2D cell animator

I teach 2D cel animation to school kids in Delhi-NCR with Adobe software. Looking for people with similar interest. Where can I network?

Hi Jim,
Like so much in DIAdem, it is possible, but only with scripting.  Now if you had asked to color the background of the FALSE cells red, that we can not do, but text color and text font can both be adapted on a cell-by-cell basis via a UserCommand.
I think there's an example that ships, but here's one I created,
Brad Turpin
DIAdem Product Support Engineer
National Instruments
Attachments:
Highlight Table Rows.zip ‏33 KB

Similar Messages

  • Cell animation basics

    Hi All:
    I am completely new to Flash and to animating generally. But
    I understand some of the underlying basics. I have created and
    scanned a series of drawings on acetate creating a Christmas card
    with a chicken and an egg. I don't think I need to tween - just
    need to go from one layer to the next! I have tried 3 times now to
    import each cell into a separate layer and to create a rough
    animation using the timeline and keyframes. I have read several
    online tutorials and purchased a used Teach Yourself Flash 8
    primer.
    But I cannot get anything to work, i.e. cells don't seem to
    line up, can't see them animate using the Play Handle. None of my
    sources will explain to me exactly how to manipulate the timeline
    for my purposes nor how to deal with layers such as mine (already
    produced offline and lined up pixel to pixel in PS, etc).
    Can someone please recommend a free online tutorial which
    explains animating cells - but also starts from the beginning - do
    this, then do that?
    Thanks!
    Using Flash 8 Pro.

    Tansle,
    > Sorry to be such a pest - but I can't believe how
    finicky
    > this app is!
    No worries. :) And you'll understand Flash in time. Like
    anything
    else, it just takes practice. I've been unicycling for four
    or five years
    now, but I still remember learning how to ride (and falling,
    and falling,
    and falling!). Unicycles are finicky too.
    > I have created an animation which despite the document
    > being set to 803 x 1086 pixels ... insisted on being
    published
    > at ~200 pixels across.
    Did you test this as embedded in an HTML page? If so, it may
    be that
    the HTML was coded in such a way as to resize the SWF, in the
    same way that
    HTML can be coded to resize a JPG.
    > While trying to align my background/nest,using the
    Property
    > inspector, I found that these incorrect dimensions were
    shown
    > next to the alignment dimensions and if I changed them
    the
    > document would publish to its correct size.
    Aha. Then maybe this was simply an incorrect setting on your
    background
    image? As you discovered, that's easy enough to fix. You can
    use the
    Property inspector to adjust dimensions, and you can also use
    the Transform
    panel (or simply resize things by hand with the Free
    Transform tool).
    > 1)Is there any way of changing about 25 instances at one
    time
    > to publish to a specific size?
    If the background image doesn't change, then you only need a
    single
    instance of that image on the Stage (one keyframe in frame 1,
    and simply
    frames after that). You might be able to affect numerous
    instances at once
    if the original Library asset is sized incorrectly: changing
    its dimensions
    in the Library will effect every instance of that asset. For
    example, if
    you have a background symbol in the Library -- a graphic
    symbol, say -- that
    contains your imported image, your image might be sized to
    50%. In such a
    case, the graphic symbol displayed at full size (100%) would
    only display
    the image at half size. Makes sense, right? In that scenario,
    you could
    enter the timeline of the graphic symbol, set the image to
    100%, and then
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    in a timeline
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    principles of this
    symbol hierarchy are important in Flash.
    > 2) When published, the document image does not fill the
    window.
    > I can see the edge of the 600 x 811 pixel document. If I
    Modify>
    > Document the document to 600 x 811 it fills it more but
    not fully.
    What you're seeing inside Flash may not be exactly what you
    see when the
    SWF is embedded in your HTML page. Flash will try to show you
    as much of
    the SWF's content as possible, but if you resize the SWF
    window, you may
    indeed see letterbox or pillarbox rectangles -- in the same
    way that
    widescreen content has letterbox rectangles on a standard TV.
    Embed that
    SWF in an HTML file at the dimensions of your FLA document,
    and all should
    be well. Based on your notes earlier, that might be 803 x
    1086. At this
    point, you're saying 600 x 811. Whatever the FLA document's
    boundaries are,
    that should be the embedding dimensions of your HTML code.
    Anything else --
    especially a different aspect ratio -- may show edges or
    content that should
    be hidden by those edges.
    > a) How do I make a document that opens into a window the
    same
    > size as my document?
    That requires JavaScript inside the HTML document.
    Dreamweaver features
    a built-in code snippet for exactly this endeavor: Behaviors
    panel (in
    Dreamweaver) > Open Browser Window.
    > b) Since the document does not fill the window and I had
    to tweak
    > pixels, the left edge of the flash document is uneven -
    I see a pixel of
    > one alternating instance over and over again at the end
    (because it
    > crosses the edge of the frame).
    >
    > Can I get rid of this really annoying effect?
    Either keep tweaking your pixel placement or make sure to
    embed your
    content at the proper aspect ratio. You could also experiment
    with masking
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    > 3) My background doesn't show up. ... All instance were
    supposed to
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    Eraser tool on
    > and saved as a copy to jpg. Are they not transparent
    enough?
    The JPG format doesn't support transparency. Export your
    Photoshopped
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    David Stiller
    Adobe Community Expert
    Dev blog,
    http://www.quip.net/blog/
    "Luck is the residue of good design."

  • Create 3d cel animation look after effects

    Im trying to achieve this look for a project I am working on. (Link below), The artist said that they only used after effects for all the cube animations, and was wondering if anybody new a tutorial or guide that would help with best way to acieve this. Im assuming its all shape layers, but would love any feedback, Thanks!
    Link: The illusion of life on Vimeo

    There was a recent thread on this exact subject.
    Illusion of Life animation - How?
    There's no secret, no plug-in, just a lot of time practicing your technique and using the distortion tools available in AE. FYI... In my response I included a project that shows how to do some of the techniques.

  • Rotoscoping techniques: Frame Animation vs Video Timeline

    Hi. I am using Photoshop CS6 and CC.
    I am looking for an easy workflow for rotoscoping a video (for the purpose of drawing on it to create animated look)
    and came across two different techniques for achieving the same purpose:
    1. frame animation as explained here
    2. Video Timeline as explained here
    seems to me the first technique is much more error prone.
    I am a bit confused on the proper use of those 2 features - when to use which
    as I see it Frame animation is for:
    1.making GIF'S from your current layer stack
    2.scanning a drawing by hand element that is supposed to appear in a stop motion fashion.
    and Video Timeline is for:
    1.real editing with layers moving in different points in time (which really can't see why would you do that in photoshop instead of AE or Premiere)
    2.cell animation with onion skin
    2.making blank video layer over a real one and create a live drawing.
    any Insights will be greatly appreciated

    thanks for the reply JJ.
    I think I have a better idea on what each tool is all about:
    allow me to sum it up for anyone who will look at this and for me too.
    this is a clarification of these different tools especially related to rotoscoping but not just.
    contributions would be appreciated
    Frame Animation
    useful for controlling each specific frame in a sequence of animated frames.
    in rotoscoping this is useful for instances where you want to work with many layers
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    for instance: hair, face, legs etc. like the following example here
    also efficient in making GIF's like here
    Advantages:
    1. more layers - more control
    2. easy to make GIFS by changing each layers transformations like here
    or here and would be cumbersome to do in Video Timeline
    Limitations:
    1. layout requires a bit of getting used to for instance: seconds for each frame and not overall frame rate - you have to select all of them to change them globally (there is a panel option for that though)
    and also each frame contains all of the layers with only the specific ones visible and position differently (like layer comps).
    if you are not careful you could make a mess of things by changing visibility of the wrong layers or worse
    so - order, color labeling and grouping is paramount. an example of a good workflow is here
    2. you have to make your own shortcuts since next frame/previous frame/first frames don't have shortcuts.
    3. there is no audio
    Video Timeline
    useful for  "classic" video editing - you get a timeline with layers
    that you can trim and make transitions.
    great for drawing on video or classic drawn Cell animation.
    you can also insert a blank video layer and draw on it.
    as explained here
    Advantages:
    1. familiar timeline structure - easy to understand and not mess it up. you can change the framerate and work like a real video workflow.
    2. great for rotoscoping on video -  you could insert a blank video layer and draw frame by frame on the same layer making it easy.
    3. great for cell animation because onion skin features are an option
    4. keyboard shortcuts are a click way by changing the panel options to "enable timeline shortcut keys"
    5. there is audio
    Limitations:
    1. not as efficient as Frame Animation  for GIF animations or animation that requires a lot of layers or different kind of layers.

  • Animation: would this work?

    Say you want do make a cartoon, the old way. You draw all the cells, photograph them, and load them all in sequence into Imovie.
    It won't play as a smooth animation because you can't reduce the screen duration of a still shot down to 1/25th of a second.
    But if instead of taking a photo of each cell, what if you take a very short burst of video of each one, and load all those little video segments into Imovie. Then, you delete all frames of each segment except ONE. Shouldn't that leave you with a series of single frames, each of a different animation cell, that will run as a smooth animation when you hit play?
    I wanted to ask before I start. It'll take a loooong time, I know.

    ... I want "Disney-smooth. ...Disney? that WAS the company doing cell anim, right....?
    ok, the Disney classics as "Snowwhite" were painted every cell (not easy to get: the DVD has some "making of", showing the REAL Snowwhite.. forgot the actress' name, and how they used that as a blueprint for the paintings..), but most productions do 1:2/1:3 or higher.. the cheap Asian production do a mixture, they use realtime camera movements and some computer aided animations..... do some research with DVDs of your favorite, use the frame-forward-feature of your player, you'll be surprised…
    I can' recommend any good book (I'm sure, there are many), my knowledge is a collection from the last 30y I'm interest in that topic...-
    happy painting, "Disney smooth" (<< I like that term!) is 24 paitings per second (doing that with video, you do 25/30fps)... maybe that is the true reason why the gave up that part of the company... besides: a shame! they earn enough money with the productions of Pixar...
    I would spend some money on that boink… ploink… boom… what's its name??... software......esp. "onioning" is very easy done with video+Mac...
    A Mac is just a tool, but with your talent... probably, you'll be the next Carl Barks (ok, he never did animations, but he was THE BEST at Disney...), it was Georg Lucas, who said, he's afraid of these new "Garage Movie Makers". ;-))

  • Kinda OT: 2d animation progs w/ audio track underlay?

    Hi everyone -
    I'm trying to find 2d animation software - preferably with "traditional" cel animation - that I can animate over scrubbable background audio.
    Basically what I would like to be able to do is to animate talking, dancing, cooking, whatever over a pre-recorded/composed track!
    Any suggestions greatly appreciated.
    Thanks,
    Andrew

    Kevin Brock wrote:
    Toon Boom Studio will let you create traditional cel animations. It's aimed squarely at those with a classic pen/paper background. It will allow for the import of audio & it is scrubbable. (Too, there's a downloadable demo version you can try.)
    HTH
    Cool, thanks again, Kevin, for adding to the discussion.
    The key phrase on the ToonBoom site is : *Add audio tracks and lip-sync your animation*
    You ought to be able to find something similar either claimed or discussed on each of the other products' marketing pages or in their associated support forums.
    bogiesan
    Message was edited by: David Bogie Chq-1

  • New website for review

    I've just finished building my first website. Any comments or
    critique welcome. It was built using Dreamweaver 8.
    Thanks
    Freelance Artist
    http://www.styl3d.co.uk

    Stubins wrote:
    > I've just finished building my first website. Any
    comments or
    > critique welcome. It was built using Dreamweaver 8.
    Thanks
    >
    > Freelance Artist
    >
    >
    http://www.styl3d.co.uk
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    HTH,
    Pete.
    Peter Connolly
    http://www.acutecomputing.co.uk
    Derby
    UK
    Skype ID: acutecomputing

  • 10.1.3.3 release on Solaris x86

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    Not sure if you already figured this out, my reply isn't exactly timely.
    Had the same issue with Windows XP, we resolved by turning off cell animations for Excel. Can do by adding HKCU - Software - Microsoft - Office - Version # - Excel - Options, add DWORD Options95=1
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  • Global Performance Cache - Seeking Opinions

    Hi Guys -
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  • *** Adobe Creative Suite 4 Now Shipping!  After Effects CS4 New Features ***

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    Export compositions as layered, XFL format projects that can be opened and edited in Adobe Flash® CS4 Professional software. Many After Effects assets such as text and Adobe Illustrator® artwork are preserved as vectors.
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    b Dynamic Link between Adobe Premiere Pro, After Effects, and Soundbooth
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    Also note that
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    Adobe is offering some discounted upgrade incentive pricing for a limited time and/or pre-ordering. Some initial U.S. prices are as follows:
    i Product___________________CS3 to CS4 Upgrade_______CS4 Full Purchase
    After Effects CS3____________$299__________________$999
    Production Premium CS3_______$599__________________$1699
    Master Collection CS3_________$899__________________$2499
    Please visit
    www.adobe.com for accurate pricing, eligibility for upgrades and pre-orders in your region.
    Click here to be notified when CS4 products are available for purchase and trial.

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    "User interface changes from After Effects CS3 to After Effects CS4" section.
    But I thought that all of you who have posted requests to this wishlist might like to get specific responses to some of the items on this list.
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    Done.
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    Mark Weiss:
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    Done.
    See
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    AndyClarke:
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    Not quite all. But more are, including all of the 3D Channel effects, which is a category that really needed the upgrade.
    See
    "Effects and animation presets".
    AndyClarke
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    If so, then done. See the first tip on the
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    silversurfer:
    > An intra-project search function that displays properties of every layer.
    Done.
    See
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    "About effects".)
    Thomas Craul:
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    > just like when expanding all layer properties or all subfolders with strg+klick (little arrow).
    Done.
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    How about the ability to do this in Photoshop and then import the 3D object layer into After Effects?
    See
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    invisiblerabbit:
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    See
    "Memory & Multiprocessing preferences".
    invisiblerabbit:
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    Done. And then some. On steroids.
    See
    "XMP metadata in After Effects".
    Navarro Parker:
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    Done, as long as you have the means to search within XML files. The new XML project file format opens up a lot of scripting possibilities, too.
    See
    "About projects".
    David Bogie:
    > I humbly ask the Adobe After Effects team to concentrate first on fixing anything
    > and everything that is broken or buggy before adding any more complexity to this application.
    > Make it more elgant, make it easier to use, make it faster... sure, fine. But invest the
    > creative energy and geek resources to making it work flawlessly instead of adding more stuff.
    Though we did add "more stuff", we also spent a lot of time polishing the application this time. The number of small tweaks to address pain points was very large.
    AndyClarke:
    > I just don't like the help browser.
    Better?
    After Effects CS4 Help on the Web
    Laurie Hogan:
    > I got a simple one. Can AE have Spell Check.
    AE Enhancers provides
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    Laurie Hogan:
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    I give a link to a script from Dale Bradshaw on the
    "Supported import formats" page (at the bottom of the page).

  • How to make your drawings into a movie?

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    If you want to know what I mean, look here: http://www.youtube.com/watch?v=JP1Pk62X7XQ&feature=endscreen&NR=1
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    Simon Tofield draws and animates directly in Adobe Flash. It's frame-by-frame animation aka "cell animation"; that is, Simon creates a new drawing for each frame of the movie (though of course many elements are probably copied from the previous frame. If you don't want to use Flash, there are a number of other animation programs available. See:
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    Many animators, those who prefer to work in more traditional physical media, just make their drawings and photograph them to stitch into a movie. Up to you what you feel most comfortable working with.
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  • Inconsistent PDF Page Number keyframe behavior?

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  • Slow motion 50% export H.264 MOV (at half frame rate)

    Hi,
    I'm using a QuickTime MOV file (H.264, 1080p/59.94fps, 15 seconds) and have set slow motion to 50% (= 30 seconds).
    Can anyone confirm that when I export this clip to 29.97fps I won't lose frames?
    I have Compressor and think I found nearly all required settings except:
    - Key frames - shall I use automatic or 24 or what? (How can I find out what the original key frame value was?)
    - Frame reordering - shall I uncheck this option? (What does it mean? It's not in the manual.)
    Many thanks!

    If you want to make absolutely sure you won't lose frames, you should manually set a project to 29.97fps, import your 60/59.94fps and conform the video (Retime menu > Conform Speed [the retime menu is the 2nd one from the left over the effects browser area/under the inspector area]). FCPX will automatically frame for frame adjust the video to fit to the slower frame rate.
    Key frames (video compression, not animation):  a key frame is a complete image -- 100% pixels in use. Every frame between the key frames are only the parts of the image that change from the last frame (like Cel animation). Setting Automatic allows the software to make the best choices of when and where to create a complete frame. Otherwise, you can experiment with different values (up to All, which is pretty much no compression) to see what kinds of results you get and the overall quality (use very short pieces, like 5 -10 seconds.)  High motion areas in video are always going to be the most challenging with respect to compression (particularly bitrate), so... it's worth figuring out what settings you like that will give the best results (and 5-10second clips don't take that long to render.) I generally use Automatic and adjust the bitrates to give the best overall results (which occasionally requires testing segments.)
    Frame reordering:  allows applications to "decompress" video frames in a different order than they are played, thereby allowing those apps that understand it a way to work faster. Larry Jordan suggests that this setting always be set for H.264 video (although I don't if I'm uploading to YouTube -- I try not to give YouTube any excuses for recompressing my video, so I try to have it already optimized before uploading... so far, it seems to be working.)

  • After Effects 2015 Wishlist

    Hey guys,
    I didn't find a 2015 wishlist so I thought I would start one
    We are using After Effects in a very unconventional way, so my request might be a bit out there
    My wishlist
    - Support android .9.png and densities and iOS x1, x2 and x3 densities in a footage item
    - Support for sprite sheet cell animations
    - Support for style sheets
    All of them should offer an extendscript API so they can be processed by plugins and exporters/importers.

    Per my vote here: Happy New Year! ~ and a question… my wish is for the core level of the program to be rewritten in such a way that these performance increases are successful. That and for the entire video pipeline at Adobe to continue to be up with the latest formats and codecs (H.265, etc.) I'll save any other wishes until after the performance enhancements come.
    For those who are considering posting, file a feature request too. Be as specific as possible: Adobe - feature request and bug report

  • Memory handling for big footage, wrong settings, bug?

    Hi
    I am getting huge time differences in rendering, a full res render takes ca 100 times longer than a half res, where I would normally expect maybe 4 times longer.
    Here's the details:
    I'm making an 30 sec animation in NTSC, the material is high resolution illustrations in .psd format with lots of layers. I parent and animate the layers in after effects, ie no cell animation or sequences.
    A couple of characters with loose limbs and some backgrounds, and the comp is probably a few hundred layers nested within comps etc.
    All this is fine when previewing in half resolution, it takes a little while for the program to load all the layers for every new scene, and then it ticks along good, since it's static illustrations with position and rotation keys.
    Previewing the 30 secs in half res takes a couple of minutes tops. Totally fine.
    But when switching to full res everything goes unbelievably slow. It takes more than 1 hour 30 minutes. The exact same animation that previewed in 1-2 minutes in half res.
    I am using
    AE CS3, 8.0.2.27
    8-core Mac Pro, Leopard 10.5.3
    10 GB Ram
    Multiprocessor rendering is switched on.
    I see all the AE instances in the Activity Monitor, most of the time they're working on less than 10%.
    So I'm guessing the cache is sufficient for the half res stuff, and for full res it has to load everything for every single frame? Still though, it seems that it's even slower than that. It seems like there's some sort of bottle neck.
    Some good advice would be greatly appreciated.
    Thanks, L

    Turn off multiprocessing. Loading and unloading your hunky files may take way longer than the actual processing. For the half res previews, they would be loaded from the cache in many situations, thus not affecting I/O speed at all. Also your math is not really right. Depending on how an effect works, render times can go up indefinitely, e.g. if it works strictly pixel-per-pixel insrtead of a coherent single one-pass buffer. In any case, the res is 2^2 times as high, so a multiplier of 8 is to be expected on memory consumption and possibly processing as well... Not sure where your project goes wrong, though, would require soem more info about footage types, blendmodes, effects and so on.
    Mylenium

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