What component I should choose to simulate a stepper motor's winding?

Dear all,
I'm now trying to simulate a chopper type stepper motor driver. In order to learn from the basic, only one motor coil was place inside the chopper circuit.
Now I choose a advanced inductor for the motor winding. I'm able to measure motor winding's parameter by a programable LZR meter and get following result:
Winding-1

Hi Jet,
I used Multisim power pro version 10.1. Sorry I forget where I found this component, but I upload the property page of this inductor. Hope you can find something.
Attachments:
Inductor_Advanced.JPG ‏72 KB

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    I'm now trying to design a chopper type stepper motor driver. In order to learn from basic, I build a simple circle with only one motor winding. I choose advanced inductor for motor winding. But some of the parameters required in this component cannot get.
    I'm now able to measure target motor's parameters using a programable LCR meter, and get results below:
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    Z : 392.7 ohms
    Q factor : 1.758
    Winding-2:
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    Q factor : 1.770
    How to use these readings to get :
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    Thanks
    Stanley Hsu

    Hi Jet,
    I used Multisim power pro version 10.1. Sorry I forget where I found this component, but I upload the property page of this inductor. Hope you can find something.
    Attachments:
    Inductor_Advanced.JPG ‏72 KB

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    do you convert to 30 fps? I deal with the question of frame rate
    conversion below.
    You can create a Flash movie at 30 fps. But if is going to be
    played back on a computer, a 30 fps .swf file will generally
    produce unacceptably high data rates, unless the image is very
    small and simple, or the computer it is playing on is very fast. It
    can also create a lot of extra animation work if you want to draw
    in-betweens for all 30 frames. Fortunately, there is no need to
    build your Flash movie at 30 fps, even if you are planning to
    transfer it to video.
    I usually build animation that needs to work on the web or
    video at 12 fps. This gives us a good balance of lower data rates
    and smoother animation. When creating cartoon style animation, it
    also keeps our work consistent with the majority of broadcast
    animation. While some high end cel animation is done at 24 frames
    per second (the rate that film is projected at), much broadcast
    animation is created at 12 fps. This is because it is drawn on
    "2's." In other words, each image holds for 2 frames. Do the math
    and it becomes clear why--half the amount of frames to draw each
    second. While Disney and Dreamworks may have virtually unlimited
    budgets to create their epic animations, most broadcast (and even
    more so, Internet) productions are on very tight budgets. But even
    the big studios do a lot of character animation on 2's. It looks
    good that way, so why create twice the work?
    If we are using flash to build a cartoon solely aimed at
    broadcast or film, however, we build it at 24 fps. That way we can
    animate on 2's for most of the character animation, but do animate
    on 1's for segments or particular motions that require smoother
    animation.
    If we are using Flash to build graphics for broadcast use
    only, and so won't be hand drawing in betweens, we usually build
    the file at 30 fps. This will give us the smoothest motion, and
    data rate won't be an issue for you. It is also possible to even
    build it at 60 fps, and convert this to a 30 fps video with fields
    In the end, you can decide to build it at any rate you want.
    The lower the rate, the smaller the file size, data rate and number
    of frames to animate, but the less smooth the animation.
    Conversely, the higher the frame rate, the higher the file size,
    data rate and number of frames to animate, but with smoother
    animation.
    now I use
    FLASH VIDEO MX PRO
    to covnert Video in multiple formats to FLV or SWF, I set the frame
    size just as above, I always get soomth Flash
    at the meantime, I have to set video rate when I use
    FLV To Video Convert
    Pro to play the video in my iPod, if you set the wrong frame
    rate, your iPod and other devices may not support the frame rate

    Usually video quality has nothing with frame rate, but when
    you convert flash to iPhone or other devices, you should think of
    which frame rate video can your device play. when I convert .swf to
    iPhone with
    SWF to Video
    Converter, as you know, iPhone can only support frame rate from
    2 to 15 or a little more, I always choose 15. In this scare, frame
    rate is higher, the quality is better.

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