Visible Property Not Working

Hello,
I have a button, that when rolled over, will show another
sprite.
Code on the button:
on beginSprite
sprite("print01").visible=FALSE
end
on MouseEnter me
_player.cursor(280)
sprite(me.spriteNum).member=member("01_btn_o")
sprite("print01").visible=TRUE
end
on MouseLeave me
_player.cursor(0)
sprite(me.spriteNum).member=member("01_btn_n")
sprite("print01").visible=FALSE
end
And the "print01" sprite has been named and is on the
timeline.
I keep getting an error message saying the property isn't
found #visible
Any help would be great - thanks

> I keep getting an error message saying the property
isn't found #visible
My guess is you misspelled the sprite name, either in the
script or on the
sprite itself. That's the error you get when trying to access
a
non-existent sprite. (Yeah, I know, not a very helpful error
message there.
I wish it would just say "no such sprite" instead - I've been
hit with that
one more times than I care to count.)
I know you solved it by using the sprite's number instead of
its name, but
since the addition of the sprite-naming feature, I've tried
to get out of
using sprite-numbers, because if you ever need to move your
sprites around
on the score (say, to put something underneath them), you
then have to edit
all your code that refers to numbers to make them match
again, which can be
a real hassle on larger projects.

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