Two different doubts that are one, perhaps - setting buttonMode? Getting loaded image width?
Hi everybody,
I'm quite a newbie using AS3 and as first pretentious learning project I'm creating a image multigallery.
At this moment I have two questions (between several future others) relative to the code I'm writing (and suffering):
How to correctly set the buttonMode in a dinamically created buttons?
and
How to get the width of the images that I'm dinamically loading? I'm planning to put them side by side, for this I need to know the width of each one.
In the thread title I wrote that it can be just one doubt despite the totally different purposes of the codes. Maybe.
Let me explain why: until now I could not understand completely the right way to direct the events inside dinamic functions.
Here's my code until now:
//// CREATE CONTAINERS ////
// CREATE MENU CONTAINER //
var menuContainer:MovieClip = new MovieClip();
menuContainer.x=10;
menuContainer.y=300;
addChild(menuContainer);
// CREATE IMAGES CONTAINER //
var imagesContainer:MovieClip = new MovieClip();
imagesContainer.x=100;
imagesContainer.y=10;
addChild(imagesContainer);
// IMAGE LOADERS //
var imagesLoader:Loader;
var bigImagesLoader:Loader;
//// LOAD XML ////
var xmlLoader:URLLoader = new URLLoader();
xmlLoader.addEventListener(Event.COMPLETE, whenLoaded);
xmlLoader.load(new URLRequest("XML/roiaXML.xml"));
var xml:XML;
function whenLoaded(evt:Event):void {
xml=new XML(evt.target.data);
var mySetsList:XMLList=xml.children();
//// MENU BUTTONS ////
// POSITIONING BUTTONS INSIDE MENU CONTAINER//
var rowsQuantity:Number=3;
var columnsQuantity:Number=Math.ceil(mySetsList.length()/rowsQuantity);
var cellWidth:Number=160;
// CREATE BUTTONS //
for (var i:int=0; i< mySetsList.length(); i++) {
var newSetButtonMC:setButtonMC=new setButtonMC();
var imageNodesArray:Array = new Array();
for (var j:int=0; j<mySetsList[i].IMAGE.length(); j++) {
imageNodesArray.push(mySetsList[i].IMAGE[j].attribute("smallURL"));
newSetButtonMC.imageArray=imageNodesArray;
newSetButtonMC.setButtonText.text=mySetsList.attribute("setTitle")[i];
newSetButtonMC.setButtonText.autoSize=TextFieldAutoSize.LEFT;
var cellX:Number=Math.floor(i/rowsQuantity);
var cellY:Number=i%rowsQuantity;
newSetButtonMC.x=cellX*cellWidth;
newSetButtonMC.y=cellY*(newSetButtonMC.height+10);
// I really don't know how to set the newSetButtonMC.buttonMode = true, nothing worked until now
newSetButtonMC.addEventListener(MouseEvent.CLICK, onClickButton);
menuContainer.addChild(newSetButtonMC);
//// MENU BUTTONS ACTIONS ////
function onClickButton(mevt:MouseEvent):void {
// LOAD GALLERY IMAGES //
var targetButton:setButtonMC=setButtonMC(mevt.currentTarget);
for (i=0; i<targetButton.imageArray.length; i++) {
imagesLoader = new Loader();
imagesLoader.load(new URLRequest (targetButton.imageArray[i]));
imagesLoader.addEventListener(Event.INIT, getImageWidth);
imagesLoader.x=i*200;
imagesContainer.addChild(imagesLoader);
// LOAD BIG IMAGE WHEN CLICK IMAGE FROM GALERRY //
imagesLoader.addEventListener(MouseEvent.CLICK, loadBigImage);
function getImageWidth(evtImageWidth:Event):void {// FUNCTION TO GET IMAGE WIDTH //
// I really don't know what to do here, i've tryed a lot
trace(evtImageWidth.target.width);
trace("ok");
function loadBigImage(event:MouseEvent):void {
trace("ok");
I've tryed (and searched for solutions) a lot, maybe someone can help me.
Thanks everybody . Abstrato
Something new happened in my life, and it's called "contentLoaderInfo".
<--- real happiness
With this:
imagesLoader.contentLoaderInfo.addEventListener(Event.INIT, getImageWidth);
plus this:
function getImageWidth(evt:Event):void {
trace(evt.target.width);
I was close to reach the supreme nirvana and I could trace the images widths.
But there is a problem: i don't know what to do with the values to load each image side by side.
Does someone know?
Thanks . Abstrato
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