3D rotationX/Y/Z with local coordinate?

Hi,
When I use 3D rotation tool, there is an option called global transform, if it turned off, the object would rotate by its own axes, this is exactly what I want. How can I do rotatation like that with AS3 code?
Is there any property if changed then rotationX/Y/Z would rotate object by its axes?
Thanks

Thanks,
I have found an easier way to do local rotation, so write here for someone needs it in the future:
+ Put the object you want to rotate by local coordinate in a container (make it a symbol again, name it, example cont1 and obj1.
+ If you want to rotate it by local coordinate, then write: cont1.obj1.rotationZ +=1; // it will rotate by local coordinate.
+ If you want to rotate it by global coordinate, then rotate its container, just: cont1.rotationZ +=1;
Regards

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