Thumbnails in List

I'm currently making a playlist out of the component List and I want to add in thumbnails in there.
The playlist shows the choice of videos that can be played.
Does anyone know of any tutorials or how to do this?
help please anyone?

Sorry, but i know tutorials in as3 only
http://active.tutsplus.com/tutorials/actionscript/build-a-dynamic-video-player-with-action script-3-part-1-of-3/
http://active.tutsplus.com/tutorials/xml/hot-products-list-with-caurina-tweener-class/
horizontal:http://active.tutsplus.com/tutorials/xml/create-a-responsive-xml-image-scroller-in-actions cript-3-0/

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    <!--end wrapper --></div>
    </body>
    </html>
    Nancy O.
    Alt-Web Design & Publishing
    Web | Graphics | Print | Media  Specialists
    http://alt-web.com/
    http://twitter.com/altweb

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  • Adding submenus to an xml driven main menu

    Hi there folks,
    I have been following and bastardising a computer arts tutorial for a dynamic flash site, its a really good tutorial and I'd like to keep going with that format/style, but I'm pretty new to the whole scripting thing and am finding it a bit of a headache, so was wondering if any kind souls would help me work out how to add submenus to the code below. the main menu button is a movie file(btn_projects_main) consisting of a button (button) and a text box(txt) and is 3 frames long to allow for the different states:
    What I'm looking for is a set of sub menus which load horizontally below the main menu buttons, here is the code which has been altered slightly (thanks to Ned Murphy for his help and patience with that) any help would be hugely appreciated :
    // Setup some initial variables
    // Hide the button that will display a web link
    _root.theUrl._visible = 0;
    // Hide the image icons in the project loader
    // The image icons are simply there to make it easier for you to
    // select the movieClip from the main timeline.
    _root.img_project.photo_icon._visible = 0;
    _root.img_project.img_holder.photo_icon2._visible = 0;
    // name of the folder for all thumbs and swf files
    _root.imageFolder = "project_files/";
    // Create arrays ready for the xml data
    namesArray = new Array();
    linksArray = new Array();
    descriptionsArray = new Array();
    filesArray = new Array();
    // Load XML doc
    objXML = new XML();
    objXML.onLoad = loadXML;
    objXML.ignoreWhite = true;
    // The name of your XML file
    objXML.load("ss_flash_testing.xml");
    // onLoad XML function
    function loadXML(success) {
    if (success) {
    // If the XML loads successfully, count how many projects there are in the file.
    _root.projectCount = this.firstChild.childNodes.length; // PROJECT node in XML file
    // Then run a function that builds arrays out of the XML data.
    SS_Arrays();
    } else {
    // If the xml data did not load, show message on stage by populating the description field.
    _root.description = "Error: Could not load XML";
    function SS_Arrays() {
    for (var count = 0; count < _root.projectCount; count++) {
    var nodeObj = objXML.firstChild.childNodes[count];
    namesArray[count] = nodeObj.attributes.name;
    descriptionsArray[count] = nodeObj.attributes.description;
    linksArray[count] = nodeObj.attributes.link;
    filesArray[count] = nodeObj.attributes.file;
    // run the function to create the thumbnail and list view buttons
    SS_createButtons();
    var spaceBetween = 60; // space between buttons
    function SS_createButtons() {
    btn_projects_main._visible = 0;
    btn_xPos = _root.btn_projects_main._x;
    btn_yPos = _root.btn_projects_main._y;
    for (count = 0; count < namesArray.length; count++) {
    duplicateMovieClip(btn_projects_main, "btn_projects" + count, count);
    this["btn_projects" + count]._x = btn_xPos;
    this["btn_projects" + count]._y = btn_yPos;
    this["btn_projects" + count].txt.autoSize = "left";
    this["btn_projects" + count].txt.text = namesArray[count];
    //set the button width
    this["btn_projects" + count].btn._width = this["btn_projects" + count].txt._width;
    // determine the new x placement value based on the current button's width
    btn_xPos = btn_xPos + this["btn_projects" + count]._width + spaceBetween;
    // anything from here down I have no idea if it's needed, so I left it
    SS_load_project(0);
    tellTarget(_root.btn_projects0){
    gotoAndPlay(3);
    _root.curButton = "0";
    SS_createButtons(); // to kick off the function
    function SS_load_project(arrayNumber){
    // Progress bar stuff: This creates a new movie clip on the stage
    // and shows the progress of the image or file being loaded
    _root.createEmptyMovieClip("progressBar_mc", 1000);
    progressBar_mc.createEmptyMovieClip("bar_mc", 1001);
    // Using the flash drawing method, draw a box 550px wide by 2px deep
    // with a fill of red (FF0000)
    with (progressBar_mc.bar_mc) {
    beginFill(0xFF0000, 100);
    moveTo(0, 0);
    lineTo(660, 0);
    lineTo(660, 2);
    lineTo(0, 2);
    lineTo(0, 0);
    endFill();
    _xscale = 0;
    // set the X & Y positions of the progress bar manually
    //progressBar_mc._x = 160;
    //progressBar_mc._y = 218;
    // Or set them to be the same X & Y as the project file/image.
    progressBar_mc._x = img_project._x;
    progressBar_mc._y = img_project._y;
    // set the initial width of the bar to zero
    var mclListener:Object = new Object();
    mclListener.onLoadStart = function(target_mc:MovieClip) {
    progressBar_mc.bar_mc._xscale = 0;
    // increase the width (xscale) of the bar as the file loads
    mclListener.onLoadProgress = function(target_mc:MovieClip, bytesLoaded:Number, bytesTotal:Number) {
    progressBar_mc.bar_mc._xscale = Math.round(bytesLoaded/bytesTotal*100);
    // Make sure the clip being loaded doesn't play until it is fully loaded.
    // If you want content to stream as it loads remove the following 3 lines
    tellTarget(_root.img_project.img_holder){
    stop();
    // once the file has loaded, remove the progress bar from the stage
    mclListener.onLoadComplete = function(target_mc:MovieClip) {
    progressBar_mc.removeMovieClip();
    // Plays the loaded clip once it's fully loaded.
    // If you want content to stream as it loads remove the following 3 lines
    tellTarget(_root.img_project.img_holder){
    play();
    // Load the project file onto the stage by loading it into a movieClip (which in this case
    // is inside another one img_project > img_holder.
    var image_mcl:MovieClipLoader = new MovieClipLoader();
    image_mcl.addListener(mclListener);
    // load the clip onto the stage into a movieClip
    image_mcl.loadClip(_root.imageFolder + _root.filesArray[arrayNumber], img_project.img_holder);
    // Populate the dynamic text fields on the main stage with the project title & description
    _root.prj_name = _root.namesArray[arrayNumber];     
    _root.prj_description = _root.descriptionsArray[arrayNumber];
    // if the URL is present for this project, populate & show the link
    if(_root.linksArray[arrayNumber] != "") {
    _root.btn_link.webAddress = _root.linksArray[arrayNumber];
    _root.btn_link._visible = 1;
    } else {
    _root.btn_link._visible = 0;
    // Reset the last button
    tellTarget("_root.btn_projects" + _root.curButton){
    gotoAndPlay(1);
    // Replace the current button variable with this projects id/number     
    _root.curButton = arrayNumber;
    stop();

    No ideas at al guys?
    I just need a couple of pointers as in what to code needs adding and where, I've created a new movie clip with the name subs (instance sub1), surely its now just a matter of connecting that instance to the sub_projects node in the xml - I guess it also needs to be linked to a parent project button + told to only run when that parent is clicked. I've downloaded loads of different code from various sources, but as there seem to be lots of different ways to write the same commands, its feeling really confusing.
    Any help or feed back would be massively appriciated

  • Flash-Web Photo Gallery

    I am trying to create a flash web photo galler using the Automate>Web Photo Gallery in CS2.
    I want to mix the features of the 2 existing options.
    In Flash Gallery 1, the thumbnails are listed as small icons in multiple lines and are magnified when the mouse hovers over them, like the dock in OS X.
    In Flash Gallery 2, the meta data listed in the xml file is displayed only if you explicitly click on the info button, and it is below the picture.
    I need these 2 options together. The rest of the options are not a problem I can go either way.
    Is there another Flash Gallery that will combine these two options?
    If not:
    Is there a way to modify the flash file to accomodate this?

    Google "Flash Gallery Templates", you'll see 2.4M links.
    Back to levonk's original question... sounds like you're trying to do what I'm trying to... alter the Flash files used to generate the Web Photo Gallery Flash Gallery 2.
    Here's my question, similar to yours:
    How do i open the "gallery.swf" file to alter Photoshop Flash Web Photo Gallery?
    Built Web Photo Gallery in Photoshop CS2's Automate. It turned out OK, and I made adjustments in the "index.html" and "galleryconfig.xml" files in a text editor (BBE).
    Now, I'd like to alter the template's .swf file but can't open it as it's "protected".
    It would be nice to be able to set up a new template that does exactly what I intend, without altering the other files. But I can't open the protected "gallery.swf" file to make changes. Can someone help? Does Adobe have an unprotected copy of that file I can fiddle with? Is there some "trick" to open a copy of that file? I could learn a lot and make it easy to repeat results for a site. Any assistance most appreciated!

  • Web photo gallery, an algorithm?

    hi, im makin a site and i want a photo gallery to be on it.
    but id like to have an intelligent solution.
    so i thought about an algorithm, id select a folder (in code
    ofc) and it would automatically make a list of images being in it
    (not only once, but every time it is being run - dynamic). then
    makin a scrollbox with thumbnails (just resized originals - no
    separate images and thumbnails) and when i click on one it shows it
    in a frame next to the scrollbox. the images wouldnt have any
    separate descriptions.
    well, anyway id be happy even from a simpler solution: a page
    with all the images in thumbnails, but listed automatically,
    depending on the source folder contents, then when i click at one
    it just opens it in a blank new window.
    could anyone show me how to do it :P? (ima newb in html ;s)
    kaziorvb

    Go here
    www.projectseven.com
    Image Gallery Magic and Slide Show Magic will do what you
    want. They're not
    free but they are VERY good and professional looking.
    Best Regards
    Hywel Harris
    "kaziorvb" <[email protected]> wrote in
    message
    news:f7a0ll$jnu$[email protected]..
    hi, im makin a site and i want a photo gallery to be on it.
    but id like to
    have
    an intelligent solution.
    so i thought about an algorithm, id select a folder (in code
    ofc) and it
    would
    automatically make a list of images being in it (not only
    once, but every
    time
    it is being run - dynamic). then makin a scrollbox with
    thumbnails (just
    resized originals - no separate images and thumbnails) and
    when i click on
    one
    it shows it in a frame next to the scrollbox. the images
    wouldnt have any
    separate descriptions.
    well, anyway id be happy even from a simpler solution: a
    page with all the
    images in thumbnails, but listed automatically, depending on
    the source
    folder
    contents, then when i click at one it just opens it in a
    blank new window.
    could anyone show me how to do it :P? (ima newb in html ;s)
    kaziorvb

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