Un-loading an external file

How do you unload a movie clip after rolling off of a button?
This is what I have written but it does not do this. The swf
file stays showing after I roll off the button....
on (rollOver) {
loadMovie("jeffWoodBioJeff.swf", "target");
on (rollOut) {
removeMovieClip("jeffWoodBioJeff.swf");

on (rollOver) {
mc.loadMovie("jeffWoodBioJeff.swf");
on (rollOut) {
mc.unloadMovie();
or mc.removeMovieClip(); or one of those.

Similar Messages

  • Problem in loading an external file with unicode name

    Hi,
    I am working on a project which involves loading of an
    external file with unicode name for ex:
    "插入音乐.mp3
    ,插入音乐.jpg". These unicode files are
    loaded successfully when I play/publish the movie with flash player
    alone.
    But when the movie is embedded in to HTML file, it is failing
    to load files with unicode name. this works fine with English name.
    is it a bug? if not pls help.. on this issue
    Thx

    what is your code? so we can get clear picture.

  • Load a external file

    Hola atodo el mundo estoy intentando hacer un proyecto flash,
    que llame a una imagen externa.
    La idea es hacer una pelicula flash que tenga un link a una
    imagen fuera del
    proyecto,
    de tal manera que cuando se genere la pelicula flash, siempre
    que cambie
    esta imagen
    me aparezca la imagen cambiada dentro de la pelicula flash,
    sin necesidar de
    editar
    el proyecto flash.
    Gracias
    David

    Hola, s�lo tienes que suplantar la imagen por otra con
    el mismo nombre y
    utilizas desde flash loadMovieNum("imagen.jpg", 1) por
    ejemplo, siempre
    levantar� la imagen que responda a este nombre.
    saludos.gusmania
    "david pc" <[email protected]> escribi� en
    el mensaje
    news:e8ecnf$dks$[email protected]..
    > Hola atodo el mundo estoy intentando hacer un proyecto
    flash,
    > que llame a una imagen externa.
    >
    > La idea es hacer una pelicula flash que tenga un link a
    una imagen fuera
    > del
    > proyecto,
    > de tal manera que cuando se genere la pelicula flash,
    siempre que cambie
    > esta imagen
    > me aparezca la imagen cambiada dentro de la pelicula
    flash, sin necesidar
    > de
    > editar
    > el proyecto flash.
    >
    > Gracias
    > David
    >
    >
    >

  • FAQ: SWF's and loading external files in Flash Catalyst

    How do I make the images in my Flash Catalyst project external to the published SWF?
    You can choose whether images are embedded in your Flash Catalyst SWF, or loaded dynamically; this can help to keep your SWF's small. Simply right-click an image and chose "Externalize Image".
    Answered by: Adam Cath.
    See entire discussion.
    How do I make the SWF I imported to Flash Catalyst load external files?
    When importing a SWF, Flash Catalyst only pulls the SWF asset into your project. Many SWF's, such as slideshows and media players, rely on external data files, such as configuration files or media assets. If you would like to use such a SWF in Catalyst, then you will have to place these external resources into your Catalyst project as well as importing the SWF.
    Let's assume you have a SWF source folder that contains your SWF file and all of the external files it needs. You can open the SWF file from this folder and it works fine. But, if you import the SWF into Catalyst, the Catalyst project doesn't display it correctly because it can't load the external files. Here's what you do:
    1. Open your swf source folder, and copy all of the files/folders there except the SWF you imported.
    2. In Catalyst, Run/Preview your project (Ctl/Cmd-Enter)
    2. Note the file path to Main.html in your browser
    3. In your OS, open the folder that contains /bin-debug/Main.html from above
    4. Open the "src" folder
    5. Paste all of the files from step 1 into the src folder.
    6. Catalyst won't pick up that your project changed, so tweak it a bit (add a Rectangle), and save it.
    7. Run your project. If it doesn't work, try closing and reopening your project and running again.
    For an example, check out: Using an XML-driven SWF in Catalyst to create a slideshow.
    See entire discussion.
    Answered by: Bear Travis

    You can make you swf a custom component with 2 states.
    The first state will be empty and rename it "OFF" the second state will have your swf file and name it ON.
    Then go back to your artboard/project, add your 2 buttons ON & OFF.
    For the ON button add interaction "play transition to custom component ON"
    For the OFF button add interaction "play transition to custom component OFF"
    Here is an example swf_control

  • Is Dynamic Loading of Text from an external file possible in Captivate?

    Hello all,
    I am wondering if Dynamic loading of text is possible in captivate or not.
    As we can load an external file in flash.
    & which is the universal font to be used for the text entry box which will visible on any media?
    Thanks & Regards,
    Chirag

    Hello,
    I'm not a specialist about JavaScript. Have a look at Jim Leichliter's blog:
    http://captivatedev.com/
    Lilybiri

  • Load external files

    I created fifteen 300 X 250 sized movieclips. I've adjusted each movieclip into different sizes. Now I need to load 15 external files in to these movieclips. (all external files are 300 X 250).
    1. When I load the external files, all the loaded files does not adjust to the resized movieclips (all external files are maintaining it original size). I need the loaded files to be resized as per the movieclips on stage.
    2. Is there a short way of writing the code to load these 15 external files?
    //movieclips on stage: gHolderF0, gHolderF1, gHolderF2
    //external files : sample0.swf, sample1.swf, sample2.swf
    I'm using this to load each external file:
    var loaderPrototype:Loader = new Loader();
    var selectedPrototype:URLRequest=new URLRequest("sample/sample0.swf");
    loaderPrototype.contentLoaderInfo.addEventListener(Event.COMPLETE, finishLoading);
    loaderPrototype.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, errorHandler);
    loaderPrototype.load(selectedPrototype);
    function finishLoading(loadEvent:Event) {
    gHolderF0.addChild(loadEvent.currentTarget.content);
    addChild(gHolderF0);
    function errorHandler(errorEvent:Event):void {
    trace("file missing");
    function errorHandler(errorEvent:Event):void {
    trace("file missing");

    adding a child (loader or otherwise) is going to affect the scale of the child and the position of the child.  but you can't assign the exact size unless you do some intelligent scaling of the parent.  for example:
    after loading is complete:
    gHolderF0.scaleX=300*loaderPrototype.width;  // resize to 300x250
    gHolderF0.scaleY=250*loaderPrototype.height;
    but that really makes no sense.  you may as well resize the loader directly:
    loaderPrototype.width=300
    loaderPrototype.height=250;

  • Syntax error while loading hierarchy from an external file

    Dear Expert:
    I am new to BW and I met a problem today while loading hierarchy from an external file. Actually I am following below article to load the hierarchy:
    /people/prakash.bagali/blog/2006/02/07/hierarchy-upload-from-flat-files
    When I schedule the infopackage, the error message says: "Syntax error in template RSTMPL9C, ROW 76". Actually there is only around 20 lines of records.
    Since I am not familiar with hierarchy load, so:
    1. while loading from external file, do I need to create one hierarchy in advance  through "Maintain Hierarchies" in the infoobject? My understanding is since I can load that hierarchy from file, so I do not need to create one in advance, once the load completed, the hierarchy should automatically generated there. Is my understanding correct?
    2. Before loading the hierarchy, do I need to load the master data of external characteristics in the hierarchy first? Here in my example, the sales hierarchy has 2 external characteritics (Country and region) in the hierarchy. Do I need to load some data first?
    3. My 'Preview' function in the infopackage is gray so that I can not test the data loading. Why is it gray?
    Information like file name, file dir, file type(csv), seperator should be correct there.
    Can anybody help me take a look into that? Many thanks for your time in advance!
    Tim

    Hi ctsiszidane:
    There are some other SAP Notes that can help you solve the problem.  Depending on your Support Package level check which of them is applicable.
    Note 659461 - RSAR 682: Syntax error in template RSTMPL9A, row 246
    Note 605690 - Escape characters are not processed correctly
    Note 620152 - Syntax error in RSTMPL9A during data loading from a file
    Regards,
    Francisco Milán.

  • How can I load external file .txt in After Effects CC 2014.0 Release / Mavericks OS X 10.9.4 (13E28)?

    ello everybody.
    Someone can help me to load a external file .txt in After Effects CC 2014.0 Release / Mavericks OS X 10.9.4 (13E28)?
    I tried the code bellow, but doesn't work.
    try{
    myPath = "~/Desktop/source.txt";
    $.evalFile(myPath);
    eval(thisComp.name)[0];
    }catch(err){
    "MISSING";
    The source.txt file have the texts bellow:
    var comp1 = ["Title”, “Subtitle”, “Description”];
    var comp2 = ["Text 0", "Text 1", "Text 2"];
    var comp3 = ["Text 0", "Text 1", "Text 2"];
    Thanks.

    This is the text file (with the modified first line) that I used:
    var comp1 = ["Title", "Subtitle", "Description"];
    var comp2 = ["Text 0", "Text 1", "Text 2"];
    var comp3 = ["Text 0", "Text 1", "Text 2"];
    Dan
    BTW - I did test it on AE CC 2014

  • What is or isn't possible on iOS?  (Not having Loader, loadBytes(), external swfs, etc)

    My basic question is:  "What are the classes which we should not use for iOS using the packager."
    I have been trying for a few days trying to get a simple Flash app to run on the iPad.  A very simple app (with sound!) with just 2 classes works fine (Performance is a whole other issue.  We will get to that).  But if I try anything else, all I get is a white/black screen on the iPad.  So it would be really nice to know what classes, functions, etc we CANNOT use for the Packager.
    I have fairly simple app (not as simple as 2 classes) which loads some art assets via URLRequest/Loader, puts them on the stage.  Fairly common standard practice in AS3.
    I've read about not able to load an external file using the Packager.  So to fix the situation of loading assets, I have looked into the [embed] tag, which seems to work.  I hope the blogger doesn't mind, but this page is an excellent source on what works and doesn't work with the [embed] tag in it's various flavors:  http://www.richardleggett.co.uk/blog/index.php/2010/03/08/flash_builder_and_flash_pro_asse t_workflows.  For example, AS3 in a swf is stripped out from an external swf using [embed].
    The best way to load an external swf file for iOS seems to be using [embed] with "application/octet-stream" and load the swf through ByteArray (Option #4 in the link above).  This works great on the PC.  HOWEVER, on iPad, it fails.  The [embed] tag works on the iPad with the other ways, so my guess is that loadBytes() does not work.  Is this true Adobe/Flash guys?  Can you confirm this?
    My initial question is "why is this not allowed on iOS?".  If it is because of the fact that it uses a Loader, can it be changed so it's not using a Loader to construct a MovieClip?  I have a ByteArray with the raw swf/MovieClip data.  Why can't I construct a MovieClip from it without going through Loader?
    This loadBytes() failure seems to be the only thing preventing me from using the normal pipeline of Flash development in loading external assets.  If there are other ways people have found, please share!
    Now on to performance.  Adobe, can you post some examples/samples of code which runs at decent performance?  Like a "tech demo" of what is possible using the Packager running on iPad/iPhone.  That would be extremely helpful for everyone.  I have done a lot of the optimizing suggestions on various sites and pages ( and by Adobe http://www.adobe.com/devnet/flash/articles/optimize_content_ios.html), but I am not seeing the 30 fps performance that is MORE than possible on iPhone/iPad.  Displaying and moving around Bitmaps (I don't use any vector graphics) should be blazing fast.  Quake runs on iPad without any problems and that code is 10 years old.  Moore's law dictates that drawing Bitmaps using CPU should be faster than a 3D engine written 10 years ago...  I am trying out the new iOS 4.2 which is supposed to be "significantly" better, but I am still stuck on loadBytes().
    So at this point, I am blocked on loadBytes() and my performance for a simple app which draws a few Bitmaps and MovieClips is terrible.  I am hopeful some people out there have figured out some solution (there are lots of clever people out there) and I will stumble on to something.  But being forced to go native Objective-C seems to be my only option at this point.
    In summary, here are the questions I would like to ask the Adobe/Flash group for some more help/information/advise:
    - Why is Loader not allowed on iOS?  Is it a technical limitation of the hardware/os/Flash?  Will it never be supported?  What is the future of this class on iOS?
    - Why is loadBytes() not allowed on iOS?  I have the raw embedded data in memory.  I don't need to make a remote call so security should not be an issue.  Can I create a MovieClip without using Loader?
    - Why is AS3 stripped from the timeline when a Symbol is retrieved using [embed]?  Maybe this is the same reason loadBytes() fails, but if I could use [embed] and get a copy of the Symbol, that is what I need.  (There are issues with the mx.core.MovieClipLoaderAsset/Asset, but it is better than being blocked by loadBytes())
    - What are some apps you guys have written that we can use to compare PC vs iOS?  Again, a "tech demo" or sample code of what you as experts in Packager for iOS have done which runs at decent framerate (30+fps) would be of tremendous help.  If the Adobe/Flash group hasn't gotten the current Packager for iOS to handle more than 50+ 2D Bitmaps on screen running at 30+fps, that would be good to know.  Please let us know what the experts and owners of your software are capable of getting the most throughput using the Packager.  I'd hate to sound a bit fed up/angry, but I think you are wasting a lot of people's time and energy with a piece of software that, to me, seems like it was a bit early to release.  Flash can do some great things.  If it can do it on iOS, even better.  But PROVE it to us that it's possible, before having your customers run into barriers imposed on us by trial and error.
    Thanks.

    I have hardly ever seen a post here from someone at Adobe, so you may need to be patient.
    Read this article, and get its associated demo files, to see some good performing tech demos:
    http://www.adobe.com/devnet/flash/articles/optimize_content_ios.html
    Back to your main point, loaders are working, what isn't working for you is accessing of things in the library of a successfully loaded swf, that have been set to Export for ActionScript. That means that the swf you have loaded has an ActionScript Class, to represent the library symbol. iOS Flash apps are native ARM code, and don't include the virtual machines that a browser plugin has, and so it's not able to interpret ActionScript. That may be why it would fail.
    Now, I can think of at least a couple of reasons why you might want to have external swfs with elements that you want to reuse in the main swf. One would be if you're intending to make a lot of them, like say if you wanted to have an Asteroids game and the ability to use artwork from a set of different swfs. Another reason might be if you want to skin your interface, by taking specific elements from the loaded swf and using them in the main swf. That way you could have artists preparing those swfs for you, and you just include them in your package, and load the one you want.
    There is a way to do either of those things. The second one can be done by having the item as a named symbol on the stage of the loaded swf. With a to-be-loaded swf named "inner.swf", that has a movieclip on its stage named "mc1", this script in the main swf would load that external swf and use its symbol on the main swf's stage, without having to make the inner swf's symbol use ActionScript:
    var req:URLRequest = new URLRequest("inner.swf");
    var ldr:Loader = new Loader();
    ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,loaded);
    ldr.load(req);
    function loaded(e:Event) {
    var mc:MovieClip = e.target.content as MovieClip;
    var innermc:* = mc.mc1;
    innermc.x = 50;
    innermc.y = 50;
    addChild(innermc);
    For the other case, you can take the item off the stage of the loaded swf and draw it into a bitmapdata, and then make as many bitmaps from that as you like. Here's the above example, only it adds the original movieclip to the main swf stage, and also creates a bitmap that looks the same:
    var req:URLRequest = new URLRequest("inner.swf");
    var ldr:Loader = new Loader();
    ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,loaded);
    ldr.load(req);
    function loaded(e:Event) {
    var mc:MovieClip = e.target.content as MovieClip;
    var innermc:* = mc.mc1;
    innermc.x = 50;
    innermc.y = 50;
    addChild(innermc);
    var bmd:BitmapData = new BitmapData(innermc.width,innermc.height);
    bmd.draw(innermc);
    var bm:Bitmap = new Bitmap(bmd);
    bm.x = 150;
    bm.y = 150;
    addChild(bm);
    So, the thing to learn is that a native ARM code application does not have an ActionScript interpreter in it, and if you need to do something that normally requires interpreting ActionScript, find another way to do it.

  • Can ResourceBundle load .properties from files and .jar?

    Hi Guys,
    I'm trying to I18N an application with ResourceBundle.
    Suppose my class look like this:
    package pack;
    import java.util.ResourceBundle;
    public class MyClass {
        public static void main(String[] args) {
            ResourceBundle rb = ResourceBundle.getBundle("Language");
    }This would load the localized string from Language.properties
    And when I pack the class file and Language.properties into a jar. It works fine
    But what I tried to do is to make the ResourceBundle try to load from external file first
    before it load from the jar file so that if I have a new language file I can just drop in the
    NewLang.properties.
    Inside .jar file look like this
    /Language.properties
    /pack/MyClass.class
    /meta-inf/Manifest.mf
    I tried look into some forum and they suggest to include Class-Path in Manifest.mf file
    to include current path like this
    Class-Path: .
    But still, it didn't work. If I include .properties in .jar it will not look outside but if I didn't include
    any .properties it found a properties file.
    How can I achieve this ?

    Dave,
    I reckon you're on the right track... just have to figure out "what's the path to properties file"... I suspect you've got a context problem... not sure... I'm pretty new at this stuff myself.
    So, what's your development environment? O/S, IDE, app/web-server, etc.
    Cheers. Keith.

  • FAQ: How do I load an external SWF file into a parent SWF file?

    A ton of Flash users visit Adobe’s we site every month wondering  about how to load an external SWF file from within another SWF.
    Adobe's own TechNote on the subject attempts to answer the basic question, along with some common follow-up questions, including:
    How do I load more than one SWF?
    How do I load a SWF into a specific location in the display list?
    How do I resize the loaded SWF?
    How do I set its X and Y location?
    Here are some additional resources that elaborate on loading content and on working with the display list:
    Sample files for the above TechNote. A set of 3 FLA and 3 corresponding SWF files, including a parent SWF and 2 SWFs that the parent loads.
    Help > AS3 Developer’s Guide > Loading an external SWF file
    Help > AS3 Developer’s Guide > Loading display content dynamically
    Loading multiple external SWFs within a main SWF – CreativeCow.net forums
    Video tutorial: ActionScript 101 – Episode 6: Adding named objects to the Stage. By Doug Winnie. An example of how to add the loaded external asset to the Stage and modify its location or other properties.
    Video tutorial: Preloading in ActionScript 3.0.  By Lee Brimelow. A slightly more complicated example, showing how to  make the parent SWF display information about the progress of loading  the external SWF.
    Tutorial: Loading and unloading SWFs - FlashAndMath.com
    This article provides several examples of how to communicate between a parent SWF file and the loaded SWF:
    SWF to SWF Communcation via ActionScript 3.0 (by kglad)

    quote:
    Originally posted by:
    NedWebs
    You now seem to want to get rid of the swf once it has loaded
    and played itself thru. To do that you would need to have something
    in the swf itself that triggers its removal in its last frame. The
    following might work...
    MovieClip(this.parent).removeChild(this);
    Unfortunately I couldn't get this to work. I placed it on the
    last frame of the SWF to be called - is that right?
    I am not sure I am doing it correctly...

  • Trouble loading an external swf file implemented with AS3

    I am using Adobe Flash CS3
    At first, I tried
    swf_mc.loadMovie("//swf file
    location");
    It gave me
    quote:
    Warning: 1060: Migration issue: The method loadMovie is no
    longer supported.
    USE: var l = new Loader(); addChild(l); l.load(new
    URLRequest("your url"));.
    Well, the given code isn't working at all.
    But since it is a migration error, I thought maybe I can just
    save it into Flash5 format with AS1. Then it worked with most
    external swf files. However, the one I am trying to load is a swf
    file with AS3, so my older version swf can't load it at all.
    Anyone has any ideas about how to load an external AS3 swf
    file?

    AS3 is a completely different beast than AS1 or 2. loadMovie
    was removed from the language.
    The answer to your question is two fold. First, Adobe was
    kind enough to give us the code when it finds a migration issue.
    var _ldr:Loader = new Loader();
    addChild( _ldr );
    _ldr.load( new URLRequest( "your url") );
    Handling progress has also changed. I have a ContentLoader
    package on my site that you're free to use that should familiarize
    you with the new way that things are done in AS3.
    http://sd-dezign.com/blog/?page_id=10

  • Load an external gallery  file into a host div via Ajax method?

    I was just wondering if anyone has been able to get a spry
    gallery to work when placed within an external html file and loaded
    into the host div of a page using Ajax method to load. It must work
    remotely (on the Internet).
    I've tried and mutilated enough sample files, that I'm
    continuing my work in Flash and don't have anything un-mutilated to
    post at this moment.
    If you have, great. Let me know. If you have a link somewhere
    it has been done correctly that I can look into and are willing to
    post the link, I'd be glad to see it working.
    thanx.

    I am not calling any scripts from an outside server. All of
    the external htm files I am pulling are located within the site
    root (or in a sub folder of).
    What I am trying to do is have two Spry gallery slideshows
    (very similar to the demo) coded on separate htm pages that are
    brought into divs of the index file (main file).
    I have a spry tabbed panels widget. The content for each of
    the "TabbedPanelsContent" divs are in external htm files. The
    external files that contain basic text, images, and links work
    beautifully. The files that have Spry Gallery slideshows in them do
    not display properly.
    The experimental files I've created are in major disarray
    because I've added other issues to test. When I can return to it
    and prepare a new troubleshooting file, I will post a link if I
    haven't resolved it. -- or the solution if I find it. Mainly I was
    wondering if anyone had created something similar so I could
    inspect the code to compare.
    Thank you for replying Cristian!

  • How may load an external (html) file in swf? Anyone!!!!!

    hi all,
        How may load an external html file in swf? such as google.com in a movieclip.
    anyone may help me.........????????

    With Flash, you can't do this.
    Just with FlashBuilder and Air (something like HTMLLoader  , not sure now)
    I mean loading in a movieclip..
    Of course you can open a page to display in a browser.

  • Load dynamic text into Captivate form external file

    Is it possible to load dynamic text into a Captivate file from an external file like an XML using Javascript.
    I see there's a way to get it form the query scring of the URL ( http://captivatedev.com/2011/05/01/how-to-jump-to-a-specific-slide-in-a-separate-course/ ), but I have a project where I want  several pieces of text to be replaced and we want to be able to edit it externally from the Captivate file.
    Thanks!

    Hi Ned,
    What I'm doing is using a yahoo map to load addresses and
    place custom swf files as the placemarkers. The main stage has an
    instance of myMap, which is the map that yahoo sets us to display
    the ACTUAL map. They have also provided coding for placing markers
    on the map, which is what I'm using.
    I have the addresses throughout multiple xml files, which I
    am actually loading through 1 single xml file. These addresses are
    being stored in an array, then called by the AS below to place
    markers. All the markers are placed correctly, however, I am trying
    to have them actually say the address - this is where the problem
    lies.
    The marker that is being located and placed has a text field
    called load_text in it. I want that field to load the same address
    that is being used to place it (from the array addressA).
    I'm very confused because every loop through the * for (i=0;
    i<addressA.length; i++) * loop the marker is placed at the
    correct addressA
    location, but I cannot actually get the address to load into the
    load_txt field in the marker. I can even run a trace during that
    loop and it traces addressA for each address, but I can't seem
    to actually load those values into the load_txt box.
    Do you have any ideas?

Maybe you are looking for

  • Webutil client_host question

    Hello, I have CLIENT_HOST('cmd /c START "" "fisier.bat" ');but if that file is located oln C:\forms\4.1.1\imp_ret, how can i specify this path in that command? Thanks

  • Retention Account

    Kindly assist by giving me the steps to configure Retention Account from Account Payable not from material management and how to post the retained amount in the system.i.e Vendor Invoice - $1000 Amount to Retain - 5% of the total amount How can i pos

  • Tree based on Record Group

    Hi guys i have a tree that i populate using FTREE.Set_Tree_Property(tree_item, FTREE.RECORD_GROUP, rg_Tree_Id);     The problem is that my query is fine but the parent child relationships are not working. The help on forms is terrible for trees and i

  • How to display different screens when starting the Webdynpro app?

    Hi All, When user starting up the Webdynpro app, it will first check some value in the persistent layer. If the check result is ok, it will show the normal app screen to the user; if the check failed, it will show the error screen. Now I write the ch

  • PLZ HELP ME PROBLEM :- JSP Pages is slow

    HI, i am using oracle 10g application server to deploy my jsp pages. When i am running the jsp page ie. default.jsp which consist of three combo box which are dependent on each other. Database :- oracle 10g. Logic : I am retrieving all the data from