3d mesh import

Hi, I would like to know if there is any way to accurately control the position and orientation of a 3d mesh layer relative to the the 2d part of a photoshop document. My aim is ultimately to see how a 2d image would project onto a 3d mesh which is in a particular orientation. This is difficult because when I import a 3d mesh to a photoshop layer, it comes in at an angle that is not a projected view (top, front, side).
What I am looking for is a) a way to accurately rotate and position the model, and b) a way to turn off perspectival distortion of the model.
Well, I hope this is clear enough - thanks in advance for your help!

Perpendicular views are available when the 3D camera tool is active. You can switch to any view from the default view in the tool settings bar. If the model was saved with correct orientations in teh 3D program, they will match in PS. If a particular projection is important, the model must be saved as a Collada or 3DS file. Those can contain a camera that PS will respect. it will however always contain perspective. PS has no parallel projection camera.
Mylenium

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