Urgent..Extremely Slow Rendering Problem
So literally all I'm trying to do is add a watermark to an already exsisting video for this website I work for. Everything renders fine when I import the video, but once the picture comes into play, it takes extremley long just to render a 1 and a half minute long video. We're talking like 30 minute rendering. I have no clue what the problem is. The project exports normally. I've tried changing the rendering settings, the compressor, and I've tried inserting the picture before the video. Nothing works.
I need help ASAP. I need to get these videos out like...yesterday lol. I've never had this problem before and I'm just completley out of ideas. I've tried JPEG, TIFF, and PNG for the picture and nothing works.
I need answers quickly. Help wll be greatly appretiated. I'm super stressed right now.
I've tried a .mov and mp4 for the video.
Here are the sequence settings:
Similar Messages
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How do I fix extremely slow rendering with buffered images?
I've found random examples of people with this problem, but I can't seem to find any solutions in my googling. So I figured I'd go to the source. Basically, I am working on a simple platform game in java (an applet) as a surprise present for my girlfriend. The mechanics work fine, and are actually really fast, but the graphics are AWFUL. I wanted to capture some oldschool flavor, so I want to render several backgrounds scrolling in paralax (the closest background scrolls faster than far backgrounds). All I did was take a buffered image and create a graphics context for it. I pass that graphics context through several functions, drawing the background, the distant paralax, the player/entities, particles, and finally close paralax.
Only problem is it runs at like 5 fps (estimated, I havn't actually counted).
I KNOW this is a graphics thing, because I can make it run quite smoothly by commenting out the code to draw the background/paralax backgrounds... and that code is nothing more complicated than a graphics2d.drawImage
So obviously I am doing something wrong here... how do I speed this up?
Code for main class follows:
import javax.swing.JApplet;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.awt.event.*;
import Entities.*;
import Worlds.*;
// run this applet in 640x480
public class Orkz extends JApplet implements Runnable, KeyListener
double x_pos = 10;
double y_pos = 400;
int xRes=640;
int yRes=480;
boolean up_held;
boolean down_held;
boolean left_held;
boolean right_held;
boolean jump_held;
Player player;
World world;
BufferedImage buffer;
Graphics2D bufferG2D;
int radius = 20;
public void init()
//xRes=(int) this.getSize().getWidth();
//yRes=(int) this.getSize().getHeight();
buffer=new BufferedImage(xRes, yRes, BufferedImage.TYPE_INT_RGB);
bufferG2D=buffer.createGraphics();
addKeyListener(this);
public void start ()
player=new Player(320, 240, xRes,yRes);
world=new WorldOne(player, getCodeBase(), xRes, yRes);
player.setWorld(world);
// define a new thread
Thread th = new Thread (this);
// start this thread
th.start ();
public void keyPressed(KeyEvent e)
//works fine
}//end public void keypressed
public void keyReleased(KeyEvent e)
//this works fine
public void keyTyped(KeyEvent e)
public void paint( Graphics g )
update( g );
public void update(Graphics g)
Graphics2D g2 = (Graphics2D)g;
world.render(bufferG2D);
g2.drawImage(buffer, null, null);
public void run()
// lower ThreadPriority
Thread.currentThread().setPriority(Thread.MIN_PRIORITY);
long tm;
long tm2;
long tm3;
long tmAhead=0;
// run a long while (true) this means in our case "always"
while (true)
tm = System.currentTimeMillis();
player.moveEntity();
x_pos=player.getXPos();
y_pos=player.getYPos();
tm2 = System.currentTimeMillis();
if ((tm2-tm)<20)
// repaint the applet
repaint();
else
System.out.println("Skipped draw");
tm3= System.currentTimeMillis();
tmAhead=25-(tm3-tm);
try
if (tmAhead>0)
// Stop thread for 20 milliseconds
Thread.sleep (tmAhead);
tmAhead=0;
else
System.out.println("Behind");
catch (InterruptedException ex)
System.out.println("Exception");
// set ThreadPriority to maximum value
Thread.currentThread().setPriority(Thread.MAX_PRIORITY);
public void stop() { }
public void destroy() { }
}Here's the code for the first level
package Worlds;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.util.*;
import javax.swing.*;
import javax.imageio.*;
import java.awt.event.*;
import java.awt.*;
import java.awt.image.*;
import java.io.File;
import java.net.URL;
import java.awt.geom.AffineTransform;
import Entities.Player;
public class WorldOne implements World
Player player;
//Location of Applet
URL codeBase;
// Image Resources
BufferedImage paralax1Image;
BufferedImage paralax2Image;
BufferedImage backgroundImage;
// Graphics Elements
int xRes;
int yRes;
double paralaxScale1,paralaxScale2;
double worldSize;
int frameX=1;
int frameY=1;
public WorldOne(Player player, URL codeBase, int xRes, int yRes)
this.player=player;
this.codeBase=codeBase;
this.xRes=xRes;
this.yRes=yRes;
worldSize=4000;
String backgroundImagePath="worlds\\world1Graphics\\WorldOneBack.png";
String paralax1ImagePath="worlds\\world1Graphics\\WorldOnePara1.png";
String paralax2ImagePath="worlds\\world1Graphics\\WorldOnePara2.png";
try
URL url1 = new URL(codeBase, backgroundImagePath);
URL url2 = new URL(codeBase, paralax1ImagePath);
URL url3 = new URL(codeBase, paralax2ImagePath);
backgroundImage = ImageIO.read(url1);
paralax1Image = ImageIO.read(url2);
paralax2Image = ImageIO.read(url3);
paralaxScale1=(paralax1Image.getWidth()-xRes)/worldSize;
paralaxScale2=(paralax2Image.getWidth()-xRes)/worldSize;
catch (Exception e)
System.out.println("Failed to load Background Images in Scene");
System.out.println("Background Image Path:"+backgroundImagePath);
System.out.println("Background Image Path:"+paralax1ImagePath);
System.out.println("Background Image Path:"+paralax2ImagePath);
}//end constructor
public double getWorldSize()
double xPos=player.getXPos();
return worldSize;
public void setFramePos(int frameX, int frameY)
this.frameX=frameX;
this.frameY=frameY;
public int getFrameXPos()
return frameX;
public int getFrameYPos()
return frameY;
public void paralax1Render(Graphics2D renderSpace)
int scaledFrame=(int)(paralaxScale1*frameX);
renderSpace.drawImage(paralax1Image,-scaledFrame,0,null); //Comment this to increase performance Massively
public void paralax2Render(Graphics2D renderSpace)
int scaledFrame=(int)(paralaxScale2*frameX);
renderSpace.drawImage(paralax2Image,-scaledFrame,0,null); //Comment this to increase performance Massively
public void backgroundRender(Graphics2D renderSpace)
renderSpace.drawImage(backgroundImage,null,null); //Comment this to increase performance Massively
public void entityRender(Graphics2D renderSpace)
//System.out.println(frameX);
double xPos=player.getXPos()-frameX+xRes/2;
double yPos=player.getYPos();
int radius=15;
renderSpace.setColor (Color.blue);
// paint a filled colored circle
renderSpace.fillOval ((int)xPos - radius, (int)yPos - radius, 2 * radius, 2 * radius);
renderSpace.setColor(Color.blue);
public void particleRender(Graphics2D renderSpace)
//NYI
public void render(Graphics2D renderSpace)
backgroundRender(renderSpace);
paralax2Render(renderSpace);
entityRender(renderSpace);
paralax1Render(renderSpace);
}//end class WorldOneI can post more of the code if people need clarification. And to emphasize, if I take off the calls to display the background images (the 3 lines where you do this are noted), it works just fine, so this is purely a graphical slowdown, not anything else.
Edited by: CthulhuChild on Oct 27, 2008 10:04 PMare the parallax images translucent by any chance? The most efficient way to draw images with transparent areas is to do something like this:
public static BufferedImage optimizeImage(BufferedImage img)
GraphicsDevice gd = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
GraphicsConfiguration gc = gd.getDefaultConfiguration();
boolean istransparent = img.getColorModel().hasAlpha();
BufferedImage img2 = gc.createCompatibleImage(img.getWidth(), img.getHeight(), istransparent ? Transparency.BITMASK : Transparency.OPAQUE);
Graphics2D g = img2.createGraphics();
g.drawImage(img, 0, 0, null);
g.dispose();
return img2;
}I copied this from a util class I have and I had to modify it a little, I hope I didn't break anything.
This piece of code does a number of things:
- it allows the images to be hardware accelerated
- the returned image is 100% compatible with the display, regardless of what the input image is
- BITMASK transparent images are an incredible amount faster than translucent images
BITMASK means that a pixel is either fully transparent or it is fully opaque; there is no alpha blending being performed. Alpha blending in software rendering mode is very slow, so this may be the bottleneck that is bothering you.
If you require your parallax images to be translucent then I wouldn't know how to get it to draw quicker in an applet, other than trying out java 6 update 10 to see if it fixes things. -
Premiere Pro CC continuous crash and extremely slow renders on a new Mac Pro.
Hello,
recently we changed our editing machines with the new Mac Pro with this configuration:
- CPU 3,5 GHz 6 core Intel Xeon E5
- 32 GB RAM
- 2x AMD FirePro D700 6 GB
we work on a server connected to the Mac Pro in Dual Ethernet configuration.
The rendering of a sequence at 1920x1080 with 3 video tracks (video footage converted at ProRes 422 LT, a title on a linked After Effects Comp and a PSD graphic overlay of a small logo) of the length of about 3 minutes it takes about 4 hour... when it doesn't crash.
When it crash, usually when i simply scroll the timeline, i receive an error message very long (if you want I can send you a rtf file about it, it's too long to paste it here).
These are my system information:
- Premiere Pro CC 8.2.0 (65)
- I've installed every updates available at this time
- OS X Yosemite 10.10.2
Thank you very much in advance, and sorry for my bad english.Thanks Andrea for your assistance in reporting that additional information. You have come across an intermittent bug which has been reported by other users with no reliable repro steps for us to follow in house. So it appears to be mainly system specific, but we're not even sure which sorts of systems demonstrate it yet.
One other thing to try is clearing your media cache files (from preferences > media panel). In the meantime,e the best thing to do is make sure you submit those crash logs to adobe whenever you get them. This helps us identify common thread among various users who may be experiencing the same problem. Also, if you have time, please file a bug report describing the steps that caused the issue in your case: http://adobe.ly/ReportBug
Please be as specific as possible when describing your steps. Without a repeatable case, a bug like this is very, very difficult to fix. Thanks again for your support.
To work around the sloe render for AE comp problem, please try right clicking on the comp in the timeline and then choose the "Render and Replace" command to transcode it out to a more easily handled format. This should help a lot with your performance slowness, and you will still have the ability to restore the original comp files if needed. -
I have been unable to find a solution in the forums for this common problem, so my apologies for raising a novice's question.
I have been absent from working with FCP X for a year now. Previously I worked on ver 10.0.6 with Snow Leopard. In November I had a hard drive failure which was replaced by Apple and the system was upgraded to Lion 10.8.4. On returning now to do some video work, I have upgraded FCP to 10.0.9 but find rendering is now so much slower.
I have tried a simple test with a single clip of video, using the “far far away” title generator.
It seems to have stalled despite leaving it to run overnight. A year ago I had nothing like these problems when I produced a 30min HD video using various title generators..
My system is a 3.06 GHz Intel Core 2 Duo, Memory 4 GB 1067 Mhz DDR3, Graphics ATI Radeon HD 4670 256 MB with a 21.9 screen (2009).
Have I reached a stage where my system no longer matches the requirements for FCP 10.0.9? Or have I forgotten some parameters that are essential to importing AVCHD HD video?
I’d be grateful for any advice.I certainly don't disagree that your system is not the ideal for FCPX. And your planned upgrade should make a huge difference in your editing experience.
But an overnight render for a title? To me it seems likely that your drive went into sleep mode, or there is something that isn't right about the set-up.
By way of comparison, we have a 2008 MBP Core 2 Duo with 4 GB RAM and the 2 GPU setup, (Nvidea 9400 and 9600). For video work it's primarily used with FCP7, and it works very well.
We also have FCPX installed. Just for kicks, I tested how long Far & Away took to render; it took under 20 minutes on that woefully under-speced machine.
Best of luck.
Russ -
Seeing extreme slowness and problems opening some files
Hi,
Starting about a week ago (and I can't recollect any coincident update or something I might have done), Java is real slow to start. This is true for any Java programs that I click on and even from the shell in an xtrem. In the latter case, the command "java -version" can take up to 4 or 5 minutes to execute. Right after that, however, it runs quickly. So only the first invokation of Java after startup exhibits this problem. After that, Java runs just fine, full speed, etc, etc.
The other problem is more general. When I click on the hard disk icon, the dialogue window open and displays and then locks up for a minute or two with the little busy icon form of th cursor. Basically, the finder is locked up. This lockup does not affect any running program so I can do something else while the finder is taking its time (if you look in Force Quit, it will tell you the finder is not responding). Over this past week while I was at a conference, I downloaded several large *.tgz (zipped tar archives) which is a very normal thing for me to do. When I clicked on any one of them, the finder hung. Trying to restart the finder failed and I would have to reboot the machine. Using the shell inside an xterm, I tried simply "file filename" which should instantly return the filetype. But the command hung instead. And "kill -KILL" from the command line wouldn't kill it. But what I discovered is that if I just let it be, after something greater than 5 minutes and in some cases 10 minutes, it would return with a correct response. After that I could untar the file without any problem.
I don't think I've been infected with any kind of malware. I have Sophos' free Mac scanner. I updated it profile do I had all the newest signatures and then let it scan my whole disk which pretty much takes over night. It found nothing.
So, any ideas at all?
Thanks,
Rob Tanner
Linfield CollegeHi Rob,
Do you have at least 15% free space on the HD? -
10.1.4 Extremely Slow Rendering
Specs:
MacBook Pro 13-inch Mid 2010
2.4GHz Intel Core 2 Duo
8GB Memory
NVIDIA GeForce 320M 256 MB
133GB available on Macintosh HD
631.62GB/1Tb available on External HD
I'm running FCPX 10.1.4, and have recently been experiencing unbearably slow render times. When the render doesn't get stuck at 36%, rendering any part of my 2min project takes hours. Three hours achieved a 7% render on an adjustment to the 2minutes of footage.
Not a large amount of footage was brought into the event, which at first I created both the event and project on my internal hard drive, but after reading some troubleshooting tips I have done the following:
Moved both the library containing the project and event to an external hard drive
Used Render All Command to no effect
Quit fcpx and re-open to resume render, no difference
Restart computer and re-open fcpx, no difference
Turn off background render and start rendering manually, selecting one clip that needs to be rendered at a time, no difference.
What's being rendered is almost all video and text effects applied to the clips in my timeline. I've tried everything I could find and no difference. Anyone know what is wrong?
Thanks In AdvanceI am afraid that your GPU may be starved of VRAM to handle this task. 256MB is very very low.
One other thing that may be happening is that there may be some corruption in your project or render files.
Try copying just a section of the project and paste into a clean new project. See how rendering progresses in that new one. -
Extremely Slow Download Problem
Was wondering if anyone else had the following problem or a solution.
Yesterday, out of the blue, my wireless download rate dropped down to around .5 mbps. The upload rate is slightly better, hovering around 7 mbps. Got on with technical support and established that when using a wired connection, the download rate goes back up to around 25 mbps. After trying a few different tests, was told by tech support that all I could do was "just use a wired connection". This seems unacceptable. This problem is happening with both my Macbook Pro and my IPad, so I don't think it's my computer. Would love some help.
Thanks,
-Matt
Solved!
Go to Solution.mrhubbard00 wrote:
Was wondering if anyone else had the following problem or a solution.
Yesterday, out of the blue, my wireless download rate dropped down to around .5 mbps. The upload rate is slightly better, hovering around 7 mbps. Got on with technical support and established that when using a wired connection, the download rate goes back up to around 25 mbps. After trying a few different tests, was told by tech support that all I could do was "just use a wired connection". This seems unacceptable. This problem is happening with both my Macbook Pro and my IPad, so I don't think it's my computer. Would love some help.
Thanks,
-Matt
You can resolve many wireless issues by simply changing the channel in the Verizon FiOS router.
To change the wireless signal open a browser, and go to http://192.168.1.1
user name is admin. and the password is most likely the serial number found on the service tag of your VZ router unless you changed it.
Once you login succesfully, go to the top and hit wireless, then on the left basic security. then go to option 3 which is channel
Channels 1, 6 and 11 and are the only channels you should try. (you started off on 11 i moved it to 6, and that seemed to clear it up. try 1 if problem comes back)
So it will likely be set to auto, change it to 11 and put the check for keep settings even after reboot (Directly under the channel) and then hit apply., after you hit apply, test your connection out, if you notice a difference, leave it like that until the problem happens again, and if it happens again, go back into the router, and try channel 6, test it out. and then finally 1 if the first two don't work.
Also visit Actiontec's web page where they provide easy tips on how to improve wireless networking with the MI424WR Verizon FiOS Router.
NOTE: Your actiontec router gets its internet connection from the COAX cable. That means that you can move the actiontec to any room that has a working TV outlet connected to the FiOS system. You may need to purchase a 2 way TV splitter (you may have one in the house that you can re-use) to connect it. The cable coming from the wall would connect to the splitter, one side of the splitter will go to your Cable Box where it is labled FIOS TV IN or RF IN and then the other side of the splitter will connect to the WAN Coax on the router.
Additional Links and Recommendations
1. Optimize Internet Explorer
http://my.verizon.com/micro/speedoptimizer/fios/default.aspx
2. Intermittent Wireless
http://www22.verizon.com/ResidentialHelp/FiOSInternet/Troubleshooting/Connection%20Issues/QuestionsO...
3. Slow Connection
http://www22.verizon.com/ResidentialHelp/FiOSInternet/Troubleshooting/Connection+Issues/QuestionsOne... -
Extremely slow rendering. i5, 6gb RAM, CS6 PRO
Hi guys!
So I got really tired of insanely long render times. I usually use 1-2 video tracks, no keying, no special effects, commonly use Warp Stabilizer, Cineon Converter and PRO Camp, of course some colour correction (usually RGB curves, but sometimes a three way). Usually it ends up being about 3-4 tracks. On last project it took 2 hours to render a two minute video. Below i'll post info on that.
And today its taking about 12 hours to render a 40 minute video.( I am frustrated and sad of this(
My usual composition layout:
Titles
adjustment layer
video 2 (rare)
video 1
sound one
sound two
sound three (rarely)
My laptop^
i5 2n gen 2.5-3.2Ghz dual core (4 logical cores)javascript:;
6GB Ram 1333 MHz
GT 525M 1GB (i've enabled CUDA GPU acceleration. works like a charm on all 96 little silicon cylinders.)
540rpm 640 GB, practically empty (Partition D)
Use Canon for video recording, so it is UP TO fullHD .mov files. Usually FHD @ 70-100MB/s (canon's standart) Screenshots were taken at the moment of rendering (70% through)
My export settings are:
.h264
FullHD
29.97FPS/30FPS
VBR Pass 2
Target bit rate 8-10 mbs
max - 15-20
"Use Max rendering quality + use max bit depth"
Can someone point out my idiocity? Please let me know what shoud I do to avoid this.
PS, 8 core MacPro or an 8 core i7 extreeme, are neither an option here(... just sain'
English is not my native, so sorry for mistakes.
Thanks in advance!Thanks mate!
I kinda knew all of what you said, but i guess now i am more sure of suckingness of my machine... funny thing is, load goes up to 90% maybe three times during a render and it stays loaded for a short periodof time... i loogged one of my renders back when i had Win7 x64 (ultimate) (same machine) and it showed that neither of devices were loaded more than 90%
it was something like this:
CPU <92%
GPU <95% (exception)
disk <30%
memory <50-65%
I know that with VBR 2 there are 2 passes, thus twice as long in render... but god damn, almost 2 hours for a 2 minute video??? its awful. and all of those procesess take up less than 7% for all of them. Finally, since i got only 6 GB of physical memory, my adobe is able to only use 4gb. so there is nothing bad.. I've never had any issues with such low RAM. If i had an i7, then yes, i'd need about 12-16 gb to get the most, even though, its the, SATA to Hard drive that bottlenecks the stuff. I wish I could get an SSD, but they are hellishly expensive. i got my drive thru sata3, but still, the drive is kinda sad and broken (old) so this is why i must be getting such low speeds... even when i copy info using USB3<-->USB3 device, the speed never goes over 20MBs for downloading and 5MB to uploading to a USB device.
PS... sucks to wotk an a low end machine. -
Extreme Slow Renders - Ridiculous
This is absolutely ridiculous how this app is running. I cant even play my (2 min - 1920x1080) back without waiting for 5 minutes every time I even move the cursor.
I've tried re-installing FCP X from app store
I've trashed prefs with Digital Rebellions Trash Prefs
I've trashed all render files for all projects
I've disk repaired my hard drive.
Still runs slower than mud.
Its crazy frustrating.
Im running:
OS 10.9.2
10.1.1
2 X 2.26 Quad-Core Intel Xeon (2009)
26GB DDR3 ramHow many stills?
High numbers of stills can slow things down…but shouldn't be as laggy as you describe. In the viewer's display options (the disclosure triangle upper right corner) see what happens if you choose Better Performance in Quality.
If that isn't sufficient, see whether you get the same laggy performance running the app from an administratively-enabled new user account.
Russ -
I have a MBP 5.1 with snow leopard 10.6.8. It has been working fine until few days ago, when it started to have different problems:
1) airport is not working well. it is extremely slow, has difficulties in fully loading pages, looses connectivity, It is not browser related, behaves thesame in safari or firefox; it is not the router/wlan; my husband mbp wifi works fine (as it was mine...) and iphone wifi is also working fine. it sees the signal and different networks. , it is also very very slow in opening skype (after that, it is working ok) if I connect via ethernet cable to the same router, everything works perfectly and with the correct speed.could it be a damaged airport card? a software problem/corruption? logic board? (I hope not, the computer is out of apple care now....)
2) after a certain time (more than hours) of use, the trackpad is behaving strangly, increase sensitivity to touch, unwanted selection of folders, files and text or images in web pages when i move the cursor, the cursor jumping all over the places while writing, ecc I have the impression it starts doing that when I use heavily the CPU ( and the temperature goes up). Is this again a problem of the mother/logic board?
I had recently serviced it since it was not booting properly, but except some permissions repaired, they did noit find anything wrong in the hard drive (which I have now substituted with a SSD) or other hardware.
thanks in advance for any help/suggestions
alessandraI think I solved the wifi connection problem, just by switching off completely the router! sounds trivial, but in this case it worked!!!
the funny behaviour of the trackpad/cursor still persists. any suggestion???
thanks again -
Macbook Pro Extremely Slow All Of A Sudden, Wiped Completely and Problem Persists
My 2012 Macbook Pro has slowed down to nearly a crawl in just about everything I try to do, espescially with anything that utilizes the internet. Activity Moniter initially revealed the issue to be the Kernal_Task proccess using too much memory as well as com.apple.finder. Also, Spotlight was indexing constantly until I disabled my disk from being accesed by it within the privacy tab of Spotlight Preference. The spinning beach ball of death has appeared more times in the past few days then I have ever seen in the entire year I've had my Macbook Pro.
I literally tried everything that I could find. I've done everything from resetting the Pram and the other thing (I forgot the name but when you hold down four keys at once during start up). I've tried killing proccesses, rebooting my mac several times, closing out programs, deleting all applications, just about eveything you can think of. Safari, Google Chrome, and Firefox were all extremely slow. Attemping to verify disk permissions or repair failed because of the sheer amount of time it was taking. I let the computer sit for an entire day and it seemed to make little to no progress in repairing the disk. I even booted the computer in Safe Mode and it was stil performing poorly.
The issue is NOT Hard Drive space on my Macbook. I know this because it was working perfectly fine and then all of sudden started behaving like this. All of these issues ultimately led to me doing something many others wouldn't, WIPING MY ENTIRE MAC AND RESTORING FROM FACTORY SETTINGS.
The issue STILL persists although not as severe. Internet browing is bearable but nowhere near perfomring as it should. Even simple task such as opening up a new tab or switching tabs results in a spinning beach ball for about 5-10 seconds. Opening an application such as Pages or Twitter results in a spinning beach ball for 5-10 seconds before working slowly. Simply right clicking results in spinning beach ball.
I have no idea what the issue could be at this point. I am now about to attempt to verify the disk again to see if it fixes any issues but a year old Apple product should NOT be behaving like this.
Any advice is appreciated!
My Specs:
Model Name: MacBook Pro
Processor Name: Intel Core i5
Processor Speed: 2.5 GHz
Memory: 4 GBMelophage,
I've been scouring the community for help, and hoping you might be able and willing to look at my etrecheck results and share any wisdom and feedback, problem causers you see! I updated to OS Mavericks through apple updates without really realizing I was installinga whole new system. I have been experiencing the lag issues that many others have, and have a Kernel_Task for which the CPU skyrockets at random and consistently slows things down. I've run disk repair in recovery mode, repaired permission, PRAM, a few 'basics', but have not really had success in addressing the issue (I guess because I don't really understand the issue!)
Thanks in advance for any time and suggestions!!
Hardware Information:
MacBook Pro (13-inch, Mid 2010)
MacBook Pro - model: MacBookPro7,1
1 2.4 GHz Intel Core 2 Duo CPU: 2 cores
4 GB RAM
Video Information:
NVIDIA GeForce 320M - VRAM: 256 MB
System Software:
OS X 10.9.1 (13B42) - Uptime: 0 days 16:40:46
Disk Information:
Hitachi HTS545032B9SA02 disk0 : (320.07 GB)
EFI (disk0s1) <not mounted>: 209.7 MB
Macintosh HD (disk0s2) /: 319.21 GB (200.7 GB free)
Recovery HD (disk0s3) <not mounted>: 650 MB
MATSHITADVD-R UJ-898
USB Information:
Apple Inc. Built-in iSight
Apple Internal Memory Card Reader
Apple Inc. BRCM2046 Hub
Apple Inc. Bluetooth USB Host Controller
Apple Computer, Inc. IR Receiver
Apple Inc. Apple Internal Keyboard / Trackpad
FireWire Information:
Thunderbolt Information:
Kernel Extensions:
Startup Items:
HP IO: Path: /Library/StartupItems/HP IO
Problem System Launch Daemons:
Problem System Launch Agents:
Launch Daemons:
[loaded] com.adobe.fpsaud.plist 3rd-Party support link
[loaded] com.adobe.SwitchBoard.plist 3rd-Party support link
[loaded] com.microsoft.office.licensing.helper.plist 3rd-Party support link
[loaded] com.oracle.java.Helper-Tool.plist 3rd-Party support link
Launch Agents:
[not loaded] com.adobe.AAM.Updater-1.0.plist 3rd-Party support link
[loaded] com.adobe.CS5ServiceManager.plist 3rd-Party support link
[loaded] com.oracle.java.Java-Updater.plist 3rd-Party support link
User Launch Agents:
[loaded] com.adobe.AAM.Updater-1.0.plist 3rd-Party support link
[loaded] com.adobe.ARM.[...].plist 3rd-Party support link
[loaded] com.google.keystone.agent.plist 3rd-Party support link
User Login Items:
iTunesHelper
WDQuickView
HPEventHandler
HP Scheduler
Internet Plug-ins:
MacCouponPrinter3: Version: (null)
Google Earth Web Plug-in: Version: 6.1 3rd-Party support link
Default Browser: Version: 537 - SDK 10.9
Flip4Mac WMV Plugin: Version: 2.1.2.72 3rd-Party support link
RealPlayer Plugin: Version: (null) 3rd-Party support link
Silverlight: Version: 4.0.60129.0 3rd-Party support link
FlashPlayer-10.6: Version: 12.0.0.38 - SDK 10.6 3rd-Party support link
DivXBrowserPlugin: Version: 1.1 3rd-Party support link
Flash Player: Version: 12.0.0.38 - SDK 10.6 3rd-Party support link
QuickTime Plugin: Version: 7.7.3
iPhotoPhotocast: Version: 7.0 - SDK 10.8
SharePointBrowserPlugin: Version: 14.3.8 - SDK 10.6 3rd-Party support link
AdobePDFViewer: Version: 9.5.5 3rd-Party support link
ContentUploaderPlugin: Version: 1.0 3rd-Party support link
JavaAppletPlugin: Version: Java 7 Update 51 3rd-Party support link
Audio Plug-ins:
BluetoothAudioPlugIn: Version: 1.0 - SDK 10.9
AirPlay: Version: 1.9 - SDK 10.9
AppleAVBAudio: Version: 2.0.0 - SDK 10.9
iSightAudio: Version: 7.7.3 - SDK 10.9
User Internet Plug-ins:
Move_Media_Player: Version: npmnqmp 07076003 3rd-Party support link
fbplugin_1_0_3: Version: (null) 3rd-Party support link
3rd Party Preference Panes:
DivX 3rd-Party support link
Flash Player 3rd-Party support link
Flip4Mac WMV 3rd-Party support link
Growl 3rd-Party support link
Java 3rd-Party support link
Perian 3rd-Party support link
Bad Fonts:
None
Old Applications:
/Library/Application Support/Microsoft/MERP2.0
Microsoft Error Reporting: Version: 2.2.9 - SDK 10.4 3rd-Party support link
Microsoft Ship Asserts: Version: 1.1.4 - SDK 10.4 3rd-Party support link
Solver: Version: 1.0 - SDK 10.5 3rd-Party support link
/Applications/Microsoft Office 2011/Office/Add-Ins/Solver.app
/Applications/Microsoft Office 2011/Office
Microsoft Graph: Version: 14.3.8 - SDK 10.5 3rd-Party support link
Microsoft Database Utility: Version: 14.3.8 - SDK 10.5 3rd-Party support link
Microsoft Office Reminders: Version: 14.3.8 - SDK 10.5 3rd-Party support link
Microsoft Upload Center: Version: 14.3.8 - SDK 10.5 3rd-Party support link
My Day: Version: 14.3.8 - SDK 10.5 3rd-Party support link
SyncServicesAgent: Version: 14.3.8 - SDK 10.5 3rd-Party support link
Open XML for Excel: Version: 14.3.8 - SDK 10.5 3rd-Party support link
Microsoft Alerts Daemon: Version: 14.3.8 - SDK 10.5 3rd-Party support link
Microsoft Database Daemon: Version: 14.3.8 - SDK 10.5 3rd-Party support link
Microsoft Chart Converter: Version: 14.3.8 - SDK 10.5 3rd-Party support link
Microsoft Clip Gallery: Version: 14.3.8 - SDK 10.5 3rd-Party support link
/Applications/Microsoft Office 2011
Microsoft PowerPoint: Version: 14.3.8 - SDK 10.5 3rd-Party support link
Microsoft Excel: Version: 14.3.8 - SDK 10.5 3rd-Party support link
Microsoft Outlook: Version: 14.3.8 - SDK 10.5 3rd-Party support link
Microsoft Word: Version: 14.3.8 - SDK 10.5 3rd-Party support link
Microsoft Document Connection: Version: 14.3.8 - SDK 10.5 3rd-Party support link
Microsoft Language Register: Version: 14.3.8 - SDK 10.5 3rd-Party support link
/Applications/Microsoft Office 2011/Additional Tools/Microsoft Language Register/Microsoft Language Register.app
Microsoft AutoUpdate: Version: 2.3.6 - SDK 10.4 3rd-Party support link
/Library/Application Support/Microsoft/MAU2.0/Microsoft AutoUpdate.app
/Applications/iWork '09
Time Machine:
Skip System Files: NO
Mobile backups: ON
Auto backup: YES
Volumes being backed up:
Macintosh HD: Disk size: 297.29 GB Disk used: 110.38 GB
Destinations:
My Passport [Local] (Last used)
Total size: 464.98 GB
Total number of backups: 39
Oldest backup: 2010-02-01 20:31:56 +0000
Last backup: 2014-01-02 04:25:58 +0000
Size of backup disk: Adequate
Backup size 464.98 GB > (Disk used 110.38 GB X 3)
Time Machine details may not be accurate.
All volumes being backed up may not be listed.
Top Processes by CPU:
4% WindowServer
3% EtreCheck
1% Activity Monitor
0% sysmond
0% configd
Top Processes by Memory:
152 MB com.apple.IconServicesAgent
131 MB softwareupdated
115 MB Finder
111 MB Google Chrome
61 MB mds_stores
Virtual Memory Information:
42 MB Free RAM
1.65 GB Active RAM
1.63 GB Inactive RAM
440 MB Wired RAM
822 MB Page-ins
0 B Page-outs -
The latest two updates of Mozilla Firefox are not useful for me because of extremely slow printing of web pages. It was never a problem before. Same iMac and HP officejet printer. How can I either fix it, or revert to an earlier version of the browser (without losing all my bookmarks) which didn't cause this problem?
Try scanning from your Mac. Use Image Capture app in your Applications folder.
Click once on the scanner on the left side, then click on Show Details along the bottom. Along the right side you will see LOTS of options for scanning and saving.
Say thanks by clicking "Kudos" "thumbs up" in the post that helped you.
I am employed by HP -
2 days ago my FF3.6.3 started becoming extremely slow/delayed on EVERYTHING/ALL ACTIONS (I have been using 3.6.3 for a few months with NO problems, until 2 days ago). Scrolling going in delayed/slow/jerky 'waves' motion (not smooth & fast), Right-click box very delayed/hangs in coming up, Text typing lagging/intermittent, activity extremely slow/delayed when pointing mouse over anything, changing from tab to tap extremely slow. Bascially EVERYTHING has become sooo slow, delayed, lagging etc. I have tried ALL possible checks (extensions, add-ons, plug-ins, download history, cache, cookies) & viewed nearly ALL the FF help sites. Is this a sudden/recent bug?? It doesnt only happen with Facebook, but EVERY window I open!!
== This happened ==
Every time Firefox opened
== approx. 2 days agoI've personally not seen this behaviour since Firefox version 2. It however re-appeared for me in 3.6.6 and 3.6.7 (current) and it's bloody awful. Makes everything I do take 50% longer ..... great for efficiency in the modern world.
This 3.6 branch is so riddle with flaws which seem never to be fixed. Each fix / update brings with it more problems ... worst of all I see version 4 is already in development but they cannot even get 3.6 right ??? WTF ????
Mozilla must stop chasing version numbers as has become the trend in the software world. Fix an existing version to perfection then start working on a new branch of the product. -
I downloaded version 4 of Firefox this week and have been having problems since. Firefox is now extremely slow at loading all web sites. Trying to view PDF files from web sites crashes Firefox. I'm getting lots of unresponsive script messages. How can I fix this?
I downloaded version 4 of Firefox this week and have been having problems since. Firefox is now extremely slow at loading all web sites. Trying to view PDF files from web sites crashes Firefox. I'm getting lots of unresponsive script messages. How can I fix this?
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My Mac won't start up at all now, it happened again 3 weeks ago and I reinstalled OS and lost everything on my computer
Now it happened again after it was extremely slow.. what is the problem?and how can I fix it without losing everything again?
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