Export AE Animation into iOS

I'm working with an illustrator to take After Effects animations and put them into iOS code (SpriteKit specifically).
We would like an automated system that takes a complicated After Effects animation (like the one below) and turns it into something iOS/Objective-C/SpriteKit can understand. Or, if this is not the correct process, how do others usually create AE animations in iOS?
Here are a list of resources that I've explored, but none of them actually solve my problem:
Work with Adobe after effects. Possible or impossible? - Cocos2D Forum
CreativeCOW
After effects for game development? | BP | I make video games and fun software by fractional distillation.
Thanks in advance!
- Rhys

As for AE, I haven't found anything additional to the links you have provided in your initial post. By the way, have you tried the GibsonXML + Shade Dogs scripts approach from bp.io? Is it worth using and adapting to SpriteKit?
Here's some kind of a summary of the options that use Flash or other design environments:
Flash > Flump (open-source) > Starling (cross-platform) or Sparrow (open-source Objective-C 2D game engine)
Flash > Flump (open-source) > Build a custom SpriteKit runtime for Flump's JSON output
Flash > DragonBones plugin (open-source) > zrong/dragonbones-for-cocos2d-x · GitHub for cocos2d-x
Flash > DragonBones plugin (open-source) > Build a custom SpriteKit runtime for DragonBones JSON format
Flash > open-source converters/players such as musictheory/SwiffCore · GitHub (looks like a plain Flash player on iOS) or gree/lwf · GitHub (includes UIKit runtime); they do not support SpriteKit out of the box.
Spine (license required) > one of the official runtimes for cocos2d-iphone/cocos2d-x/Unity/libGDX/Starling/etc. There are also two unofficial runtimes for SpriteKit, see this tutorial: http://www.raywenderlich.com/59535/integrating-spine-spritekit-tutorial
Level Helper 2 (free trial) supports SpriteKit
SpriteBuilder (a.k.a CocosBuilder) > cocos2d; they've also had SpriteKit support but abandoned it. See apportable/SpriteBuilder-SK · GitHub
Flash > GAFMedia extension (license required) > cocos2d-iphone/cocos2d-x/Starling/etc.; no SpriteKit support
It would be great to use SpriteKit but it looks like it is required to build your own custom runtime first to support animations produced in Flash or AE.
Have you considered exporting AE projects into Flash?

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