XML and Flash - Yikes!

HELP!
I think I might be in trouble unless someone brilliant can help.
I'm working with a flash template that loads external images and text using an xml file.
Everything works well the only problem is I've promised a client that as well as a "title" and "description" I will also include a clickable URL link. I can edit the flash to a certain extent but I am having a nightmare of a time including a clickable url. Is there anyone out there who can help?
"photo_description", "photo_title" and "photo_url" are the names of the dynamic text fields.
XML snippet looks a little like this...
<title>Title</title>
<description>Description</description>
<url>http://</url>     <---- This is the part I'd like to include
Here is the AS...
// Copyright © flashmo.com
// Developed by Min Thu
// Tweener
// http://code.google.com/p/tweener/
import caurina.transitions.*;
var folder:String = "photos/";
var follow_mouse:Boolean = true; // true OR false
var tween_duration:Number = 0.5;
var default_tn_scale:Number = 0.8;
var default_pic_alpha:Number = 0.25;
var new_scale:Number;
var tn_border:Number = 5;
var speed:Number = 12; // from 1 to 20
var i:Number;
var j:Number;
var tn:Number = 0;
var tn_distance:Number;
var current_no:Number = 0;
var total:Number;
var flashmo_xml:XML;
var flashmo_photo_list = new Array();
var current_mc:MovieClip = new MovieClip();
var flashmo_pic:MovieClip = new MovieClip();
var thumbnail_group:MovieClip = new MovieClip();
this.addChild(flashmo_pic);
this.addChild(thumbnail_group);
this.addChild(flashmo_text_info);
flashmo_pic.alpha = default_pic_alpha;
flashmo_pic.x = flashmo_photo_area.x;
flashmo_pic.y = flashmo_photo_area.y;
flashmo_pic.mask = flashmo_photo_area;
thumbnail_group.x = 100;
thumbnail_group.y = flashmo_thumbnail_area.y;
thumbnail_group.mask = flashmo_thumbnail_area;
loading_info.text = "";
thumbnail_info.text = "";
flashmo_photo_title.text = "";
flashmo_text_info.alpha = 0;
flashmo_text_info.photo_title.text = "";
flashmo_text_info.photo_description.text = "";
if( Math.abs(speed) > 20 ) speed = 10;
speed = Math.abs(speed);
function load_gallery(xml_file:String):void
var xml_loader:URLLoader = new URLLoader();
xml_loader.load( new URLRequest( xml_file ) );
xml_loader.addEventListener(Event.COMPLETE, create_thumbnail);
function create_thumbnail(e:Event):void
flashmo_xml = new XML(e.target.data);
total = flashmo_xml.photo.length();
for( i = 0; i < total; i++ )
flashmo_photo_list.push( {
thumbnail: flashmo_xml.photo[i].thumbnail.toString(),
filename: flashmo_xml.photo[i].filename.toString(),
title: flashmo_xml.photo[i].title.toString(),
description: flashmo_xml.photo[i].description.toString()
load_photo();
load_tn();
function load_photo():void
var pic_request:URLRequest = new URLRequest( folder + flashmo_photo_list[current_no].filename );
var pic_loader:Loader = new Loader();
pic_loader.load(pic_request);
pic_loader.contentLoaderInfo.addEventListener(Prog  ressEvent.PROGRESS, on_photo_progress);
pic_loader.contentLoaderInfo.addEventListener(Even  t.COMPLETE,on_photo_loaded);
flashmo_text_info.photo_title.text = flashmo_photo_list[current_no].title;
flashmo_text_info.photo_description.text = flashmo_photo_list[current_no].description;
flashmo_pic.alpha = 0;
function unload_photo():void
flashmo_pic.removeChildAt(0);
load_photo();
function on_photo_progress(erogressEvent):void
var percent:Number = Math.round(e.bytesLoaded / e.bytesTotal * 100);
loading_info.text = "Loading Image... " + percent + "%";
function on_photo_loaded(e:Event):void
loading_info.text = "";
flashmo_pic.addChild( Bitmap(e.target.content) );
flashmo_pic.addEventListener( MouseEvent.MOUSE_OVER, pic_over );
flashmo_pic.addEventListener( MouseEvent.MOUSE_OUT, pic_out );
Tweener.addTween( flashmo_pic, { alpha: default_pic_alpha, time: tween_duration, transition: "easeOutQuart" } );
thumbnail_group.addEventListener( MouseEvent.MOUSE_OVER, pic_over );
function load_tn():void
var pic_request:URLRequest = new URLRequest( folder + flashmo_photo_list[tn].thumbnail );
var pic_loader:Loader = new Loader();
pic_loader.load(pic_request);
pic_loader.contentLoaderInfo.addEventListener(Even  t.COMPLETE, on_thumbnail_loaded);
tn++;
thumbnail_info.text = "Loading Thumbnail " + tn + " of " + total;
if( tn == 8 )
thumbnail_group.addEventListener( Event.ENTER_FRAME, fisheye_thumbnails );
function on_thumbnail_loaded(e:Event):void
var flashmo_tn_bm:Bitmap = new Bitmap();
var flashmo_tn_mc:MovieClip = new MovieClip();
flashmo_tn_bm = Bitmap(e.target.content);
flashmo_tn_bm.x = - flashmo_tn_bm.width * 0.5;
flashmo_tn_bm.y = - flashmo_tn_bm.height;
flashmo_tn_bm.smoothing = true;
var bg_width:Number = flashmo_tn_bm.width + tn_border * 2;
var bg_height:Number = flashmo_tn_bm.height + tn_border * 2;
flashmo_tn_mc.graphics.beginFill(0xFFFFFF);
flashmo_tn_mc.graphics.drawRect( - bg_width * 0.5, - bg_height + tn_border, bg_width, bg_height );
flashmo_tn_mc.graphics.endFill();
flashmo_tn_mc.addChild(flashmo_tn_bm);
flashmo_tn_mc.buttonMode = true;
flashmo_tn_mc.addEventListener( MouseEvent.MOUSE_OVER, tn_over );
flashmo_tn_mc.addEventListener( MouseEvent.MOUSE_OUT, tn_out );
flashmo_tn_mc.addEventListener( MouseEvent.CLICK, tn_click );
flashmo_tn_mc.name = "flashmo_" + thumbnail_group.numChildren;
flashmo_tn_mc.x = thumbnail_group.numChildren * 80;
flashmo_tn_mc.y = 110;
flashmo_tn_mc.scaleX = flashmo_tn_mc.scaleY = default_tn_scale;
thumbnail_group.addChild(flashmo_tn_mc);
if( tn < total )
load_tn();
else
thumbnail_info.text = "";
function tn_over(e:MouseEvent):void
var mc:MovieClip = MovieClip(e.target);
var s_no:Number = parseInt(mc.name.slice(8,10));
if( s_no > 1 )
thumbnail_group.addChild( thumbnail_group.getChildByName("flashmo_" + (s_no-2) ) );
if( s_no > 0 )
thumbnail_group.addChild( thumbnail_group.getChildByName("flashmo_" + (s_no-1) ) );
if( s_no < thumbnail_group.numChildren - 2 )
thumbnail_group.addChild( thumbnail_group.getChildByName("flashmo_" + (s_no+2) ) );
if( s_no < thumbnail_group.numChildren - 1 )
thumbnail_group.addChild( thumbnail_group.getChildByName("flashmo_" + (s_no+1) ) );
thumbnail_group.addChild(mc);
flashmo_photo_title.text = flashmo_photo_list[s_no].title;
function tn_out(e:MouseEvent):void
var mc:MovieClip = MovieClip(e.target);
thumbnail_group.addChild(mc);
flashmo_photo_title.text = "";
function tn_click(e:MouseEvent):void
var mc:MovieClip = MovieClip(e.target);
current_no = parseInt(mc.name.slice(8,10));
Tweener.addTween( flashmo_pic, { alpha: 0, time: tween_duration,
transition: "easeInQuart", onComplete: unload_photo } );
flashmo_pic.removeEventListener( MouseEvent.MOUSE_OVER, pic_over );
flashmo_pic.removeEventListener( MouseEvent.MOUSE_OUT, pic_out );
thumbnail_group.removeEventListener( MouseEvent.MOUSE_OVER, pic_over );
flashmo_text_info.addEventListener( MouseEvent.MOUSE_OVER, info_over );
flashmo_text_info.addEventListener( MouseEvent.MOUSE_OUT, info_out );
function pic_over(e:MouseEvent):void
Tweener.addTween( flashmo_pic, { alpha: default_pic_alpha, time: tween_duration, transition: "easeIn" } );
Tweener.addTween( thumbnail_group, { alpha: 1, time: tween_duration, transition: "easeOut" } );
function pic_out(e:MouseEvent):void
Tweener.addTween( flashmo_pic, { alpha: 1, time: tween_duration, transition: "easeOut" } );
Tweener.addTween( thumbnail_group, { alpha: 0, time: tween_duration, transition: "easeIn" } );
function info_over(e:MouseEvent):void
Tweener.addTween( flashmo_pic, { alpha: 1, time: tween_duration, transition: "easeOut" } );
Tweener.addTween( thumbnail_group, { alpha: 0, time: tween_duration, transition: "easeIn" } );
Tweener.addTween( flashmo_text_info, { alpha: 1, time: tween_duration, transition: "easeIn" } );
function info_out(e:MouseEvent):void
Tweener.addTween( flashmo_text_info, { alpha: 0, time: tween_duration, transition: "easeOut" } );
function fisheye_thumbnails(e:Event):void
thumbnail_group.x -= ( mouseX - flashmo_thumbnail_area.width * 0.5 ) * 0.005 * speed;
if( thumbnail_group.x > flashmo_thumbnail_area.x + 100 )
thumbnail_group.x = flashmo_thumbnail_area.x + 100;
else if( thumbnail_group.x < flashmo_thumbnail_area.x - thumbnail_group.width + flashmo_thumbnail_area.width )
thumbnail_group.x = flashmo_thumbnail_area.x - thumbnail_group.width + flashmo_thumbnail_area.width;
if( mouseY > flashmo_thumbnail_area.y && mouseY < flashmo_thumbnail_area.y + flashmo_thumbnail_area.height )
for( j = 0; j < thumbnail_group.numChildren; j++ )
current_mc = MovieClip(thumbnail_group.getChildAt(j));
tn_distance = Math.sqrt(
Math.pow( Math.abs( mouseX - (current_mc.x + thumbnail_group.x) ) , 2)
+ Math.pow( Math.abs( mouseY - (current_mc.y + thumbnail_group.y) ) , 2)
new_scale = 1.1 - ( tn_distance * 0.002 );
current_mc.scaleX += (new_scale - current_mc.scaleX) * 0.2;
current_mc.scaleY += (new_scale - current_mc.scaleY) * 0.2;
if( current_mc.scaleX < default_tn_scale )
current_mc.scaleX = current_mc.scaleY = default_tn_scale;
else
for( j = 0; j < thumbnail_group.numChildren; j++ )
current_mc = MovieClip(thumbnail_group.getChildAt(j));
current_mc.scaleX += (default_tn_scale - current_mc.scaleX) * 0.2;
current_mc.scaleY += (default_tn_scale - current_mc.scaleY) * 0.2;
Thank you! Thank you! Thankyou!

I´m not quite understanding what you are trying to do here, but in my opinion it would be cleverer to let Flash handle the Link and not the XML.
Look into the navigateToURL function, formerly (AS2) known as getURL.
Include your server path as a variable like:
var baseurl = 'http://www.mypictures.com/descriptions/';
and in your MouseEventListeners build the path dynamically:
var descriptionURL:String = aHref();//write a function to get the right Link here;
var request:URLRequest = new URLRequest(baseurl + descriptionURL);
    try{
        navigateToURL(request,"_blank");
    catch(e:Error){
        trace("An error occurred");
in your XML you will now only need sth. like  <description>description.txt</description>

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  • A few questions with XML and Flash

    Hi there.
    I am currently trying to create a 3d carousel using AS2 and XML.  I've made a lot of progress, but there ar e few things I am still struggling with and was hopoing that someone here could please steer me in the right direction.
    Here is a URL where the Carousel can be found:
    http://iongeo.com/ru_innovation_test_dev/carousel_test.html
    Here are a few of the things I am wondering:
    1.  I would like to be ablle to add a back button movide clip, similar to how the tooltip movie clip is presented now; this movie clip would be able to allow users to go back home to the caousel.  I can't seem to get it to load correctly however, I would imagine that it would be set up similarly to how the tooltip icon is set up now, but to be able to have an alpha of 100 when the text is loaded in.
    2.  I was also wondering how I mihgt be able to add links to my .xml document to be able to call in URLs on the web.  I've tried several things using the CDATA approach, but can't seem to get it to work.
    I would greatly appreciate any assistance privded and am very greatful for any consideration thac ould be provided.  Please let me know if there is anything htat I should clarify on.
    Below is my code for AS2 and XML so that you might see how things are currently working.
    import mx.utils.Delegate;
    import mx.transitions.Tween;
    import mx.transitions.easing.*;
    var numOfItems:Number;
    var radiusX:Number = 200;
    var radiusY:Number = 75;
    var centerX:Number = 300;
    var centerY:Number = 150;
    var speed:Number = 0.00;
    var perspective:Number = 20;
    var home:MovieClip = this;
    theText._alpha = 0;
    theHeader._alpha = 0;
    var tooltip:MovieClip = this.attachMovie("tooltip","tooltip",8000);
    tooltip._alpha = 0;
    var xml:XML = new XML();
    xml.ignoreWhite = true;
    xml.onLoad = function()
        var nodes = this.firstChild.childNodes;
        numOfItems = nodes.length;
        for(var i=0;i<numOfItems;i++)
            var t = home.attachMovie("item","item"+i,i+1);
            t.angle = i * ((Math.PI*2)/numOfItems);
            t.onEnterFrame = mover;
            t.toolText = nodes[i].attributes.tooltip;
            t.content = nodes[i].attributes.content;
            t.header = nodes[i].attributes.header;
            t.icon.inner.loadMovie(nodes[i].attributes.image);
            t.r.inner.loadMovie(nodes[i].attributes.image);
            t.icon.onRollOver = over;
            t.icon.onRollOut = out;
            t.icon.onRelease = released;
    function over()
        //BONUS Section
        home.tooltip.tipText.text = this._parent.toolText;
        home.tooltip._x = this._parent._x;
        home.tooltip._y = this._parent._y - this._parent._height/2;
        home.tooltip.onEnterFrame = Delegate.create(this,moveTip);
        home.tooltip._alpha = 100;
    function out()
        delete home.tooltip.onEnterFrame;
        home.tooltip._alpha = 0;
    function released()
        //BONUS Section
        home.tooltip._alpha = 100;
        for(var i=0;i<numOfItems;i++)
            var t:MovieClip = home["item"+i];
            t.xPos = t._x;
            t.yPos = t._y;
            t.theScale = t._xscale;
            delete t.icon.onRollOver;
            delete t.icon.onRollOut;
            delete t.icon.onRelease;
            delete t.onEnterFrame;
            if(t != this._parent)
                var tw:Tween = new Tween(t,"_xscale",Strong.easeOut,t._xscale,0,1,true);
                var tw2:Tween = new Tween(t,"_yscale",Strong.easeOut,t._yscale,0,1,true);
                var tw3:Tween = new Tween(t,"_alpha",Strong.easeOut,100,0,1,true);
            else
                var tw:Tween = new Tween(t,"_xscale",Strong.easeOut,t._xscale,100,1,true);
                var tw2:Tween = new Tween(t,"_yscale",Strong.easeOut,t._yscale,100,1,true);
                var tw3:Tween = new Tween(t,"_x",Strong.easeOut,t._x,100,1,true);
                var tw4:Tween = new Tween(t,"_y",Strong.easeOut,t._y,200,1,true);
                var tw5:Tween = new Tween(theText,"_alpha",Strong.easeOut,0,100,1,true);
                theText.text = t.content;
                var s:Object = this;
                tw.onMotionStopped = function()
                    s.onRelease = unReleased;
    function unReleased()
        var sou:Sound = new Sound();
        sou.attachSound("sdown");
        sou.start();
        delete this.onRelease;
        var tw:Tween = new Tween(theText,"_alpha",Strong.easeOut,100,0,0.5,true);
        for(var i=0;i<numOfItems;i++)
            var t:MovieClip = home["item"+i];
            if(t != this._parent)
                var tw:Tween = new Tween(t,"_xscale",Strong.easeOut,0,t.theScale,1,true);
                var tw2:Tween = new Tween(t,"_yscale",Strong.easeOut,0,t.theScale,1,true);
                var tw3:Tween = new Tween(t,"_alpha",Strong.easeOut,0,100,1,true);
            else
                var tw:Tween = new Tween(t,"_xscale",Strong.easeOut,100,t.theScale,1,true);
                var tw2:Tween = new Tween(t,"_yscale",Strong.easeOut,100,t.theScale,1,true);
                var tw3:Tween = new Tween(t,"_x",Strong.easeOut,t._x,t.xPos,1,true);
                var tw4:Tween = new Tween(t,"_y",Strong.easeOut,t._y,t.yPos,1,true);
                tw.onMotionStopped = function()
                    for(var i=0;i<numOfItems;i++)
                        var t:MovieClip = home["item"+i];
                        t.icon.onRollOver = Delegate.create(t.icon,over);
                        t.icon.onRollOut = Delegate.create(t.icon,out);
                        t.icon.onRelease = Delegate.create(t.icon,released);
                        t.onEnterFrame = mover;
    function moveTip()
        home.tooltip._x = this._parent._x;
        home.tooltip._y = this._parent._y - this._parent._height/2;
    xml.load("icons.xml");
    function mover()
        this._x = Math.cos(this.angle) * radiusX + centerX;
        this._y = Math.sin(this.angle) * radiusY + centerY;
        var s = (this._y - perspective) /(centerY+radiusY-perspective);
        this._xscale = this._yscale = s*100;
        this.angle += this._parent.speed;
        this.swapDepths(Math.round(this._xscale) + 100);
    this.onMouseMove = function()
        speed = (this._xmouse-centerX)/8000;
    // inactive mouse time (in seconds) to start slowing the carousel
    var inactiveMouseTime:Number =1;
    // rate of slowing carousel;
    var speedDamp:Number = .4;
    var speedI:Number;
    var startSlowTO:Number;
    this.onMouseMove = function(){
    clearInterval(speedI);
    clearTimeout(startSlowTO);
    startSlowTO = setTimeout(startSlowF,inactiveMouseTime);
        speed = (this._xmouse-centerX)/8000;
    function startSlowF(){
    clearInterval(speedI);
    speedI=setInterval(speedF,2000);
    function speedF(){
    speed = speedDamp*speed;
    if(speed<.1){
    clearInterval(speedI);
    speed=0;
    Here is an example of how things are loaded from XML:
    <icons>
    <icon image="Denver_test_icon.png" tooltip="Denver Icon Test" header="test header" content="Test Paragraph. Greeked:. Suspendisse condimentum sagittis luctus." />
    </icons>

    Hi there.
    I am currently trying to create a 3d carousel using AS2 and XML.  I've made a lot of progress, but there ar e few things I am still struggling with and was hopoing that someone here could please steer me in the right direction.
    Here is a URL where the Carousel can be found:
    http://iongeo.com/ru_innovation_test_dev/carousel_test.html
    Here are a few of the things I am wondering:
    1.  I would like to be ablle to add a back button movide clip, similar to how the tooltip movie clip is presented now; this movie clip would be able to allow users to go back home to the caousel.  I can't seem to get it to load correctly however, I would imagine that it would be set up similarly to how the tooltip icon is set up now, but to be able to have an alpha of 100 when the text is loaded in.
    2.  I was also wondering how I mihgt be able to add links to my .xml document to be able to call in URLs on the web.  I've tried several things using the CDATA approach, but can't seem to get it to work.
    I would greatly appreciate any assistance privded and am very greatful for any consideration thac ould be provided.  Please let me know if there is anything htat I should clarify on.
    Below is my code for AS2 and XML so that you might see how things are currently working.
    import mx.utils.Delegate;
    import mx.transitions.Tween;
    import mx.transitions.easing.*;
    var numOfItems:Number;
    var radiusX:Number = 200;
    var radiusY:Number = 75;
    var centerX:Number = 300;
    var centerY:Number = 150;
    var speed:Number = 0.00;
    var perspective:Number = 20;
    var home:MovieClip = this;
    theText._alpha = 0;
    theHeader._alpha = 0;
    var tooltip:MovieClip = this.attachMovie("tooltip","tooltip",8000);
    tooltip._alpha = 0;
    var xml:XML = new XML();
    xml.ignoreWhite = true;
    xml.onLoad = function()
        var nodes = this.firstChild.childNodes;
        numOfItems = nodes.length;
        for(var i=0;i<numOfItems;i++)
            var t = home.attachMovie("item","item"+i,i+1);
            t.angle = i * ((Math.PI*2)/numOfItems);
            t.onEnterFrame = mover;
            t.toolText = nodes[i].attributes.tooltip;
            t.content = nodes[i].attributes.content;
            t.header = nodes[i].attributes.header;
            t.icon.inner.loadMovie(nodes[i].attributes.image);
            t.r.inner.loadMovie(nodes[i].attributes.image);
            t.icon.onRollOver = over;
            t.icon.onRollOut = out;
            t.icon.onRelease = released;
    function over()
        //BONUS Section
        home.tooltip.tipText.text = this._parent.toolText;
        home.tooltip._x = this._parent._x;
        home.tooltip._y = this._parent._y - this._parent._height/2;
        home.tooltip.onEnterFrame = Delegate.create(this,moveTip);
        home.tooltip._alpha = 100;
    function out()
        delete home.tooltip.onEnterFrame;
        home.tooltip._alpha = 0;
    function released()
        //BONUS Section
        home.tooltip._alpha = 100;
        for(var i=0;i<numOfItems;i++)
            var t:MovieClip = home["item"+i];
            t.xPos = t._x;
            t.yPos = t._y;
            t.theScale = t._xscale;
            delete t.icon.onRollOver;
            delete t.icon.onRollOut;
            delete t.icon.onRelease;
            delete t.onEnterFrame;
            if(t != this._parent)
                var tw:Tween = new Tween(t,"_xscale",Strong.easeOut,t._xscale,0,1,true);
                var tw2:Tween = new Tween(t,"_yscale",Strong.easeOut,t._yscale,0,1,true);
                var tw3:Tween = new Tween(t,"_alpha",Strong.easeOut,100,0,1,true);
            else
                var tw:Tween = new Tween(t,"_xscale",Strong.easeOut,t._xscale,100,1,true);
                var tw2:Tween = new Tween(t,"_yscale",Strong.easeOut,t._yscale,100,1,true);
                var tw3:Tween = new Tween(t,"_x",Strong.easeOut,t._x,100,1,true);
                var tw4:Tween = new Tween(t,"_y",Strong.easeOut,t._y,200,1,true);
                var tw5:Tween = new Tween(theText,"_alpha",Strong.easeOut,0,100,1,true);
                theText.text = t.content;
                var s:Object = this;
                tw.onMotionStopped = function()
                    s.onRelease = unReleased;
    function unReleased()
        var sou:Sound = new Sound();
        sou.attachSound("sdown");
        sou.start();
        delete this.onRelease;
        var tw:Tween = new Tween(theText,"_alpha",Strong.easeOut,100,0,0.5,true);
        for(var i=0;i<numOfItems;i++)
            var t:MovieClip = home["item"+i];
            if(t != this._parent)
                var tw:Tween = new Tween(t,"_xscale",Strong.easeOut,0,t.theScale,1,true);
                var tw2:Tween = new Tween(t,"_yscale",Strong.easeOut,0,t.theScale,1,true);
                var tw3:Tween = new Tween(t,"_alpha",Strong.easeOut,0,100,1,true);
            else
                var tw:Tween = new Tween(t,"_xscale",Strong.easeOut,100,t.theScale,1,true);
                var tw2:Tween = new Tween(t,"_yscale",Strong.easeOut,100,t.theScale,1,true);
                var tw3:Tween = new Tween(t,"_x",Strong.easeOut,t._x,t.xPos,1,true);
                var tw4:Tween = new Tween(t,"_y",Strong.easeOut,t._y,t.yPos,1,true);
                tw.onMotionStopped = function()
                    for(var i=0;i<numOfItems;i++)
                        var t:MovieClip = home["item"+i];
                        t.icon.onRollOver = Delegate.create(t.icon,over);
                        t.icon.onRollOut = Delegate.create(t.icon,out);
                        t.icon.onRelease = Delegate.create(t.icon,released);
                        t.onEnterFrame = mover;
    function moveTip()
        home.tooltip._x = this._parent._x;
        home.tooltip._y = this._parent._y - this._parent._height/2;
    xml.load("icons.xml");
    function mover()
        this._x = Math.cos(this.angle) * radiusX + centerX;
        this._y = Math.sin(this.angle) * radiusY + centerY;
        var s = (this._y - perspective) /(centerY+radiusY-perspective);
        this._xscale = this._yscale = s*100;
        this.angle += this._parent.speed;
        this.swapDepths(Math.round(this._xscale) + 100);
    this.onMouseMove = function()
        speed = (this._xmouse-centerX)/8000;
    // inactive mouse time (in seconds) to start slowing the carousel
    var inactiveMouseTime:Number =1;
    // rate of slowing carousel;
    var speedDamp:Number = .4;
    var speedI:Number;
    var startSlowTO:Number;
    this.onMouseMove = function(){
    clearInterval(speedI);
    clearTimeout(startSlowTO);
    startSlowTO = setTimeout(startSlowF,inactiveMouseTime);
        speed = (this._xmouse-centerX)/8000;
    function startSlowF(){
    clearInterval(speedI);
    speedI=setInterval(speedF,2000);
    function speedF(){
    speed = speedDamp*speed;
    if(speed<.1){
    clearInterval(speedI);
    speed=0;
    Here is an example of how things are loaded from XML:
    <icons>
    <icon image="Denver_test_icon.png" tooltip="Denver Icon Test" header="test header" content="Test Paragraph. Greeked:. Suspendisse condimentum sagittis luctus." />
    </icons>

  • How to edit bitmap which is imported in flash using xml and save the edited bitmap back to xml in flash.

    hi all
    It would be appreciated if any one let me know how to edit
    bitmap which is imported in flash using xml and save the edited
    bitmap back to xml in flash.
    Is it posible to save the bitmap data in flash?
    thanks in advance

    Yes you can... but like I said before you need to upload the
    data from the changes you make to a server.
    In terms of the solution... its unlikely that you'll find one
    specifically for your needs. You will have to learn whatever you
    don't know how already and maybe adapt some existing examples to
    your needs.
    To change the visual state of a movie clip... you just do all
    the regular things that you want to do to it using flash... scale,
    rotation, drawing API , textfields etc in actionscript. If you
    don't know how to how to do that stuff, then you need to learn that
    first. That's basic actionscript.
    You can capture the visual state of a movieclip using the
    BitmapData class. That includes a loaded jpeg. You can also
    manipulate bimatp data using the same class. You should read up on
    that if you don't know how to use it or check out the examples
    below for uploading info.
    For uploading to the server:
    Here's an as2 solution that took 15 secs to find using
    google:
    http://www.quasimondo.com/archives/000645.php
    If you're using as3, google search for "jpeg encoder as3" and
    look through that info. There are also historical answers in the
    forums here related to this type of thing that might help as
    well.

  • Saving mouse drawing data in xml and reterive it for edit in as3 flash

    i am wroking in action script 3 with flash i need to save mouse drawing data in xml and retrive it later for edit purpose i have found a good technique -http://memo.tv/drawing_and_exporting_svg_from_flash_as3
    here but not able to make sure how to store in xml and how to retrive it
    thanks for your help in advance

    Hello avneet,
    As you have to use the xml which you store so you have to decide which is the best xml reading logic and same way you have write xml and store it.

  • XML, PHP and Flash forms

    After searching several tutorials and forum posts, I still am
    puzzled at how to get started on this.
    I want to enable my client to upload changes to the XML file
    used on his site without knowing anything about XML. He also wants
    to upload images which are referenced in the XML. So, I am assuming
    that I create a form that allows him to type in changes to sections
    and select an image on his local drive and submit it to a PHP
    script on the server which will, in turn generate/update the XML
    and upload the image(s).
    Is this correct or am I going about it the wrong way? Of
    course, I should just tell him he'll have to pay me to update the
    site. ;-) I'm really confused about how to start this whole thing
    in the planning stage. I just need a little direction then I can
    research the rest.
    thanks!

    aniebel wrote:
    > So, do I make fields (variables) for each node in the
    XML? And can I use any
    > PHP script that converts my loadvars to XML? I'm not
    sure what to search for,
    > specifically. I hope I'm not in over my head but it
    seems getting into these
    > predicaments is a great way to learn.
    >
    are you making this admin interface in flash then? personally
    I would
    steer clear of that as it will be harder to debug - doing it
    in HTML
    will be much more straightforward, and if you do it right you
    can change
    to using a flash front end in future.
    Handling file uploads in PHP is a little tricky but there are
    loads of
    good pages of advice on using PHP on the web. Here's a good
    place to
    start as there's lots of notes by other users:
    http://us2.php.net/manual/en/function.is-uploaded-file.php
    XML with PHP I have only done once - and I think that was
    just reading
    it and not writing it. Should be OK though, again, lots of
    help
    available online!
    MOLOKO
    Macromedia Certified Flash MX 2004 Developer
    Macromedia Certified Flash MX Developer
    ::remove _underwear_ to reply::
    'There ain't no devil - it's just God when he's drunk' Tom
    Waits
    GCM/CS/IT/MC d-- S++:- a- C++ U--- P+ L++ !E W+++$ N++ O? K+
    w+++$ !O M+
    VMS? PS+++ PE- Y PGP+ t+ 5-- X-- R* tv++ b++++ DI++++ D+ G e
    h-- r+ y++

  • Multiple plugtmp-1 plugtmp-2 etc. in local\temp folder stay , crossdomain.xml and other files containing visited websitenames created while private browsing

    OS = Windows 7
    When I visit a site like youtube whith private browsing enabled and with the add-on named "shockwave flash" in firefox add-on list installed and activate the flashplayer by going to a video the following files are created in the folder C:\Users\MyUserName\AppData\Local\Temp\plugtmp-1
    plugin-crossdomain.xml
    plugin-strings-nl_NL-vflLqJ7vu.xlb
    The contents of plugin-crossdomain contain both the "youtube.com" adress as "s.ytimg.com" and is as follows:
    <?xml version="1.0"?>
    <!DOCTYPE cross-domain-policy SYSTEM "http://www.macromedia.com/xml/dtds/cross-domain-policy.dtd">
    -<cross-domain-policy> <allow-access-from domain="s.ytimg.com"/> <allow-access-from domain="*.youtube.com"/> </cross-domain-policy>
    The contents of the other file I will spare you cause I think those are less common when I visit other sites but I certainly don't trust the file. The crossdomain.xml I see when I visit most other flashpayer sites as well.
    I've also noticed multiple plugin-crossdomain-1.xml and onwards in numbers, I just clicked a youtube video to test, got 6 of them in my temp plus a file named "plugin-read2" (no more NL file cause I changed my country, don't know how youtube knows where I'm from, but that's another subject, don't like that either). I just noticed one with a different code:
    <?xml version="1.0"?>
    -<cross-domain-policy> <allow-access-from domain="*"/> </cross-domain-policy>
    So I guess this one comprimises my browsing history a bit less since it doesn't contain a webadress. If these files are even meant to be deposited in my local\temp folder. The bigger problem occurs when they stay there even after using private browsing, after clearing history, after clearing internet temporary files, cache, whatever you can think of. Which they do in my case, got more than 50 plugtmp-# folders in the previous mentioned local\temp folder containing all website names I visited in the last months. There are a variety of files in them, mostly ASP and XML, some just say file. I have yet to witness such a duplicate folder creation since I started checking my temp (perhaps when firefox crashes? I'd say I've had about 50 crashes in recent months).
    I started checking my temp because of the following Microsoft Security Essential warnings I received on 23-4-12:
    Exploit:Java/CVE-2010-0840.HE
    containerfile:C:\Users\Username\AppData\Local\Temp\jar_cache2196625541034777730.tmp
    file:C:\Users\Username\AppData\Local\Temp\jar_cache2196625541034777730.tmp->pong/reversi.class
    and...
    Exploit:Java/CVE-2008-5353.ZT
    containerfile:C:\Users\Noname\AppData\Local\Temp\jar_cache1028270176376464057.tmp
    file:C:\Users\Noname\AppData\Local\Temp\jar_cache1028270176376464057.tmp->Testability.class
    Microsoft Security Essentials informed me that these files were quarantained and deleted but when going to my temp file they were still there, I deleted them manually and began the great quest of finding out what the multiple gigabytes of other files and folders were doing in that temp folder and not being deleted with the usual clearing options within firefox (and IE).
    Note that I have set my adobe flasplayer settings to the most private intense I could think of while doing these tests (don't allow data storage for all websites, disable peer-to peer stuff, don't remember exactly anymore, etc.). I found it highly suspicious that i needed to change these settings online on an adobe website, is that correct? When right-clicking a video only limited privacy options are available which is why I tried the website thing.
    After the inital discovery of the java exploit (which was discovered by MSE shortly after I installed and started my first scan with Malwarebytes, which in turn made me suspicious whether I had even downloaded the right malwarebytes, but no indication in the filename if I google it). Malwarebytes found nothing, MSE found nothing after it said it removed the files, yet it didn't remove them, manually scanning these jar_cache files with both malwarevytes and MSE resulted in nothing. Just to be sure, I deleted them anyways like I said earlier. No new jar_cache files have been created, no exploits detected since then. CCleaner has cleaned most of my temp folder, I did the rest, am blocking all cookies (except for now shortly), noscript add-on has been running a while on my firefox (V 3.6.26) to block most javascripts except from sites like youtube. I've had almost the same problem using similar manual solutions a couple of months ago, and a couple of months before that (clearing all the multiple tmp folders, removing or renaming jar_cache manually, running various antmalware software, full scan not finding a thing afterwards, installing extra add-ons to increase my security, this time it's BetterPrivacy which I found through a mozilla firefox https connection, I hope, which showed me nicely how adobe flash was still storing LSO's even after setting all storage settings to 0 kb and such on the adobe website, enabling private browsing in firefox crushed those little trolls, but still plugtmp trolls are being created, help me crush them please, they confuse me when I'm looking for a real threat but I still want to use flash, IE doesn't need those folders and files, or does it store them somewhere else?).
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    update:
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    See this cool mp3 xml player with visualization, playlist and
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    einrocker

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    regards, Karsten

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