Using CS3 Libraries in flex builder
Hi,
Im fairly new to Flex and im a starting out with flex builder
3. I am trying to add the CS Libraries as I would have done via
Preferences->Actionscript->ActionScript 3.0 Settings in Flash
CS3 so that projects can reference these packages.
I have complie errors when using import
mx.transitions.easing.*; and I cant seem to get flex to reference
that libray.
thanks for your help
thanks Greg,
Followed your instructions and added the path D:/Program
Files/Adobe/Adobe Flash CS3/en/Configuration/ActionScript
3.0/Classes/playerglobal.swc but still get the same compile error
1172: Definition mx.transitions.easing could not be found.
thanks
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I am using strobe player in flex builder 4.6 but its not loading.
I am using strobe player in flex builder 4.6 but its not loading,
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<?xml version="1.0" encoding="utf-8"?>
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import mx.core.UIComponent;
private const HTTP:String = "http://ec2-54-84-194-229.compute-1.amazonaws.com:1935/live/legacyLive/manifest.f4m?DVR";
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<?xml version="1.0" encoding="utf-8"?>
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Flash CS3 vs. Flex Builder 2
Here's the $64,000 question: should we be developing in Flash
CS3 or should we shift over to Flex Builder 2? I maintain that AS
3.0 is a pain in the proverbial, but I've been researching and
finding as much help as possible online about it, and I've found
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question? Should we abandon Flash for Flex? Will it help? Will it
mitigate the difficulties non-programmers are experiencing with AS
3.0 - or as I call it simply ***? Would I be getting more responses
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Builder?
Any thoughts on this matter would be most welcome, thank
you.Beatie3,
>> Help please.
Sorry about that ... some days are crazier than others. :-/
[From an earlier reply ...]
> Thank you very much, that's exactly the sort of answer I
> needed. Hmmm, cheque's in the mail. ;)
Heh, good on ya! :)
> I'm definitely a 'deseloper' and will stick with Flash.
I wish
> I had the luxury of only dipping into AS3.
I don't know that I'd call it a luxury, really. Work is
work. ;) As
you might imagine, though, Flex Builder 2 provides a number
of scripting
improvements over the Actions panel (there's really no
comparison; if you've
tried them both, the Actions panel barely feels useful) and
the Flex
framework offers significantly more UI Components. Ideally,
if the pocket
book allows it, using both applications is the killer setup.
> My problem is that I built a little program that draws
scale bars
> on uploaded images that can then be printed. It did
everything
> it needed to, but in AS2.0 you can't control the quality
of the
> imported jpgs.
When you say imported, you mean dynamically loaded (loaded
at runtime),
right? Otherwise, I'm confused. The Flash IDE itself allows
you to
determine the quality of imported JPGs. In ActionScript 3.0
... are you
talking about the Stage.quality property?
> I'm experimenting with Sprites and I have something
appearing
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express
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Not sure what might be tripping you up, actually. The
coordinate grid
is the same. Horizontally, higher numbers move toward the
right;
vertically, higher numbers move toward the bottom. That's the
same as it's
been.
> I just want a blue hair line with a nice green dot at
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Having heard what you're after, I just started a quick
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to optimize
my code. This is just a first draft to achieve a blue line
segment with
green dots on each end that becomes a black line segment when
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lifts.
var startX:Number;
var startY:Number;
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addChild(canvas);
canvas.stage.addEventListener(MouseEvent.MOUSE_DOWN,
mouseDownHandler);
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mouseUpHandler);
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startY = mouseY;
var dot:Sprite = new Sprite();
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dot.graphics.drawCircle(mouseX, mouseY, 5);
dot.graphics.endFill();
canvas.addChild(dot);
dot = new Sprite();
dot.name = "dotEnd";
dot.graphics.beginFill(0x00FF00);
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dot.graphics.endFill();
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enterFrameHandler);
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canvas.graphics.lineStyle(1, 0x0000FF);
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canvas.graphics.lineTo(mouseX, mouseY);
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enterFrameHandler);
canvas.removeChild(canvas.getChildByName("dotStart"));
canvas.removeChild(canvas.getChildByName("dotEnd"));
canvas.graphics.clear();
canvas.graphics.lineStyle(2, 0x000000);
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canvas.graphics.lineTo(mouseX, mouseY);
There's a lot of repeated code there, and this isn't how I'd
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above in an actual project, but by spilling out a rough cut
like this, I'm
hoping it gives you something to work with -- showing the
mechanics of how
this might be done.
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
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wrote in message
news:gbe131$c20$[email protected]..
> As a bit of a n00b, this may be a stupid question...
>
> If I were to get a component made for use with "Flash
CS3", once it's
> compiled
> to a swf & fla, is it entirely usable in Flex
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> to re-skin it, and it was fully programable via AS?
>
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Fireworks CS3 quit working after flex builder 3 uninstall
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Flex Builder 3 Beta 2 Expires early when using Flex 2 key, and new SDK
I was told to use my Flex 2 key to extend the Beta period for
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Calling Webservice defined in SAP R/3 in Flex builder using mx:Webservice
Hi All,
I am calling R/3 webservices in Flex builder using <mx:webservice> tag. but the wsdl is not accepting additional parameters like &, = ....
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Message was edited by:
Madhavi<b></b>
Message was edited by:
Madhaviits because of the & sign. instead use it like below it will work.
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Using Eclipse project definitions to build the Flex SDK
It would be great if someone from Adobe could post on the recommended usage of the Eclipse project definitions in the development/eclipse/ subdirectory of the 3.0.x trunk distribution. I would like to debug some compiler modifications that I am working on.
I saw Peter Farland demo this setup at 360Flex, but was unable to capture all the details of the Eclipse configuration that he discussed in his talk.
thanks!If you go to the framework project’s properties, there is a section called Flex Library Compiler, you want to use a specific flex sdk (add a new sdk which points to the trunk, and use that) — you are probably building /against/ the wrong sdk, right code, wrong compiler.
- Jono
From: Ben Clinkinbeard <[email protected]>
Reply-To: <[email protected]>
Date: Thu, 3 Apr 2008 12:56:01 -0700
To: <[email protected]>
Subject: Re: Using Eclipse project definitions to build the Flex SDK
A new message was posted by Ben Clinkinbeard in
Developers --
Using Eclipse project definitions to build the Flex SDK
Sorry, I'm not following. My SDK project is from the trunk.
Thanks,
Ben
On Thu, Apr 3, 2008 at 3:32 PM, Jono Spiro <[email protected]> wrote:
A new message was posted by Jono Spiro in
Developers --
Using Eclipse project definitions to build the Flex SDK
Try changing the sdk for the framework lib project to trunk (you'll need to add a new flex sdk, name it whatever you want) -- it's in the project properties. It's using the wrong compiler.
- Jono
From: Ben Clinkinbeard <[email protected]>
Reply-To: <[email protected]>
Date: Thu, 3 Apr 2008 05:13:43 -0700
To: <[email protected]>
Subject: Re: Using Eclipse project definitions to build the Flex SDK
A new message was posted by Ben Clinkinbeard in
Developers --
Using Eclipse project definitions to build the Flex SDK
I am running FB on top of Eclipse 3.3.2.
<http://3.3.2.> <
<http://3.3.2.>
http://3.3.2.> I checked out the whole SDK trunk and can build the main ant task with no errors. I used the instructions mentioned above to create a Flex framework library project and thats where the error comes in. (I had tried to manually build a framework project a few times and it was a nightmare.) I would probably prefer to work on the 3.0.x branch/tag as I hope to submit a patch or two but saw Joe mention that the project defs only existed in the trunk.
Searching Google for the oem error turns up lots of links about projects that had assets deleted and the build got confused but following the instructions on how to fix proved unsuccessful.
Thanks,
Ben
On Thu, Apr 3, 2008 at 1:45 AM, Jono Spiro <[email protected]> wrote:
A new message was posted by Jono Spiro in
Developers --
Using Eclipse project definitions to build the Flex SDK
I always forget what that error means when it comes up -- though it's been ages since I've seen it last, literally.
Joe: Since you mention Java 1.5, I'm guessing the errors are in the asdoc package? Those should be turned off (read: turned into a warning) -- Eclipse is a little too persnickety about that particular error. There's a preference for this in the Java section under warnings and errors. It's turned off in the trunk dev projects. Otherwise, you should be able to run the compiler directly with no problems (okay, one more caveat: there's a class loader issue with the OEM, fixed in trunk if you look for my Java 1.5 checkin).
Ben: What is your setup? What are you building (Ryan mentions trunk, Joe mentions 30x), which Eclipse, which dev projects, did you build the sdk from the commandline first, etc.?
Cheers,
Jono
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