Vector graphics are so jaggy!

For instance, rectangle is accepted in quality.  But oval and others are so jaggy that I have to use bitmap images instead.
I want to know solution.

If the oval is a symbol, and you do this (where in this example the oval's instance name is "ovalmc"):
ovalmc.cacheAsBitmap = true;
ovalmc.cacheAsBitmapMatrix = new Matrix();
the oval should then look better. It won't look quite as good as a pre-rendered bitmap, but hopefully good enough. The reason it looks better is because those lines make the GPU handle it, and that does antialiasing, whereas the CPU rendering doesn't do antialiasing. Or if it does, it's barely noticeable.
Don't forget to set GPU as the render option in the settings.

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