A little hlp needed

Hello,
I have an Iphone, old white 60g and a small Nano.
My laptop crashed the other day which required me to wipe XP completely. I have now put everything back on but of course Itunes was wiped too.
I put the Nano in and it says its attached to a different PC. How do I download all my files back onto my Itunes in the computer? Help I have so many songs and dont want to leave them.

1). Connect your iPod to your computer. When you get the message that it is linked to a different library and asking if you want to link to this one and replace all your songs etc, press "Cancel". Pressing "Erase and Sync" will irretrievably remove all the songs from your iPod.
Alternatively open iTunes first and go to Edit>Preferences>Devices and check the box "Disable automatic syncing for iPhones and iPods" and choose Ok. Then connect your iPod.
2). When your iPod appears in the iTunes source list change the update setting to manual, that will let you continue to use your iPod without the risk of accidentally erasing it. Check the "manually manage music and videos" box in Summary then press the Apply button. Also when using most of the utilities listed below your iPod needs to be enabled for disc use, changing to manual update will do this by default: Managing content manually on iPod and iPhone
3). Once you are connected and your iPod is safely in manual mode there are a few things you can do to restore your iTunes from the iPod. iTunes will only give you the option to copy your iTunes Store purchases directly from an iPod to the computer, you'll find details in this article: Copying iTunes Store purchases from your iPod or iPhone to a computer
For everything else (music from CDs, other downloads etc) there are a number of third party utilities that you can use to retrieve the music files and playlists from your iPod. You'll find that they have varying degrees of functionality and some will transfer movies, videos, photos, podcasts and games as well. You can read reviews and comparisons of some of them here:
Wired News - Rescue Your Stranded Tunes
Comparison of iPod managers
A selection of iPod to iTunes utilities:
TuneJack Windows Only (iPhone and iPod Touch compatible)
SharePod Windows Only (iPhone and iPod Touch compatible)
iPod2PC Windows Only
iDump Windows Only
YamiPod Mac and Windows
iPod Music Liberator Mac & Windows
Floola Mac & Windows
iPodRip Mac & Windows (iPhone and iPod Touch compatible)
iPod Music Liberator Mac & Windows (iPhone and iPod Touch compatible)
Music Rescue Mac & Windows (iPhone and iPod Touch compatible)
iGadget Mac & Windows (iPhone and iPod Touch compatible)
iRepo Mac & Windows (iPhone and iPod Touch compatible)
iPod Access Mac & Windows (iPhone and iPod Touch compatible)
TouchCopy Mac & Windows (iPhone and iPod Touch compatible)
There's also a manual method of copying songs from your iPod to a Mac or PC. The procedure is a bit involved and won't recover playlists but if you're interested it's available on page 2 at this link: Copying Content from your iPod to your Computer - The Definitive Guide
4). Whichever of these retrieval methods you choose, keep your iPod in manual mode until you have reloaded your iTunes and you are happy with your playlists etc then it will be safe to return it auto-sync.
5). I would also advise that you get yourself an external hard drive and back your stuff up, relying on an iPod as your sole backup is not a good idea and external drives are comparatively inexpensive these days, you can get loads of storage for a reasonable outlay: Back up your iTunes library by copying to an external hard drive

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          for (int i=0; i<edges[vertex].length; i++) {
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    t.SetCities (5, "PHOENIX");
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    t.AddEdge (3,6,402);
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          final boolean [] visited = new boolean [G.GetSize()]; // all false initially
          for (int i=0; i<dist.length; i++) {
          dist[i] = Integer.MAX_VALUE;
          dist[s] = 0;
          for (int i=0; i<dist.length; i++) {
               final int next = SmallestVertex (dist, visited);
               visited[next] = true;
               final int [] n = G.Neighbors (next);
                    for (int j=0; j<n.length; j++) {
                         final int v = n[j];
                         final int d = dist[next] + G.GetWeight(next,v);
                              if (dist[v] > d) {
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       private static int SmallestVertex (int [] dist, boolean [] v) {
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          for (int i=0; i<dist.length; i++) {
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    path.add (0, G.GetCities(s) + " ----> ");
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    These are the actual results I get.:
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    NEW YORK To MIAMI: Cost of: 50 HONOLULU : Cost of: 422
    DETROIT To CHICAGO: Cost of: 22 PHOENIX: Cost of: 62
    MIAMI To HONOLULU : Cost of: 402
    CHICAGO To
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    [BOSTON ----> , NEW YORK------>]
    [BOSTON ----> , NEW YORK------>, HONOLULU------>, DETROIT------>]
    [BOSTON ----> , NEW YORK------>, MIAMI------>]
    [BOSTON ----> , NEW YORK------>, HONOLULU------>,CHICAGO------>]
    [BOSTON ----> , NEW YORK------>, HONOLULU------>, PHOENIX------>]
    [BOSTON ----> , NEW YORK------>, HONOLULU------>]
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    NEW YORK To MIAMI: Cost of: 50 HONOLULU : Cost of: 422
    DETROIT To CHICAGO: Cost of: 22 PHOENIX: Cost of: 62
    MIAMI To HONOLULU : Cost of: 402
    CHICAGO To
    PHOENIX To
    HONOLULU To DETROIT: Cost of: 302 PHOENIX: Cost of: 102
    ^
    ^
    ^
    This part is what I expected I'm fine with that.
    [BOSTON ----> ]
    [BOSTON ----> , NEW YORK------>]
    [BOSTON ----> , NEW YORK------>, HONOLULU------>, DETROIT------>]
    [BOSTON ----> , NEW YORK------>, MIAMI------>]
    [BOSTON ----> , NEW YORK------>, HONOLULU------>,CHICAGO------>]
    [BOSTON ----> , NEW YORK------>, HONOLULU------>, PHOENIX------>]
    [BOSTON ----> , NEW YORK------>, HONOLULU------>]
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    ^
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    [NEW YORK ----> , NEW YORK------>, MIAMI------>]
    [NEW YORK ----> , NEW YORK------>, HAWAII------>,CHICAGO------>]
    [NEW YORK----> , HONOLULU------>]
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    [DETROIT ----> ]
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    [DETROIT ----> , CHICAGO------>, HAWAII------>,]
    [DETROIT  ----> , NEW YORK------>]
    [DETROIT  ----> ,CHICAGO------>]
    [DETROIT ----> , HONOLULU------>]
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    [BOSTON ----> , NEW YORK------>]
    [BOSTON ----> , NEW YORK------>, HONOLULU------>, DETROIT------>]
    [BOSTON ----> , NEW YORK------>, MIAMI------>]
    [BOSTON ----> , NEW YORK------>, HONOLULU------>,CHICAGO------>]
    [BOSTON ----> , NEW YORK------>, HONOLULU------>, PHOENIX------>]
    [BOSTON ----> , NEW YORK------>, HONOLULU------>]
    [NEW YORK----> ]
    [NEW YORK ----> , MIAMI------>]
    [NEW YORK ----> , NEW YORK------>, HAWAII------>, DETROIT------>]
    [NEW YORK ----> , NEW YORK------>, MIAMI------>]
    [NEW YORK ----> , NEW YORK------>, HAWAII------>,CHICAGO------>]
    [NEW YORK----> , HONOLULU------>]
    [DETROIT ----> ]
    [DETROIT  ----> , CHICAGO------>]
    [DETROIT ----> , CHICAGO------>, HAWAII------>,]
    [DETROIT  ----> , NEW YORK------>]
    [DETROIT  ----> ,CHICAGO------>]
    [DETROIT ----> , HONOLULU------>]
    and so on for the other cities
    Hopefully makes it a little clearer

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    import java.awt.*;
    import java.io.*;
    import java.util.*;
    import java.text.*;
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              double salePrice = 0.0;
              double commissionRate = 0.0;
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              boolean continueCode = true;
              boolean enterSalePrice = true;
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                             {//third while loop
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                                  case 'm':
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                                  case 'C':
                                  case 'c':
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                        //toss program in the garbage.... collector
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                   }//main
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              // calculate commission -> commission = salePrice * commissionRate
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         }//class

    paulcw wrote:
    The right way would be to create a class called, say, Sale, and Sale would have fields for sale price and commission (and probably other stuff relevant to a sale as well). Before the loop, you could declare a java.util.List of sale objects, like this:
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    It would also make sense to move stuff like the method that calculates commissions, into the Sale class, but that might not be part of your assignment.Sweet, thanks so much and ya know I definitely should have just read a bit more because just before I read your reply I found ArrayList in the API and added the following to my code:
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              //create an array for the commissions
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                        b.add(salePrice);
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    Now I just need to sum the elements in the arrayList, after the user chooses to end. My concern is, how are these elements being stored in the array? I assume they are getting stored as Strings so if thats the case could I declare the arrayList as an array of doubles? or would I have to parse the data and then add it all.. Or, is there an easy to use method like ArrayList.sum() or something to that affect.. Im searching as I write this but ya never know.
    Thanks again for your help.
    Take it easy,
    Brad.B
    EDIT:
    Ok so from my reading it seems Im going to need to convert my arrayList to an array and then I can sum the elements. The code would look something like this:
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    Edited by: halfzipp on Jan 29, 2008 2:05 AM
    Edited by: halfzipp on Jan 29, 2008 2:10 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