In over my head--XML and Flash

Hi,
I'm relatively new to Flash and I (foolishly) said that I
could add a simple link at the end of an existing Flash file. The
link is no problem, but the movie calls all of its text from an XML
file. While I'm awed by how this works, I'm also stumped--I can't
get the movie to actually display the text. Here's the bit of
actionscript that refers to the XML file in question:
_level0.displayMode_str="loaded";
launchFile_str="advice";
launchFolder_str=""
xmlFileToLoad = "advice_AM.xml";
commonFolder_str = "./commonFiles/";
#include "loader.as"
I'm pretty sure that it's finding the XML file ok, as it's
pulling one or two headings from it, but nothing else. I know this
isn't much to go on, but you guys are my only hope. Is there
something basic I'm missing?
Thanks in advance!

SAVING Flash (AS3) data to XML - Stack Overflow

Similar Messages

  • A few questions with XML and Flash

    Hi there.
    I am currently trying to create a 3d carousel using AS2 and XML.  I've made a lot of progress, but there ar e few things I am still struggling with and was hopoing that someone here could please steer me in the right direction.
    Here is a URL where the Carousel can be found:
    http://iongeo.com/ru_innovation_test_dev/carousel_test.html
    Here are a few of the things I am wondering:
    1.  I would like to be ablle to add a back button movide clip, similar to how the tooltip movie clip is presented now; this movie clip would be able to allow users to go back home to the caousel.  I can't seem to get it to load correctly however, I would imagine that it would be set up similarly to how the tooltip icon is set up now, but to be able to have an alpha of 100 when the text is loaded in.
    2.  I was also wondering how I mihgt be able to add links to my .xml document to be able to call in URLs on the web.  I've tried several things using the CDATA approach, but can't seem to get it to work.
    I would greatly appreciate any assistance privded and am very greatful for any consideration thac ould be provided.  Please let me know if there is anything htat I should clarify on.
    Below is my code for AS2 and XML so that you might see how things are currently working.
    import mx.utils.Delegate;
    import mx.transitions.Tween;
    import mx.transitions.easing.*;
    var numOfItems:Number;
    var radiusX:Number = 200;
    var radiusY:Number = 75;
    var centerX:Number = 300;
    var centerY:Number = 150;
    var speed:Number = 0.00;
    var perspective:Number = 20;
    var home:MovieClip = this;
    theText._alpha = 0;
    theHeader._alpha = 0;
    var tooltip:MovieClip = this.attachMovie("tooltip","tooltip",8000);
    tooltip._alpha = 0;
    var xml:XML = new XML();
    xml.ignoreWhite = true;
    xml.onLoad = function()
        var nodes = this.firstChild.childNodes;
        numOfItems = nodes.length;
        for(var i=0;i<numOfItems;i++)
            var t = home.attachMovie("item","item"+i,i+1);
            t.angle = i * ((Math.PI*2)/numOfItems);
            t.onEnterFrame = mover;
            t.toolText = nodes[i].attributes.tooltip;
            t.content = nodes[i].attributes.content;
            t.header = nodes[i].attributes.header;
            t.icon.inner.loadMovie(nodes[i].attributes.image);
            t.r.inner.loadMovie(nodes[i].attributes.image);
            t.icon.onRollOver = over;
            t.icon.onRollOut = out;
            t.icon.onRelease = released;
    function over()
        //BONUS Section
        home.tooltip.tipText.text = this._parent.toolText;
        home.tooltip._x = this._parent._x;
        home.tooltip._y = this._parent._y - this._parent._height/2;
        home.tooltip.onEnterFrame = Delegate.create(this,moveTip);
        home.tooltip._alpha = 100;
    function out()
        delete home.tooltip.onEnterFrame;
        home.tooltip._alpha = 0;
    function released()
        //BONUS Section
        home.tooltip._alpha = 100;
        for(var i=0;i<numOfItems;i++)
            var t:MovieClip = home["item"+i];
            t.xPos = t._x;
            t.yPos = t._y;
            t.theScale = t._xscale;
            delete t.icon.onRollOver;
            delete t.icon.onRollOut;
            delete t.icon.onRelease;
            delete t.onEnterFrame;
            if(t != this._parent)
                var tw:Tween = new Tween(t,"_xscale",Strong.easeOut,t._xscale,0,1,true);
                var tw2:Tween = new Tween(t,"_yscale",Strong.easeOut,t._yscale,0,1,true);
                var tw3:Tween = new Tween(t,"_alpha",Strong.easeOut,100,0,1,true);
            else
                var tw:Tween = new Tween(t,"_xscale",Strong.easeOut,t._xscale,100,1,true);
                var tw2:Tween = new Tween(t,"_yscale",Strong.easeOut,t._yscale,100,1,true);
                var tw3:Tween = new Tween(t,"_x",Strong.easeOut,t._x,100,1,true);
                var tw4:Tween = new Tween(t,"_y",Strong.easeOut,t._y,200,1,true);
                var tw5:Tween = new Tween(theText,"_alpha",Strong.easeOut,0,100,1,true);
                theText.text = t.content;
                var s:Object = this;
                tw.onMotionStopped = function()
                    s.onRelease = unReleased;
    function unReleased()
        var sou:Sound = new Sound();
        sou.attachSound("sdown");
        sou.start();
        delete this.onRelease;
        var tw:Tween = new Tween(theText,"_alpha",Strong.easeOut,100,0,0.5,true);
        for(var i=0;i<numOfItems;i++)
            var t:MovieClip = home["item"+i];
            if(t != this._parent)
                var tw:Tween = new Tween(t,"_xscale",Strong.easeOut,0,t.theScale,1,true);
                var tw2:Tween = new Tween(t,"_yscale",Strong.easeOut,0,t.theScale,1,true);
                var tw3:Tween = new Tween(t,"_alpha",Strong.easeOut,0,100,1,true);
            else
                var tw:Tween = new Tween(t,"_xscale",Strong.easeOut,100,t.theScale,1,true);
                var tw2:Tween = new Tween(t,"_yscale",Strong.easeOut,100,t.theScale,1,true);
                var tw3:Tween = new Tween(t,"_x",Strong.easeOut,t._x,t.xPos,1,true);
                var tw4:Tween = new Tween(t,"_y",Strong.easeOut,t._y,t.yPos,1,true);
                tw.onMotionStopped = function()
                    for(var i=0;i<numOfItems;i++)
                        var t:MovieClip = home["item"+i];
                        t.icon.onRollOver = Delegate.create(t.icon,over);
                        t.icon.onRollOut = Delegate.create(t.icon,out);
                        t.icon.onRelease = Delegate.create(t.icon,released);
                        t.onEnterFrame = mover;
    function moveTip()
        home.tooltip._x = this._parent._x;
        home.tooltip._y = this._parent._y - this._parent._height/2;
    xml.load("icons.xml");
    function mover()
        this._x = Math.cos(this.angle) * radiusX + centerX;
        this._y = Math.sin(this.angle) * radiusY + centerY;
        var s = (this._y - perspective) /(centerY+radiusY-perspective);
        this._xscale = this._yscale = s*100;
        this.angle += this._parent.speed;
        this.swapDepths(Math.round(this._xscale) + 100);
    this.onMouseMove = function()
        speed = (this._xmouse-centerX)/8000;
    // inactive mouse time (in seconds) to start slowing the carousel
    var inactiveMouseTime:Number =1;
    // rate of slowing carousel;
    var speedDamp:Number = .4;
    var speedI:Number;
    var startSlowTO:Number;
    this.onMouseMove = function(){
    clearInterval(speedI);
    clearTimeout(startSlowTO);
    startSlowTO = setTimeout(startSlowF,inactiveMouseTime);
        speed = (this._xmouse-centerX)/8000;
    function startSlowF(){
    clearInterval(speedI);
    speedI=setInterval(speedF,2000);
    function speedF(){
    speed = speedDamp*speed;
    if(speed<.1){
    clearInterval(speedI);
    speed=0;
    Here is an example of how things are loaded from XML:
    <icons>
    <icon image="Denver_test_icon.png" tooltip="Denver Icon Test" header="test header" content="Test Paragraph. Greeked:. Suspendisse condimentum sagittis luctus." />
    </icons>

    Hi there.
    I am currently trying to create a 3d carousel using AS2 and XML.  I've made a lot of progress, but there ar e few things I am still struggling with and was hopoing that someone here could please steer me in the right direction.
    Here is a URL where the Carousel can be found:
    http://iongeo.com/ru_innovation_test_dev/carousel_test.html
    Here are a few of the things I am wondering:
    1.  I would like to be ablle to add a back button movide clip, similar to how the tooltip movie clip is presented now; this movie clip would be able to allow users to go back home to the caousel.  I can't seem to get it to load correctly however, I would imagine that it would be set up similarly to how the tooltip icon is set up now, but to be able to have an alpha of 100 when the text is loaded in.
    2.  I was also wondering how I mihgt be able to add links to my .xml document to be able to call in URLs on the web.  I've tried several things using the CDATA approach, but can't seem to get it to work.
    I would greatly appreciate any assistance privded and am very greatful for any consideration thac ould be provided.  Please let me know if there is anything htat I should clarify on.
    Below is my code for AS2 and XML so that you might see how things are currently working.
    import mx.utils.Delegate;
    import mx.transitions.Tween;
    import mx.transitions.easing.*;
    var numOfItems:Number;
    var radiusX:Number = 200;
    var radiusY:Number = 75;
    var centerX:Number = 300;
    var centerY:Number = 150;
    var speed:Number = 0.00;
    var perspective:Number = 20;
    var home:MovieClip = this;
    theText._alpha = 0;
    theHeader._alpha = 0;
    var tooltip:MovieClip = this.attachMovie("tooltip","tooltip",8000);
    tooltip._alpha = 0;
    var xml:XML = new XML();
    xml.ignoreWhite = true;
    xml.onLoad = function()
        var nodes = this.firstChild.childNodes;
        numOfItems = nodes.length;
        for(var i=0;i<numOfItems;i++)
            var t = home.attachMovie("item","item"+i,i+1);
            t.angle = i * ((Math.PI*2)/numOfItems);
            t.onEnterFrame = mover;
            t.toolText = nodes[i].attributes.tooltip;
            t.content = nodes[i].attributes.content;
            t.header = nodes[i].attributes.header;
            t.icon.inner.loadMovie(nodes[i].attributes.image);
            t.r.inner.loadMovie(nodes[i].attributes.image);
            t.icon.onRollOver = over;
            t.icon.onRollOut = out;
            t.icon.onRelease = released;
    function over()
        //BONUS Section
        home.tooltip.tipText.text = this._parent.toolText;
        home.tooltip._x = this._parent._x;
        home.tooltip._y = this._parent._y - this._parent._height/2;
        home.tooltip.onEnterFrame = Delegate.create(this,moveTip);
        home.tooltip._alpha = 100;
    function out()
        delete home.tooltip.onEnterFrame;
        home.tooltip._alpha = 0;
    function released()
        //BONUS Section
        home.tooltip._alpha = 100;
        for(var i=0;i<numOfItems;i++)
            var t:MovieClip = home["item"+i];
            t.xPos = t._x;
            t.yPos = t._y;
            t.theScale = t._xscale;
            delete t.icon.onRollOver;
            delete t.icon.onRollOut;
            delete t.icon.onRelease;
            delete t.onEnterFrame;
            if(t != this._parent)
                var tw:Tween = new Tween(t,"_xscale",Strong.easeOut,t._xscale,0,1,true);
                var tw2:Tween = new Tween(t,"_yscale",Strong.easeOut,t._yscale,0,1,true);
                var tw3:Tween = new Tween(t,"_alpha",Strong.easeOut,100,0,1,true);
            else
                var tw:Tween = new Tween(t,"_xscale",Strong.easeOut,t._xscale,100,1,true);
                var tw2:Tween = new Tween(t,"_yscale",Strong.easeOut,t._yscale,100,1,true);
                var tw3:Tween = new Tween(t,"_x",Strong.easeOut,t._x,100,1,true);
                var tw4:Tween = new Tween(t,"_y",Strong.easeOut,t._y,200,1,true);
                var tw5:Tween = new Tween(theText,"_alpha",Strong.easeOut,0,100,1,true);
                theText.text = t.content;
                var s:Object = this;
                tw.onMotionStopped = function()
                    s.onRelease = unReleased;
    function unReleased()
        var sou:Sound = new Sound();
        sou.attachSound("sdown");
        sou.start();
        delete this.onRelease;
        var tw:Tween = new Tween(theText,"_alpha",Strong.easeOut,100,0,0.5,true);
        for(var i=0;i<numOfItems;i++)
            var t:MovieClip = home["item"+i];
            if(t != this._parent)
                var tw:Tween = new Tween(t,"_xscale",Strong.easeOut,0,t.theScale,1,true);
                var tw2:Tween = new Tween(t,"_yscale",Strong.easeOut,0,t.theScale,1,true);
                var tw3:Tween = new Tween(t,"_alpha",Strong.easeOut,0,100,1,true);
            else
                var tw:Tween = new Tween(t,"_xscale",Strong.easeOut,100,t.theScale,1,true);
                var tw2:Tween = new Tween(t,"_yscale",Strong.easeOut,100,t.theScale,1,true);
                var tw3:Tween = new Tween(t,"_x",Strong.easeOut,t._x,t.xPos,1,true);
                var tw4:Tween = new Tween(t,"_y",Strong.easeOut,t._y,t.yPos,1,true);
                tw.onMotionStopped = function()
                    for(var i=0;i<numOfItems;i++)
                        var t:MovieClip = home["item"+i];
                        t.icon.onRollOver = Delegate.create(t.icon,over);
                        t.icon.onRollOut = Delegate.create(t.icon,out);
                        t.icon.onRelease = Delegate.create(t.icon,released);
                        t.onEnterFrame = mover;
    function moveTip()
        home.tooltip._x = this._parent._x;
        home.tooltip._y = this._parent._y - this._parent._height/2;
    xml.load("icons.xml");
    function mover()
        this._x = Math.cos(this.angle) * radiusX + centerX;
        this._y = Math.sin(this.angle) * radiusY + centerY;
        var s = (this._y - perspective) /(centerY+radiusY-perspective);
        this._xscale = this._yscale = s*100;
        this.angle += this._parent.speed;
        this.swapDepths(Math.round(this._xscale) + 100);
    this.onMouseMove = function()
        speed = (this._xmouse-centerX)/8000;
    // inactive mouse time (in seconds) to start slowing the carousel
    var inactiveMouseTime:Number =1;
    // rate of slowing carousel;
    var speedDamp:Number = .4;
    var speedI:Number;
    var startSlowTO:Number;
    this.onMouseMove = function(){
    clearInterval(speedI);
    clearTimeout(startSlowTO);
    startSlowTO = setTimeout(startSlowF,inactiveMouseTime);
        speed = (this._xmouse-centerX)/8000;
    function startSlowF(){
    clearInterval(speedI);
    speedI=setInterval(speedF,2000);
    function speedF(){
    speed = speedDamp*speed;
    if(speed<.1){
    clearInterval(speedI);
    speed=0;
    Here is an example of how things are loaded from XML:
    <icons>
    <icon image="Denver_test_icon.png" tooltip="Denver Icon Test" header="test header" content="Test Paragraph. Greeked:. Suspendisse condimentum sagittis luctus." />
    </icons>

  • XML and Flash

    I recently got interested in flash and dove right into with a
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    Off the bat I can see a syntax error:
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    with an underscore

  • Adding CDATA to an existing xml and flash asset

    Hi, I am a front end web designer/developer and
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    <item name="INTERACTIVE DOSING INFORMATION">
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    http://www.jnj.com?ref=Random"></item>
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    http://www.jnj.com?ref=Random"></item>
    <item name="Warnings" url="
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    <item name="Dosage and Administration" url="
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    <item name="Stages of Heart Failure" url="
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    <item name="Patient Management Resources" url="
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    </item>
    <item name="IMPORTANT SAFETY INFORMATION
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    <item name="REGISTRATION ref=http://www.jnj.com">
    </item>
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    //-------------PROPERTIES----------------
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    // Tabulation between the buttons and the margin
    var tabulation = 10
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    var subItemAutoClose = true
    // if true, open and close all the subItems at the same time.
    var openAll = false
    // The height of the button
    var itemHeight = 21
    // The width of the button
    var itemWidth = 230
    // If true, show the light over the button
    var light = true
    // The ease of the menu opening
    var openEase = 2.5
    // The ease of the menu closing
    var closeEase = 2.5
    // The rollOut color fade speed
    var rollOutFade = 8
    //-------------COLORS----------------
    // The color of the button
    var buttonColor = 0xa
    // The roll over color
    var rollOverColor = 0xCCCCCC
    // The arrow color
    var arrowColor = 0xCCCCCC
    // The arrow color on roll over
    var rollOverArrowColor = 0x000000
    // The text color
    var TextColor = 0xFFFFFF
    // The text color on roll over
    var rollOverText = 0x000000
    // LOADING XML
    // The xml data
    var xmlSource:XML = new XML
    // Loading the xml
    xmlSource.onLoad = function(success:Boolean):Void {
    // When the load finishs...
    if (success) {
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    // The total of items
    total = xmlItems.length
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    // The button reference
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    itemList.separation = separation
    // Tabulation between the subitems and the margin
    itemList
    .tabulation = tabulation
    // subItems auto close
    itemList.subItemAutoClose = subItemAutoClose
    // The subitems height
    itemList
    .itemHeight = itemHeight
    // The subitems width
    itemList.itemWidth = itemWidth
    // shows/hides the subitems light
    itemList
    .light = light
    // The subitems color
    itemList.buttonColor = buttonColor
    // The roll over color
    itemList
    .rollOverColor = rollOverColor
    // The arrow color
    itemList.arrowColor = arrowColor
    // the arrow color on roll over
    itemList
    .rollOverArrowColor = rollOverArrowColor
    // The text color
    itemList.TextColor = TextColor
    // The roll over text color
    itemList
    .rollOverText = rollOverText
    // the opening easing
    itemList.openEase = openEase
    // The closing easing
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    .closeEase = closeEase
    // The roll over fade speed
    itemList.rollOutFade = rollOutFade
    // open all
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    .openAll = openAll
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    xmlSource.load("accordion.xml");
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    // Does the align to ALL the items
    for (i=1; i<total; i++){
    // Aligning the items
    itemList._y = itemList[i-1]._y +
    itemList[i-1].mask._height + itemList[i-1].button._height +
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    cursor._x = _xmouse
    cursor._y = _ymouse
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    onMouseDown = function (){
    // Does this to all the buttons
    for (i=0; i<total; i++){
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    if (itemList
    .button.hitTest(cursor)){
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    showCurrent(itemList)
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    showCurrent=function(current){
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    for (i=0; i<total; i++){
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    if (itemList
    !=current){
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    if (autoClose){
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    itemList.openBox=false
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    itemList
    .over = false
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    } else {
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    if (total>0){
    //Hides them if its open
    if (itemList.openBox){
    itemList
    .openBox=false
    //Shows them if its closed
    } else {
    itemList.openBox=true
    // If it has no subitems goes to the link
    } else {
    getURL(xmlRoot.attributes.url, _self)

    Please don't cross-post in a bunch of forums. Also when
    adding code to a post, please use the attach code button. That
    keeps the formatting and makes it easier to read. Your code is far
    too long and way to unformatted to really understand quickly.
    I don't know why you would need a CDATA node to get the
    registered symbol. If the XML file you are working with is saved as
    unicode (UTF-8) the symbol should come across just fine. Just
    putting the UTF-8 at the beginning doesn't tell whatever program
    you are using to save as UTF-8!
    Do you know how to make the registered symbol? On windows it
    is ALT -0174 (use the keypad for those numbers).
    Once you've got the symbol in your XML the next step is to
    check if Flash is loading it correctly. When you are in the testing
    environment go to the Debug menu and select List Variables. The
    trace window will show all the variables -- and there are probably
    a lot! Search/Find something close to the symbol and see if the
    trace window shows the symbol correctly. If it does then Flash is
    readying it correctly and if it isn't showing you have problems
    with your textfield. If it isn't showing correctly then your XML
    file isn't UTF-8.
    If it is textfield problems I wouldn't know what to do since
    it is inside a component. Post back with your findings.

  • XML and Flash - Yikes!

    HELP!
    I think I might be in trouble unless someone brilliant can help.
    I'm working with a flash template that loads external images and text using an xml file.
    Everything works well the only problem is I've promised a client that as well as a "title" and "description" I will also include a clickable URL link. I can edit the flash to a certain extent but I am having a nightmare of a time including a clickable url. Is there anyone out there who can help?
    "photo_description", "photo_title" and "photo_url" are the names of the dynamic text fields.
    XML snippet looks a little like this...
    <title>Title</title>
    <description>Description</description>
    <url>http://</url>     <---- This is the part I'd like to include
    Here is the AS...
    // Copyright © flashmo.com
    // Developed by Min Thu
    // Tweener
    // http://code.google.com/p/tweener/
    import caurina.transitions.*;
    var folder:String = "photos/";
    var follow_mouse:Boolean = true; // true OR false
    var tween_duration:Number = 0.5;
    var default_tn_scale:Number = 0.8;
    var default_pic_alpha:Number = 0.25;
    var new_scale:Number;
    var tn_border:Number = 5;
    var speed:Number = 12; // from 1 to 20
    var i:Number;
    var j:Number;
    var tn:Number = 0;
    var tn_distance:Number;
    var current_no:Number = 0;
    var total:Number;
    var flashmo_xml:XML;
    var flashmo_photo_list = new Array();
    var current_mc:MovieClip = new MovieClip();
    var flashmo_pic:MovieClip = new MovieClip();
    var thumbnail_group:MovieClip = new MovieClip();
    this.addChild(flashmo_pic);
    this.addChild(thumbnail_group);
    this.addChild(flashmo_text_info);
    flashmo_pic.alpha = default_pic_alpha;
    flashmo_pic.x = flashmo_photo_area.x;
    flashmo_pic.y = flashmo_photo_area.y;
    flashmo_pic.mask = flashmo_photo_area;
    thumbnail_group.x = 100;
    thumbnail_group.y = flashmo_thumbnail_area.y;
    thumbnail_group.mask = flashmo_thumbnail_area;
    loading_info.text = "";
    thumbnail_info.text = "";
    flashmo_photo_title.text = "";
    flashmo_text_info.alpha = 0;
    flashmo_text_info.photo_title.text = "";
    flashmo_text_info.photo_description.text = "";
    if( Math.abs(speed) > 20 ) speed = 10;
    speed = Math.abs(speed);
    function load_gallery(xml_file:String):void
    var xml_loader:URLLoader = new URLLoader();
    xml_loader.load( new URLRequest( xml_file ) );
    xml_loader.addEventListener(Event.COMPLETE, create_thumbnail);
    function create_thumbnail(e:Event):void
    flashmo_xml = new XML(e.target.data);
    total = flashmo_xml.photo.length();
    for( i = 0; i < total; i++ )
    flashmo_photo_list.push( {
    thumbnail: flashmo_xml.photo[i].thumbnail.toString(),
    filename: flashmo_xml.photo[i].filename.toString(),
    title: flashmo_xml.photo[i].title.toString(),
    description: flashmo_xml.photo[i].description.toString()
    load_photo();
    load_tn();
    function load_photo():void
    var pic_request:URLRequest = new URLRequest( folder + flashmo_photo_list[current_no].filename );
    var pic_loader:Loader = new Loader();
    pic_loader.load(pic_request);
    pic_loader.contentLoaderInfo.addEventListener(Prog  ressEvent.PROGRESS, on_photo_progress);
    pic_loader.contentLoaderInfo.addEventListener(Even  t.COMPLETE,on_photo_loaded);
    flashmo_text_info.photo_title.text = flashmo_photo_list[current_no].title;
    flashmo_text_info.photo_description.text = flashmo_photo_list[current_no].description;
    flashmo_pic.alpha = 0;
    function unload_photo():void
    flashmo_pic.removeChildAt(0);
    load_photo();
    function on_photo_progress(erogressEvent):void
    var percent:Number = Math.round(e.bytesLoaded / e.bytesTotal * 100);
    loading_info.text = "Loading Image... " + percent + "%";
    function on_photo_loaded(e:Event):void
    loading_info.text = "";
    flashmo_pic.addChild( Bitmap(e.target.content) );
    flashmo_pic.addEventListener( MouseEvent.MOUSE_OVER, pic_over );
    flashmo_pic.addEventListener( MouseEvent.MOUSE_OUT, pic_out );
    Tweener.addTween( flashmo_pic, { alpha: default_pic_alpha, time: tween_duration, transition: "easeOutQuart" } );
    thumbnail_group.addEventListener( MouseEvent.MOUSE_OVER, pic_over );
    function load_tn():void
    var pic_request:URLRequest = new URLRequest( folder + flashmo_photo_list[tn].thumbnail );
    var pic_loader:Loader = new Loader();
    pic_loader.load(pic_request);
    pic_loader.contentLoaderInfo.addEventListener(Even  t.COMPLETE, on_thumbnail_loaded);
    tn++;
    thumbnail_info.text = "Loading Thumbnail " + tn + " of " + total;
    if( tn == 8 )
    thumbnail_group.addEventListener( Event.ENTER_FRAME, fisheye_thumbnails );
    function on_thumbnail_loaded(e:Event):void
    var flashmo_tn_bm:Bitmap = new Bitmap();
    var flashmo_tn_mc:MovieClip = new MovieClip();
    flashmo_tn_bm = Bitmap(e.target.content);
    flashmo_tn_bm.x = - flashmo_tn_bm.width * 0.5;
    flashmo_tn_bm.y = - flashmo_tn_bm.height;
    flashmo_tn_bm.smoothing = true;
    var bg_width:Number = flashmo_tn_bm.width + tn_border * 2;
    var bg_height:Number = flashmo_tn_bm.height + tn_border * 2;
    flashmo_tn_mc.graphics.beginFill(0xFFFFFF);
    flashmo_tn_mc.graphics.drawRect( - bg_width * 0.5, - bg_height + tn_border, bg_width, bg_height );
    flashmo_tn_mc.graphics.endFill();
    flashmo_tn_mc.addChild(flashmo_tn_bm);
    flashmo_tn_mc.buttonMode = true;
    flashmo_tn_mc.addEventListener( MouseEvent.MOUSE_OVER, tn_over );
    flashmo_tn_mc.addEventListener( MouseEvent.MOUSE_OUT, tn_out );
    flashmo_tn_mc.addEventListener( MouseEvent.CLICK, tn_click );
    flashmo_tn_mc.name = "flashmo_" + thumbnail_group.numChildren;
    flashmo_tn_mc.x = thumbnail_group.numChildren * 80;
    flashmo_tn_mc.y = 110;
    flashmo_tn_mc.scaleX = flashmo_tn_mc.scaleY = default_tn_scale;
    thumbnail_group.addChild(flashmo_tn_mc);
    if( tn < total )
    load_tn();
    else
    thumbnail_info.text = "";
    function tn_over(e:MouseEvent):void
    var mc:MovieClip = MovieClip(e.target);
    var s_no:Number = parseInt(mc.name.slice(8,10));
    if( s_no > 1 )
    thumbnail_group.addChild( thumbnail_group.getChildByName("flashmo_" + (s_no-2) ) );
    if( s_no > 0 )
    thumbnail_group.addChild( thumbnail_group.getChildByName("flashmo_" + (s_no-1) ) );
    if( s_no < thumbnail_group.numChildren - 2 )
    thumbnail_group.addChild( thumbnail_group.getChildByName("flashmo_" + (s_no+2) ) );
    if( s_no < thumbnail_group.numChildren - 1 )
    thumbnail_group.addChild( thumbnail_group.getChildByName("flashmo_" + (s_no+1) ) );
    thumbnail_group.addChild(mc);
    flashmo_photo_title.text = flashmo_photo_list[s_no].title;
    function tn_out(e:MouseEvent):void
    var mc:MovieClip = MovieClip(e.target);
    thumbnail_group.addChild(mc);
    flashmo_photo_title.text = "";
    function tn_click(e:MouseEvent):void
    var mc:MovieClip = MovieClip(e.target);
    current_no = parseInt(mc.name.slice(8,10));
    Tweener.addTween( flashmo_pic, { alpha: 0, time: tween_duration,
    transition: "easeInQuart", onComplete: unload_photo } );
    flashmo_pic.removeEventListener( MouseEvent.MOUSE_OVER, pic_over );
    flashmo_pic.removeEventListener( MouseEvent.MOUSE_OUT, pic_out );
    thumbnail_group.removeEventListener( MouseEvent.MOUSE_OVER, pic_over );
    flashmo_text_info.addEventListener( MouseEvent.MOUSE_OVER, info_over );
    flashmo_text_info.addEventListener( MouseEvent.MOUSE_OUT, info_out );
    function pic_over(e:MouseEvent):void
    Tweener.addTween( flashmo_pic, { alpha: default_pic_alpha, time: tween_duration, transition: "easeIn" } );
    Tweener.addTween( thumbnail_group, { alpha: 1, time: tween_duration, transition: "easeOut" } );
    function pic_out(e:MouseEvent):void
    Tweener.addTween( flashmo_pic, { alpha: 1, time: tween_duration, transition: "easeOut" } );
    Tweener.addTween( thumbnail_group, { alpha: 0, time: tween_duration, transition: "easeIn" } );
    function info_over(e:MouseEvent):void
    Tweener.addTween( flashmo_pic, { alpha: 1, time: tween_duration, transition: "easeOut" } );
    Tweener.addTween( thumbnail_group, { alpha: 0, time: tween_duration, transition: "easeIn" } );
    Tweener.addTween( flashmo_text_info, { alpha: 1, time: tween_duration, transition: "easeIn" } );
    function info_out(e:MouseEvent):void
    Tweener.addTween( flashmo_text_info, { alpha: 0, time: tween_duration, transition: "easeOut" } );
    function fisheye_thumbnails(e:Event):void
    thumbnail_group.x -= ( mouseX - flashmo_thumbnail_area.width * 0.5 ) * 0.005 * speed;
    if( thumbnail_group.x > flashmo_thumbnail_area.x + 100 )
    thumbnail_group.x = flashmo_thumbnail_area.x + 100;
    else if( thumbnail_group.x < flashmo_thumbnail_area.x - thumbnail_group.width + flashmo_thumbnail_area.width )
    thumbnail_group.x = flashmo_thumbnail_area.x - thumbnail_group.width + flashmo_thumbnail_area.width;
    if( mouseY > flashmo_thumbnail_area.y && mouseY < flashmo_thumbnail_area.y + flashmo_thumbnail_area.height )
    for( j = 0; j < thumbnail_group.numChildren; j++ )
    current_mc = MovieClip(thumbnail_group.getChildAt(j));
    tn_distance = Math.sqrt(
    Math.pow( Math.abs( mouseX - (current_mc.x + thumbnail_group.x) ) , 2)
    + Math.pow( Math.abs( mouseY - (current_mc.y + thumbnail_group.y) ) , 2)
    new_scale = 1.1 - ( tn_distance * 0.002 );
    current_mc.scaleX += (new_scale - current_mc.scaleX) * 0.2;
    current_mc.scaleY += (new_scale - current_mc.scaleY) * 0.2;
    if( current_mc.scaleX < default_tn_scale )
    current_mc.scaleX = current_mc.scaleY = default_tn_scale;
    else
    for( j = 0; j < thumbnail_group.numChildren; j++ )
    current_mc = MovieClip(thumbnail_group.getChildAt(j));
    current_mc.scaleX += (default_tn_scale - current_mc.scaleX) * 0.2;
    current_mc.scaleY += (default_tn_scale - current_mc.scaleY) * 0.2;
    Thank you! Thank you! Thankyou!

    I´m not quite understanding what you are trying to do here, but in my opinion it would be cleverer to let Flash handle the Link and not the XML.
    Look into the navigateToURL function, formerly (AS2) known as getURL.
    Include your server path as a variable like:
    var baseurl = 'http://www.mypictures.com/descriptions/';
    and in your MouseEventListeners build the path dynamically:
    var descriptionURL:String = aHref();//write a function to get the right Link here;
    var request:URLRequest = new URLRequest(baseurl + descriptionURL);
        try{
            navigateToURL(request,"_blank");
        catch(e:Error){
            trace("An error occurred");
    in your XML you will now only need sth. like  <description>description.txt</description>

  • XML and Flash 8, Windows XP

    I'm using XML to create a gallery in Flash. All is working
    well, however I wish to create a link in the XML file which opens
    and additional swf file in a new window which retains the exact
    dimensions of the swf file. Is this possible?
    Any tips and ticks would be greatly received.
    Thanks

    I have not tried with Flash8 but you used to be able to put
    javascript inside your call to getURL(). Look at the this page for
    code examples that use window.open javascript calls in the flash
    getURL function call:
    http://flashmx2004.com/forums/lofiversion/index.php/t7130.html
    Note that I have run into issues with browser compatibility
    doing this. So in case problems arise try using the Exteranl
    Interface API which will allow you to talk directly to javacript in
    your html.

  • XML and Flash Data Retrieval

    I am new to flash's dynamic data uses - I have a 100
    responses to 23 question form which I wish to display using flash
    in a presentation - I wish to sort the info only by either
    individuals forms or question/answers. Once created i do not need
    to amend the data - i will be delivering this on a cd.
    Could I add the 100 responses into an XML File for flash to
    read the data from? Is it easy to sort this information?
    I just used jen de hanns tutorial with the data wizards - is
    this appropriate - or is what I am wanting to do more complex?
    Many thanks for any advice

    Sorting of data can be done by a database which you are not
    using, a
    serverside script which you are not using, in your own AS
    code or possibly
    an Flash UI component.
    You might want to post this message in the Flash Actionscript
    forum and ask
    how you can sort data in As or UI components.
    Lon Hosford
    www.lonhosford.com
    May many happy bits flow your way!
    "stacyp" <[email protected]> wrote in
    message
    news:e2371n$n00$[email protected]..
    I am new to flash's dynamic data uses - I have a 100
    responses to 23
    question
    form which I wish to display using flash in a presentation -
    I wish to sort
    the
    info only by either individuals forms or question/answers.
    Once created i do
    not need to amend the data - i will be delivering this on a
    cd.
    Could I add the 100 responses into an XML File for flash to
    read the data
    from? Is it easy to sort this information?
    I just used jen de hanns tutorial with the data wizards - is
    this
    appropriate
    - or is what I am wanting to do more complex?
    Many thanks for any advice

  • Kirupa  Photo Gallery using XML and Flash

    I learn best by using tutes and figuring out how to make
    changes effectively. i finished the one at
    http://www.kirupa.com/developer/mx2004/thumbnails3.htm
    and managed to change sizes etc but i wanted to change it to a
    symbol to insert it in another flash file. i got that part done
    though the thumbs show up (number 3 to 5) and they do not scroll. i
    figure it has to do with the hit left and hit right and that the
    "path" not sure if i used the term in the right way changes when it
    turns from a scene all by itself to being inserted into a frame in
    a layer. i am not sure if i am explaining this right but i would
    really appreciate any help and I am sorry if this is a duplicate
    post, i have been searching for a long time and cannot find it or
    figure it out.
    jmontyman

    I learn best by using tutes and figuring out how to make
    changes effectively. i finished the one at
    http://www.kirupa.com/developer/mx2004/thumbnails3.htm
    and managed to change sizes etc but i wanted to change it to a
    symbol to insert it in another flash file. i got that part done
    though the thumbs show up (number 3 to 5) and they do not scroll. i
    figure it has to do with the hit left and hit right and that the
    "path" not sure if i used the term in the right way changes when it
    turns from a scene all by itself to being inserted into a frame in
    a layer. i am not sure if i am explaining this right but i would
    really appreciate any help and I am sorry if this is a duplicate
    post, i have been searching for a long time and cannot find it or
    figure it out.
    jmontyman

  • XML, PHP and Flash forms

    After searching several tutorials and forum posts, I still am
    puzzled at how to get started on this.
    I want to enable my client to upload changes to the XML file
    used on his site without knowing anything about XML. He also wants
    to upload images which are referenced in the XML. So, I am assuming
    that I create a form that allows him to type in changes to sections
    and select an image on his local drive and submit it to a PHP
    script on the server which will, in turn generate/update the XML
    and upload the image(s).
    Is this correct or am I going about it the wrong way? Of
    course, I should just tell him he'll have to pay me to update the
    site. ;-) I'm really confused about how to start this whole thing
    in the planning stage. I just need a little direction then I can
    research the rest.
    thanks!

    aniebel wrote:
    > So, do I make fields (variables) for each node in the
    XML? And can I use any
    > PHP script that converts my loadvars to XML? I'm not
    sure what to search for,
    > specifically. I hope I'm not in over my head but it
    seems getting into these
    > predicaments is a great way to learn.
    >
    are you making this admin interface in flash then? personally
    I would
    steer clear of that as it will be harder to debug - doing it
    in HTML
    will be much more straightforward, and if you do it right you
    can change
    to using a flash front end in future.
    Handling file uploads in PHP is a little tricky but there are
    loads of
    good pages of advice on using PHP on the web. Here's a good
    place to
    start as there's lots of notes by other users:
    http://us2.php.net/manual/en/function.is-uploaded-file.php
    XML with PHP I have only done once - and I think that was
    just reading
    it and not writing it. Should be OK though, again, lots of
    help
    available online!
    MOLOKO
    Macromedia Certified Flash MX 2004 Developer
    Macromedia Certified Flash MX Developer
    ::remove _underwear_ to reply::
    'There ain't no devil - it's just God when he's drunk' Tom
    Waits
    GCM/CS/IT/MC d-- S++:- a- C++ U--- P+ L++ !E W+++$ N++ O? K+
    w+++$ !O M+
    VMS? PS+++ PE- Y PGP+ t+ 5-- X-- R* tv++ b++++ DI++++ D+ G e
    h-- r+ y++

  • Ive had my ipod just over a year now and its deciding to play up and wipe the whole thing so its like brand new untill i sync it with itunes again, but this time it wont seem to restor the ipod just flashes white and then comes as before, Help?

    As i said abouve,
    Ive had my ipod just over a year now and its deciding to play up and wipe the whole thing so its like brand new untill i sync it with itunes again, but this time it wont seem to restor the ipod goes onto a black screen with the apple logo and a bar that is ment to fill up but this bar doesnt seem to be doing anything after a while it just flashes white and comes up with the sync to itunes picture.
    Any help would be appreciated
    Thanks
    Bec

    If you've had it for less than a year, then it's still under warranty.  Take it to an Apple store or an authorized service facility.  See http://support.apple.com/kb/HT1434

  • How to edit bitmap which is imported in flash using xml and save the edited bitmap back to xml in flash.

    hi all
    It would be appreciated if any one let me know how to edit
    bitmap which is imported in flash using xml and save the edited
    bitmap back to xml in flash.
    Is it posible to save the bitmap data in flash?
    thanks in advance

    Yes you can... but like I said before you need to upload the
    data from the changes you make to a server.
    In terms of the solution... its unlikely that you'll find one
    specifically for your needs. You will have to learn whatever you
    don't know how already and maybe adapt some existing examples to
    your needs.
    To change the visual state of a movie clip... you just do all
    the regular things that you want to do to it using flash... scale,
    rotation, drawing API , textfields etc in actionscript. If you
    don't know how to how to do that stuff, then you need to learn that
    first. That's basic actionscript.
    You can capture the visual state of a movieclip using the
    BitmapData class. That includes a loaded jpeg. You can also
    manipulate bimatp data using the same class. You should read up on
    that if you don't know how to use it or check out the examples
    below for uploading info.
    For uploading to the server:
    Here's an as2 solution that took 15 secs to find using
    google:
    http://www.quasimondo.com/archives/000645.php
    If you're using as3, google search for "jpeg encoder as3" and
    look through that info. There are also historical answers in the
    forums here related to this type of thing that might help as
    well.

  • Saving mouse drawing data in xml and reterive it for edit in as3 flash

    i am wroking in action script 3 with flash i need to save mouse drawing data in xml and retrive it later for edit purpose i have found a good technique -http://memo.tv/drawing_and_exporting_svg_from_flash_as3
    here but not able to make sure how to store in xml and how to retrive it
    thanks for your help in advance

    Hello avneet,
    As you have to use the xml which you store so you have to decide which is the best xml reading logic and same way you have write xml and store it.

  • Where to create over head key and percentage

    Hi,
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    Radha

    Hi
    Given below is the path for Creating Overhead key, This is in SPRO.
    Controlling
    Product Cost Controlling
    Product Cost Planning
    Basic Settings for Material Costing
    Overhead
    Define Overhead Keys
    We define % in the below mentioned path in spro. The same can also be done in user menu.
    Controlling
    Product Cost Controlling
    Product Cost Planning
    Basic Settings for Material Costing
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    Anand

  • XML and its influence over program design (2 issues)

    I have 2 open questions about XML and Java. I apologise if they are not clear-cut or specific enough, but really I am fishing for sound advice.
    I am trying to develop a J2EE application but find myself stuttering at an early stage because I cannot decide on the best design for my application. Part of my problem is a lack of experience with the different J2EE technologies/API (especially XML APIs), and the realisation that there is 101 ways to do what I want to do.
    A major issue is this: my application basically is concerned with representing conversations between the server and a user, e.g. a simple sequence of yes/no questions asked by the server to the user, which the user replies to in turn. I believe that the XML format would be a very suitable way to represent these conversations. My first question is:
    * Should the decision to use XML as a storage format influence the design of the rest of the program? I feel that in choosing XML to represent the conversation data, I am stuck thinking about the rest of my program in a XML way (i.e. doing everything using a DOM etc.). Am I right in thinking that my program should be designed in such a way that an XML-based storage system could be easily interchanged with, say, a relational flat-tabled database?
    My second question is:
    * Imagine that each conversation contains one or more questions, and there are, say, 4 different types of question (e.g. yes/no, multiple choice, etc.). Each of these needs to be handled in a different way. Is there a good pattern or recommended way of handling this sort of situation in code, ideally avoiding a big 'if' or switch statement (e.g. if the node is of "ABC" type do this, else if it is "yes/no"...). It would be great if one could easily add new types of question to the XML and then similarly one can make easy additions to the code to cope with these new cases.
    Thank you very much indeed for any advice.
    Greg

    I am trying to develop a J2EE application but find
    myself stuttering at an early stage because I cannot
    decide on the best design for my application. Part of
    my problem is a lack of experience with the different
    J2EE technologies/API (especially XML APIs), and theThat's nothing to be ashamed of. And realising that you lack experience and trying to remedy that is a good sign.
    A major issue is this: my application basically is
    concerned with representing conversations between the
    server and a user, e.g. a simple sequence of yes/no
    questions asked by the server to the user, which the
    user replies to in turn. I believe that the XML
    format would be a very suitable way to represent
    these conversations. My first question is:
    XML might be overkill if it's just a question followed by an answer and neither contains complex hierarchical data structures.
    * Should the decision to use XML as a storage format
    influence the design of the rest of the program? ICertainly not.
    XML should represent data structures that are natural to your program, thus becoming a tool rather than forcing its structure upon you.
    feel that in choosing XML to represent the
    conversation data, I am stuck thinking about the rest
    of my program in a XML way (i.e. doing everything
    using a DOM etc.). Am I right in thinking that my
    program should be designed in such a way that an
    XML-based storage system could be easily interchanged
    with, say, a relational flat-tabled database?
    Flexibility is good to keep in mind, but at the moment I'd worry about just getting something to work.
    * Imagine that each conversation contains one or more
    questions, and there are, say, 4 different types of
    question (e.g. yes/no, multiple choice, etc.). Each
    of these needs to be handled in a different way. Is
    there a good pattern or recommended way of handling
    this sort of situation in code, ideally avoiding a
    big 'if' or switch statement (e.g. if the node is of
    "ABC" type do this, else if it is "yes/no"...). It
    would be great if one could easily add new types of
    question to the XML and then similarly one can make
    easy additions to the code to cope with these new
    cases.
    Think of a factory that creates the handlers on the fly based on the actual message received.
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  • Firefox crashes - repeatedly, over and over. Occurs anytime ADOBE FLASH is on the PC and called upon.

    Report ID Date Submitted
    bp-d87380a7-23cb-4365-a1d2-bc4b62150415 4/15/2015 5:29 PM
    <!-- 7d7b06a0-cc90-406a-a0e3-bae8fc5cd552 4/15/2015 5:29 PM
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    7a81de8a-453f-48e4-94db-4d3ff96e15c3 4/15/2015 2:24 PM
    b6b78483-1d3e-4205-8ea7-a49830b64c82 4/15/2015 2:23 PM
    295e8d98-5702-47db-9f18-b9ebaddfa858 4/15/2015 2:22 PM
    1fdb7338-f6a2-4b6e-b383-4bcb0828c8c1 4/15/2015 2:22 PM
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    7f53c3d8-e0ec-4ef9-9d6b-61718bd50691 4/15/2015 2:21 PM
    b20360aa-9f82-4cbd-8e3a-f7b8da3c15f6 4/15/2015 2:20 PM
    77dda86d-db2c-4fb4-b4ca-e99ba8a910e4 4/15/2015 2:20 PM
    335822f8-8347-4b06-82d9-b4760348a6f8 4/15/2015 2:20 PM -->
    bp-22524e72-1972-440a-adb0-4b2fc2150415 4/15/2015 2:20 PM
    <!-- 705e1996-d4b9-4e32-b528-a6c79fb9d272 4/15/2015 2:20 PM
    54f22418-d841-42f3-9686-6b0e354a6aaf 4/15/2015 2:19 PM
    cd6591b8-b759-4984-a503-ebc2d9d82fd9 4/15/2015 2:19 PM
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    9e9513c3-302c-489c-91ff-84960cfe1376 4/15/2015 2:17 PM
    f7769fd9-3611-4c56-ae79-c8b2e6718acb 4/15/2015 2:17 PM
    0186e3cf-3d4b-4582-a7be-490fcff34ccb 4/15/2015 2:17 PM
    f4ede541-30e1-4ff9-9da1-469a2fb4361d 4/15/2015 2:17 PM
    69cc5da5-96b4-4a7a-99c6-4ec1ec516df6 4/15/2015 2:17 PM
    48965ae2-f4f6-4e7b-9262-5e3ef53b0a40 4/15/2015 2:16 PM-->
    Here's crash reports from April 15, 2015. YES I've tried all posted suggestions attempting to remedy.
    <!-- 1af54cfe-c1cc-458d-9b1a-318b9baa96f4 4/15/2015 2:16 PM
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    bp-25ac918f-34c0-4d0c-bd83-d2e9e2150417 4/15/2015 12:16 PM

    Crashes or other problems with certain multimedia content in Firefox (such as YouTube videos and Flash animations or games) can often be resolved by performing the steps in these Knowledge Base articles:
    * [[Flash Plugin - Keep it up to date and troubleshoot problems]]
    * [[Adobe Flash plugin has crashed - Prevent it from happening again]]
    <!--Please also note that html5 may need to be enabled to view some videos on youtube [https://www.youtube.com/html5]-->
    Please tell us if this helped!

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