Show Notifications in Air - Flash Builder 4.6

Hi, I'm new into Flash Builder mobile apps development.
I just downloaded the latest release of Flash Builder, the 4.6.
I read in this Adobe's article, that with this version I can add "Notifications" to my apps.
I tried to, but all my experiments failed.
Here's a quick personal video illustrating all my steps, and coding errors, please, whatch it:
(It's very, very short, just the time to write some lines of code)
I think my error is simple to solve... but I'm a NewBie and I don't know very much this programming IDE.
Thanks everybody for any help.
Have a nice day
Brandon
WOW!
I'm seeing now that my video's quality is very low... here's the code I wrote:
// Here I want to declare my personal Notification Variable, as said in Adobe's Tutorial
private var myNotification:NotificationManager;
  // I saw that NOTIFICATION MANGER does not exist in my code library... but I tried pasting Adobe's one...
  // as you can see from this video... the compiler gives me coding error..
  // CONCLUSION... WHAT CAN I DO ???
  // THANKS TO ALL !!!
  // Bye  :-)
protected function button1_clickHandler(event:MouseEvent):void
// Here I'll paste Adobe's code to create a new Notification for my first Flash Builder Mobile App...
// CODE...
Thanks again

Here's Adobe's article I missed to link:
http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/notification.html
And the video I made:
http://www.youtube.com/watch?v=v0S26Qle-tc&feature=channel_video_title
PS = WHATCH MY VIDEO IN FULL HD - 1080p, or YOU'LL NEVER READ THE CODE

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                    <image32x32></image32x32>
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                    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
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                                <category android:name="android.intent.category.LAUNCHER"/>
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            </manifestAdditions>
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        <!-- End of the schema for adding the android specific tags in AndroidManifest.xml file -->
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    My problem is that the absolute paths for the embed commands don't work on the laptop as it has a different filesystem setup (Windows 8 with one drive as opposed to Windows 7 with a SSD and a data drive).  I thought the solution would be as easy as using an environment variable to specify the path which could then point to a different physical directory on both machines, i.e:
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    I did a bit of research and there was quite a lot mentioned about setting up resource directories using path variables which I worked through but I just can't get it to compile.  The Actionscript compiler just won't find the png files however I specify the path.  I tried something with a FLEX project and the compiler didn't complain but I think this is because the compiler for FLEX uses a different convention.
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    Hi there,
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    At -the famous- 57% of compilation completion I can see the "installing app on device" message, but nothing happens then, and the one minute connection to app timeout is finally triggered.
    I had a look at other threads dealing with this problem here http://forums.adobe.com/thread/1154269 and here http://www.androidpolice.com/2013/02/12/new-android-4-2-2-feature-usb-debug-whitelist-prev ents-adb-savvy-thieves-from-stealing-your-data-in-some-situations/ and I downloaded the latets Android SDK and replaced a bunch of files into the /Applications/Adobe Flash Builder 4.6/sdks/4.6.0/lib/android/bin folder but nothing worked.
    The fun side of the issue is that yesterday it worked, and this morning it did not worked anymore, but I swear I did not ugraded Android on my phone nor I upgraded AIR SDK in FLash Builder or OS X. The Android phone is the same as usual, a Nexus 4 with Android 4.3, that I upgraded 1 month ago.
    I can't debug my Android app anymore, this drives me crazy, and I spent the day trying to find a solution.
    Do you guys had a similar problem ?

    My mistake...
    There was a typo into the XML application descriptor, that prevented the app to install properly on the device.
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    Moved my ActionScript Mobile Project game from Flash Builder 4.6 / AIR 3.2 yesterday to the new release of 4.7 / AIR 3.4. I immediately ran into a problem with Flash Professional Button's working incorrectly. The buttons have linkages in a SWC exported from Flash Professional CS6, which the project has linked. The content of the buttons doesn't seem to matter. It seems to break in different ways visually depending on it's composition (sometimes it loads unreleated bitmap data or displays with a strange transformation). Has anyone else seen this behaviour so far?

    I don't have the time to create a unique project for adobe bug database. So many are having the same issue, I'm shocked that Adobe doesn't know about this already. This discussion that I'm writing in right now was started in december, almost 7 months ago.
    Joseph Labrecque says in his blog that adobe does know of this issue and is working on it, he said that 6 months ago. Is he incorrect?
    Joseph LabrecqueJanuary 4, 2013 at 6:21 pmGood news that Adobe is actively working on a fix for this issue.
    http://inflagrantedelicto.memoryspiral.com/2012/12/flash-builder-4-7-useflashsdk/

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