Access to x/y & width/height through CSS

Why is it that setting a component's x, y, width and height is not supported through CSS when it is possible to alter its position and dimensions using left, right, top, bottom, horizontalCenter, verticalCenter etc?
Obviously I understand that x,y, width and height are not styles, but given that they could easily be controlled by styles, I can't understand why this capacity is missing.

Isn't it quite a high price to pay for losing the ability to write fully semantic code? In many situations it becomes impossible to separate position and dimension declarations from the tags representing the components. Ideally shouldn't we be able to perform all styling and layout from CSS as per HTML?
Is this something that is set in stone, or is it something that might change at some point? Most CSS styles are set once at startup, so performance wouldn't be too much of a problem in a lot of cases.

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    hello there everyone,
    hope i got the title right..,
    so here goes the problem i need your opinion and help to solve:
    application definition:
    i have this desktop flash application that will go fullscreen what this application do is loading external asset (mostlySWF) and play it inside this application. Each external asset will be place inside a container/holder (empty movie clip created by code), each of this container have it's own dimension ( width, height, x, y).my code all working without any warning nor error.oh and i also have an image.jpg/png as it's background and place at the bottom of display list (depth = 0), the image is customly made with using photoshop and each container location and dimension also measured there so it just needed to be writen down is the XML file..,
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    the funny thing is when i trace the value of each container width,height,x,y it value is the same with what the XML has yet by seeing with eye you know that is wrong..,
    here's the code i used:
    var myXML:XML; //to hold the loaded xml file
    var SWFList:XMLList; //used to hold a list of all external swf source,atribute and etc
    var xmlLoader:URLLoader = new URLLoader(); //intance of URLloader class used to XML file
    var totalSWF:int; //hold the total number of external swf there is to be loaded
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    var SWFContainer:MovieClip; //hold the loaded SWF as it's child
    var swfLoader:Loader; //instance of loader class used to load the external swf
    var myCounter:int = 0; //used to track how many external swf has been loaded and added to stage
    var bgImageURL:String;//hold the url of the background image
    var imageLoader:Loader;//intance of loader class used to load background image
    // Stage Setting
    //========================================================================================
    this.stage.align = StageAlign.TOP_LEFT;
    this.stage.scaleMode = StageScaleMode.NO_SCALE ;
    this.stage.displayState = StageDisplayState.FULL_SCREEN;
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    //======================================================================================== ==
    xmlLoader.load(new URLRequest("FlashBlock[s].xml"));
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        e.target.removeEventListener(Event.COMPLETE , processXML);
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        SWFList = myXML.BLOCK;
        totalSWF = myXML.BLOCK.length();   
        doSizeUpMainContainer();
        loadBackgroundImage();
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        //resizing the mainContainer dimension
        //in this case i just make the size the same as the screen dimension
        addChild(mainContainer);
        mainContainer.graphics.beginFill(0xFD562D, 0);
        mainContainer.graphics.drawRect(0,0, stage.stageWidth, stage.stageHeight);
        mainContainer.graphics.endFill();
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        //load the background image
        imageLoader = new Loader();
        imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onBgImageLoadComplete);
        imageLoader.load(new URLRequest(bgImageURL));
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        e.target.removeEventListener(Event.COMPLETE, onBgImageLoadComplete);
        mainContainer.addChild(imageLoader.content);
        imageLoader.x = (stage.stageWidth - imageLoader.content.width)/2;
        imageLoader.y = (stage.stageHeight - imageLoader.content.height)/2;
        loadSWF();
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        swfLoader = new Loader();
        swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE , swfSetting);
        swfLoader.load(new URLRequest(SWFList[myCounter].@source));
    function swfSetting(e:Event):void
        e.target.removeEventListener(Event.COMPLETE , swfSetting);
       SWFContainer = new MovieClip();
        mainContainer.addChild(SWFContainer);
        // i did this so i can resize the movieclip size to what i need..,
        SWFContainer.graphics.beginFill(0xff6633, 0);
        SWFContainer.graphics.drawRect(0,0, Number(SWFList[myCounter].@width), Number(SWFList[myCounter].@height));
        SWFContainer.graphics.endFill();
        SWFContainer.x = SWFList[myCounter].@left;
        SWFContainer.y = SWFList[myCounter].@top;
        SWFContainer.addChild(e.target.content);
        //load and add another SWFContainer untill all swf listed in the swf added
        if(myCounter < (totalSWF-1))
            myCounter++;
            swfLoader = null;
            loadSWF();
    i really do not have any idea why this could happen and how to solve it..,
    any help would be greatly apprecited cause i'm literally meeting a dead end with this bug..,

    hello there kglad,
    thanks for responding in this thread..,
    i did what you told me :
    i did check all of my loader instance till myLoader.parent.parent.parent and it return 1 for every single one of them
    but by removiing the "this.stage.displayState = StageDisplayState.FULL_SCREEN;"
    i do get new error which is:
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
        at slideshow_fla::MainTimeline/doAspectRatio()
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    import fl.transitions.*;
    import fl.transitions.easing.*;
    import flash.display.*
    import flash.utils.Timer;
    import flash.events.TimerEvent;
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    var mySlideSpeed:Number; //determine how long each image displayed
    var myTransitionName:String; //the name of the transition to be used
    var myxmlList : XMLList;//reference to the list of the image
    var myTotal:int;     //total of image to be displayed
    var myImage:Loader;//load the image into the container
    var tempWidth:int;
    var tempHeight:int;
    var myTraansitionInDuration:int = 2;//the duration of transition in effect
    var myTraansitionOutDuration:int = 2;//the duration of transition out effect
    var myThumbHolderArray : Array = [];//to hold each thumbimage of the image
    var Counter : Number = 0; //to count how many image has been successfully loaded
    var myMC : MovieClip = new MovieClip(); //as the container of the picture so that it can be manipulated with transition manager
    var container: MovieClip = new MovieClip();//hold the image after transition
    var myImageTracker :Number = 0; //to know which image is in the stage
    var myTimer :Timer; //the timer
    var myTM:TransitionManager = new TransitionManager(myMC);//instance of transitionmanager class;used to give transition effect the image
    //creating the loader instance n loading the file
        var myXML:XML;
        var XMLLoader :URLLoader = new URLLoader();
        XMLLoader.addEventListener(Event.COMPLETE, processXML);
        var base:String = this.root.loaderInfo.url;
        base = base.substr(0, base.lastIndexOf("/") + 1);
        XMLLoader.load(new URLRequest(base + "slideshow.xml"));
    function processXML(e:Event):void
        e.target.removeEventListener(Event.COMPLETE, processXML);
        XML.ignoreWhitespace = true;
        myXML =new XML(e.target.data) ;
        mySlideSpeed = Number(myXML.transition.@slidespeed) + myTraansitionInDuration + myTraansitionOutDuration ;
        myTimer = new Timer (mySlideSpeed*1000);
        myTimer.addEventListener(TimerEvent.TIMER, imageRemover);
        myTransitionName = myXML.transition.@name;
        myxmlList = myXML.IMAGE;
        myTotal = myXML.IMAGE.length();
        imageLoader();
    function imageLoader():void
        for (var i:Number = 0; i < myTotal; i++)
            var imageURL:String = base + myxmlList[i];
            var myLoader:Loader = new Loader();
            myLoader.load(new URLRequest(imageURL));
            myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete)
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            myThumbHolderArray.push(myLoader);
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        Counter ++;
        if(Counter == myTotal)
            e.target.removeEventListener(Event.COMPLETE, onComplete);
            showStarter();
    function showStarter():void
            addChild(container);
            addChild(myMC);
    //        myMC.x = container.x = myMC.y = container.x = 0;
            doAspectRatio();
            imageSlider();
    function doAspectRatio():void
        for (var i:Number = 0; i < myTotal; i++)
            myImage = Loader (myThumbHolderArray[i]);
            if (myImage.width > myImage.height)
                tempWidth = myImage.width;
                tempHeight = myImage.height;
                //supposedly to access the container dimension holding this swf as it's child
                myImage.width = this.parent.width;
                myImage.height = (tempHeight * this.parent.height)/tempWidth ;
            else if (myImage.width < myImage.height)
                tempWidth = myImage.width;
                tempHeight = myImage.height;
                myImage.height = this.parent.height;
                myImage.width = (tempWidth * this.parent.width)/tempHeight ;
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        if (getChildIndex(container)== 1)
            swapChildren(myMC, container);
        myImage = Loader (myThumbHolderArray[myImageTracker]);
        myMC.addChild(myImage);
        //center the image
        myImage.x = (this.parent.width - myImage.width)/2;
        myImage.y = (this.parent.height - myImage.height)/2;
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            myTM.startTransition({type:Fly, direction:Transition.IN, duration:myTraansitionInDuration, easing:None.easeIn, startPoint:7});
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        else
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            myTM.startTransition({type:Photo, direction:Transition.IN, duration:myTraansitionInDuration, easing:None.easeIn});
        else
        if (myTransitionName == 'Squeeze')
            myTM.startTransition({type:Squeeze, direction:Transition.IN, duration:myTraansitionInDuration, easing:Strong.easeIn, dimension:0});
        else
            myTM.startTransition({type:Fade, direction:Transition.IN, duration:myTraansitionInDuration, easing:Strong.easeIn});
        myTM.addEventListener("allTransitionsInDone", holdDelay);
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        this.removeEventListener("allTransitionsInDone", holdDelay);
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        container.addChild(myImage);
        if (getChildIndex(myMC)== 1)
            swapChildren(container, myMC);
    function imageRemover(e:Event):void
        myImageTracker ++;
        if (myImageTracker == myTotal)
            myImageTracker =0;
        imageSlider();
    and by the way can you tell me the reason you told me to remove "this.stage.displayState = StageDisplayState.FULL_SCREEN;" line ??

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    Murray --- ICQ 71997575
    Adobe Community Expert
    (If you *MUST* email me, don't LAUGH when you do so!)
    ==================
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
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    "Jonclyde" <[email protected]> wrote in
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    suddenly scrollbar at 100%width&height sites
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    Please note that the Adobe Forums do not accept email attachments. If you want to embed a screen image in your message please visit the thread in the forum to embed the image at https://forums.adobe.com/message/6384005#6384005
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    Start a new discussion in Edge Animate CC by email or at Adobe Community
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