Unloading Loaded SWF

I have a movie/presentation that runs a simple navigation
panel that loads in seperate SWF for each chapter.
These run for apporixmately 3-4 mins each. With sound etc.
They are published fine and that's working well. The problem I have
is when they finish i want the movie to return to a main menu
screen - also a seperate swf that loads up.
Where do i put an unload or load separate movie script that
won't attempt to load the main menu into the swf that is
running?

I have my ways I'm Just looking up all of the available classes in the SWF and then getting the class data out of it and using that to load the images into the app.
EDIT: I sort of see what the problem is. The SWF files are being loaded into the same application domain so I assume that somehow limits loading multiple classes with the same name. So maybe I have to load each SWF into a new ApplicationDomain instead of using the main apps domain?

Similar Messages

  • How to unload/load swf

    I have a Flash movie that automatically opens another Flash movie inside it. The main swf has a "Start" button at the bottom. When I click the Start button I want to unload the swf that loaded automatically (as a placeholder) and load a new Flash video swf. I'm doing this to create a placeholder for the video. I don't know what code I need to use on the button to unload the automatic swf and load the new swf video.

    if you don't need to stop any loaded streams (like sound/video), you can just reuse the same loader to load the next swf.  otherwise, apply unloadAndStop() to your loader before loading the next swf.

  • Unloading loaded SWF classes

    This is a fairly complicated issue so I'll try to explain it as best I can.
    The first part is that I am downloading a SWF from a server that has a bunch of exported images in it. I am doing a lookup of the class names for these images then using that to load the data into the application. Later on down the line it is possible to download a separate SWF that has images in the same format with overlapping names.
    The issue here is that when loading the second SWF with duplicate names it doesn't overwrite the data as one might expect, it uses whatever was loaded first. So I need to know if it's possible to either make it overwrite the classes with the new data or throw them away before loading the new SWF so the old ones don't get in the way. Is this possible at all? If not I suppose we could change the name of all of the assets so they are guaranteed to be unique but that would be a massive headache that I want to avoid at all costs.

    I have my ways I'm Just looking up all of the available classes in the SWF and then getting the class data out of it and using that to load the images into the app.
    EDIT: I sort of see what the problem is. The SWF files are being loaded into the same application domain so I assume that somehow limits loading multiple classes with the same name. So maybe I have to load each SWF into a new ApplicationDomain instead of using the main apps domain?

  • How to unload externally loaded swf which contains 3D Carousel?

    Hello to all
    I am learning AS3 and have been taking on various tutorials found on the net. While learning about AS3 I came across a lesson on http://tutorials.flashmymind.com/2009/05/vertical-3d-carousel-with-actionscript-3-and-xml/ titled "Vertical 3D Carousel with AS3 and XML".
    I completed the tutorial and all worked fine so I then wanted to load the swf into a existing project. The loading of the swf goes fine and when I unload my loader it is removed but only visually as in my output panel in flash CS5 I get an error as follows
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at carousel_c_fla::MainTimeline/moveCarousel()
    this error repeats over and over again slowing my swf movie.
    So does this mean my main flash movie trying to still play / find my unloaded 3D Carousel?
    If so how do I unload remove all the AS3 that is trying to run from the 3D Carousel?
    I have included the AS3 below from the tutorial page and I understand that this is what I have to remove to "break free" from the 3D Carousel swf when it is unloaded. This is where I am stuck as my knowledge of AS3 is limited - Can you guys / girls help?
    //Import TweenMax
    import com.greensock.*;
    //The path to the XML file (use your own here)
    // old var from tutorial - var xmlPath:String = "http://tutorials.flashmymind.com/XML/carousel-menu.xml";
    var xmlPath:String = "carousel-menu.xml";
    //We'll store the loaded XML to this variable
    var xml:XML;
    //Create a loader and load the XML. Call the function "xmlLoaded" when done.
    var loader = new URLLoader();
    loader.load(new URLRequest(xmlPath));
    loader.addEventListener(Event.COMPLETE, xmlLoaded);
    //This function is called when the XML file is loaded
    function xmlLoaded(e:Event):void {
         //Make sure that we are not working with a null variable
         if ((e.target as URLLoader) != null ) {
              //Create a new XML object with the loaded XML data
              xml = new XML(loader.data);
              //Call the function that creates the menu
              createMenu();
    //We need to know how many items we have on the stage
    var numberOfItems:uint = 0;
    //This array will contain all the menu items
    var menuItems:Array = new Array();
    //Set the focal length
    var focalLength:Number = 350;
    //Set the vanishing point
    var vanishingPointX:Number = stage.stageWidth / 2;
    var vanishingPointY:Number = stage.stageHeight / 2;
    //We calculate the angleSpeed in the ENTER_FRAME listener
    var angleSpeed:Number = 0;
    //Radius of the circle
    var radius:Number = 128;
    //This function creates the menu
    function createMenu():void {
         //Get the number of menu items we will have
         numberOfItems = xml.items.item.length();
         //Calculate the angle difference between the menu items (in radians)
         var angleDifference:Number = Math.PI * (360 / numberOfItems) / 180;
         //We use a counter so we know how many menu items have been created
         var count:uint = 0;
         //Loop through all the <button></button> nodes in the XML
         for each (var item:XML in xml.items.item) {
              //Create a new menu item
              var menuItem:MenuItem = new MenuItem();
              //Calculate the starting angle for the menu item
              var startingAngle:Number = angleDifference * count;
              //Set a "currentAngle" attribute for the menu item
              menuItem.currentAngle = startingAngle;
              //Position the menu item
              menuItem.xpos3D = 0;
              menuItem.ypos3D = radius * Math.sin(startingAngle);
              menuItem.zpos3D = radius * Math.cos(startingAngle);
              //Calculate the scale ratio for the menu item (the further the item -> the smaller the scale ratio)
              var scaleRatio = focalLength/(focalLength + menuItem.zpos3D);
              //Scale the menu item according to the scale ratio
              menuItem.scaleX = menuItem.scaleY = scaleRatio;
              //Position the menu item to the stage (from 3D to 2D coordinates)
              menuItem.x = vanishingPointX + menuItem.xpos3D * scaleRatio;
              menuItem.y = vanishingPointY + menuItem.ypos3D * scaleRatio;
              //Add a text to the menu item
              menuItem.menuText.text = item.label;
              //Add a "linkTo" variable for the URL
              menuItem.linkTo = item.linkTo;
              //We don't want the text field to catch mouse events
              menuItem.mouseChildren = false;
              //Assign MOUSE_OVER, MOUSE_OUT and CLICK listeners for the menu item
              menuItem.addEventListener(MouseEvent.MOUSE_OVER, mouseOverItem);
              menuItem.addEventListener(MouseEvent.MOUSE_OUT, mouseOutItem);
              menuItem.addEventListener(MouseEvent.CLICK, itemClicked);
              //Add the menu item to the menu items array
              menuItems.push(menuItem);
              //Add the menu item to the stage
              addChild(menuItem);
              //Assign an initial alpha
              menuItem.alpha = 0.3;
              //Add some blur to the item
              TweenMax.to(menuItem,0, {blurFilter:{blurX:1, blurY:1}});
              //Update the count
              count++;
    //Add an ENTER_FRAME listener for the animation
    addEventListener(Event.ENTER_FRAME, moveCarousel);
    //This function is called in each frame
    function moveCarousel(e:Event):void {
         //Calculate the angle speed according to mouseY position
         angleSpeed = (mouseY - stage.stageHeight / 2) * 0.0002;
         //Loop through the menu items
         for (var i:uint = 0; i < menuItems.length; i++) {
              //Store the menu item to a local variable
              var menuItem:MenuItem = menuItems[i] as MenuItem;
              //Update the current angle of the item
              menuItem.currentAngle += angleSpeed;
              //Calculate a scale ratio
              var scaleRatio = focalLength/(focalLength + menuItem.zpos3D);
              //Scale the item according to the scale ratio
              menuItem.scaleX=menuItem.scaleY=scaleRatio;
              //Set new 3D coordinates
              menuItem.xpos3D=0;
              menuItem.ypos3D=radius*Math.sin(menuItem.currentAngle);
              menuItem.zpos3D=radius*Math.cos(menuItem.currentAngle);
              //Update the item's coordinates.
              menuItem.x=vanishingPointX+menuItem.xpos3D*scaleRatio;
              menuItem.y=vanishingPointY+menuItem.ypos3D*scaleRatio;
         //Call the function that sorts the items so they overlap each other correctly
         sortZ();
    //This function sorts the items so they overlap each other correctly
    function sortZ():void {
         //Sort the array so that the item which has the highest
         //z position (= furthest away) is first in the array
         menuItems.sortOn("zpos3D", Array.NUMERIC | Array.DESCENDING);
         //Set new child indexes for the item
         for (var i:uint = 0; i < menuItems.length; i++) {
              setChildIndex(menuItems[i], i);
    //This function is called when a mouse is over an item
    function mouseOverItem(e:Event):void {
         //Tween the item's properties
         TweenMax.to(e.target, 0.1, {alpha: 1, glowFilter:{color:0xffffff, alpha:1, blurX:60, blurY:60},blurFilter:{blurX:0, blurY:0}});
    //This function is called when a mouse is out of an item
    function mouseOutItem(e:Event):void {
         //Tween the item's properties
         TweenMax.to(e.target, 1, {alpha: 0.3, glowFilter:{color:0xffffff, alpha:1, blurX:0, blurY:0},blurFilter:{blurX:1, blurY:1}});
    //This function is called when an item is clicked
    function itemClicked(e:Event):void {
         //Navigate to the URL that's assigned to the menu item
         var urlRequest:URLRequest=new URLRequest(e.target.linkTo);
         navigateToURL(urlRequest);

    Hi Ned thanks for the reply,
    Ok so I have a button in my main movie that loads the external swf
    stop();
    var my_loader:Loader = new Loader();
    var my_btn:Button = new Button();
    var my_pb:ProgressBar = new ProgressBar();
    my_pb.source = my_loader.contentLoaderInfo;
    my_btn.addEventListener(MouseEvent.CLICK,startLoading);
    function startLoading(e:MouseEvent):void{
    my_loader.load(new URLRequest("carousel.swf"));
    addChild(my_pb);
    my_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, finishloading);
    function finishloading(e:Event):void{
    addChild(my_loader);
    my_loader.addEventListener("killMe",
    killLoadedClip);
    removeChild(my_pb);
    function killLoadedClip(e:Event):void {
    my_loader.removeEventListener("killMe",
    killLoadedClip);
    my_loader.unloadAndStop();
    removeChild(my_loader);
    Then I have a button in my loaded swf that closes the loader
    This is spread over 2 frames
    Frame1
    function closeIt(e:MouseEvent):void {
    parent.dispatchEvent(newEvent("killMe"));
    Frame 2
    back_btn.addEventListener(MouseEvent.CLICK, closeIt);
    Frame 2 also holds all the code for the carousel
    Thanks for your time and help in advance people ; )

  • Remove / unload external swf file(s) from the main flash file and load a new swf file and garbage collection from memory.

    I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
    This is the error message(s) I am receiving: "TypeError: Error #2007: Parameter child must be non-null.
    at flash.display::DisplayObjectContainer/removeChild()
    at index_fla::MainTimeline/Down3()"
    import nl.demonsters.debugger.MonsterDebugger;
    var d:MonsterDebugger=new MonsterDebugger(this);
    stage.scaleMode=StageScaleMode.NO_SCALE;
    stage.align=StageAlign.TOP_LEFT;
    stage.addEventListener(Event.RESIZE, resizeHandler);
    // loader is the loader for portfolio page swf
    var loader:Loader;
    var loader2:Loader;
    var loader3:Loader;
    var loader1:Loader;
    //  resize content
    function resizeHandler(event:Event):void {
        // resizes portfolio page to center
    loader.x = (stage.stageWidth - loader.width) * .5;
    loader.y = (stage.stageHeight - loader.height) * .5;
    // resizes about page to center
    loader3.x = (stage.stageWidth - 482) * .5 - 260;
    loader3.y = (stage.stageHeight - 492) * .5 - 140;
    /*loader2.x = (stage.stageWidth - 658.65) * .5;
    loader2.y = (stage.stageHeight - 551.45) * .5;*/
    addEventListener(Event.ENTER_FRAME, onEnterFrame,false, 0, true);
    function onEnterFrame(ev:Event):void {
    var requesterb:URLRequest=new URLRequest("carouselLoader.swf");
    loader = null;
    loader = new Loader();
    loader.name ="carousel1"
    //adds gallery.swf to stage at begining of movie
    loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
    function ioError(event:IOErrorEvent):void {
    trace(event);
    try {
    loader.load(requesterb);
    } catch (error:SecurityError) {
    trace(error);
    addChild(loader);
    loader.x = (stage.stageWidth - 739) * .5;
    loader.y = (stage.stageHeight - 500) * .5;
    // stop gallery.swf from duplication over and over again on enter frame
    removeEventListener(Event.ENTER_FRAME, onEnterFrame);
    //PORTFOLIO BUTTON
    //adds eventlistner so that gallery.swf can be loaded
    MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
    function Down(event:MouseEvent):void {
    // re adds listener for contact.swf and about.swf
    MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
    MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
    //unloads gallery.swf from enter frame if users presses portfolio button in nav
    var requester:URLRequest=new URLRequest("carouselLoader.swf");
        loader = null;
    loader = new Loader();
    loader.name ="carousel"
    loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
    function ioError(event:IOErrorEvent):void {
    trace(event);
    try {
    loader.load(requester);
    } catch (error:SecurityError) {
    trace(error);
    addChild(loader);
    loader.x = (stage.stageWidth - 739) * .5;
    loader.y = (stage.stageHeight - 500) * .5;
    removeChild( getChildByName("about") );
    removeChild( getChildByName("carousel1") );
    // remove eventlistner and prevents duplication of gallery.swf
    MovieClip(root).nav.portfolio.removeEventListener(MouseEvent.MOUSE_DOWN, Down);
    //INFORMATION BUTTON
    //adds eventlistner so that info.swf can be loaded
    MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
    function Down1(event:MouseEvent):void {
    //this re-adds the EventListener for portfolio so that end user can view again if they wish.
    MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
    MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
    var requester:URLRequest=new URLRequest("contactLoader.swf");
    loader2 = null;
    loader2 = new Loader();
    loader2.name ="contact"
    loader2.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
    function ioError(event:IOErrorEvent):void {
    trace(event);
    try {
    loader2.load(requester);
    } catch (error:SecurityError) {
    trace(error);
    addChild(loader2);
    loader2.x = (stage.stageWidth - 658.65) * .5;
    loader2.y = (stage.stageHeight - 551.45) * .5;
    // remove eventlistner and prevents duplication of info.swf
    MovieClip(root).nav.info.removeEventListener(MouseEvent.MOUSE_DOWN, Down1);
    //ABOUT BUTTON
    //adds eventlistner so that info.swf can be loaded
    MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
    function Down3(event:MouseEvent):void {
    //this re-adds the EventListener for portfolio so that end user can view again if they wish.
    MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
    MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
    var requester:URLRequest=new URLRequest("aboutLoader.swf");
    loader3 = null;
    loader3 = new Loader();
    loader3.name ="about"
    loader3.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
    function ioError(event:IOErrorEvent):void {
    trace(event);
    try {
    loader3.load(requester);
    } catch (error:SecurityError) {
    trace(error);
    addChild(loader3);
    loader3.x = (stage.stageWidth - 482) * .5 - 260;
    loader3.y = (stage.stageHeight - 492) * .5 - 140;
    removeChild( getChildByName("carousel") );
    removeChild( getChildByName("carousel1") );
    // remove eventlistner and prevents duplication of info.swf
    MovieClip(root).nav.about.removeEventListener(MouseEvent.MOUSE_DOWN, Down3);
    stop();

    Andrei1,
    Thank you for the helpful advice. I made the changes as you suggested but I am receiving a #1009 error message even though my site is working the way I wan it to work. I would still like to fix the errors so that my site runs and error free. This is the error I am receiving:
    "TypeError: Error #1009: Cannot access a property or method of a null object reference."
    I'm sure this is not the best method to unload loaders and I am guessing this is why I am receiving the following error message.
         loader.unload();
         loader2.unload();
         loader3.unload();
    I also tried creating a function to unload the loader but received the same error message and my portfolio swf was not showing at all.
         function killLoad():void{
         try { loader.close(); loader2.close; loader3.close;} catch (e:*) {}
         loader.unload(); loader2.unload(); loader3.unload();
    I have a question regarding suggestion you made to set Mouse Event to "null". What does this do setting the MouseEvent do exactly?  Also, since I've set the MouseEvent to null do I also have to set the loader to null? e.g.
    ---- Here is my updated code ----
    // variable for external loaders
    var loader:Loader;
    var loader1:Loader;
    var loader2:Loader;
    var loader3:Loader;
    // makes borders resize with browser size
    function resizeHandler(event:Event):void {
    // resizes portfolio page to center
         loader.x = (stage.stageWidth - loader.width) * .5;
         loader.y = (stage.stageHeight - loader.height) * .5;
    // resizes about page to center
         loader3.x = (stage.stageWidth - 482) * .5 - 260;
         loader3.y = (stage.stageHeight - 492) * .5 - 140;
    //adds gallery.swf to stage at begining of moviie
         Down();
    //PORTFOLIO BUTTON
    //adds eventlistner so that gallery.swf can be loaded
         MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
    function Down(event:MouseEvent = null):void {
    // re adds listener for contact.swf and about.swf
         MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
         MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
    //unloads gallery.swf from enter frame if users presses portfolio button in nav
         var requester:URLRequest=new URLRequest("carouselLoader.swf");
         loader = new Loader();
         loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
         function ioError(event:IOErrorEvent):void {
         trace(event);
         try {
         loader.load(requester);
         } catch (error:SecurityError) {
         trace(error);
         this.addChild(loader);
         loader.x = (stage.stageWidth - 739) * .5;
         loader.y = (stage.stageHeight - 500) * .5;
    // sure this is not the best way to do this - but it is unload external swfs
         loader.unload();
         loader2.unload();
         loader3.unload();
    // remove eventlistner and prevents duplication of gallery.swf
         MovieClip(root).nav.portfolio.removeEventListener(MouseEvent.MOUSE_DOWN, Down);
    //INFORMATION BUTTON
         //adds eventlistner so that info.swf can be loaded
         MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
         function Down1(event:MouseEvent = null):void {
         //this re-adds the EventListener for portfolio so that end user can view again if they wish.
         MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
         MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
         var requester:URLRequest=new URLRequest("contactLoader.swf");
         loader2 = null;
         loader2 = new Loader();
         loader2.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);    
         function ioError(event:IOErrorEvent):void {
         trace(event);
         try {
         loader2.load(requester);
    }      catch (error:SecurityError) {
         trace(error);
         addChild(loader2);
         loader2.x = (stage.stageWidth - 658.65) * .5;
         loader2.y = (stage.stageHeight - 551.45) * .5;
    loader.unload();
    loader2.unload();
    loader3.unload();
         // remove eventlistner and prevents duplication of info.swf
         MovieClip(root).nav.info.removeEventListener(MouseEvent.MOUSE_DOWN, Down1);
    //ABOUT BUTTON
         //adds eventlistner so that info.swf can be loaded
         MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
         function Down3(event:MouseEvent = null):void {
         //this re-adds the EventListener for portfolio so that end user can view again if they wish.
         MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
         MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
         var requester:URLRequest=new URLRequest("aboutLoader.swf");
         loader3 = null;
         loader3 = new Loader();
         loader3.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
         function ioError(event:IOErrorEvent):void {
         trace(event);
         try {
         loader3.load(requester);
    }      catch (error:SecurityError) {
         trace(error);
         addChild(loader3);
         loader3.x = (stage.stageWidth - 482) * .5 - 260;
         loader3.y = (stage.stageHeight - 492) * .5 - 140;
         loader.unload();
         loader2.unload();
         loader3.unload();
         // remove eventlistner and prevents duplication of info.swf
         MovieClip(root).nav.about.removeEventListener(MouseEvent.MOUSE_DOWN, Down3);
         stop();

  • Can button in loaded SWF file unload or close the file ?

    Hi,
    I am loading 2 SWF files A and B, I have a button on each.
    When I press button on SWF A it loads SWF B. However I cannot get
    the button to close / unload the SWF A.
    Is this possible ?
    To Load I am using:
    Thanks,
    Paul

    No.I am using Loader since I dont need to pass one URL for fetching swf content.I need to get the displayobject from ByteArray which should be free from all the security issues.I heard that we cannot set 'securityDomain' property of loaderContext (using in Loader) in AIR.So please give a solution for getting bytes.

  • Loading/Unloading a .swf that adds event listeners to the Stage

    Hi all,
    Disclaimer
    Apologies if I suck so bad at using forum search that the answer to this is on page 1 somewhere; I tried...
    Question
    I am loading and unloading a .swf to which I do not have source code access. This .swf places several event listeners on the stage, as far as I can tell. When the .swf is unloaded, the event listeners placed upon the stage still seem to be in effect. Using unloadAndStop doesn't seem to do it, and I have to target Flash Player 9, anyway, so can't really use it. Is there any other way I can keep this external .swf from holding onto my main movie's stage?
    Additional info
    All eventListeners and references being set by my code are removed.
    I've managed a little contact with the author of the .swf:
    I've requested he provide a dispose() method I can call to get all the listeners removed, and send an updated .swf.
    He's suggested that I should be able to avoid the problem by loading into a unique ApplicationDomain. I'm not terribly familiar with this, but have given it a try without much success. Is this a valid solution - can I really protect my 'stage' by properly using ApplicationDomains - or do I need to persist in trying to get a public dispose() method built in?
    Thanks in advance!
    Cheers, John

    thanks for reply sir
    sir actually, i have not any problem with loading any file but i need to go back to intro.swf file when i click on clsbtn of main.swf, i want unload the main.swf file and panel.swf file
    actually i did was, i have intro.swf file and there is button by clicking load main.swf file (where is timeline controling butons) and in the main file automatically load panel.swf file ( where is all animation)
    its all play gud , no problem
    but my problem is there is a clsbtn in main.swf file and when i click on that button everything should be unload and it should return on the previous position in intro.swf
    i hope u understand what i am trying to say

  • Load/ Unload external .swf

    ----------------------------------------
    vita | web | design | illustration
    "main" here
    I try to have external .swf on this "main" part of my flash
    design automatically using load actionscript.
    I have 3 different sets of actionscripts for load/unload.
    But, the problem is when I click vita or other menu on the
    top after loading "main" external .swf, they are overlapped.
    How can I unload the external .swf from the automatically
    loaded .swf?
    (As I know, there are mostly buttons to click on loading
    external .swf. But for my design, I want it loads automatically.)
    Thanks in advance for suggestions. Please let me know if my
    description/question is not clear to answer.

    Are you using AS2 or AS3. The approach is completely
    different for both.

  • How to load and unload external .swfs in a main .fla then load another external .swf on top

    I know that the question sounds confusing. I am new to AS3 but a little dangerous with it.
    The project
    I'm putting together a website tour with has a main .fla with navigation buttons. The navigation buttons load external .swfs using X and Y properties. Every external .swf houses a scrubber bar, play pause buttons which calls to a movie clip which houses the animation.
    The problem:
    Everything was working great, until someone mentioned "Hey, what if at the end of each loaded external .swf, a button appears that says "go to next section".
    So basically we are trying to give the user another way to get to the next section in the left hand navigation once the animation ends, in addition to being able to click in the left hand navigation for the next section. It's kind of like when a youTube video ends and it displays a button to go to the next movie that's in line, but you can also do it in the thumnail navigation as well.
    Ok, let's try it. Well, after many nights, searching the web and trying everything I am waving the white flag. I went through the lynda.com book over and over but I get an error message when I add code related to the parent timeline. I can actually get the next section to load on top of the previously loaded .swf, but it's buggy and I think the previous section is showing through underneath. Plus the scrubber isn't really working right. Since every .swf has a scrubber to control it, shouldn't it just load on top of the previous .swf? Do I need to add coding related to the parent timeline?
    I don't know if I should paste my code here, I have a sample .fla too. Help is so greatly appreciated!!!! If this can work, I think it would be very useful for anyone else doing something like this - I would definitely share any knowledge gained!
    Thanks.
    Jen

    If you want to utilize that code as a starting point (hopefully you understand what it does, and that the code actually works), then you need to modify it such that the array at the start has your filenames instead of the three it now shows, and the three buttons it uses are changed to the next and previous buttons you intend to use.  Here are the functions you need to make adjustments to...
    function onCompletePreloading():void {
            _loadedSWFs = 0;
            contentContainer.addChild(_swfClipsArr[_loadedSWFs]);
            next_btn.addEventListener(MouseEvent.CLICK, setContent);
            prev_btn.addEventListener(MouseEvent.CLICK, setContent);
    function setContent(event:MouseEvent):void {
            var _swfToAdd:MovieClip;
            if(event.currentTarget.name == "next_btn") {
                _loadedSWFs += 1;
                if(_loadedSWFs == _swfClipsArr.length){
                       _loadedSWFs = 0;
            } else if(event.currentTarget.name == "prev_btn"){
                _loadedSWFs -= 1;
                if(_loadedSWFs == -1){
                       _loadedSWFs = _swfClipsArr.length-1;
            _swfToAdd = _swfClipsArr[_loadedSWFs];
            contentContainer.removeChildAt(contentContainer.numChildren-1);
            contentContainer.addChild(_swfToAdd);
            trace(_swfToAdd.customID);

  • Load swf into RAM via an asset manager

    Hi.
    I have an AS3 virtual world and we are continually loading external resources such as swfs and sounds.
    A few of my menu screens that take a damn long time to load. Read a tut that said we should load them into RAM using an asset manager.
    I'm assuning the asset manager is simply a Class used specifically for loading and unloading graphics, swfs and sounds. So the important part to ask is:
    What do they mean by loading into RAM.
    I thought all swfs were automatically loaded into RAM ie: cached or in the flash player cache or the browser cache. Or do I have to do it specifically myself with some code. We are importing external files so we thought that was a great idea as they are shared by many games.
    btw: RSLs I have read about but I don't understand. I thought my externally loaded files were RSLs (runtime shared libraries) or would I have to do some physical coding do convert them into RSLs.
    This is so important because I am not very experienced but I am getting a lot better due to help receied in this forum and my current programmer is leaving me. I have been studying up on As3 and design patterns and I understand basic coding a lot better now.
    CHEERS
    EDIT: Just read that I am using a http call. - I use urlloader - well that's what you use isn't it or how would you load an external swf. Just read that you can hold the swf as a variable which loads it in RAM and therefore will be available immediately. Know I don't understand anything as I have never read that anywhere.

    Hi Andrei, nice to see you around here.
    Well, somebody helping me says that normally we make a http request with urlLoader to the server and that is what was happening each time. We weren't getting the cached swf. (that bit I don't understand and doesn't sound right - anyway...)
    So he says if we create a dictionary class to hold that swf then the next time we make a request we will get the movie from there and not from the server.
    I have highlighted the main parts of code below.
    What I don't understand about all this is that I have never seen anything like this in my life. I have read extensively and read all about loading external files and using this type of asset manager with the dictionary class does not ring a bell and goole comes up with nothing.
    I hunch is that as you say, we are doing something wrong somewhere because the only way to get an external file is via urlLoader to the server the first time and then the second time it should look for it cached on our computer is that right? Or when we make the urlLoader request how does it know to look on our computer first before going to the server or are these innner workings of the flash player I know nothing about. This is so important as when I get 10 kids on the computers they wait for as long as 5 minutes for movies that have already been downloaded many times before.
    Cheers in advance.
    package com.Gerry.managers.assetManager
        import flash.display.Loader;
        public class AssetLoader extends Loader
            private var _assetName:String;
            public function AssetLoader()
                super();
            public function get assetName():String
                return _assetName;
            public function set assetName(value:String):void
                _assetName = value;
    The asset manager loading class
    package com.Gerry.managers.assetManager
        import flash.display.Loader;
        import flash.display.LoaderInfo;
        import flash.display.MovieClip;
        import flash.display.Sprite;
        import flash.events.Event;
        import flash.net.URLRequest;
        import flash.utils.Dictionary;
        public class AssetManager extends Sprite
            public static const ASSET_LOADED:String = "assetLoaded";
            private static var _instance:AssetManager;
            private var _assetsLoaded:Dictionary = new Dictionary();
            private var _assetsBeingLoaded:Dictionary = new Dictionary();
            public function AssetManager(pvt:SingletonEnforcer)
             * loads and asset and keeps a reference to the loaded content
             * @param name
             * @return null if the asset is not loaded yet
           public function loadAsset(name:String):MovieClip
                var asset:MovieClip;
                if (_assetsLoaded[name])
                    asset = _assetsLoaded[name];
                else if (_assetsBeingLoaded[name] == null)
                    var skinloader:AssetLoader = new AssetLoader();
                    skinloader.assetName = name;
                    skinloader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadCompleteF);
                    skinloader.load(new URLRequest(name));
                    _assetsBeingLoaded[name] = true;
                return asset;
            protected function loadCompleteF(e:Event):void
                var skin:MovieClip = e.target.content as MovieClip;
                var name:String = ((e.target as LoaderInfo).loader as AssetLoader).assetName;
                _assetsLoaded[name] = skin;
                delete _assetsBeingLoaded[name];
                dispatchEvent(new Event(ASSET_LOADED));
             * gets an instance of the class
             * @return
            public static function get instance():AssetManager
                if (_instance == null)
                    _instance = new AssetManager(new SingletonEnforcer());
                return _instance;
    internal class SingletonEnforcer
    The function inside a class called Screen which is used by menus classes to load their swf menus.
    protected function loadSkin(path:String = null):void
                trace("skin to load: " + path);
                Home.instance.addPreloaderF();
                _path = path + Home.instance.cacheString;
                if (_usingAssetManager)
                    loadSkinFromAssetManager();
                else
                    if (_skinloader.content)
                        _skinloader.unloadAndStop(true);
                    _skinloader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadCompleteF);
                    _skinloader.load(new URLRequest(_path));
            protected function loadSkinFromAssetManager(e:Event = null):void
                _skin = AssetManager.instance.loadAsset(_path);
                //if no skin we have to wait to be loaded it
                if (_skin == null)
                    AssetManager.instance.addEventListener(AssetManager.ASSET_LOADED, loadSkinFromAssetManager);
                else
                    AssetManager.instance.removeEventListener(AssetManager.ASSET_LOADED, loadSkinFromAssetManager);
                    loadCompleteF(null);

  • How to effectively remove a loaded SWF from the stage?

    I can not figure out a proper coding to remove a loded SWF from the stage.
    Here is my set up.
    I have a layout segmented into labeled section. In the section labeled "products" I have a layout consisting of product images acting as buttons which bring a user to another labeled section "prdctsPopUps"
    In the "prdctsPopUps" section I have placed an instance of LoaderMax placed into an mc container. Placing LoaderMax into an mc container automatically resolved an issue of clearing loaded SWFs from stage when I come back to "products" section.
    I specified the variable in the "products" section with the following set up:
    var sourceVar_ProductsPopUps:String;
    function onClickSumix1PopUp(event:MouseEvent):void {
                        sourceVar_ProductsPopUps="prdcts_popups/sumix1-popup_tl.swf";
                        gotoAndPlay("prdctsPopUps");
    So each button has its own "....swf" URL and they all open fine and I can come back to "products" section without any issues.
    However inside the swf (which loads through LoaderMax which is placed into an mc) there are other buttons which bring a user to labeled section "xyz". Which also functions properly. It opens as it is supposed to be and without any previously loaded "...swf" on the stage.
    At the labeled section "xyz" there is a limited set of buttons repeating from section "products" which has to bring a user back to the same set up in the "prdctsPopUps" labeled section and open a corresponding "...swf" .
    However only the last opened "...swf" will appear in that section. Effectively the one which was originally opened from the "prdctsPopUps" section and not the one which was supposed to be opened from the "xyz" section.
    I can not understand why it would work from one labeled section and not from another. I can not figure out on which section which code/function needed to be placed.
    Here is the set up from a button from the "xyz" section whcih supposed to bring a user to the same "prdctsPopUps" section but to load a different "...swf"
    var sourceVar_ProductsPopUps_fromXYZ:String;
    function onClick_floralytePopUp_fromXYZ(event:MouseEvent) :void {
                        sourceVar_ProductsPopUps_fromXYZ="prdcts_popups/floralyte-popup_tl.swf";
                        gotoAndPlay("prdctsPopUps");
    Here is the code set up for the LoaderMax from the "prdctsPopUps" section:
    var loaderProductPopUps:SWFLoader = new SWFLoader(sourceVar_ProductsPopUps,
                                                                                                        estimatedBytes:5000,
                                                                                                        container:holderMovieClip,
                                                                                                        onProgress:progressHandler,
                                                                                                        onComplete:completeHandler,
                                                                                                        centerRegistration:true,
                                                                                                        alpha:1,
                                                                                                        scaleMode:"none",
                                                                                                        width:540,
                                                                                                        height:730,
                                                                                                        crop:true,
                                                                                                        autoPlay:false
    function progressHandler(event:LoaderEvent):void{
              progressBarPopUp_mc.gradientbarPopUp_mc.scaleX = loaderProductPopUps.progress;
    function completeHandler(event:LoaderEvent):void{
              var loadedImage:ContentDisplay = event.target.content;
              TweenMax.to(progressBarPopUp_mc, 1.5, {alpha:0, scaleX:0.25, scaleY:0.25});
    loaderProductPopUps.load();
    Is there something which needs to be imported, or specific function needs to be specified in a specific labeled section?

    actually, i think you'll need to use something like:
    var loaderProductPopUps:SWFLoader;
    if ((loaderProductPopUps){
    if(loaderProductPopUps.content)){
       loaderProductPopUps.unload();
    loaderProductPopUps= new SWFLoader(sourceVar_ProductsPopUps, //the value of sourceVar_ProductsPopUps allows to load mulitple SWFs from the products page.
                                                                                                         estimatedBytes:5000 ,
                                                                                                         container:holderMov ieClip,// more convinient and easier to manage if to place the LoaderMax into an empty mc (holderMovieClip)
                                                                                                                                                                         // if not will work as well. Then the line container:holderMovieClip, has to be replaced with container:this,
                                                                                                                                                                         // can be any size, can not be scaled as it distorts the content
                                                                                                         onProgress:progress Handler,
                                                                                                         onComplete:complete Handler,
                                                                                                         centerRegistration: true,
                                                                                                         //x:-260, y:-320, //no need for this is if used: centerRegistration:true,
                                                                                                         alpha:1,
                                                                                                         scaleMode:"none",
                                                                                                         //scaleX:0, scaleY:0,
                                                                                                         //vAlign:"top",
                                                                                                         width:540,
                                                                                                         height:730,//scales proportionally but I need to cut off the edges
                                                                                                         crop:true,
                                                                                                         autoPlay:false
    function progressHandler(event:LoaderEvent):void{
              progressBarPopUp_mc.gradientbarPopUp_mc.scaleX = loaderProductPopUps.progress;
    function completeHandler(event:LoaderEvent):void{
              var loadedImage:ContentDisplay = event.target.content;
              //TweenMax.to(loadedImage, 1.5, {alpha:1, scaleX:1, scaleY:1});//only need this line if corresponding values are changed in SWF loader constructor
              TweenMax.to(progressBarPopUp_mc, 1.5, {alpha:0, scaleX:0.25, scaleY:0.25});
    loaderProductPopUps.load();

  • Need help unloading an .swf

    I'm using flash CS5, AS3
    I'm making a huge module that has a central "Hub" (table of contents) which contains all links to the other slides which are individual .swf files.
    The issue is, from the main hub, i click on the link to open a swf and it starts to play.  if the button that returns you to the Hub is pushed before the whole .swf plays through, the symbols and tweens from the swf that was just unloaded, still show up on top of the Hub and keep playing.  anyone know how i can fix this?
    code in frame 1 of all swfs:
    this.btn_hub.addEventListener(MouseEvent.CLICK, SWFhub);
    var fl_Loader:Loader;
    //This variable keeps track of whether you want to load or unload the SWF
    var fl_ToLoad:Boolean = true;
    function SWFhub(event:MouseEvent):void
            fl_Loader.unload();
            removeChild(fl_Loader);
            fl_Loader = null;
            fl_Loader = new Loader();
            fl_Loader.load(new URLRequest("Slide HUB.swf"));
            addChild(fl_Loader);
        SoundMixer.stopAll();
    any help would be appreciated!
    -= Sondax =-

    a few issues...  for the code that goes on the loaded swf, the button doesn't return you back to the hub.  i changed the first line to "this.btn_hub.addEventListener(MouseEvent.CLICK,unloadF);", but still doesn't work.  (btn_hub is name of button that returns you to the hub)
    for the hub, when i copy and paste the code to add buttons for the other slides, i get errors of duplicate functions:
    Scene 1, Layer 'actions', Frame 1, Line 29
    1151: A conflict exists with definition fl_Loader in namespace internal.
    Scene 1, Layer 'actions', Frame 1, Line 41
    1021: Duplicate function definition.
    Scene 1, Layer 'actions', Frame 1, Line 45
    1021: Duplicate function definition.
    line 29 = var fl_Loader:Loader=new Loader();
    line 41 = function completeF(e:Event):void{
    line 45 = function unloadF(e:Event):void{
    the full code in the hub (just 2 buttons added so far):
    stop();
    this.btn_62.addEventListener(MouseEvent.CLICK, SWF62);
    var fl_Loader:Loader=new Loader();
    fl_Loader.contentLoaderInfo.addEventListener(Event.COMPLETE,completeF) ;
    function SWF62(event:MouseEvent):void
    if(fl_Loader.content){
    unloadF(event);
            fl_Loader.load(new URLRequest("Slide6_2.swf"));
            addChild(fl_Loader);
    function completeF(e:Event):void{
    MovieClip(fl_Loader.content).addEventListener("unload",unloadF);
    function unloadF(e:Event):void{
    MovieClip(fl_Loader.content).removeEventListener("unload",unloadF);
    fl_Loader.unloadAndStop();
    this.btn_11.addEventListener(MouseEvent.CLICK, SWF11);
    var fl_Loader:Loader=new Loader();
    fl_Loader.contentLoaderInfo.addEventListener(Event.COMPLETE,completeF) ;
    function SWF11(event:MouseEvent):void
    if(fl_Loader.content){
    unloadF(event);
            fl_Loader.load(new URLRequest("Slide1_1.swf"));
            addChild(fl_Loader);
    function completeF(e:Event):void{
    MovieClip(fl_Loader.content).addEventListener("unload",unloadF);
    function unloadF(e:Event):void{
    MovieClip(fl_Loader.content).removeEventListener("unload",unloadF);
    fl_Loader.unloadAndStop();

  • AS3 Unloading external SWF piling up problem

    I have two buttons on main SWF what loads and Unload two external SWFs back and forth.
    Also one timer function is calling external Screen saver SWF and unload the existing one when no interaction found.
    I am using unloadAndStop() function to unload the external SWFs.
    But after loading and unloading external SWFs, I am facing piling up or stack overflow problem.
    Any help will be highly appreciated.
    Thanks
    import flash.net.NetConnection;
    import flash.net.NetStream;
    import flash.media.Video;
    import flash.display.MovieClip;
    import caurina.transitions.*;
    import flash.utils.Timer;
    import flash.events.*;
    var myLoader_Map_1:Loader = new Loader();
    var myLoader_Map_2:Loader = new Loader();
    var myLoader_Screen_Saver:Loader = new Loader();
    var Ss:Boolean = false;
    var Maps:Boolean = true;
    //--------------------Screen Saver---------------------------------
    ScreenSaver();
      function ScreenSaver():void{
      var url:URLRequest = new URLRequest("screensaver.swf");
      myLoader_Screen_Saver.load(url); 
      addChild(myLoader_Screen_Saver);
      setChildIndex(myLoader_Screen_Saver, 1);
      Maps = false;
      Ss = true;
      function ScreenSaver_Unload():void{
      myLoader_Screen_Saver.unloadAndStop();
    //--------------------Map Buttons---------------------------------
    function MPstart():void{
      Tweener.addTween(MC_Maps_Btns,{alpha:1, x:778.25, y:1070.65, time:1, delay:1, transition:"easeOutCubic"});
      setChildIndex(MC_Maps_Btns, 2);
      MC_Maps_Btns.Btn_Map_1.visible = true;
      MC_Maps_Btns.Btn_Map_2.visible = true;
    function MPclose():void{
      Tweener.addTween(MC_Maps_Btns,{alpha:0, x:778.25, y:1179.85, time:1, transition:"easeOutCubic"});
    //--------------------Map 1 ---------------------------------
    MC_Maps_Btns.Btn_Map_1.addEventListener(MouseEvent.CLICK,OpenMap1);
      function OpenMap1(e:MouseEvent):void{
      var url:URLRequest = new URLRequest("Map_1.swf");
      myLoader_Map_1.load(url);
      myLoader_Map_1.alpha = 1;
      addChild(myLoader_Map_1);
      setChildIndex(myLoader_Map_1, 2);
      myLoader_Map_2.unloadAndStop();
      ScreenSaver_Unload();
      Maps = true;
      Ss = false;
      MC_Maps_Btns.Btn_Map_1.visible = false;
      MC_Maps_Btns.Btn_Map_2.visible = true;
    //--------------------Map 1 ---------------------------------
    MC_Maps_Btns.Btn_Map_2.addEventListener(MouseEvent.CLICK,OpenMap2);
      function OpenMap2(e:MouseEvent):void {
      var url:URLRequest = new URLRequest("Map_2.swf");
      myLoader_Map_2.load(url);
      myLoader_Map_2.alpha = 1;
      addChild(myLoader_Map_2);
      setChildIndex(myLoader_Map_2, 2);
      myLoader_Map_1.unloadAndStop();
      ScreenSaver_Unload();
      Maps = true;
      Ss = false;
      MC_Maps_Btns.Btn_Map_2.visible = false;
      MC_Maps_Btns.Btn_Map_1.visible = true;
    //--------------------Timer ---------------------------------
    var inactiveTime:int = 10000;
    var t:Timer = new Timer(inactiveTime);
    stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown1);
    t.addEventListener(TimerEvent.TIMER, onTimer);
    t.start();
      function onMouseDown1(e:MouseEvent):void {
      t.reset();
      t.start();
      trace("Interaction detected");
      function onTimer(e:TimerEvent):void {
      handleInactivity();
      function handleInactivity():void {
      trace('You\'re inactive.');
      if (Maps == true){
      myLoader_Map_1.unloadAndStop();
      myLoader_Map_2.unloadAndStop();
      else{
      trace("No Maps");
      if (Ss == false ){
      ScreenSaver();
      MPclose();
      else{
      trace("ScreenSaver already loaded");

    This is how I applied
    import flash.net.NetConnection;
    import flash.net.NetStream;
    import flash.media.Video;
    import flash.display.MovieClip;
    import caurina.transitions.*;
    import flash.utils.Timer;
    import flash.events.*;
    var myLoader_Map_1:Loader = new Loader();
    var myLoader_Map_2:Loader = new Loader();
    var myLoader_Screen_Saver:Loader = new Loader();
    var Ss:Boolean = false;
    var Maps:Boolean = true;
    //--------------------Screen Saver---------------------------------
    function unloadAllF():void{
    if(myLoader_Screen_Saver.content){
    myLoader_Screen_Saver.unloadAndStop();
    trace("ss unloaded");
    if(myLoader_Map_1.content){
    myLoader_Map_1.unloadAndStop();
    trace("map_1 unloaded");
    if(myLoader_Map_2.content){
    myLoader_Map_2.unloadAndStop();
    trace("map_2 unloaded");
    //etc
    ScreenSaver();
      function ScreenSaver():void{
      var url_ss:URLRequest = new URLRequest("screensaver.swf");
      unloadAllF();
      myLoader_Screen_Saver.load(url_ss); 
      addChild(myLoader_Screen_Saver);
      setChildIndex(myLoader_Screen_Saver, 1);
      Maps = false;
      Ss = true;
        function ScreenSaver_Unload():void{
      myLoader_Screen_Saver.unloadAndStop();
    //--------------------Map Buttons---------------------------------
    function MPstart():void{
      Tweener.addTween(MC_Maps_Btns,{alpha:1, x:778.25, y:1070.65, time:1, delay:1, transition:"easeOutCubic"});
      setChildIndex(MC_Maps_Btns, 2);
      MC_Maps_Btns.Btn_Map_1.visible = true;
      MC_Maps_Btns.Btn_Map_2.visible = true;
    function MPclose():void{
      Tweener.addTween(MC_Maps_Btns,{alpha:0, x:778.25, y:1179.85, time:1, transition:"easeOutCubic"});
    //--------------------Map 1 ---------------------------------
    MC_Maps_Btns.Btn_Map_1.addEventListener(MouseEvent.CLICK,OpenMap1);
      function OpenMap1(e:MouseEvent):void{
      var url_map_1:URLRequest = new URLRequest("Map_1.swf");
      unloadAllF();
      myLoader_Map_1.load(url_map_1);
      myLoader_Map_1.alpha = 1;
      addChild(myLoader_Map_1);
      setChildIndex(myLoader_Map_1, 2);
      myLoader_Map_2.unloadAndStop();
      ScreenSaver_Unload();
      Maps = true;
      Ss = false;
      MC_Maps_Btns.Btn_Map_1.visible = false;
      MC_Maps_Btns.Btn_Map_2.visible = true;
    //--------------------Map 1 ---------------------------------
    MC_Maps_Btns.Btn_Map_2.addEventListener(MouseEvent.CLICK,OpenMap2);
      function OpenMap2(e:MouseEvent):void {
      var url_map_2:URLRequest = new URLRequest("Map_2.swf");
      unloadAllF();
      myLoader_Map_2.load(url_map_2);
      myLoader_Map_2.alpha = 1;
      addChild(myLoader_Map_2);
      setChildIndex(myLoader_Map_2, 2);
      myLoader_Map_1.unloadAndStop();
      ScreenSaver_Unload();
      Maps = true;
      Ss = false;
      MC_Maps_Btns.Btn_Map_2.visible = false;
      MC_Maps_Btns.Btn_Map_1.visible = true;
    //--------------------Timer ---------------------------------
    var inactiveTime:int = 10000;
    var t:Timer = new Timer(inactiveTime);
    stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown1);
    t.addEventListener(TimerEvent.TIMER, onTimer);
    t.start();
      function onMouseDown1(e:MouseEvent):void {
      t.reset();
      t.start();
      trace("Interaction detected");
      function onTimer(e:TimerEvent):void {
      handleInactivity();
      function handleInactivity():void {
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    Hi there
    I´m having a few problems with my project which i although it work it has some unpleasant bugs that i´m trying to solve for days.
    When i load external swf´s they show up on top of the Menu button.Maybe because the button i´m pressing is inside the same movieclip as the Menu.
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    package {
        import com.greensock.TweenLite;
        import com.greensock.TweenMax;
        import com.greensock.*;
        import com.greensock.easing.*;
        import flash.display.*;
        import flash.events.*;
        import flash.display.MovieClip;
        import fl.transitions.*;
        import fl.transitions.easing.*;
        import flash.net.URLRequest;
        import flash.display.Loader;
        import flash.events.Event;
        import flash.events.ProgressEvent;
        public class Painel3 extends MovieClip
            private var inFocus:MovieClip;
            public function Painel3():void
                setupClips();
                addEventListener(Event.ENTER_FRAME, loop);
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            con2.mainButton.addEventListener(MouseEvent.ROLL_OVER, onOver);
            con2.mainButton.addEventListener(MouseEvent.ROLL_OUT, onOut);
            con2.mainButton.addEventListener(MouseEvent.CLICK, onClick);
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                for(var i:int=0; i<len; i++)
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                    mc.buttonMode = true;
                    mc.loc = [mc.x, mc.y];
                    mc.addEventListener(MouseEvent.CLICK, onClick);
                    con2.cont3.visible = false;
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            private function onClick(e:MouseEvent):void
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                var distx:Number = mouseX / 1400;
                var disty:Number = mouseY / 1400;
                TweenLite.to(con2, 2, {
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    package  {
        import com.greensock.TweenLite;
        import com.greensock.TweenMax;
        import com.greensock.*;
        import com.greensock.easing.*;
        import flash.display.*;
        import flash.events.*;
        import flash.display.MovieClip;
        import flash.net.URLRequest;
        import flash.display.Loader;
        import flash.events.Event;
        import flash.events.ProgressEvent;
        import fl.transitions.*;
        import fl.transitions.easing.*;
        public class subMenu extends MovieClip {
            public function subMenu() {
                // constructor code
                menu1.buttonMode = true;
                menu2.buttonMode = true;
                menu3.buttonMode = true;
                menu4.buttonMode = true;
                 menu1.addEventListener(MouseEvent.CLICK,link1);
                 menu2.addEventListener(MouseEvent.CLICK,link2);
                 menu3.addEventListener(MouseEvent.CLICK,link3);
                 menu4.addEventListener(MouseEvent.CLICK,link4);
            function link1(e:MouseEvent) {
               function startLoad()
                var mLoader:Loader = new Loader();
                var mRequest:URLRequest = new URLRequest("AugmentedReality_v1.swf");
                mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler);
                mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler);
                mLoader.load(mRequest);
    function onCompleteHandler(e:Event):void {
    var swf:DisplayObject = e.target.content;
    swf.x = -400;    
    swf.y = -300;    
    addChild(swf);
    function onProgressHandler(mProgress:ProgressEvent)
           var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal;
           trace(percent);
    startLoad();
            function link2(e:MouseEvent) {
                function startLoad()
                var mLoader:Loader = new Loader();
                var mRequest:URLRequest = new URLRequest("Fotos.swf");
                mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler);
                mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler);
                mLoader.load(mRequest);
    function onCompleteHandler(e:Event):void {
    var swf:DisplayObject = e.target.content;
    swf.x = -400;    
    swf.y = -300;    
    addChild(swf);
    function onProgressHandler(mProgress:ProgressEvent)
           var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal;
           trace(percent);
    startLoad();
            function link3(e:MouseEvent) {
            function link4(e:MouseEvent){
                function startLoad()
                var mLoader:Loader = new Loader();
                var mRequest:URLRequest = new URLRequest("Texto.swf");
                mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler);
                mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler);
                mLoader.load(mRequest);
    function onCompleteHandler(e:Event):void {
    var swf:DisplayObject = e.target.content;
    swf.x = -400;    
    swf.y = -300;    
    addChild(swf);
    function onProgressHandler(mProgress:ProgressEvent)
           var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal;
           trace(percent);
    startLoad();
    Like i said the swf´s show up on top of the Menu and i need it to dissapear.
    Also i want to unload the swf currently in scene so that when i load another one they don´t pile on top of each other.
    Pls help. Thanks

    Oh btw, i´m having an error 1069 Property TransitionManager not found in subMenu and there is no default value
    at fl.transitions::TransitionManager$/start()
        at Painel3/onClick()
    This doesn´t happen when i uncheck the Export for actionscript in the subMenu class but i can´t do that or else the buttons wont work.

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