WARNING 1090:

I would like to create a countdown timer in Flash CS3 using
code I found online that used Flash CS2.
CODE:
this.onEnterFrame = function() {
var today:Date = new Date();
var currentYear = today.getFullYear();
var currentTime = today.getTime();
var targetDate:Date = new Date(currentYear,8,18);
var targetTime = targetDate.getTime();
var timeLeft = targetTime - currentTime;
var sec = Math.floor(timeLeft/1000);
var min = Math.floor(sec/60);
var hrs = Math.floor(min/60);
var days = Math.floor(hrs/24);
sec = String(sec % 60);
if (sec.length < 2) {
sec = "0" + sec;
min = String(min % 60);
if (min.length < 2) {
min = "0" + min;
hrs = String(hrs % 24);
if (hrs.length < 2) {
hrs = "0" + hrs;
days = String(days);
var counter:String = days + ":" + hrs + ":" + min + ":" +
sec;
time_txt.text = counter;
I am receiving this error I have not been able to correct...
ERROR
Warning: 1090: Migration issue: The onEnterFrame is not
triggered automatically by Flash Player at run time in ActionScript
3.0. You must first register this handler for the event using
addEventListener ( 'enterFrame', callback_handler).
Can anyone supply a quick fix and/or explanation... I am
still learning flash, have tried to research online, but am still
ahving issues solving this problem...
Thanks in advance...
AJ

Now, let's say (and pertaining to this same Counter) that I
wanted to have this .swf to also function as a clickable link
within the same browser window (_parent) but to a different web
address.
I am using the script below on a seprate layer and it is
working perfectly with the counter info. However, I want this web
address to open up within the same "_parent" window, opposed to
opening up a new browser window. I have tried adjusting script
myself, but am still learning, so your feedback is very much
appreciated. This is what I have thus far:
myButton.addEventListener(MouseEvent.CLICK,myButtonFunction);
function myButtonFunction(event: MouseEvent) {
var request = new URLRequest("
http://www.address.com");
navigateToURL(request);
Just not certain how and where to apply the "_parent"
information as it did not workfor me when I tried to adjust on my
own.
Thanks a bunch!

Similar Messages

  • Countdown Timer Error Msg: "Warning: 1090: Migration issue"

    Hey folks,
    New to Flash here (using CS3), trying to create a countdown
    timer.
    Following is the error message I receive when trying to test
    the
    movie:
    "Warning: 1090: Migration issue: The onEnterFrame is not
    triggered
    automatically by Flash Player at run time in ActionScript
    3.0. You
    must first register this handler for the event using
    addEventListener
    ( 'enterFrame', callback_handler).
    Does anyone know what this means? And please "dumb it down"
    for this newbie. :)
    Following is the actionscript I'm using:
    this.onEnterFrame = function() {
    var today:Date = new Date();
    var currentYear = today.getFullYear();
    var currentTime = today.getTime();
    var targetDate:Date = new Date(2007,5,10);
    var targetTime = targetDate.getTime();
    var timeLeft = targetTime - currentTime;
    var sec = Math.floor(timeLeft/1000);
    var min = Math.floor(sec/60);
    var hrs = Math.floor(min/60);
    var days = Math.floor(hrs/24);
    sec = String(sec % 60);
    if (sec.length < 2) {
    sec = "0" + sec;
    min = String(min % 60);
    if (min.length < 2) {
    min = "0" + min;
    hrs = String(hrs % 24);
    if (hrs.length < 2) {
    hrs = "0" + hrs;
    days = String(days);
    var counter:String = days + ":" + hrs + ":" + min + ":" +
    sec;
    time_txt.text = counter;
    Thanks in advance!!!

    It just means that you can't do things the "old" way. You
    have to use the
    AS3 event model, like so:
    this.addEventListener("enterFrame", enterFrameHandler);
    function enterFrameHandler(evt:Event) {
    var today:Date = new Date();
    var currentYear = today.getFullYear();
    var currentTime = today.getTime();
    var targetDate:Date = new Date(2007,5,10);
    var targetTime = targetDate.getTime();
    var timeLeft = targetTime - currentTime;
    var sec = Math.floor(timeLeft/1000);
    var min = Math.floor(sec/60);
    var hrs = Math.floor(min/60);
    var days = Math.floor(hrs/24);
    sec = String(sec % 60);
    if (sec.length < 2) {
    sec = "0" + sec;
    min = String(min % 60);
    if (min.length < 2) {
    min = "0" + min;
    hrs = String(hrs % 24);
    if (hrs.length < 2) {
    hrs = "0" + hrs;
    days = String(days);
    var counter:String = days + ":" + hrs + ":" + min + ":" +
    sec;
    time_txt.text = counter;

  • Warning 1090 in AS3...?

    I need help with this AS3 code...
    shinyButton.onRollOver = function() {
              this.glitter.play();
    I keep getting this error-
    Warning: 1090: Migration issue: The onRollOver event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0.  You must first register this handler for the event using addEventListener ( 'mouseOver', callback_handler).
    Please help ASAP.
    Thanks.

    where is glitter in relationship to shinyButton? inside of it? or outside of it? if it is inside, change your scoping:
    shinyButton.addEventListener(MouseEvent.MOUSE_OVER,overMouse);
    function overMouse(e:MouseEvent):void{
           e.target.glitter.play();
    and then brush up on your mouse events in as3 here:
    http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/events/MouseEvent .html

  • How Would One Go About Making an Object Rotate to Face in Direction of Mouse?

    I'm just a teenager who happens to have Flash as part of CS4 Production Premium, which I got as a gift.  I don't have any training or previous experience in Flash, and have only just in the past few month been looking into what ActionScript is.  I've just been fiddling with Flash in my spare time, just as something to do, and am working on making very basic computer games.  Currently I am trying to make a very basic top-down shooter computer game.  I've gotten it to where I can move the player (a circle with an arrow on the edge) in eight directions using the standard FPS movement keys (W,A,S,D) and make it move faster for a limited time by holding down the SHIFT key. 
    But now I've come to a standstill.  I am trying to make the player rotate in the direction of the mouse cursor (made to look like crosshairs) so that the player can move in any of the eight directions and aim in any direction at the same time.  I've searched the Internet for hours on end, looking for anything that might help, but not a single Web page section relates to this kind of thing.  So now I'm giving up on searching for a help article, and am making one instead.  Is there anyone that's successfully done this kind of thing before?  Or at least someone who actually knows how to properly use ActionScript 3.0 and can figure it out themselves, then tell me what they did?   (In the meantime, I've made it so that the player rotates and faces in the direction he is traveling in.)
    I've attatched all the code that I've typed to make the game work, so that anyone can look at it and tell me if I'm doing something wrong already.  I've only been learning ActionScript by figuring it out on my own as I go (watched a few videos I have on a disc too), and in the case of this game, I've just been making is up as I go, so to all of you people who actually know this stuff pretty well, this code is probably going to look nasty.

    I pasted it to the bottom of my code on the main timeline (correcting it for my use), but I get this message in the Compiler Errors window:
    Warning: 1090: Migration issue: The onMouseMove event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0.  You must first register this handler for the event using addEventListener ( 'mouseMove', callback_handler).
    So what do I do about that?  (again, I'm just a beginner, so I don't know what any of this means)
    (attached is a snapshot of the various objects refered to in the code.  also the original code is attached to the original post.  in case these help at all.)

  • Help make this work in as 3.0

    why am i getting this error? how do i fix it? im following a flash 8 tutorial and im using cs3 this is the only main problem I have come across so far please help me convert this so it works in as 3.0
    Warning: 1090: Migration issue: The onRollOver event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0.  You must first register this handler for the event using addEventListener ( 'mouseOver', callback_handler).
    b1.link_mc.myText_txt.text = "Home";
    b2.link_mc.myText_txt.text = "About";
    b3.link_mc.myText_txt.text = "Service";
    b4.link_mc.myText_txt.text = "Portfolio";
    b5.link_mc.myText_txt.text = "Contact";
    import flash.events.MouseEvent;
    b1.onRollOver=function()
        gotoAndPlay(2);
    b1.onRollOut=function()
        gotoAndPlay(14);
    b2.onRollOver=function()
        gotoAndPlay(2);
    b2.onRollOut=function()
        gotoAndPlay(14);
    b3.onRollOver=function()
        gotoAndPlay(2);
    b3.onRollOut=function()
        gotoAndPlay(14);
    b4.onRollOver=function()
        gotoAndPlay(2);
    b4.onRollOut=function()
        gotoAndPlay(14);
    b5.onRollOver=function()
        gotoAndPlay(2);
    b5.onRollOut=function()
        gotoAndPlay(14);

    Events work a bit differently in AS3 than in AS2.  Essentially, you register an event listener with each object, and then have a function that the listener fires.
    So, to revise your code:
    :: CODE ::
    b1.link_mc.myText_txt.text = "Home";
    b2.link_mc.myText_txt.text = "About";
    b3.link_mc.myText_txt.text = "Service";
    b4.link_mc.myText_txt.text = "Portfolio";
    b5.link_mc.myText_txt.text = "Contact";
    b1.addEventListener(MouseEvent.ROLL_OVER,doOver);
    b2.addEventListener(MouseEvent.ROLL_OVER,doOver);
    b3.addEventListener(MouseEvent.ROLL_OVER,doOver);
    b4.addEventListener(MouseEvent.ROLL_OVER,doOver);
    b5.addEventListener(MouseEvent.ROLL_OVER,doOver);
    b1.addEventListener(MouseEvent.ROLL_OUT,doOut);
    b2.addEventListener(MouseEvent.ROLL_OUT,doOut);
    b3.addEventListener(MouseEvent.ROLL_OUT,doOut);
    b4.addEventListener(MouseEvent.ROLL_OUT,doOut);
    b5.addEventListener(MouseEvent.ROLL_OUT,doOut);
    function doOver(evt:MouseEvent):void {
         evt.currentTarget.gotoAndPlay(2);   
    function doOut(evt:MouseEvent):void {
         evt.currentTarget.gotoAndPlay(14);
    :: END CODE ::
    So, to recap.
    First you register an event listener for the ROLL_OVER and ROLL_OUT events.  I set them all to go to one function for each type, since I noted that all of the codes were doing the same thing.
    Then, the two functions.  An event listener passes an event object into the function, thus the (evt:MouseEvent)
    Then, I use the event object to find out which object triggered the event (evt.currentTarget) and I tell it to do the gotoAndPlay action related to the event.

  • Game Not Scrolling

         So i've finished learning how to scroll and the book has challenged me to try parallax scrolling and to figure it out on my own. So i've tried to apply my previous scrolling knowledge (as little as it may be) at gave it an honest attempt. The problem is when I test it the player (named after my cat Vivace!) the player doesn't move. I'm also getting the following warnings.
    "warning:1090: Migration issue: The onKeyDown event handler is not triggered automatically..."
    and
    "warning:1090: Migration issue: The onKeyDown event handler is not triggered automatically..."
    The code is as follows:
    package
              import flash.display.MovieClip;
              import flash.events.KeyboardEvent;
              import flash.ui.Keyboard;
              import flash.events.Event;
              public class Main extends MovieClip
                        var vx;
                        var hvx;
                        var rightInnerBoundary:uint;
                        var leftInnerBoundary:uint;
                        var housePage:HousePage;
                        public function Main();
                                  init();
                        function init():void
                                  //initilize Variables
                                  vx = 0;
                                  hvx = 0;
                                  rightInnerBoundary = (stage.stageWidth / 2) + (stage.stageWidth / 4);
                                  leftInnerBoundary = (stage.stageWidth / 2) - (stage.stageWidth / 4);
                                  addChild(housePage);
                                  //add Event Listeners
                                  stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
                                  stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
                                  addEventListener(Event.ENTER_FRAME, onEnterFrame);
                        function onKeyDown(event:KeyboardEvent):void
                                  if (event.keyCode == Keyboard.LEFT)
                                            vx = -5;
                                            hvx = -2.5;
                                  else if (event.keyCode == Keyboard.RIGHT)
                                            vx = 5;
                                            hvx = 2.5;
                        function onKeyUp(event:KeyboardEvent):void
                                  if (event.keyCode == Keyboard.LEFT || event.keyCode == Keyboard.RIGHT)
                                            vx = 0;
                                            hvx = 0;
                        function onEnterFrame(event:Event):void
                                  //initialize local variables
                                  var vivaceHalfWidth:uint = vivace.width / 2;
                                  var backgroundHalfWidth:uint = background.width / 2;
                                  //scroll player
                                  vivace.x = vx;
                                  //stop player at inner boundaries
                                  if (vivace.x - vivaceHalfWidth < leftInnerBoundary)
                                            vivace.x = vivaceHalfWidth + leftInnerBoundary;
                                            rightInnerBoundary = (stage.stageWidth / 2) + (stage.stageWidth / 4);
                                            background.x -= vx;
                                            front.x -= vx;
                                            clouds.x -= hvx;
                                  else if (vivace.x + vivaceHalfWidth > rightInnerBoundary)
                                            vivace.x = vivaceHalfWidth - rightInnerBoundary;
                                            leftInnerBoundary = (stage.stageWidth / 2) + (stage.stageWidth / 4);
                                            background.x -= vx;
                                            front.x -= vx;
                                            clouds.x -= hvx;
                                  //stop background at stage edges
                                  if (background.x + backgroundHalfWidth < stage.stageWidth)
                                            background.x = stage.stageWidth - backgroundHalfWidth;
                                            front.x = stage.stageWidth - backgroundHalfWidth;
                                            clouds.x = stage.stageWidth - backgroundHalfWidth;
                                            rightInnerBoundary = stage.stageWidth
                                  else if (background.x - backgroundHalfWidth > 0)
                                            background.x = 0 + backgroundHalfWidth;
                                            front.x = 0 + backgroundHalfWidth;
                                            clouds.x = 0 + backgroundHalfWidth
                                            leftInnerBoundary = 0;

    onKeyDown is a reserved term in as2. Thus the compiler seems irritated (Migration issue).
    rename your Handlers into something more as3-like (keyDownHandler...)

  • Dataguard 201

    Hi all,
    11.2.0.3.11
    aix6
    I have configured again our PROD with a physical standby after it hits disaster which resorted to  deinstall LBAC and Database Vault.
    I check again if the archivelogs are applied periodically.
    At PRIMARY:
    SQL> SELECT sequence#, first_time, next_time
      2    FROM (SELECT ROW_NUMBER() OVER (ORDER BY sequence# DESC) AS ROW_NUM
      3               , sequence#, first_time, next_time, applied
      4            FROM v$archived_log
      5           WHERE next_time > sysdate -1
      6         )
      7  WHERE row_num <= 10
      8  ORDER BY sequence#
      9  ;
    SEQUENCE# FIRST_TIME           NEXT_TIME
          8135 03-SEP-2014 13:19:35 03-SEP-2014 13:33:20
          8135 03-SEP-2014 13:19:35 03-SEP-2014 13:33:20
          8136 03-SEP-2014 13:33:20 03-SEP-2014 13:46:23
          8136 03-SEP-2014 13:33:20 03-SEP-2014 13:46:23
          8137 03-SEP-2014 13:46:23 03-SEP-2014 13:59:44
          8137 03-SEP-2014 13:46:23 03-SEP-2014 13:59:44
          8138 03-SEP-2014 13:59:44 03-SEP-2014 14:13:02
          8138 03-SEP-2014 13:59:44 03-SEP-2014 14:13:02
          8139 03-SEP-2014 14:13:02 03-SEP-2014 14:26:38
          8139 03-SEP-2014 14:13:02 03-SEP-2014 14:26:38
    10 rows selected.
    At STANDBY:
    SQL> SELECT sequence#, first_time, next_time, applied
      2    FROM (SELECT ROW_NUMBER() OVER (ORDER BY sequence# DESC) AS ROW_NUM
      3               , sequence#, first_time, next_time, applied
      4            FROM v$archived_log
      5           WHERE next_time > sysdate -1
      6         )
      7  WHERE row_num <= 10
      8  ORDER BY sequence#
      9  ;
    SEQUENCE# FIRST_TIME           NEXT_TIME            APPLIED
          8130 03-SEP-2014 12:06:40 03-SEP-2014 12:20:40 YES
          8131 03-SEP-2014 12:20:40 03-SEP-2014 12:35:30 YES
          8132 03-SEP-2014 12:35:30 03-SEP-2014 12:50:33 YES
          8133 03-SEP-2014 12:50:33 03-SEP-2014 13:05:20 YES
          8134 03-SEP-2014 13:05:20 03-SEP-2014 13:19:35 YES
          8135 03-SEP-2014 13:19:35 03-SEP-2014 13:33:20 YES
          8136 03-SEP-2014 13:33:20 03-SEP-2014 13:46:23 YES
          8137 03-SEP-2014 13:46:23 03-SEP-2014 13:59:44 YES
          8138 03-SEP-2014 13:59:44 03-SEP-2014 14:13:02 YES
          8139 03-SEP-2014 14:13:02 03-SEP-2014 14:26:38 IN-MEMORY
    10 rows selected.
    So they seems running good.
    By  if I check  using DGMGRL:
    DGMGRL> connect sys/sys
    Connected.
    DGMGRL> show configuration
    Configuration - DGConfig1
      Protection Mode: MaxPerformance
      Databases:
        prod   - Primary database
          Warning: ORA-16792: configurable property value is inconsistent with database setting
        proddr - Physical standby database
    Fast-Start Failover: DISABLED
    Configuration Status:
    WARNING
    DGMGRL>
    How do I know which parameters are inconsistent?
    Thanks,
    mk

    This is the config of my Primary DG:
    SQL> SELECT name, display_value FROM v$parameter WHERE name IN ('db_name','db_unique_name','log_archive_config','log_archive_dest_2','log_archive_dest_state_2','fal_client','fal_server','standby_file_management','standby_archive_dest','db_file_name_convert','log_file_name_convert','remote_login_passwordfile','local_listener','dg_broker_start','dg_broker_config_file1','dg_broker_config_file2','log_archive_max_processes') order by name;
    NAME                           DISPLAY_VALUE
    db_file_name_convert
    db_name                        PRod
    db_unique_name                 PRod
    dg_broker_config_file1         /oracle/app/oracle/product/11.
                                   2.0.3/dbhome_1/dbs/dr1PRod.
                                   dat
    dg_broker_config_file2         /oracle/app/oracle/product/11.
                                   2.0.3/dbhome_1/dbs/dr2PRod.
                                   dat
    dg_broker_start                TRUE
    fal_client                     PRod
    fal_server                     PRODDR
    local_listener
    log_archive_config             DG_CONFIG=(PRod,PRoddr)
    log_archive_dest_2             SERVICE=PRoddr NOAFFIRM ASY
                                   NC VALID_FOR=(ONLINE_LOGFILES,
                                   PRIMARY_ROLE) DB_UNIQUE_NAME=i
                                   stproddr
    log_archive_dest_state_2       ENABLE
    log_archive_max_processes      10
    log_file_name_convert
    remote_login_passwordfile      EXCLUSIVE
    standby_archive_dest           ?/dbs/arch
    standby_file_management        AUTO
    SQL> col name for a10
    SQL> col DATABASE_ROLE for a10
    SQL> SELECT name,db_unique_name,protection_mode,DATABASE_ROLE,OPEN_MODE,switchover_status from v$database;
    NAME       DB_UNIQUE_NAME                 PROTECTION_MODE      DATABASE_R OPEN_MODE            SWITCHOVER_STATUS
    PROD    PRod                        MAXIMUM PERFORMANCE  PRIMARY    READ WRITE           TO STANDBY
    SQL> select thread#,max(sequence#) from v$archived_log group by thread#;
       THREAD# MAX(SEQUENCE#)
             1           8141
    SQL> col severity for a15
    SQL> col message for a70
    SQL> col timestamp for a20
    SQL> select severity,error_code,to_char(timestamp,'DD-MON-YYYY HH24:MI:SS') "timestamp" , message from v$dataguard_status where dest_id=2;
    SEVERITY        ERROR_CODE timestamp            MESSAGE
    Error                16198 03-SEP-2014 03:13:12 WARN: ARC0: Terminating pid 32309268 hung on an I/O operation
    Error                16198 03-SEP-2014 03:13:12 WARN: ARC2: Terminating pid 32309268 hung on an I/O operation
    Error                16198 03-SEP-2014 03:13:12 ARC2: Error 16198 due to hung I/O operation to LOG_ARCHIVE_DEST_2
    Warning               1090 03-SEP-2014 03:18:42 LNS: Attempting destination LOG_ARCHIVE_DEST_2 network reconnect (1090
    Warning               1090 03-SEP-2014 03:18:42 LNS: Destination LOG_ARCHIVE_DEST_2 network reconnect abandoned
    Error                 1090 03-SEP-2014 03:18:42 Error 1090 for archive log file 4 to 'PRoddr'
    Error                12537 03-SEP-2014 03:18:51 FAL[server, ARC1]: Error 12537 creating remote archivelog file 'PRo
                                                    ddr'
    Error                12537 03-SEP-2014 03:18:54 FAL[server, ARC1]: Error 12537 creating remote archivelog file 'PRo
                                                    ddr'
    Error                12537 03-SEP-2014 03:18:56 FAL[server, ARC1]: Error 12537 creating remote archivelog file 'PRo
                                                    ddr'
    Error                12537 03-SEP-2014 03:18:58 FAL[server, ARC7]: Error 12537 creating remote archivelog file 'PRo
                                                    ddr'
    Error                12537 03-SEP-2014 03:18:59 FAL[server, ARC1]: Error 12537 creating remote archivelog file 'PRo
                                                    ddr'
    Error                12537 03-SEP-2014 03:19:00 FAL[server, ARC7]: Error 12537 creating remote archivelog file 'PRo
                                                    ddr'
    Warning               3135 03-SEP-2014 03:34:07 LNS: Attempting destination LOG_ARCHIVE_DEST_2 network reconnect (3135
    Warning               3135 03-SEP-2014 03:34:07 LNS: Destination LOG_ARCHIVE_DEST_2 network reconnect abandoned
    Error                 3135 03-SEP-2014 03:34:07 Error 3135 for archive log file 5 to 'PRoddr'
    SQL> select ds.dest_id id
      2  , ad.status
      3  , ds.database_mode db_mode
      4  , ad.archiver type
      5  , ds.recovery_mode
      6  , ds.protection_mode
      7  , ds.standby_logfile_count "SRLs"
      8  , ds.standby_logfile_active active
      9  , ds.archived_seq#
    10  from v$archive_dest_status ds
    11  , v$archive_dest ad
    12  where ds.dest_id = ad.dest_id
    13  and ad.status != 'INACTIVE'
    14  order by
    15  ds.dest_id;
    ID STATUS    DB_MODE         TYPE RECOVERY_MODE        PROTECTION_MODE      SRLs ACTIVE ARCHIVED_SEQ#
      1 VALID     OPEN            ARCH IDLE                 MAXIMUM PERFORMANCE     0      0          8141
      2 VALID     MOUNTED-STANDBY LGWR MANAGED REAL TIME AP MAXIMUM PERFORMANCE     4      1          8141
                                       PLY
    SQL> column FILE_TYPE format a20
    SQL> col name format a60
    SQL> select    name
      2  ,    floor(space_limit / 1024 / 1024) "Size MB"
      3  ,    ceil(space_used  / 1024 / 1024) "Used MB"
      4  from    v$recovery_file_dest
      5  order by name;
    NAME                                                            Size MB    Used MB
    /rmanonline/flash_recovery_area/                                 204800      61483

  • Problems accessing SWF info using load

    i am really trying to use AS3 but having many difficulties using common tasks that seemed straightforward before. i want to find out the totalframes of an SWF that has been externally loaded using the load method.
    my script is this so far:
    import flash.display.*;
    import flash.net.URLRequest;
    var ldr:Loader = new Loader();
    var url:String="natural numbers_pt-2_composite_v3-compiled audio.swf";
    var urlReq:URLRequest=new URLRequest(url);
    ldr.load(urlReq);
    addChild(ldr);
    i tried using trace(ldr.totalframes) just to test it but continue to get errors when i do.

    now i get a new error:
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    General Ledger: Version : 12.0.0
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    +---------------------------------------------------------------------------+
    +---------------------------------------------------------------------------+
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    Helios

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