Video Event Completed Problem

CS6 Flash Player (IE: 11,8,800,94 installed) and (Chrome: 11,8,800,97 installed)
Just started happening where my fl.video.VideoEvent.COMPLETE is not working. It is proving to be inconsistent. Sometimes it works and sometimes not. I've tried a number of ways and still having problems. Some of the videos I am using are older and I've recompiled them with CS6 Encoder... that helped a little. Replaced the FLVPlayback component from 2.1 to 2.5... that helped a little. Rearranged my Listener in the code... that helped a little.
I'm thinking there has been something happen to the Flash Player and am wandering if anyone else has been having this experience? This has been going on for two weeks now.
Some of these courses I've been experiencing are older ones. I've updated the fla to CS6, made all the events for video as fl.video.VideoEvent.COMPLETE. Used the import fl.video.VideoEvent.
SAMPLE: Just this morning changed the function from (e:fl.video.VideoEvent) to (e:Event), this sometimes helps as well.
OnscreenVideo.source = MovieClip(root).mediaFolder + "FS_BLY_aii_14c.flv";
OnscreenVideo.addEventListener(fl.video.VideoEvent.READY, VidReady14c);
OnscreenVideo.addEventListener(fl.video.VideoEvent.COMPLETE, VideoStopped14c);
function VideoStopped14c(e:Event):void{
trace("VideoStopped14c: ", OnscreenVideo.source);
OnscreenVideo.removeEventListener(fl.video.VideoEvent.COMPLETE, VideoStopped14c);
OnscreenVideo.removeEventListener(fl.video.MetadataEvent.CUE_POINT, cpCuePoint14c);
OnscreenVideo.visible = false;
}//end function VideoStopped14c
THANKS for your time!!!!

Sinious, you gave me the idea when you mentioned the timer event to check another type of Video Event, STATE_CHANGED. In setting this up I noticed when a video got to the end it was buffering and seeking. Also I failed to mention that the videos are running from a CDN server and using a URL for streaming.
Also I noticed that sometimes the video would not complete but the COMPLETE event would fire and then move on to my next frame. This must be a problem in the way video records the time perhaps?
My solution to the fl.video.VideoEvent.COMPLETE: This has been firing correctly on the videos I have tested.
theVideo.addEventListener(fl.video.VideoEvent.COMPLETE, VideoStopped20);
REPLACED WITH:
theVideo.addEventListener(fl.video.VideoEvent.STATE_CHANGE, VideoStopped20);
function VideoStopped20(e:fl.video.VideoEvent):void{
          if(e.currentTarget.playheadPercentage > 99.9){
                         theVideo.removeEventListener(fl.video.VideoEvent.STATE_CHANGE, VideoStopped20);
                         trace("VideoStopped20: ", theVideo.source);
        // Do Something
          }//end if
}//end function VideoStopped20
THANKS Sinious, the light appeared after reading your post.

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  • How do you keep videos from completely playing in a slideshow (like the photos)?

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    Is this possible, or does anyone know a workaround solution?  I'd really like the videos to be in the slideshow too, but just not the whole videos.
    We are talking thousands of photos and maybe hundreds of videos, here.  Nothing I'd want to edit individually.  iPhoto seems perfect for this if it would just only play portions of my video library instead of the whole videos.

    No.  The videos will play for their entire length.  Try trimming the video in iPhoto by playing it and use the gear icon to bring up the Trip feature:
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    OT

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