OpenGL support in AS 3.0

The success of PV3D proves the need for 3D support in Flash,
which would be greatly enhanced if the GPU capabilities
offered by most PCs today could be activated in Flash.
I was thinking that there is a (simple?) solution to this
consisting in extending the AS 3.0 framework by:
- including a class offering a binding to a small subset of
the ubiquitous OpenGL API.
- making possible to transfert the content of an AS3.0 bitmap
to and from an OpenGL texture
This approach would make possible to render at full speed
complex 3D models in OpenGL textures, and then inject their
aspect in Flash scenes.
I suppose that PV3D could easily take advantage of such a
capacity at the implementation level, without
changing the signature of its classes.
Any comment?
Philippe

Hi James
I have code of 1600 lines and its not possible for me to
paste it. Actually my code is not generating any rows. On auto
arrange I am telling myUIloader1 to go to 0,0 and myUILoader2 to go
to 100,100 and so on..
Actually I am interested in creating rows and if user puts
any UILoader in between the rows then those rows shrink
Hope that helps
Thanks
Anuj

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