrote in
message
news:f221t4$rlv$[email protected]..
> So one of the ways I work is to publish my swf into the
testing
> environment. If
> things are quite what I expect I often go to the Debug
menu and select
> "List
> Variables." Then I can see the status of all my
variables and often
> realize
> what is going on.
>
> Try this with AS3.
>
> Make a new AS3 FLA.
> On the first frame put this.
> var myVal:Number=10;
> Publish and then List Variables.
>
> Do you get anything other than:
>
> Level #0:
> Variable _level0.$version = "MAC 9,0,45,0"
>
> That is all I ever see. Not so useful.
>
> Was this just a bad habit to develop? Or is this
something missing from
> AS3?
> -
I have some asynchronous stuff going on in my Flash movie and
would like to determine how much time elapses between two events --
e.g., a button click and the response from a socket server.
I'm wondering how to go about this in AS3?Thanks for your response!
I took your advice on using getTimer() and it's working
swell. However, I was kind of hoping for something that didn't
require my Flash movie to be running the whole time. I have learned
that you can create a new Date object and access its time property
and that will return a value in milliseconds. You can later create
a new Date object, access its time property, and compare the two:
var start:Date = new Date();
trace('start:' + start.time);
//calculate PI to a million digits or whatever
var end:Date = new Date();
trace('time elapsed:' + (end.time - start.time));
I haven't tested that, but I think it'll work.
Maybe you are looking for
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TS3297 every time I try to download iTunes in my new computer it shows me an error message
Every time I try to download iTunes in my new computer it shows me an error message that says The installer has insuffucuent privileges to acces this directory C:/program files (x86)/iTunes. The installation cannot continue. log on as administrator o
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I ordered a case for my iPad mini retina display and I doesn't fit
I ordered a case I really liked and it doesn't fit? Why is that and where app an I get a new one?
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How to include attributes as parameters in a query?
Dear Gurus, I need to create a parameter/filter in a BEx query using the attributes of 0MATERIAL like 0BRAND and 0CATEGORY. How do i do it? Thanks a lot in advance for the time and help. Raj Message was edited by: Raj Singh
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Unable to order Infinity and getting the run-aroun...
Hi All, Bit of a weird one, but hopefully someone can shed some light on it. First of all, I will state that according to the website and all the agents I have spoken to, I can receive Infinity at my property. Recently, I moved house into a brand new
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HT1766 itune has detected an iphone in recovery mode
itune has detected an iphone in recovery mode, you must restore this iphone before it can be use with itune. Can someone help how can I resolve this without having to clear all my data in my iphone 4S?