Why do threaded applications speed vary at runtime?

I have 1 thread for a breakout game that i have created besides the main of that class that starts the thread. When I run the game, it sometimes seems to run slower or faster than other times. Why is this?

There are many different reasons this could happen such as
- disk latency.
- network latency
- GC of objects.
- the load on the machine.
It is highly unlikely to have anything to do with using more than one thread.

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