Could someone explain how to use of the object Thermometer?
Hi to all,
please, could someone write a real example explaining how to use the thermometer in order to indicate the progress of a process like to submit a document?
I need to do it exactly to indicate this process in Adobe Reader.
Thanks.
Dan
Sorry but I surely have explained my problem badly. I understand how to use the object thermometer perfectly.
I need to use this object in order to determine the progress of the document's transference when I submit a PDF form from Adobe Reader.
I'm having problems when I try to do this, and I would like to know if there exists some way to do it.
b I have tried the following:
var t = app.thermometer;
t.duration = 1000;
// How can I know this value?
t.begin();
t.text = "Please wait";
// Is this a madness?
while( event.target.submitForm( { cURL: [...], cSubmitAs: [...] } ) )
t.value++;
t.end();
Thank you for your time
Dan
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The type of data that you present to the 3d graph depends on which mthod you are using. In general you want to present a set of points that need plotted. These points are defined by taking one value for each of the XYZ and sometimes W arrays.
Explanation:
You want to plot a surface that is defined by four point (X0,Y0,Z0,W0), (X1,Y1,Z1,W1), etc. You can present the values using (4) 2-d arrays each of which have four values at index (o,o), (0,1), (1,0) and (1,1).
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So as you can see from the above all of your arrays should be of the same size and dimensions for this to work.
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Ben Rayner
I am currently active on.. MainStream Preppers
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Can someone explain how Groupware fits into the CRM mobile model?.
Can anyone explain how Groupware fits into the CRM mobile model?.
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My application was quite happily using lookups.
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After the 1.2 upgrade they do not work at all (no changes) i.e. a null address after lookup
I did discover, however, that now in 1.2 if I created a new 'dynamic/on the fly' node with an id and then inserted it into the scene content later - hey presto it could be found.
So - what happened ?
And what is the correct procedure ?
Anyone else have this problem and can anyone help explain why this occurred ?
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It appears to me that pre-created (or static[?]) approach is now broken and that only new post node (dynamic[?]) creation id and lookup works.
Cheers
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Thanks for your patience and help.
I think it must be to do with CustomNodes as content then. Also content within content which does not mentioned directly in the mainScene.
I stripped down my application into some bare example - its not fancy as its hacked to death - but maybe it might explain what I am 'assuming' wrongly.
As I said before this was working in 1.1.
I probably have done something blazingly obviously wrong - but an explanition of why and how to do this correctly would be great.
When the button is hit: the print out is as follows
****LEFT PANEL****
mainSceneId: MainScene [id=mainSceneId]
LeftPanel: null
Left Movie01: null
backgroundRectangle: null
mainSceneId: MainScene [id=mainSceneId]
LeftPanel: null
****RIGHT PANEL****
mainSceneId: MainScene [id=mainSceneId]
RightPanel: MovieButtonPanel [id=rightPanelId]
Right Movie01: null
mainSceneId: MainScene [id=mainSceneId]
RightPanel: nullCode follows:
Main.fx
package testbed.test03;
import javafx.scene.Scene;
import javafx.stage.Stage;
var mainScene = MainScene {
id: "mainSceneId"
public def myStage = Stage {
title: "DynaButtons"
width: 400
height: 400
scene: Scene {
content: [mainScene]
function run(): Void {
}MainScene.fx
package testbed.test03;
import javafx.scene.CustomNode;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.shape.Rectangle;
import javafx.scene.paint.Color;
import javafx.scene.control.Button;
public class MainScene extends CustomNode {
var leftPanel = MovieButtonPanel {
id: "leftPanelId"
var rightPanel = MovieButtonPanel {
id: "rightPanelId"
translateX: 210
def button = Button {
translateX: 100
translateY: 300
text: "Press Me"
action: function() {
println("****LEFT PANEL****");
// lookup mainSceneId
var myNode:Node = Main.myStage.scene.lookup("mainSceneId");
println("mainSceneId: {myNode}");
// lookup Left Panel
myNode = Main.myStage.scene.lookup("leftPanelId");
println("LeftPanel: {myNode}");
// lookup Movie01 Button
myNode = Main.myStage.scene.lookup("Movie01");
println("Left Movie01: {myNode}");
// lookup background Rectangle
myNode = Main.myStage.scene.lookup("backgroundRectangle");
println("backgroundRectangle: {myNode}");
// lookup mainSceneId
myNode = Main.myStage.scene.lookup("mainSceneId");
println("mainSceneId: {myNode}");
// lookup Left Panel from inside mainSceneID contents
var myInternalNode:Node = myNode.lookup("leftPanelId");
println("LeftPanel: {myInternalNode}");
println("****RIGHT PANEL****");
insert rightPanel into Main.myStage.scene.content;
// lookup mainSceneId
myNode = Main.myStage.scene.lookup("mainSceneId");
println("mainSceneId: {myNode}");
// lookup Left Panel
myNode = Main.myStage.scene.lookup("rightPanelId");
println("RightPanel: {myNode}");
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println("Right Movie01: {myNode}");
// lookup mainSceneId
myNode = Main.myStage.scene.lookup("mainSceneId");
println("mainSceneId: {myNode}");
// lookup Left Panel from inside mainSceneID contents
myInternalNode = myNode.lookup("RightPanelId");
println("RightPanel: {myInternalNode}");
override public function create() : Node {
return Group {
content: [
Rectangle {
id: "backgroundRectangle"
width: 400
height: 400
fill:Color.WHITE
leftPanel,button
}MovieButtonPanel.fx
package testbed.test03;
import javafx.scene.CustomNode;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.layout.VBox;
import javafx.scene.shape.Rectangle;
import javafx.scene.paint.Color;
public class MovieButtonPanel extends CustomNode {
var movies: String[] = ["Movie01","Movie02","Movie03","Movie04","Movie05"];
def rect = Rectangle {
width: 200, height: 300
fill: Color.GRAY
def movieButtons:MovieButton[] = bind for( movie in movies){
MovieButton {
id: movie
movie: movie
translateX: 20
var listView = VBox {
spacing: 10
content: bind movieButtons
override function create() : Node {
Group {
content: [rect,listView]
}MovieButton.fx
package testbed.test03;
import javafx.scene.CustomNode;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Text;
import javafx.scene.text.TextOrigin;
import javafx.scene.text.Font;
public class MovieButton extends CustomNode {
public-init var movie: String;
def theText = Text {
font : Font {
size: 12
textOrigin: TextOrigin.TOP
fill: Color.WHITE
content: bind movie
def theRect:Rectangle = Rectangle {
fill: Color.BLACK
width: 80
height: 20
override public function create() : Node {
var buttonGroup = Group {
content: [
theRect,
theText
return buttonGroup;
} -
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Hi I am trying to carry out this VI curve tutorial,
I have everything set up but I am really having trouble with the Block diagram I am meant to be copying.
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http://cnx.org/content/m13711/latest/
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For example, how do I know which daq assistant is the input and which the ouput and then why is there 3 and not 2?
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Solved!
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~snip~
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Hi Experts.
Could someone please explain for me the Factory Method Design Pattern. I read it a little and I understand that it is used in JDBC drivers but i'm not clear on it.
Could someone explain.
Thanks in advance
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Could you explain how the read-write-backing-map-scheme is configured in...
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...Edited by: qkc on 30-Nov-2009 10:48Thank you very much for reply.
In the following example, the cachestore element is not specified in the <read-write-backing-map-scheme> section. Instead, a class-name ControllerBackingMap is designated. What is the result?
If ControllerBackingMap is a persistence entity, is the result same with that of cachestore-scheme?
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