When to stop building for 2.2.1

Hi,
I'm a relatively new iPhone developer. I initially released my iPhone app about 1 month before OS3.0 went public, so it's built supporting OS 2.2.1.
My question is when should I stop supporting 2.2.1 and start requiring OS 3.0 as the minimum OS.
I'd just like to hear how other developers deal with this. Or should I just do it and that'll require all users to upgrade to OS 3.0.
TIA,
gary

I'm an iPod touch owner and I'm definitely holding off. It's looking more and more like 3.0 leaks like crazy. Our game runs fine on a 2.2.1 device, but on 3.0, after about 15 minutes of play, it grinds to an unplayable framerate. I've also been reading a lot of anecdotes about similar behaviour from other people. I think until Apple fixes this firmware's memory management or the online complaints settle down you're going to have quite a few 2.2.1 users.
I'm all for new and fancy, but paying $10 for a few features and making my device run worse doesn't sound like a great deal to me.
Either way, I think you'd be greatly limiting your customer base to go 3.0 only this early.
Message was edited by: CountShockula

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