XML Gallery - Picture Display

Well, with a bit of help from these forums, and some others,
I've got almost all of the kinks worked out of a Flash/XML photo
gallery that I've been working on.
The only problem now is getting the full-size images to
center themselves. See here:
http://phenixdesigns.net/testing/art_index.html
I've got that black box on the stage to show where the images
will load. Their top left corner will begin at the top left corner
of the box. That would be great if all of the full-size images were
the same size.
I'd like the images to load centered on the stage, but I'm
not sure how to accomplish this. I've obviously got them showing up
on the stage already, but I don't know what to do with XML, AS, or
what else in order to get them all to be absolutely centered upon
loading.
Thanks!

I'm not sure what you mean by telling you what it traces...
not sure how to find that sort of thing out?
But anyway... I made those changes, and it's still at the
same point. No centering, just lining up where the "loader" MC is.
Edit: Also, I've only changed the word "holder" to "loader"
in the script, as "loader" is the MC where I want the images to
load. Is this the only spot I've got to change something to
"loader?" Should all references to "target" remain "target," or
should they also be changed to "loader?"
Thanks so much for the help!

Similar Messages

  • Clear loaded pictures in xml gallery to load another set

    i cannot figure how to unload my already populated xml gallery, before loading new content :
    here the functions i want :
    //following 2 functions will be called by a button :
    // removes previously placed objects
    function clearLoadedPictures():void {
    // Load another ,xml to load new pictures set - ok : works fine
    function LoadNewPictures():void {
            i_g = 0;
               // xml data
                var xml_gallery:XML                = new XML();
                var xml_gallery_List:XMLList        = new XMLList;
                // XML data loader...
                var xmlUrlReq:URLRequest   = new URLRequest("xml/gallery2.xml");// gallery2.xml will replace gallery.xml already loaded
                var xml_gallery_UrlLoader:URLLoader = new URLLoader(xmlUrlReq);
                xml_gallery_UrlLoader.addEventListener(Event.COMPLETE, xml_gallery_Complete);
                xml_gallery_UrlLoader.addEventListener(IOErrorEvent.IO_ERROR, xml_gallery_LoadFailed);
    here the xml gallery code :
    var _mc:item;
    var total:int;
    var i_g:int;
    var id:int;
    var btn_Gallery_Ready:Boolean;
    var speedX:Number;
    var spaceR:Number;
    var img_gallery_Loader:Loader;
    i_g = 0;
               // xml data
                var xml_gallery:XML                = new XML();
                var xml_gallery_List:XMLList        = new XMLList;
                // XML data loader...
                var xmlUrlReq:URLRequest   = new URLRequest("xml/gallery.xml");
                var xml_gallery_UrlLoader:URLLoader = new URLLoader(xmlUrlReq);
                xml_gallery_UrlLoader.addEventListener(Event.COMPLETE, xml_gallery_Complete);
                xml_gallery_UrlLoader.addEventListener(IOErrorEvent.IO_ERROR, xml_gallery_LoadFailed);
                bottom24.gallery.content_mc.addEventListener(MouseEvent.ROLL_OVER, startScroll);
                bottom24.gallery.content_mc.addEventListener(MouseEvent.ROLL_OUT, stopScroll); //
    // xmlComplete function
            function xml_gallery_Complete(e:Event):void
            xml_gallery = XML(e.target.data); //
                xml_gallery_List = xml_gallery.item;  // <item> in gallery.xml
                total = xml_gallery_List.length();
                spaceR = xml_gallery.attribute("space"); // specified in gallery.xml file as is : <gallery space="119" speed="0.2">
                speedX = xml_gallery.attribute("speed");
                init_gallery();
            function xml_gallery_LoadFailed(e:IOErrorEvent):void {
                trace("Load Failed: " + e);
            function init_gallery()  //
                //bottom.gallery.content_mc.itemHolder_mc.
                _mc = new item(); //
                _mc.alpha = 0;
                //_mc.imgMask_mc.scaleY = 0;  // condition pour apparition des timbres ds la gallery - OLD
                _mc.imgMask_mc.alpha = 0; // condition pour apparition des timbres ds la gallery - NEW
                _mc.x = i_g * spaceR;
                _mc.btn.id = i_g;
                _mc.btn.mouseChildren = false;
                bottom24.gallery.content_mc.itemHolder_mc.addChild(_mc);
                Tweener.addTween(_mc, {alpha:1, time:0.8, transition:"easeOutExpo"});
                _mc.online_mc.alpha = 0; //invisible sans roll over
                if (xml_gallery_List[i_g].url != "")
                    _mc.btn.buttonMode = true;
                    _mc.online_mc.visible = true;
                    btn_Gallery_Ready = true;
                else
                    _mc.btn.buttonMode = false;
                    _mc.online_mc.visible = false;
                    btn_Gallery_Ready = false;
            var imgRequest:URLRequest = new URLRequest (xml_gallery_List[i_g].image); //
             img_gallery_Loader = new Loader(); // var imgLoader:Loader;
                img_gallery_Loader.load(imgRequest); //
                img_gallery_Loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, imgLoading);
                img_gallery_Loader.contentLoaderInfo.addEventListener(Event.COMPLETE, img_gallery_Complete);
                i_g++;
            function imgLoading(event:ProgressEvent):void // tiny preloader in bottom thumbs pics
        _mc.preloader_mc.width = Math.round(img_gallery_Loader.contentLoaderInfo.bytesLoaded / img_gallery_Loader.contentLoaderInfo.bytesTotal * 100);
            function img_gallery_Complete(event:Event):void
                _mc.imgHolder_mc.addChild(img_gallery_Loader);
                Tweener.addTween(_mc.imgHolder_mc, {_saturation:0.9, time:0.6});// desaturate scrolling thumbs
                //_mc.imgHolder_mc.alpha = 0.5; // test
                // apparition des timbres ds la gallery, ici fade in : - NEW
                Tweener.addTween(_mc.imgMask_mc, {"alpha":1, delay:i_g / 20, time:0.4, transition:"easeOutExpo"});// test
                // apparition des timbres ds la gallery, ici image apparait de haut en bas : - OLD
                //Tweener.addTween(_mc.imgMask_mc, {"scaleY":1, delay:i_g / 10, time:1, transition:"easeOutExpo"});
                // la ligne de preloader qui diminue vers la gauche :
                Tweener.addTween(_mc.preloader_mc, {"scaleX":0, delay:0, time:1, transition:"easeOutExpo"});
                _mc.btn.addEventListener(MouseEvent.ROLL_OVER, onMouseOver);
                _mc.btn.addEventListener(MouseEvent.ROLL_OUT, onMouseOut);
                _mc.btn.addEventListener(MouseEvent.CLICK, onMouseClick);
                if (i_g < total)
                    init_gallery();
    thanks

    hi,
    back to work,
    then i used a loop in the first clear function:
    var n:int = 0;
                  while (n < xml_gallery_List.length() -1) {
                      bottom24.gallery.content_mc.itemHolder_mc.removeChildAt(n); //
                    i++;
    and it remove all my previously loaded pictures,but it throw me an error :
    RangeError: Error #2006: The supplied index is out of bounds.
    at flash.display: DisplayObjectContainer/removeChildAt()
    it seems error come from the removeChildAt, but i can't figure out what's wrong
    i've tried to replace removeChildAt(n); by removeChild(n); and the loop crash Flash software....
    any suggestion ?

  • Xml gallery with thumbnails & next/previous buttons.

    hallo all the wise people,
    sorry to bother you, but i'm kind of desperate, and nobody around to ask, so....
    i've spend now three full days editing an xml gallery... to my needs, and always goes messy, so maybe it's time give up and make my own from the scratch, or looking from a one closer to my needs =/ (helpless).
    could anyone help - maybe any of you by some chance knows a link as close as possible to tutorial/source as3 fla to sthg as close as possible to this:
    a) xml gallery
    b) thumbnails
    c) when thumbnail clicked a big picture shows
    d) next/previous buttons possible
    otherwise, i can also post the code of my gallery where i absolutely can't add next/previous buttons without making a big mess =/
    i will be totally youbie doubie grateful for any help... any, if you only know any good link, 'll try to fugure out a tutorial or edit the source myself....
    thanks in advance

    heyyyo wise one,
    at least this is really  nice of you to ask -  this gallery really makes me by now feel twice as blond as i am 8-0. but this is kinda really nested.
    the xml structure goes like this (this is easy and more or, less standard)(Caption is neglectable, probabaly i will not even display it, unless i have some extra time):
    <MenuItem>
             <picnum>01</picnum>
             <thumb>thumbs/Image00001.jpg</thumb>  
             <picture>Image00001.jpg</picture>
       <Caption>Fist Title</Caption> 
    </MenuItem>
    uaaha, then the as goes. there is the URLloader, but also two different loaders inside (one for the thumbnails, one for the big picture). and this is all inside a for each loop -eh... i was always trying to change the pictLdr behavior - the loader, that loads the big picture.
    anyway the URL loader, and the main function, which is attached to it go like this:
    var myXML:XML = new XML();
    var XML_URL:String = "gallery_config.xml";
    var myXMLURL:URLRequest = new URLRequest(XML_URL);
    var myLoader:URLLoader = new URLLoader(myXMLURL);
    myLoader.addEventListener("complete", xmlLoaded);
    // Create the xmlLoaded function
    function xmlLoaded(event:Event):void
    // Place the xml data into the myXML object
        myXML = XML(myLoader.data);
        // Initialize and give var name to the new external XMLDocument
    var xmlDoc:XMLDocument = new XMLDocument();
    // Ignore spacing around nodes
        xmlDoc.ignoreWhite = true;
    // Define a new name for the loaded XML that is the data in myLoader
        var menuXML:XML = XML(myLoader.data);
    // Parse the XML data into a readable format
        xmlDoc.parseXML(menuXML.toXMLString());
        // Access the value of the "galleryFolder" node in our external XML file
    for each (var galleryFolder:XML in myXML..galleryFolder)
       // Access the value of the "pagenum" node in our external XML file
               var galleryDir:String = galleryFolder.toString();
    //trace (galleryDir);
    //trace (galleryFolder);//output taki sam jak powyżej
    // inicjuję variable flag, która bedzie trzsymac nazwę klikniętego thumbnail
    var flag2:String = null;
    // Set the index number of our loop, increments automatically
    var i:Number = 0;
    // Run the "for each" loop to iterate through all of the menu items listed in the external XML file
    for each (var MenuItem:XML in myXML..MenuItem)
    // Access the value of the "picnum" node in our external XML file
        var picnum:String = MenuItem.picnum.toString();
    // Access the value of the "pagetext" node in our external XML file
        var Caption:String = MenuItem.Caption.toString();
    // Access the value of the "thumb" node in our external XML file
        var thumb:String = MenuItem.thumb.toString();
    // Access the value of the "pagepicture" node in our external XML file
        var picture:String = MenuItem.picture.toString();
    // Just some trace I used for testing, tracing helps debug and fix errors
    //trace(picnum);
    var thumbLdr:Loader = new Loader();
        var thumbURLReq:URLRequest = new URLRequest(galleryDir + thumb);
        thumbLdr.load(thumbURLReq);
    // Create MovieClip holder for each thumb
    var thumb_mc = new MovieClip();
    thumb_mc.addChild(thumbLdr);
    addChildAt(thumb_mc, 1);
      // Create the rectangle used for the clickable button we will place over each thumb
      var rect:Shape = new Shape;
      rect.graphics.beginFill(0xFFFFFF);
      rect.graphics.lineStyle(1, 0x999999);
      rect.graphics.drawRect(0, 0, 80, 80);      
      // Create MovieClip holder for each button, and put that rectangle in it,
      // make button mode true and set it to invisible
      var clip_mc = new MovieClip();
      clip_mc.addChild(rect);
      addChild(clip_mc);
      clip_mc.buttonMode = true;
      clip_mc.alpha = .0;
         // The following four conditionals create the images where the images will live on stage
      // by adjusting math through each row we make sure they are laid out good and not stacked
      // all on top of one another, or spread out in one long row, we need 4 rows, so the math follows
      if (picnum < "05")
           line1xpos = line1xpos + distance; // These lines place row 1 on stage
        clip_mc.x = line1xpos;
        clip_mc.y = yPlacement;
        thumb_mc.x = line1xpos;
        thumb_mc.y = yPlacement;
       else  if (picnum > "04" && picnum < "11")
        line2xpos = line2xpos + distance; // These lines place row 2 on stage  
        clip_mc.x = line2xpos;
        clip_mc.y = 86;
        thumb_mc.x = line2xpos;
        thumb_mc.y = 86;
       else  if (picnum > "10" && picnum < "14")
        line3xpos = line3xpos + distance; // These lines place row 3 on stage
        clip_mc.x = line3xpos;
        clip_mc.y = 172;
        thumb_mc.x = line3xpos;
        thumb_mc.y = 172;
       else  if (picnum > "13" && picnum < "21")
       line4xpos = line4xpos + distance; // These lines place row 4 on stage
       clip_mc.x = line4xpos;
       clip_mc.y = 258;
       thumb_mc.x = line4xpos;
       thumb_mc.y = 258;
       // And now we create the pic loader for the larger images, and load it into "pictLdr"
       var pictLdr:Loader = new Loader();
       var pictURL:String = picture;
          var pictURLReq:URLRequest = new URLRequest(galleryDir + picture);
       //var pictURLReq:URLRequest = new URLRequest("gallery/Image00004.jpg");sprawia,ze zawsze wyswitla sie jeden obrazek
          pictLdr.load(pictURLReq);
       // Access the pic value and ready it for setting up the Click listener, and function
          clip_mc.clickToPic = pictLdr;
       // Access the text value and ready it for setting up the Click listener, and function
       clip_mc.clickToText = Caption;
       //var instName:String = flag();
       // Add the mouse event listener to the moviClip button for clicking
          clip_mc.addEventListener (MouseEvent.CLICK, clipClick);
          // Set the function for what happens when that button gets clicked
       function clipClick(e:Event):void
         // Populate the parent clip named frameSlide with all of the necessary data
         MovieClip(parent).frameSlide.gotoAndPlay("show"); // Makes it appear(slide down)
         MovieClip(parent).frameSlide.caption_txt.text = e.target.clickToText; // Adds the caption
         MovieClip(parent).frameSlide.frame_mc.addChild(e.target.clickToPic); // Adds the big pic
       } // This closes the "for each" loop
    } // And this closes the xmlLoaded function
    and the effect looks like this (it's a sketch, so big pictures are loaded randomly, don;t put too much attention to it): http://bangbangdesign.pl/xmlGallery/gallery29.swf
    but i guess it's a terrible stuff to go through all this. i would be totallly satisfied with a likng to a good tutorial to do it from scratch, or just a hint where to start rebuilding this.
    + in any case i send greetinngs to whereever you are =]

  • Updating xml gallery

    hi! i was woundering if anyone can help me with an xml
    gallery. i have one created and it displays the pictures fine, but
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    is this possible or am i stuck with having to edit the xml
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    Possible but to update the xml you will need additional -
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  • Question on an xml gallery

    I've got an xml gallery that i've built in flash...
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    <image></image>
    <caption></caption>
    <thumbnail></thumbnail>
    <projname></projname>
    <subtitle></subtitle>
    <view></view>
    </pic>
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    for my alternate gallery- I want the same layout- however for
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    obviously leaving out the nodes i don't want stops the xml
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    i haven't had to tackle something like this in the past and
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    would it work to have a category node and then an if/else
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    if anyone has any ideas - i'm just not sure where to go from
    here.
    thanks!

    any type of filtering through XML CAN be done through flash,
    or parsed in the asp/php file that is generated, but modifying the
    SQL statement that creates your initial data is the real way to
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    If you do end up parsing all the XML in flash alone, you'll
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  • Flash & xml gallery problem

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  • I need help with XML Gallery Fade in out transition. somebody please help me :(

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    var thumbsToShow:Number = 5//
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    var Clip:MovieClipLoader = new MovieClipLoader();
    var mclListener:Object = new Object();
    mclListener.onLoadStart = function(target_mc:MovieClip) {
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    //loadTxt.captions_txt.text = Math.floor(bytesLoaded/bytesTotal*100)+"%";
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    //here is where we attach functions to our clip so that we can dynamically create rollovers etc.
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    //associate a variable here with our p value, we use this later to load in large images
    target_mc.pictureValue = p;
    //handle  image rollovers these are active only on the thumb image!!! Watch the US spelling!
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    TweenFilterLite.to(target_mc,.4,{type:"Color", brightness:1.5, ease:None.easeOut});
    target_mc.onRollOut = function() {
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    if (typeof (thumbMask_mc.thumbBox_mc[i]) == "movieclip") {
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    thumbMask_mc.thumbBox_mc._width = thumbMask_mc._width
    /*sampleRemoveAllButton.onRelease = function(){
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