Ticker in Canvas

I need to have an object to act like a Ticker in a Canvas. Does anyone know how to do it??
(MIDP's Ticker object can only append in Form object)

Upgrade to MIDP 2.0. The ticker has been promoted to the Displayable class and Canvas extends the Displayable class.

Similar Messages

  • Green check (or tick) symbols and yellow exclamation marks in the canvas

    Dear All,
    I've been editing several sequences for some DVD extras over the past month and have returned to my main edit to find every time I stop the edit there's a green check (or tick as we say in the UK) in the canvas window. And sometimes there's a yellow triangle with an exclamation mark. Does anyone know why these are now being displayed and how I can get rid of them?
    All help very welcome.
    Thanks Damon

    Somehow you have switched on the Range Checker for excess Luma or Chroma which shows whether your video is within acceptable limits.
    To switch it off go to View>Range Check and deselect what you don't want.

  • Can I append a Ticker on a Canvas?

    Hi,
    I am very new to J2ME. Just want to know whether it is possible to append a Ticker onto a Canvas as done in a Form. Please help me by giving any suggestions on some method to do this.

    {color:#000080}Have you looked at the api for Canvas? Why don't you just try, and find out for yourself?
    I'm sorry, but I don't see this as a valid question to ask here.
    db{color}

  • Resize Canvas applescript using the relative tick?

    I'm using this
    tell application "Adobe Photoshop CS6"
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    tell application "Adobe Photoshop CS5"
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  • How to load multiple HTML5 canvas on the same page (the proper method)

    Hi,
    I've been struggling to load multiple canvas animations on the same page. At the beggining I thought that exporting the movies with different namespaces and reloading the libraries in a sequential flow might work, but it doesn't. It always loads just the last animation loaded. More info here: Coding challenge: what am I doing wrong?
    Here is a sample of what I'm doing:
    1st: Publish two flash movies with custom namespaces for "lib" set in the "publish settings": "libFirst" and "libSecond".
    2nd: Edit the canvas tags in the HTML page. One called "firstCanvas" and the other one called "secondCanvas"
    3rd: Edit the javascript like this:
            <script>
                // change the default namespace for the CreateJS libraries:
                var createjsFirst = createjsFirst||{};
                var createjs = createjsFirst;
            </script>
            <script src="//code.createjs.com/easeljs-0.7.1.min.js"></script>
            <script src="//code.createjs.com/tweenjs-0.5.1.min.js"></script>
            <script src="//code.createjs.com/movieclip-0.7.1.min.js"></script>
            <script src="{{assets}}/js/first.js"></script>
            <script>
                function initFirstAnimation() {
                    var canvas, stage, exportRoot;
                    canvas = document.getElementById("firstCanvas");
                    exportRoot = new libFirst.first();
                    stage = new createjsFirst.Stage(canvas);
                    stage.addChild(exportRoot);
                    stage.update();
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                    createjsFirst.Ticker.addEventListener("tick", stage);
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            <script>
                // change the default namespace for the CreateJS libraries:
                var createjsSecond = createjsSecond||{};
                var createjs = createjsSecond;
            </script>
            <script src="//code.createjs.com/easeljs-0.7.1.min.js"></script>
            <script src="//code.createjs.com/tweenjs-0.5.1.min.js"></script>
            <script src="//code.createjs.com/movieclip-0.7.1.min.js"></script>
            <script src="{{assets}}/js/second.js"></script>
            <script>
                function initSecondAnimation() {
                    var canvas, stage, exportRoot;
                    canvas = document.getElementById("secondCanvas");
                    exportRoot = new libSecond.second();
                    stage = new createjsSecond.Stage(canvas);
                    stage.addChild(exportRoot);
                    stage.update();
                    createjsSecond.Ticker.setFPS(libSecond.properties.fps);
                    createjsSecond.Ticker.addEventListener("tick", stage);
            </script>
    <body onload="initFirstAnimation(); initSecondAnimation();">
    Could someone please reply with the best practice on how to do this? If possible, without the need to reload all the libraries...
    If I only need to show one flash movie at a time, would it be more efficient to cut & paste the canvas tag using jQuery in the DOM and reloading a different lib on it?
    Many thanks!
    #flash #reborn

    I was able to fix it. At the end, it was easier than I thought. Just have to publish using a different "lib" namespace for each movie, load all the scripts at the end of the <body> and then add the following to the onload or ready events:
    $(document).ready(function () {
            var canvas, stage, exportRoot;
            // First movie
            canvas = document.getElementById("firstCanvas");
            exportRoot = new libFirst.first();
            stage = new createjs.Stage(canvas);
            stage.addChild(exportRoot);
            stage.update();
            createjs.Ticker.setFPS(libFirst.properties.fps);
            createjs.Ticker.addEventListener("tick", stage);
            // Second movie
            canvas = document.getElementById("secondCanvas");
            exportRoot = new libSecond.second();
            stage = new createjs.Stage(canvas);
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            createjs.Ticker.setFPS(libSecond.properties.fps);
            createjs.Ticker.addEventListener("tick", stage);
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            canvas = dument.getElementById("thirdCanvas");
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            stage.addChild(exportRoot);
            stage.update();
            createjs.Ticker.setFPS(libThird.properties.fps);
            createjs.Ticker.addEventListener("tick", stage);

  • Two animations on the same page Html5 canvas (flash cc)

    Hi all,
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    <!DOCTYPE html>
    <html>
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        <script src="http://code.createjs.com/easeljs-0.7.0.min.js"></script>
        <script src="http://code.createjs.com/tweenjs-0.5.0.min.js"></script>
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        <script src="animation-three.js"></script>
        <script src="chart-animation.js"></script>
        <script>
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      function init() {
      canvas = document.getElementById("graph");
      canvas = document.getElementById("piechart");
      images = images||{};
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      loader.addEventListener("fileload", handleFileLoad);
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      loader.loadManifest(lib.properties.manifest);
    function handleFileLoad(evt) {
      if (evt.item.type == "image") { images[evt.item.id] = evt.result; }
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              stage.addChild(exportRoot);
              stage.update();
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        exportRoot = new lib.chartanimation();
              stage = new createjs.Stage(piechart); 
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        <canvas id="piechart" width="530" height="410" style="background-color:#FFFFFF"></canvas>
    </body>
    </html>

    Hi all,
    I have been using Flash CC to create some nice html5 animations and I am really enjoying it. However I wanted to add more than one animation to the same page. I have managed to get two animations running on the same page, but I am having some issues whereby only one of the animations load the supported images where as the second one does not. I have pasted my code below, any help would be gratefully received. In the long term I want to add many animations to the same page, so would appreciate some help on how this can be done more efficiently. Many thanks in advance.
    <!DOCTYPE html>
    <html>
    <head>
        <meta charset="UTF-8">
        <title>animation test</title>
        <script src="http://code.createjs.com/easeljs-0.7.0.min.js"></script>
        <script src="http://code.createjs.com/tweenjs-0.5.0.min.js"></script>
        <script src="http://code.createjs.com/movieclip-0.7.0.min.js"></script>
        <script src="http://code.createjs.com/preloadjs-0.4.0.min.js"></script>
        <script src="animation-three.js"></script>
        <script src="chart-animation.js"></script>
        <script>
    var canvas, stage, exportRoot;
      function init() {
      canvas = document.getElementById("graph");
      canvas = document.getElementById("piechart");
      images = images||{};
      var loader = new createjs.LoadQueue(false);
      loader.addEventListener("fileload", handleFileLoad);
      loader.addEventListener("complete", handleComplete);
      loader.loadManifest(lib.properties.manifest);
    function handleFileLoad(evt) {
      if (evt.item.type == "image") { images[evt.item.id] = evt.result; }
    function handleComplete() {
              exportRoot = new lib.animationthree();
              stage = new createjs.Stage(graph);
              stage.addChild(exportRoot);
              stage.update();
              createjs.Ticker.setFPS(30);
              createjs.Ticker.addEventListener("tick", stage);
        exportRoot = new lib.chartanimation();
              stage = new createjs.Stage(piechart); 
              stage.addChild(exportRoot);
              stage.update();
              createjs.Ticker.setFPS(30);
              createjs.Ticker.addEventListener("tick", stage);
        </script>
    </head>
    <body onload="init();" style="background-color:#D4D4D4">
        <canvas id="graph" width="530" height="410" style="background-color:#FFFFFF"></canvas>
        <canvas id="piechart" width="530" height="410" style="background-color:#FFFFFF"></canvas>
    </body>
    </html>

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    Hi thanks for the fast reply.
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  • Stupid question ?  How do I PROPERLY display 16:9 in the canvas/viewer

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  • Scrolling an image at the end of a ticker

    hi,
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  • Position x, y canvas - toolkit createjs

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  • Realtime canvas update of chromakey setting changes

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  • The image from canvas is in still after installing Decklink Hd 3 extreme but not in the external monitor?

    I have installed the Decklink card by the book everything is ok but at playback from time line external video is ok but in canvas is in still.The cables I/O are into a VTR Sony 1500A connected by Rs-422. Thank you

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  • Scrolling Text horizontally (Ticker)

    Hello, I would like to develop a scrolling ticker which scrolls text horizontally from right to left. I also want it to be scrollable (i.e. while the text is scrolling I would like to be able to scroll to the beginning or end of the scrolling text using the horizontal scrollbar, to view the history of trades etc.)
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    AA...........RFQ..............AA............<<<<More Scrolling<<<<
    30...........50...............100...........<<<<More Scrolling<<<<
    444..........222..............90............<<<<More Scrolling<<<<
    10:00:55.....10:05:00.........10:10:03......<<<<More Scrolling<<<<
    ----------->>>ScrollBar Here<<<-----------------------------------My question is does anyone know what would be the best way to do this? Should I use java.awt.Canvas or is there a swing Class that I can use.
    Thanks, any help would be much appreciated

    Thanks very much dchsw! This will definetley point me in the right direction.
    Here's your 5 duke dollars!
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    import java.awt.event.*;
    import java.text.*;
    import java.util.*;
    import javax.swing.*;
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                   append();
                   append();
                   append();
                   append();
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              private JScrollPane mPane;
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                   mPanel= new JPanel();
                   mPanel.setLayout(new FlowLayout(FlowLayout.LEFT));
                   mPane= new JScrollPane(mPanel);
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                        JScrollPane.VERTICAL_SCROLLBAR_NEVER);
                   mPane.setHorizontalScrollBarPolicy(
                        JScrollPane.HORIZONTAL_SCROLLBAR_ALWAYS);
                   setLayout(new BorderLayout());
                   add(mPane);
              public void append(String str)
                   mPanel.add(new JLabel(str));
                   mPanel.getLayout().layoutContainer(mPanel);
                   mPane.getViewport().setViewSize(mPanel.getPreferredS
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         public static void main(String[] argv)
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              frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
              frame.pack();
              frame.setResizable(false);
              frame.setVisible(true);

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