Actionscript cuepoints

Hey Guys,
I'm using FLVplayback and Actionscript cue points, no
embedded cue points in the FLV. I will be changing the actionscript
cue points from time to time, but I still need a button to advance
through the cue points and back, so I can't use
seekToNextNavCuePoint(). Any help would be greatly appreciated.
Thanks!

I have basically the same question... the FLVPlayback buttons backButton and forwardButton, as well as the seekBar, may only jump the play head along and trigger navigation cue points? Is there a way to develop a seek bar that allows seeking along actionscript cue points?
Thanks in advance...

Similar Messages

  • How to add Actionscript cuepoints in the latest version?

    I can't figure out how to add  Actionscript cuepoints...I see some documentation from November 2009  online but it doesn't match the OSMF docs online for Sprint 10.
    I seem to be  able to add a cuepoint by writing:
    var cuePoint:CuePoint = new  CuePoint(CuePointType.ACTIONSCRIPT, 1, "good point", null);
    videoElement.addEventListener(MediaElementEvent.METADATA_ADD,  onMetadataAdd);
    But when I take these two functions from the OSMF online  docs:
    private  function onMetadataAdd(event:MediaElementEvent):void
                 if (event.namespaceURL == CuePoint.DYNAMIC_CUEPOINTS_NAMESPACE)
                    var timelineMetadata:TimelineMetadata =  videoElement.getMetadata(CuePoint.DYNAMIC_CUEPOINTS_NAMESPACE) as  TimelineMetadata;
                     timelineMetadata.addEventListener(TimelineMetadataEvent.MARKER_TIME_REACHED,  onCuePoint);
            private function  onCuePoint(event:TimelineMetadataEvent):void
                 var cuePoint:CuePoint = event.marker as CuePoint;
                 trace("Cue Point at " + cuePoint.time);
    I'm not  getting any trace message at 1 second into the video?

    Okay, there is some things about the CuePoint Sample that don't quite make sense to me.
    When I try to add markers to the dynamicTimelineMetadata, I keep getting "null" when I trace the dynamicTimelineMetadata.
    For this event:
    MediaElementEvent.METADATA_ADD
    Is that triggered when a marker is added to the dynamicTimeLineMetaData?
    Because if the dynamicTimelineMetadata is returning null,
    then how can I add a marker to it?

  • Flash CS5 dropping actionscript cuepoints

    I've just upgraded from CS3 to CS5 and have discovered an annoying issue with cue points. When I open an existing FLA that has a movie with actionscript cuepoints and try to replace it with another movie (an updated version), Flash drops all my cue points and I have to re-enter them. Is there some way to prevent this?

    The best way to preserve your cue points is to export the cue points to an xml file by clicking the "Export Cue Points" button located above the cue points.  After you change sources to your new video, click the "Import ActionScript Cue Points" button and select the xml file you just exported.

  • Creating ActionScript CuePoints

    I have ActionScript Cuepoints working fine by clicking on the
    imported video instance and adding actionscript cuepoints. But we
    keep getting new video and I have to put the cuepoints back in
    every time. So I was hoping to add cuepoints and their times to
    this script instead. Can I do that with the FLVPlayback? The script
    is attached.

    yevri,
    > I was hoping to add cuepoints and their times to this
    >  script instead. Can I do that with the FLVPlayback?
        You can, and the  FLVPlayback component makes it convenient by way of its addASCuePoint()  method.  (If you look up the FLVPlayback class entry of the ActionScript 2.0  Components Language Reference, you'll find this method.)
        By the looks  of it, your FLVPlayback instance name is vid, so assuming that's true, your  code might look something like this:
    var cue:Object = new  Object();
    // first cue point
    cue.time = 2.444;
    cue.name =  "save";
    cue.type = "actionscript";
    vid.addASCuePoint(cue);
    //  second cue point
    cue.time = 5.786;
    cue.name =  "americans";
    vid.addASCuePoint(cue);
    // third cue point
    cue.time =  12.002;
    cue.name = "howmuch";
    vid.addASCuePoint(cue);
    //  etc.
        I assume, for this example, that you're using ActionScript 2.0,  based on the code you showed already.  Notice that in my suggested code,  I've
    declared a generic Object instance named "cue", which is just an  arbitrary name.  The FLVPlayback component expects this cue point object to  be
    formatted in a certain way, which corresponds to the data you can  alternatively provide with the Component Inspector panel; namely, the cue  point needs a time value, a name, and a type (here, "actionscript").  In the  code I've shown, I only set the .type property once, because it keeps the  value "actionscript" until you change it.  The other properties, .time and  .name, are changed for each cue point, then passed into the FLVPlayback  instance, vid, by way of the addASCuePoint() method.
        You can  follow this code by the cuePoint event handler you already have in place,  and it works fine (just tested it here).  Note, though, that you can  *significamtly* reduce the complexity of your event handler by doing away  with the repeated if() statements.  Here's how:
    >  if (cues.info.name  == "save") {
    >  slides.gotoAndPlay("save");
    >  }
        By  happenstance, it looks like you've matched the names of your cue points to  the names of your frame labels.  This is a really good thing!  So really,  you don't have to check what the .name value is (here, "save"), and then  manually enter that same value ("save") into the gotoAndPlay() method. The  value of the expression cues.info.name *is* "save", so you can just pass in  the expression.  Check it out:
    vidList = new  Object();
    vidList.cuePoint = function(cues:Object):Void {
       slides.gotoAndPlay(cues.info.name);
    vid.addEventListener("cuePoint",  vidList);
    ... and that replaces your numerous if() statements, because  rather than checking the value and then typing it in by hand, you're simply  passing that value into the gotoAndPlay() method.  Does that make  sense?
    David Stiller
    Co-author, Foundation Flash CS4 for  Designers
    http://tinyurl.com/dpsFoundationFlashCS4
    "Luck  is the residue of good design."

  • Osmf:use both embedded cuepoints and dynamic quepoints and using seek fails,is it possible at all?

    I am tryin to use OSMF to play 4 videos that are divided into scenes using Navigation Cuepoints embedded into the f4v files using Media Encoder.
    I also have a dynamic list of ActionScript cuepoints that is added for subtitling  ( subtitles are done by another company and can't be embedded in the f4v because more subtitles may be added later).
    When I just play a f4v file from the beginning everything works, but when I use seek tot start a different! video on a scene (so start seeking as the video canSeek) the embedded cuepoints never trigger the onCuePoint event.
    The weird thing is that normally the embedded_cuepoints seem to be copied to the DYNAMIC_CUEPOINTS_NAMESPACE !  When trace numMarkers on timeLineData in EMBEDDED_CUEPOINTS_NAMESPACE it only returns cuepoints that have been reached! however numMarkers on timeLineData in DYNAMIC_CUEPOINTS_NAMESPACE  returns the correct number of cuepoints.... but not when I use player.seek then teh DYNAMIC_CUEPOINTS_NAMESPACE return NULL
    (this all happens even without adding teh actionscript cuepoints)
    Can anyone shed some light?
    Regards
    Patrick

    Hi Karan,
    No! You cannot have a Static prompt that is a filtering source for the subsequent dynamic prompts.
    Have a look at Patrick's workaround (and other workarounds) for filtering the prompts based on a Date Range here:
    Dynmaic Cascading Prompts - Populate parameter prompt with only values in date range
    -Abhilash

  • NetStream Cue Points

    Tried adding cue points via as3 code but haven't been able to find anyway to accomplish this task. Read allot places that when you load a video via netStream you can't add cue points with actionscript. The only way is to embed the cue points is into the video. But this is not an obtain for me since someone else does the videos and they may change or be modified at some time. I can add actionscript cuePoints with the FLVPlayback component but I am looking for ways of increasing video performace.
    By the way what is the difference\advantage of using netStream over using the FLVPlayback component? Often wander this but haven't read anything to say one is better then the other when running video over the web.
    Thanks

    Thanks kglad. Being able to customize is always better in my flash world. LOL
    I'll have to stay with the FLVPlayback component as long as I have to use cue points in my videos.
    Thanks

  • How to use cuepoint in audio files

    Into a file .fla I have a file audio with cuepoints. I need
    to read these cuepoints in flash (I use the MX 2004 version) to
    manage some little animations into the stage.
    It is possible to make this?
    I have found solutions only for the .flv file but not for wav
    or mp3 or others audio file... Why?
    Help me please

    Seems like this is exactly what you want to read:
    http://www.adobe.com/devnet/actionscript/articles/cue_points_audio_print.html

  • Actionscript 3 and rtmp

    Hi all:
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    works,* but I know it's wrong - I don't know where it's wrong, but
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    Any help would be really appreciated.
    package {
    import flash.display.Sprite;
    import flash.events.NetStatusEvent;
    import flash.events.SecurityErrorEvent;
    import flash.media.Video;
    import flash.net.NetConnection;
    import flash.net.NetStream;
    import flash.net.defaultObjectEncoding.*;
    public class VideoExample extends Sprite {
    private var videoUrl:String = "1";
    private var connection:NetConnection;
    private var stream:NetStream;
    //private function init():void{
    // Create the NetConnection and listen for NetStatusEvent
    and SecurityErrorEvent events
    //nc = new NetConnection();
    //nc.addEventListener(NetStatusEvent.NET_STATUS, netStatus);
    //nc.addEventListener(SecurityErrorEvent.SECURITY_ERROR,
    netSecurityError);
    //nc.connect("rtmp:/myApplication");
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    NetConnection.defaultObjectEncoding =
    flash.net.ObjectEncoding.AMF0;
    connection = new NetConnection();
    connection.addEventListener(NetStatusEvent.NET_STATUS,
    netStatusHandler);
    connection.addEventListener(SecurityErrorEvent.SECURITY_ERROR,
    securityErrorHandler);
    connection.connect("rtmp://...videosource/");
    private function netStatusHandler(event:NetStatusEvent):void
    switch (event.info.code) {
    case "NetConnection.Connect.Success":
    connectStream();
    break;
    private function
    securityErrorHandler(event:SecurityErrorEvent):void {
    trace("securityErrorHandler: " + event);
    private function connectStream():void {
    var stream:NetStream = new NetStream(connection);
    var video:Video = new Video();
    video.attachNetStream(stream);
    stream.play(videoUrl);
    addChild(video);
    }

    Found AS3 code on the Flex site, but it throws the following
    errors on trace (video does stream, but this isn't working right).
    Can someone please help?
    =======
    Error #2044: Unhandled AsyncErrorEvent:. text=Error #2095:
    flash.net.NetConnection was unable to invoke callback onBWDone.
    error=ReferenceError: Error #1069: Property onBWDone not found on
    flash.net.NetConnection and there is no default value.
    at VideoTest$iinit()
    metadata: duration=570.2330000000001 width=796 height=536
    framerate=30
    package {
    import flash.display.Sprite;
    import flash.events.NetStatusEvent;
    import flash.events.SecurityErrorEvent;
    import flash.media.Video;
    import flash.net.NetConnection;
    import flash.net.NetStream;
    import flash.events.Event;
    import flash.net.ObjectEncoding;
    public class VideoTest extends Sprite{
    private var videoURL:String = "1";
    private var connection:NetConnection;
    private var stream:NetStream;
    public function VideoTest():void {
    ////NetConnection.defaultObjectEncoding =
    flash.net.ObjectEncoding.AMF0;
    connection = new NetConnection();
    connection.objectEncoding = flash.net.ObjectEncoding.AMF0;
    connection.addEventListener(NetStatusEvent.NET_STATUS,
    netStatusHandler);
    connection.addEventListener(SecurityErrorEvent.SECURITY_ERROR,
    securityErrorHandler);
    connection.connect("rtmp://.../videosource/");
    private function netStatusHandler(event:NetStatusEvent):void
    switch (event.info.code)
    case "NetConnection.Connect.Success":
    connectStream();
    break;
    case "NetStream.Play.StreamNotFound":
    trace("Stream not found: " + videoURL);
    break;
    private function
    securityErrorHandler(event:SecurityErrorEvent):void
    trace("securityErrorHandler: " + event);
    private function connectStream():void
    var stream:NetStream = new NetStream(connection);
    stream.addEventListener(NetStatusEvent.NET_STATUS,
    netStatusHandler);
    stream.client = new CustomClient();
    var video:Video = new Video();
    video.attachNetStream(stream);
    stream.play(videoURL);
    addChild(video);
    class CustomClient
    public function onMetaData(info:Object):void {
    trace("metadata: duration=" + info.duration + " width=" +
    info.width + " height=" + info.height + " framerate=" +
    info.framerate);
    public function onCuePoint(info:Object):void {
    trace("cuepoint: time=" + info.time + " name=" + info.name +
    " type=" + info.type);
    }

  • Triggering _root.play(); event with a cuePoint

    Hey folks.
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    I would greatly appreciate any help. And please keep in mind,
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    Does anyone know if cue points can change the content being
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  • Load streaming video at specific cuepoint - AS 3.0

    Hello I have a video with 6 embedded cuepoints
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    Any advice on how to do this would be greatly appreciated...
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    I had the same problem. Dan Carr was kind enough to send a
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    quote:
    Getting stuck on the loading screen is a symptom that may
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    The loading screen sits above the gallery and obscures the
    screen while the thumbnails and screen assets are loading. The
    loading screen stays in place until all the video thumbnails have
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    videos isn't loading.
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    select the white rectangle graphic on the "Preloading" layer and
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    see which videos are not loading on the server. If none of the
    videos load, this would hint that either the server isn't seeing
    the FLV mime type, the XML file isn't loading, or there is a global
    problem with file naming. (If you see all the labels on the
    filters, you know the XML file loaded.) If most of the videos are
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  • URL Event cuepoints embedded in live flv stream

    I would like to stream live flv files with on-the-fly embedded cuepoints to synchronize slide shows to the live stream
    I use the function frequently on on-demand streams, but those are static xml cuepoint lists
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    Thanks for your help..

    Charles,
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  • How do I make a movie wait for a FLV cuepoint

    I'm trying to synch a "talking head" FLV with some graphics,
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    I'm sensing that you don't know much actionscript. If you
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    Start with the help files. Everytime you use a new component
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  • Labeled Frame CuePoint Navigation

    I have 2 systems with Flash 8 on them. On one system when I
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    I can't put my finger on what is different from one system to the
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    **Error** D:\Documents and Settings\g4yr4y5\Local
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    name may not be repeated more than once.
    function play(fileName:String):Boolean;
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    MichaelCo wrote:
    > I am hoping to use a top middle and bottom frames page
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    am making
    > myself clear MC
    IMHO, if your concern is about "maintenance", you should use
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    rather than frames and look into using external files:
    http://www.tjkdesign.com/articles/maintenance.asp
    HTH,
    Thierry
    Articles and Tutorials:
    http://www.TJKDesign.com/go/?0
    The perfect FAQ page:
    http://www.TJKDesign.com/go/?9
    CSS-P Templates:
    http://www.TJKDesign.com/go/?1
    CSS Tab Menu:
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  • Changing Text Using CuePoints

    Hey
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    if flv_pb is your component reference, you can use:
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    flv_pb.addEventListener(MetadataEvent.CUE_POINT,f);
    function f(e:MetadataEvent):void{
        for(var s:String in e.info){
            trace(s,e.info[s]);

  • Cuepoints & play command

    I know this should be simple, but I'm an ActionScript novice
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    Thanks, Matt.

    Should have worked this out earlier - all I needed was this:
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