1,000,000,000,000 Frames/Second Photograph

I found this to be very interesting. This takes slow motion video to a whole new level.

The lab has finally managed to magnify the string of those photons from the Femto footage:
I mean, who knew?????
Hunt

Similar Messages

  • Ability to frame a photograph

    Hi Adobe,
    The ability to frame a photograph or graphic is not in either Photoshop CS4 or CS5.  However in Photoshop Elements it is there.  PS would be a much stronger program if there were such an ability to either fram in PS or there be another edition in the furture which would incorporate the great graphics abilities of PS and the awsome premade frames and the framing abilitiy found in PSE.  Please consider that for one of your next versions.  Thank you very muxh.

    Sure.  I'll try to post a few objects I made several weeks ago when I had the Photoshop Elements 8 trial.  No guarantees I can post the photos though.
    Thia ia onw od rhw phoroa in the sample photos in Windows 7.  It is partially framed using a PSE trial.
    The photo at the left was taken by my brother at our home and also framed using PSE 8 truak,  However this time it was fully framed using a premade green frame.  Does this help?

  • Hello- I am a Canon photographer.  I use Bridge (CS5) to process my raw files to jpegs.  I am taking on a second photographer who shoots Nikon (D800) and i am not currenty able to see or process his images.  Can you please help?  thankyou!

    Hello- I am a Canon photographer.  I use Bridge (CS5) to process my raw files to jpegs.  I am taking on a second photographer who shoots Nikon (D800) and i am not currently able to see or process his images.  Can you please help?  thank you!

    According to Adobe:
    D800
    NEF
    6.7, 7.1
    4.1
    D800E
    NEF
    6.7, 7.1
    4.1
    The fact that they have 2 versions of ACR means that initial support for the D800 was added in 6.7  but that complete support was finalized in 7.1 (the 4.1 in the chart is for Lightroom)
    I'm not sure that this means there are missing features, but rather refinements and optimized settings were added in 7.1
    However, ACR 7.1 requires CS6.
    As Dag mentioned, you can also use the latest version of DNG Converter to convert the D800 files to DNGs which will be able to be opened in older versions of ACR.
    The DNG converter only works on folders of files, not individual files. So just select the folder and convert. All the files in the folder will be converted.

  • Exporting Frames Second Question

    Premiere Pro is really starting to piss me off. I have everything set to export to 720x480, yet the exported frames come out 1260x720 in prefect quality or 720x460 in crappy quailty it will not export the frame correctly. I never had this problem with 6.5, hell i haven't had half the problems when I wanted to do something simple.
    So here is the question if it isn't obvious. WHY WONT IT EXPORT IN FULL QUALITY AT THE SPECIFIED SIZE?

    ok I also figured something else out, the still images aren't getting the same board around them, that video file does which is probably cause 80% of my issue. Why its expanding or cropping the still images to meet the frame size with the stills and not with the video I probably wont ever figure out. And if i scale the stills to match the video it distorts so im going to have to add a few extra hours to my time and just clip frame cut the images i need.

  • Final Cut Pro X Image Sequence Export missing frames per second option?

    I am using the trial version of Final Cut Pro X.  I can export an image sequence but it will only allow me to do so at 30 frames per second -every single frame! 
    So a 10 min movie takes half an hour to export 20,000+ frames that no one on earth has time to look thru.
    In my old Final Cut Express I was able to choose 1 or 2 frames per second, which was just right.
    What am I missing?
    Do I need to buy Quicktime Pro or Compressor to allow me to export image sequences without exporting every frame?
    Why would Apple even have an image sequence export if it only allows you to export every frame, or it that only in the trial version?
    Thank you

    I found a free option for you, if you don't already have Compressor 4.
    In FCPX create your movie. Then SHARE as a Master File.
    Get MPEG Streamclip, which is a free app available here.
    http://www.squared5.com/svideo/mpeg-streamclip-mac.html
    Drag your Master File into MPEG Streamclip.
    In MPEG Streamclip, select FILE/EXPORT TO OTHER FORMATS.
    In FORMAT: choose IMAGE SEQUENCE
    In OPTIONS, choose your frame rate.

  • What is the most Frames Per Second NI-CAN can do?

    My goal is to send 1000 Frames per Second on my CAN bus using the NI-CAN PCI 2 slot card I have.  However the closest I have been able to do is 666 frames per second.  This is sending 8 frames every 12 MS using an edited readmult example.  Is there a way to do this with writemult?  Or is there a hardware limit that I am trying to go past?
    What can I mess with to get more frames?  Increase Baudrate?  Decrease the size of the frames?  (I've tried both of those)
    Other questions that should probably go in other posts  (Frame API):
    Is there a way to send/read the frames at the bit-level?  I have found ways to manipulate Arbitration ID, Remote Frame, Data Length, and Data, but there are several other bits in a frame.
    Is there a way to send a bad frame, one that would raise/cause an error frame?

    Yes, I did break 1,000 Frames Per Second.  I got up to 1,714 and 1,742 using two different methods.  This is at 250 kbps, if you used 500 or 1 Mbps, you could get more frames.  If you have 125 kbps, you might not be able to break 1,000 Frames per Second.
    ncWriteMult is the key.  You can load 512 frames in a queue at a time.  I would put 256 on at a time and check to see if there was less than 256 frames left in the queue and if there was, load it up, that way the queue would never be empty.  I went about it 2 ways, one was using ncGetAttribute to determine space left, and that got the faster method, however, I was also trying to read the messages to verify that it worked, and I had problems with logging every frame.  It would also send the first 40 ncWriteMults quickly, as if the queue it was filling was much larger than 512.
    The other way, was using trial and error to determine how many MS to sleep before writing the next batch of 256 frames.  There are variables outside of my control that determined the time it would take and it would vary a few ms.  I wanted a stable environment that could send forever without filling the queue so I went with a value that would wait 2 or 3 ms, depending on conditions before writing again.  The value I used was 142 ms, I think.  Your Mileage May Vary.
    There is also a way to do some error handling that I did not try to utilize.  Instead of the process crashing, there is a way to tell it to wait if this error is returned.  That might be the best way for me to implement what I wanted to do, but I was assigned another task before I tried to get that to work.
    There is a timing element in ncWriteMult's documentation I didn't look into very much, but that would space the frames out and could send 1,000 frames a second evenly distributed, instead of sending them as quickly as possible, wait some ms then send another batch.
    If anyone could link us, or provide some code snippets of the error handling, or proper usage of ncGetAttribue, or some way to read faster, that would be greatly appreciated.

  • How to convert frames into hours:minutes:seconds?

    if I have some columns which contains the time value in frames, i.e. Content_Duration, program_duration etc.
    How can I convert those frames in hh:mm:ss?
    Is it possible to do it with a function do that so that I can re-use it?
    Thanks

    I am not quite sure where you get content_interval from?CONTENT_INTERVAL comes from the function call "numtodsinterval( content_duration / 1500, 'MINUTE' )" in the inline view.
    You might want to code it as "numtodsinterval( content_duration / 25, 'SECOND' )" to match the 25 frames/second standard you mentioned after I posted my reply.
    will it allow more than 99 hours? i.e. 154:57:40?Actually, it won't work for more than 23 hours, 59 minutes, 59 seconds. For larger numbers this technique requires a field for the number of days, like this.
    SQL*Plus: Release 10.2.0.1.0 - Production on Fri Jun 29 12:41:38 2007
    create table t ( content_duration number );
    Table created.
    insert into t values ( 1500*60*99 /* = 99 hours */ );
    1 row created.
    commit;
    Commit complete.
    select
      lpad(extract(DAY    from content_interval),2,'0')||' '||
      lpad(extract(HOUR   from content_interval),2,'0')||':'||
      lpad(extract(MINUTE from content_interval),2,'0')||':'||
      lpad(extract(SECOND from content_interval),2,'0')
      as result
    from
      ( select numtodsinterval( content_duration / 25, 'SECOND' ) as content_interval
        from t
    RESULT
    04 03:00:00
    1 row selected.
    -- if you're going to show DAYS though, the following way is simpler
    select
      cast
      ( numtodsinterval( content_duration / 25, 'SECOND' ) as interval day(2) to second(0))
      as result
    from t ;
    RESULT
    +04 03:00:00
    1 row selected.If you really need output like 99:00:00 instead of +04 03:00:00 then take Volder's approach.
    Is it possible to do it as a function?Anything you can do with a SQL query you can probably do inside a function, but for a line of code like "cast ( numtodsinterval( ..." I personally wouldn't bother.
    Joe Fuda
    SQL Snippets

  • Problems when importing multiple files into key frames

    I'm creating an interactive flash application that uses hundreds of individual renders from a 3d modelling app.  The image file size is 800 x 600.  Each sequence that i import to the stage is around 120 images and each gets put into a separate key frame.  The problem is, often when I import batches of files into flash the program crashes and stops responding. The problem gets worse after each succesful import ie. after importing the first lot of files, its unlikely that the second lot of files will import.
    Interestingly, I dont have this problem on my pc.  So I can  do all the importing on my pc, but when I try and compile the swf file my pc does not create a file and sometimes crashes.  So I am having to import on my pc and compile the swf on my mac.
    Anyone else having similar problems? is there a better way of going about this?

    flash is limited to 16,000 frames.
    use several swfs and load them into a main swf.

  • Cp 4 and frames that won't go away

    Hey all!
    Weird question here.  I am splitting up a CP 4 project that is waaaay too large (24,00 frames) that was imported from CP 1.  I saved a copy of the project, renamed it, and deleted the slides I am dumping from this new, smaller part of teh project.  I saved.  I went into the library and dumped unused elements.  I saved.  I closed the project, and even closed Cp. Upon re-entering, I still have 24,000 frames in the saved and edited instance.  You cannot see anything that I deleted, but frame count does not change.  Weird.
    What kind of voodoo dance do I have to do to get the frames to go away?
    Thanks all
    nuguy

    Hello Nuguy,
    Those are indeed frames in the same sense as in Flash, but for the total project. If you did not change the standard settings the speed of the CP-movie is 30 fps (frames/second) and you will see that the total time (p.e. 00:50) multiplied with the frame rate (30) results in this total number (1550). But in routine work with CP, you do not really work frame by frame, as in Flash. The timeline is not in frames but in seconds (different from Flash).
    I'm not a Flash guru at all, a little bit more used to Captivate because it delivers e-learning in a fraction of time need otherwise in Flash.
    Enjoy CP,
    Lilybiri

  • Show movement in area from 30m video, smart objects - stack mode - range - 90k frames

    Hey,
    So I have a real challenge and need help figuring out the logistics of how to get it to work sensibly.
    I'm trying to visually show the movement through a space (which will later be generated into a 3d form etc..)
    To do this I think the best way would be to use photoshops smart objects - Stack modes - "Range"
    A final image to show movement through the area.
    Lighter where people walk more often and darker where people walk less often
    http://help.adobe.com/en_US/Photosho...44D6937Ca.html
    Range basically shows everything that has moved between the layers.
    If you import a video frames into layers in photoshop, make them a smart object and apply the range stack mode it shows peoples movement and where they walk.
    So thats what I'm going to do unless there is a better way to do this in something like after effects or premiere pro that I don't know about?
    - I've done the photoshop way before and it worked very well - but on a very small scale.
    I have a 30 minute video recording (considering longer but not sure if its viable), it was shot on a tripod and seems ok but can always do it again differently if needed!
    The video was shot at 1920 x 1080 50fps which with 30 minutes (1800 seconds) makes 90,000 frames total for the video.
    The problem
    I need the info from ALL the frames - any less and the movement is too 'choppy' and isn't very useful.
    So how can I make use of 90,000 frames/layers in a smart object for the range stack mode?!
    I heard photoshop has a layer limit of 8k.
    I have access to 6 high spec brand new mac pros (not 100% sure of the spec).
    I'm thinking the solution would be use scripts and break it down into manageable chunks then flatten then merge them together.
    Possible Solutions
    1. Merging frames from each second or few seconds and then blending - not sure what blend mode I would use and also not sure if it would affect results
    2. chop the image down into sections, process each section, flatten and merge together. for example split it into 4 quarters. - Don't think this will help, its more the limits in layers than anything else
    3. Find an alternative method to deliver the image such as after effects.
    on a side note I know I could have done a long exposure, done many before, but they don't really show movement, they simply blend the frames. The downside of long exposures for this exercise is that things could cancel each other out, for example; a man with a white top on walks past then a man with a black top walks past, these would cancel each other out to some degree.
    The Range smart stack mode is brilliant because it directly shows movement and people don't cancel others out.
    Help
    Where can you help?
    So basically if this is the correct way to do this then can anyone help with this and suggest any ways of breaking it down that wouldn't affect the final result?
    Someone that knows more of how range stack mode works.
    Correct me if I'm wrong with any of this and please let me know if you can help at all
    Thanks!
    Luke.
    Context
    For context the final thing has to be something that doesn't change in time, i.e. not a video but an image or model. This image will then be skewed a bit so its a plan view. It will then be used for another script in a 3d package like rhino which will create a number of points in space, the x and y axis being the location in plan view and the Z axis being the value of the pixel. I will then generate a solid form from the points and then smooth it out a lot so I should end up with a 3d wave model directly generated from the movement of people through the site. I will then architecturally design the form into spaces etc... This will form the surface of my final project
    Heres an example of the first 500 frames (500 frames limit on video frames to layers import)
    The footage isnt the best as I moved the camera slightly and the angle isnt amazing - ideally I want a plan view but will skew the final image to do this.

    But I have a concern that if I break it down to 300 images (6 seconds of footage) then stack then flatten the stack until its dont the whole 30 mins then use these flattened ones to create a new stack it would affect results as it will then be working with images like the above.
    That should be easy enough to test (if maybe not exactly proof) – for Range it seems to make no difference, for Variance it seems to do.
    Also why use 16 bit image mode?
    To reduce the accumulated effect of the necessary rounding of pixel values.

  • After using modify/contents some frames go out of stage dimension

    Hello,
    I have a question to all you animators out there.
    I work in after effects and sometimes do some simple illustrations/animations in flash - where I usually switch the bg colour to gray
    as not to see the stage rectangular as it's distracting to me. Then when I have my drawings and a few different frames done I go to
    modify/ choose bg colour to white and check contents to frame all the content inside the document - then I want to export it to swf
    so I can use it in after effects.
    At this point all seems fine, all the frames are in place, however I noticed that frequently when I reopen my flash documet after having done this some frames are outside
    the white stage box (usually later frames, the 1st is in place).
    How do you deal with this?

    Hi all,
    Sorry for the slow response - as I'm sure you can understand, running lots of exports takes a few days and so it's taken me a while to test your suggestions properly.
    The render completes using the media encoder without crashing (MPEG2 Blu-ray and H.264 Blue Ray both worked), however the picture quality has really blurred:
    Original:
    MPEG2 Blu-Ray
    I also ran it in H.264 Blur-ray and this also appeared blurry. Apologies for lack of a screenshot, I deleted the export to conserve disk space.
    This is very similar to the problems I had under File => Export => Movie, which went away after I tweeked the export settings to match as closely as possible the footage (however Premiere then crashed when I tried to export the entire movie rather than just a clip).
    Working settings under File => Export which crashed Premiere but prevented the blurriness:
    Export
    Video and audio
    Entire Sequence
    Filetype
    QuickTime
    Video Settings
    Compressor: H.264
    Frame size: 1280h 720v (1.000)
    Frame rate: 29.97 frames/second
    Pixel Aspect Ratio: Square Pixels (1.0)
    Fields: No Fields (Progressive Scan)
    Audio Settings
    Compressor: Uncompressed
    Sample rate: 48000 samples/second
    Channels: Stereo
    Sample type: 16-bit
    Settings under Adobe Media Encoder
    Any thoughts what I'm doing wrong? This is starting to get really frustrating and I'm genuinely wondering if Premiere is suitable for what I'm trying to do. I've another project a month late in getting started because I want to get Premiere to export this so I know I'm not going to run into the same problems again - but I really don't know what else to try? Any ideas?

  • What frame rates does FCP 7 support?

    The manual does not mention 1080p60 once while it enumerates virtually every other resolution, frame rate and interlaced/progressive that typical camcorders can record. I thought that meant it did not support 1080p60, but it is clear from several posts here that it does support it. Does FCP 7 support 1080p60 with some restrictions? Does FCP 7 support any frame rate--say 5,000 frames a second that a high speed camera might generate? Thanks, Dennis

    It supports 1080p60...that is 1080p at 60fps (because 1080i60 means 29.97 fps)...but you have to modify things. That is a non-standard format. BluRay discs don't play that, only one high end tape format supports that format. Because of this lack of real support for this format, barring very high end, it isn't a general setting in FCP.
    yes, there are cameras that shoot that format. And I suppose they are meant to have you play back from the camera, or SD card player (some BluRay players do this).
    Does FCP 7 support any frame rate--say 5,000 frames a second that a high speed camera might generate?
    FCP supports editing of professional broadcast formats. Cameras that shoot 5000fps, generally are meant to then output that to one of the broadcast formats...23.98, 29.97. Thus getting that slow motion. You don't edit 5000fps. NO editing app edits 5000fps. It gets converted to the proper frame rate, then edited. The Phantom camera files are converted for editing.
    Shane

  • Premiere Pro freezes in render. Frame count looses sync with timeline.

    Hey Guys!
    I'm completely baffled by this. So I really hope yall can help. Here's what's going on.
    I'm rendering a somewhat lenghty sequence (26min) in Permiere Pro CS6 that has much of the usual going on. (Color Correction, image tweeks, ect. - nothing fancy) I've finished this edit and wanted to export it to a ProRes file. Sent it to AME and hit render with my normal 1080p, quicktime, 29.975, prores settings and about 1 min into it the time shot straight out of the park. (I'm talking like 104+ hours at one point) I checked my settings and tried other export options, still acting wonky. I even tried removing all effects and export the normal sequence sans frills. Na Da. Then I thought, "You know what, maybe it's just a weird part and it'll pass through it." Nope. Left it going for about 13 hrs and it was moving so slow I thought it was frozen.
    Here's where the odd discovery comes in. I decided to render the work area of my timeline in an attempt to narrow down the problem and bingo. When I started the render here I was able to view the frame count along with the video clip progression via the number and red line that becomes green. What I discovered is that in the first clip that's roughly 4 sec (should be about 120 frames) it regestered over 800 frames before it moved onto the next clip! The timeline does not reflect these phantom frames at all. However, the renderer sees the total number of frames for the sequence correctly at around 46,000 frames. It seems as though the frame/clip sync gets so far out of wack that the renderer gets exponentially lost. That would explain why the longer it works, the slower it becomes.
    I'm really not sure what's happening. I feel really out of my depth here. lol Any help you guys can give me will be greatly appreciated!
    Thanks!!
    Parker

    Mark - thanks for your reply. Disabled GPU acceleration and try software mode. Started rendering but super slow and also lost all my previews.
    Here is my system:
    Macbook Pro - late 2011
    Processor - 2.5 GHz, Intel Core i7
    Memory - 8GB 1333 MHz DDR3 (still have close to 4GB free)
    Graphics - AMD Radeon HD 6770M 1024 MB
    Software - OSX 10.9.1
    I have one sequence (less than 5 minutes) with several backgrounds and one lower third .mov playing. I am using green and ultra keys.
    Really appreciate your help. Everything worked fine until the latest Adobe Pr update. Was working fine even after update Mac software to Mavericks.

  • WHY some HDMP4 1920X1080 import to PAL720X576 jump frame & Moive is not a nomal 25FPS,MOVE TOO FAST?

    WHY some HDMP4 1920X1080 import to PAL720X576 jump frame & Moive is not a nomal 25FPS,MOVE TOO FAST?
    My PC is WINX64,INTELQUAD Q8200, 8G RAM, PR CS4
    THE FILE CODE INFO:
    Title/More                       : SKY02 Digital Camera
    Movie name/More                  : SKY02 Digital Camera
    Encoded date                     : UTC 2008-01-07 00:00:29
    Tagged date                      : UTC 2008-01-07 00:00:29
    File creation date               : UTC 2010-01-25 12:22:48.500
    File last modification date      : UTC 2008-01-06 16:00:28.000
    Origin                           : Digital Camera
    TAGS                             : UNG DIGITAL MOVIE
    Codec ID                         : avc1
    Codec ID/Url                     : http://www.apple.com/quicktime/download/standalone.html
    Codec                            : AVC
    Codec                            : AVC
    Codec/Family                     : AVC
    Codec/Info                       : Advanced Video Codec
    Codec/Url                        : http://developers.videolan.org/x264.html
    Codec/CC                         : avc1
    Codec profile                    : [email protected]
    Codec settings                   : 2 Ref Frames
    Codec settings, CABAC            : No
    Codec_Settings_RefFrames         : 2
    Duration                         : 26240
    Duration                         : 26s 240ms
    Duration                         : 26s 240ms
    Duration                         : 26s 240ms
    Duration                         : 00:00:26.240
    Bit rate mode                    : VBR
    Bit rate                         : 14186831
    Bit rate                         : 14.2 Mbps
    Width                            : 1920
    Width                            : 1920 pixels
    Height                           : 1080
    Height                           : 1080 pixels
    Pixel Aspect Ratio               : 1.000
    Display aspect ratio             : 1.778
    Display aspect ratio             : 16/9
    Frame rate mode                  : CFR
    Frame rate                       : 50.000
    Frame rate                       : 50.000 fps
    FrameCount                       : 1312
    Colorimetry                      : 4:2:0
    Bits/(Pixel*Frame)               : 0.137
    Stream size                      : 46532807
    Stream size                      : 44.4 MiB
    Stream size                      : 44 MiB
    Stream size                      : 44 MiB
    Stream size                      : 44.4 MiB
    Stream size                      : 44.38 MiB
    Language                         : eng
    Language                         : English
    Encoded date                     : UTC 2008-01-07 00:00:29
    Tagged date                      : UTC 2008-01-07 00:00:29
    Audio
    Count                            : 102
    Count of stream of this kind     : 1
    Kind of stream                   : Audio
    StreamKindID                     : 0
    ID                               : 2
    Format                           : AAC
    Format/Info                      : Advanced Audio Codec
    Format version                   : Version 4
    Format profile                   : LC
    Format settings, SBR             : No
    Codec                            : A_AAC/MPEG4/LC
    Codec                            : AAC LC
    Codec/Family                     : AAC
    Codec/Info                       : AAC Low Complexity
    Codec/CC                         : 40
    Duration                         : 26240
    Duration                         : 26s 240ms
    Duration                         : 26s 240ms
    Duration                         : 26s 240ms
    Duration                         : 00:00:26.240
    Bit rate mode                    : VBR
    Bit rate                         : 127258
    Bit rate                         : 127 Kbps
    Nominal bit rate                 : 128000
    Nominal bit rate                 : 128 Kbps
    Maximum bit rate                 : 192000
    Maximum bit rate                 : 192 Kbps
    Channel(s)                       : 2
    Channel(s)                       : 2 channels
    Channel positions                : L R
    Sampling rate                    : 48000
    Sampling rate                    : 48.0 KHz
    SamplingCount                    : 1259520
    Resolution                       : 16
    Resolution                       : 16 bits
    Stream size                      : 417407
    Stream size                      : 408 KiB
    Stream size                      : 408 KiB
    Stream size                      : 408 KiB
    Stream size                      : 408 KiB
    Stream size                      : 407.6 KiB
    Language                         : eng
    Language                         : English
    Encoded date                     : UTC 2008-01-07 00:00:29
    Tagged date                      : UTC 2008-01-07 00:00:29

    Why not convert to MS DV AVI type2 before import? Use Google to find a suitable converter.

  • I can preview but not render?  Black frames?

    I've taken some footage from an HDV camcorder...I did some editing in Premiere, then imported the timeline into After Effects CS3 (latest version). I had no problems when I was working on time remapping and color correction...RAM previews worked fine.
    Now, when I try to export to any format (Quick Time, AVI Uncompressed, image sequence), After Effects will render a few frames just fine, then render a few frames as nothing but black (except for the stuff that's not the HDV video). The footage is being interpreted correctly, and I've tried every combination of that and the fields settings when exporting.
    I don't understand why I can RAM preview and scrub through the timeline and see every frame just fine, but After Effects cannot render it to file.
    Anyone have any ideas? I worked for days on this project...
    Since I can scrub the timeline, is there a way to write a script to make After Effects go frame by frame, wait for the comp preview to render, then export THAT image as a PNG or something, since I know that works?
    I'll never try to edit HDV again without some sort of intermediate, but is there any way to save THIS project?
    Thanks for your help.

    If this happens to anyone else, I found a workaround. It's slower than crap, but it works for now...until AE can deal with HDV footage better.
    Like Mylenium said, trash multi-core rendering, that was an important step. On my quad core machine, I threw about 80% of the RAM to the cache, and had it render WITHOUT OpenGL as a PNG image sequence.
    After Effects halted 5 or 6 times during the 4,000 frame render. It would usually have a bizarre error, then Windows would complain about virtual memory. I would just dismiss the error, reload AE, and begin rendering from the last good frame. It took a few hours, but I got all the frames, then rendered the image sequence to a movie.
    Tedious and frustrating, but it worked. Hope this helps someone else in the future.

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