Add Image in a JPanel

How to add gif images into a JPanel

use the ImageIcon class and add the imageicon to the panel.

Similar Messages

  • Add Image icon to jpanel

    I have to add an image to a jpanel.
    I am using the below code
    I have already defined the jlabel(lblImageIcon) using the netbeans design palette and made the jlabel visibility false.
    lblImageicon=new JLabel
    lblImageicon.setText("ImageIcon")
    gridBagConstraints =new java.awt.GridBagConstraints
    gridBagConstraints .gridX=2
    gridBagConstraints .gridY=2
    add(lblImageIcon,gridBagConstraints )
    Then when I have to show the image upon a condition I have the following
    ImageIcon icon = new ImageIcon("http://ipaddress/test/test.png)
    lblImageIcon.setIcon(icon)
    lblImageicon.setVisible(true)
    The iamge does not show up.If I do a system.out afetr the line
    ImageIcon icon = new ImageIcon("http://ipaddress/test/test.png)
    It show as http://ipaddress/test/test.png)
    I am not sure whether it is reading the image or not showing the image because of size.Also my application uses applet and I am signing the applet.
    Is there any other way to add the images or what am I doing wrong or missing.
    Thanks,

    The code is without code tags (read the 2nd post of the forum), the link is broken, and an SSCCE would still be the best.

  • How to add an image to a JPanel ?

    hi,
    do you now how to add an image to a JPanel ?
    thanks a lot !

    You can either use the Graphics method drawImage from the panel's paintComponent(Graphics g) method, or you can create an ImageIcon, with your Image in its constructor. And then create a JLabel, passing that ImageIcon in its constructor. Then, you can simple use the panel.add() method to add that JLabel.
    For using the paintComponent method, check out the thread already posted above (I'll type it in again just in case)
    http://forum.java.sun.com/thread.jsp?forum=31&thread=288769
    If you want to use a JLabel, you can do something like this:
    Image img;
    JLabel label = new JLabel(new ImageIcon(img));
    JPanel panel = new JPanel();
    panel.setLayout(new FlowLayout());
    panel.add(label);Val

  • How to add an image in a JPanel

    Hi All,
    How to add an image in a JPanel and make it display.
    Thanks,

    I have tried with the below code. If I there is any fault please correct me.
    import java.awt.event.*;
    import java.awt.*;
    import javax.swing.*;
    public class HomePage extends JFrame implements     ActionListener {
        JButton cmdClick;
        JLabel label;
        JPanel homePanel = new JPanel();
        JPanel headPanel = new JPanel();
        JPanel btPanel = new JPanel();
        private JPanel mainPanel = new JPanel(new CardLayout());
        CardLayout cl;
        CalScenario calcFrame = null;
        public HomePage() {
           setTitle("Test Kit");
           setSize( 1008,399);
           setBackground( Color.gray );
           setResizable(false);
           Dimension screen = Toolkit.getDefaultToolkit().getScreenSize();
           Rectangle window = getBounds();
           setLocation((screen.width - window.width) / 2, (screen.height - window.height) / 2);
           setVisible(true);
            homePanel.setLayout(new BorderLayout());
            headPanel.setPreferredSize(new Dimension(1008,153));
            label = new JLabel("Main menu");
            headPanel.add(label);
            headPanel.setBackground(Color.CYAN);
            ImageIcon icon = new ImageIcon("images/slash.gif");
            JLabel imglabel = new JLabel();
            imglabel.setIcon(icon);
            headPanel.add(label);
            this.getContentPane().add(headPanel);
            btPanel.setBackground(Color.ORANGE);
            cmdClick = new JButton("Click here");
            btPanel.add(cmdClick);
            cmdClick.addActionListener(this);
            homePanel.add("North",headPanel);
            homePanel.add("West",btPanel);
            calcFrame = new CalScenario(mainPanel);
            mainPanel.add(homePanel, "HomePanel");
            mainPanel.add(calcFrame, "CalcFrame");
            cl = (CardLayout) (mainPanel.getLayout());
            add(mainPanel);
            setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        public void actionPerformed(ActionEvent source)  {
          if (source.getSource() == (JButton) cmdClick) {
                cl.show(mainPanel, "CalcFrame");
        public static void main( String args[]) {
             HomePage homeFrame = new HomePage();
             homeFrame.setVisible(true);
    }

  • What code can i use to add an image to a JPanel?

    I tried multiple image tutorials and none of those supplied me with a way to add an image to a JPanel without using hidious code. Don't anyone know simpler code which i can use?

    Don't anyone know simpler code which i can use?Simpler than what? Post what you've got at the moment. Use code
    tags as described here: http://forum.java.sun.com/help.jspa?sec=formatting
    About the simplest I can think of is to make a JLabel using the
    constructor that takes an Icon argument, and then add it to the JPanel.
    (The Swing forum is the best place for this.)

  • Animated GIF Image on a JPanel.

    How can I display an animated GIF image on a JPanel? It should animate after displaying.
    Regards

    I think this code should display an animated GIF image on a JPanel.
    -Mani
    import javax.swing.*;
    import java.awt.event.WindowAdapter;
    import java.awt.event.WindowEvent;
    import java.awt.*;
    public class Animation {
    public static void main(String args[]) {
    JLabel imageLabel = new JLabel();
    JLabel headerLabel = new JLabel();
    JFrame frame = new JFrame("JFrame Animation");
    JPanel jPanel = new JPanel();
    //Add a window listner for close button
    frame.addWindowListener(new WindowAdapter() {
    public void windowClosing(WindowEvent e) {
    System.exit(0);
    // add the header label
    headerLabel.setFont(new java.awt.Font("Comic Sans MS", Font.BOLD, 16));
    headerLabel.setText("Animated Image!");
    jPanel.add(headerLabel, java.awt.BorderLayout.NORTH);
    //frame.getContentPane().add(headerLabel, java.awt.BorderLayout.NORTH);
    // add the image label
    ImageIcon ii = new ImageIcon("d:/dog.gif");
    imageLabel.setIcon(ii);
    jPanel.add(imageLabel, BorderLayout.CENTER);
    frame.getContentPane().add(jPanel, java.awt.BorderLayout.CENTER);
    frame.pack();
    frame.setVisible(true);
    }

  • How to use a backgroud image in a JPanel.....

    hi,
    How can I display a background image for a JPanel.....
    I have searched this forum but all solutions I found are where JPanel at the end has to be displayed on a frame in an application...
    I need to use JPanel on Applet.......
    Actually I am switching JPanels on JApplet as screens for a game....
    I need to display background image for one of the JPanel class that has to be called by an Applet class....
    Thanks a lot for any help.

    Thanks a lot for your help.
    How do we specify URL to use an image from net. Is itt like I open an image file on some website & use its address? Kindly add here some website too so that its more clear for me.
    Thanks a lot for any help & all help your provided previously.
    String imageFilePath = "urlOfMyImageFile"; // I am asking about parameter to be used here
    ImageIcon ii = new ImageIcon(imageFilePath);
    Image image = ii.getImage();

  • Trouble using images on a jpanel

    Hi!
    First off, I'm new to java so don't shoot me for asking a probably dumb question! I've been searching for the past 2 hrs on how to add an image to my jpanel.....problem is I'm completely confussed! I've found how to add one to an applet, but then to be told adding to an application is different...i thought i'd figured it all out but it's still not working.
    I've declared the image....and tried adding it to a label....but it didnt work.
    I'm sooo confused and getting frustated, somebody please help!
    Thanks,
    JenanaBanana

    Hi,
    You should try searching over the forum before posting....
    Here is a link to a similar post in this forum...
    http://forum.java.sun.com/thread.jspa?threadID=550457&messageID=2688013
    And here is some clumsy code from myside. It works beautifully though:
    import java.awt.BorderLayout;
    import java.awt.FlowLayout;
    import javax.swing.ImageIcon;
    import javax.swing.JFrame;
    import javax.swing.JLabel;
    import javax.swing.JPanel;
    import javax.swing.SwingUtilities;
    import javax.swing.UIManager;
    public class ImagePanel {
    //Adding an image to a frame
    private static void addimage(JFrame aframe){
              //Create ImageIcon
              ImageIcon aimage = new ImageIcon("C:\\myimage.gif");
              //Create JPanel
              JPanel apanel = new JPanel(new FlowLayout());
              //Add mage to JPanel... you will need to do it through a JLabel to achieve this
              apanel.add(new JLabel(aimage));
              //Add the panel istself to the Frame
              aframe.getContentPane().add(apanel, BorderLayout.CENTER);
    //showpanel method
    private static void showpanel(){
              try{
                   //I like Windows Look And Feel
                   UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel" );
                   //Create a frame and set the Close operation.
                   JFrame myframe = new JFrame("Image on Panel");
                   myframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                   //add the image component to the frame
                   addimage(myframe);
                   //display
                   myframe.pack();
                   myframe.setVisible(true);
              catch(Exception e){
                   System.out.println("Application Error. Printing Stack Trace: ");
                   e.printStackTrace();
                   System.exit(-1);
    //Main Class
         public static void main(String[] args) {
              //Create Runnable mythread
              Runnable mythread = new Runnable() {
                   public void run() {
                        showpanel();
              //run it
              SwingUtilities.invokeLater(mythread);
    Let me know if any of this helps...
    Thanks,
    -Vamsi

  • How do you change the image in a JPanel?

    Hey! (firstly, i need to use image on a JPanel, label&icon not an option).
    I've made my JPanel class
        public class DrawingPanel extends JPanel {
            Image img;
            DrawingPanel() {
                Image img = Toolkit.getDefaultToolkit().getImage("13.jpg"); //default image at startup
            public void paintComponent (Graphics g) {
                super.paintComponent (g);
                // Use the image width & height to find the starting point
                int imgX = getSize ().width/2 - img.getWidth (this);
                int imgY = getSize ().height/2 - img.getHeight (this);
                //Draw image centered in the middle of the panel   
                g.drawImage (img, 0, 0, this);
            } // paintComponent
        } // DrawingPanelAnd I've made my instance of it and added it to the Frame:
        DrawingPanel imagePanel = new DrawingPanel();Now, I need to change the image on the JPanel according to the user's input. I have the string of the location of the new image. How do I update the JPanel to display this new image? Any help greatly appreciated!!

    Well... You could just add a method in your class which sets the image according to the new image name you provided. Something like this:
        public class DrawingPanel extends JPanel {
            Image img;
            DrawingPanel() {
                img = Toolkit.getDefaultToolkit().getImage("13.jpg"); //default image at startup
            public void setImage(String imageName) {
                    img = Toolkit.getDefaultToolkit().getImage(imageName); //Loading the desired image
            public void paintComponent (Graphics g) {
                super.paintComponent (g);
                // Use the image width & height to find the starting point
                int imgX = getSize ().width/2 - img.getWidth (this);
                int imgY = getSize ().height/2 - img.getHeight (this);
                //Draw image centered in the middle of the panel   
                g.drawImage (img, 0, 0, this);
            } // paintComponent
        } // DrawingPanel

  • Showing an image in a JPanel

    Hi all!
    I'm developing an applet that shows an image in a JPanel when it is clicked. The problem is that when the code that shows the image is placed in the mouseClicked() method, nothing happens...
    Any idea would be appreciated.
    Thanks in advance.
    Applet's code:
    package test;
    import java.awt.*;
    import java.awt.event.*;
    import java.applet.*;
    import javax.swing.*;
    import java.awt.image.*;
    import javax.imageio.*;
    import java.io.*;
    public class ImageMouseClick extends JApplet implements MouseListener{
      private boolean isStandalone = false;
      JPanel jPanel1 = new JPanel();
      JPanel jPanel2 = new JPanel();
      GridBagLayout gridBagLayout1 = new GridBagLayout();
      BufferedImage bufi;
      //Get a parameter value
      public String getParameter(String key, String def) {
        return isStandalone ? System.getProperty(key, def) :
          (getParameter(key) != null ? getParameter(key) : def);
      //Construct the applet
      public ImageMouseClick() {
      //Initialize the applet
      public void init() {
        try {
          jbInit();
        catch(Exception e) {
          e.printStackTrace();
      //Component initialization
      private void jbInit() throws Exception {
        this.getContentPane().setBackground(Color.white);
        this.setSize(new Dimension(400,300));
        jPanel1.setLayout(gridBagLayout1);
        jPanel2.setBackground(Color.white);
        this.getContentPane().add(jPanel1, BorderLayout.CENTER);
        jPanel1.add(jPanel2,  new GridBagConstraints(0, 0, 1, 1, 1.0, 1.0
                ,GridBagConstraints.CENTER, GridBagConstraints.BOTH, new Insets(72, 82, 81, 100), 208, 137));
        jPanel2.addMouseListener(this);
        File f = new File("/home/***/myimage.gif");
        try {
          bufi = ImageIO.read(f);
        } catch (IOException ioe){
          System.out.println("IO Error");
      public void mouseClicked(MouseEvent me) {
        //Add image to JPanel2
         JLabel showWorld = new JLabel(new ImageIcon(bufi));
        jPanel2.add(showWorld);
        jPanel2.setVisible(true);
        System.out.println("Click!");
      public void mousePressed(MouseEvent me) {
      public void mouseExited(MouseEvent me) {
      public void mouseEntered(MouseEvent me) {
      public void mouseReleased(MouseEvent me) {
      //Get Applet information
      public String getAppletInfo() {
        return "Applet Information";
      //Get parameter info
      public String[][] getParameterInfo() {
        return null;
      //static initializer for setting look & feel
      static {
        try {
          //UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
          //UIManager.setLookAndFeel(UIManager.getCrossPlatformLookAndFeelClassName());
        catch(Exception e) {
    }

    In the event loop (handling the mouse click) redrawing is not done.
    You could try to add a showWorld.repaint(100L); for a later repaint.
    A more general solution is SwingUtilities.invokeLater(...);; for that better read the javadoc.

  • Loading up an image into a Jpanel!! HELP!!

    Hi,
    With regards to the following code, I was wondering if anyone could help me. I am in the early stages of making a basic Image Editing program, and have managed to implement the following code. The thing is, when you load up an image, it seems to always position it in the top left corner of the container - overwiting all menus, buttons placed underneath. Why is this??
    I need the image to appear in the JPanel/canvas below the toolbar and not on top of it!!
    I hope someone out there can help me!
    Thanks,
    a very confused girl :(
    SAMPLE CODE:-
    import javax.swing.*;
    import javax.swing.border.*;
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.image.*;
    import java.io.*;
    import java.util.*;
    import javax.imageio.ImageIO;
    import java.net.*;
    import javax.swing.filechooser.*;
    public class ImageMaker extends JFrame implements ActionListener
         String kBanner = "ImageMaker v1.0";
         JPanel contentPane;
         JButton loadButton;
         JToolBar toolBar;
         JMenuBar menuBar;
         JMenu fileMenu;
         JMenuItem fileOpenMenuItem;
         public BufferedImage mBufferedImage;
         public ImageMaker(String fileName)
              Container appWindow = getContentPane();
              setTitle(kBanner);
              appWindow.setLayout(new BorderLayout(5,5));
              menuBar = new JMenuBar();
              setJMenuBar(menuBar);
              fileMenu = new JMenu("File");
              menuBar.add(fileMenu);
              fileOpenMenuItem = new JMenuItem("Open");
              fileMenu.add(fileOpenMenuItem);
              fileOpenMenuItem.addActionListener(this);
              toolBar = new JToolBar();
              loadButton = new JButton("Open");
              loadButton.addActionListener(this);
              toolBar.add(loadButton);
              contentPane = new JPanel();
              appWindow.add( BorderLayout.NORTH, toolBar);
              appWindow.add( BorderLayout.SOUTH, contentPane);
         public void loadImage(String fileName)
              Image image = Toolkit.getDefaultToolkit().getImage(fileName);
              MediaTracker mt = new MediaTracker(this);
              mt.addImage(image, 0);
              try { mt.waitForID(0); }
              catch (InterruptedException ie) { return; }
              if (mt.isErrorID(0)) return;
              mBufferedImage = new BufferedImage(image.getWidth(null),
                                                         image.getHeight(null),
                                               BufferedImage.TYPE_INT_RGB);
              Graphics2D g2 = mBufferedImage.createGraphics();
              g2.drawImage(image, null, null);
              validate();
              repaint();
              setTitle(kBanner + ": " + fileName);
         public void paint(Graphics g)
              super.paint(g);
              if (mBufferedImage == null) return;
              Insets insets = getInsets();
              g.drawImage(mBufferedImage, insets.left, insets.top, null);
         public void actionPerformed(ActionEvent ae)
              JFileChooser fd = new JFileChooser();
              int returnVal=fd.showOpenDialog(ImageMaker.this);
              if(returnVal==JFileChooser.APPROVE_OPTION)
                        if (fd.getSelectedFile() == null)
                           { return; }
                        File file=fd.getSelectedFile();
                        String path=(String)file.getPath();
                        loadImage(path);
              JMenu men = (JMenu) ae.getSource();
              String label = (String) men.getText();
              JButton butt = (JButton) ae.getSource();
              String butt2 = (String) butt.getText();
              if (label.equals("Open"))
             else if (label.equals("Save"))
         }//end ActionListener
         public static void main(String[] args)
              String fileName = "default";
              if (args.length > 0) fileName = args[0];
              ImageMaker img=new ImageMaker(fileName);
              img.setSize(800,600);
              img.show();
    }

    Hi,
    Thank you for your help.
    I have done what you suggested and created this code below using the paintComponent.
    It compiles, but when i run it i get an error ("Uncaught error fetching image: java.lang.NullPointerExecption"). I was hoping you could advise me further as i am really struggling to get this basic app running propely.
    Thanks againfor your help.
    import javax.swing.*;
    import javax.swing.border.*;
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.image.*;
    import java.io.*;
    import java.util.*;
    import javax.imageio.ImageIO;
    import java.net.*;
    import javax.swing.filechooser.*;
    import javax.swing.plaf.basic.*;
    public class TLookupOp extends JFrame
    {     DisplayPanel displayPanel;
         JButton loadButton;
         public BufferedImage mBufferedImage;
         Graphics2D g2;
         String path;
         JFileChooser fd;
              public TLookupOp()
              {super("Test");
              Container container=getContentPane();
              container.setLayout(new BorderLayout(5,5));
              displayPanel=new DisplayPanel(path);
              container.add(displayPanel);
              JPanel panel=new JPanel();
              loadButton = new JButton("Open");
              loadButton.addActionListener(new ActionListener()
              {public void actionPerformed(ActionEvent ae)
                        fd = new JFileChooser();
                        int returnVal=fd.showOpenDialog(TLookupOp.this);
                        if(returnVal==JFileChooser.APPROVE_OPTION )
                                  if (fd.getSelectedFile() == null)
                                     { return; }
                                  File file=fd.getSelectedFile();
                                  path=(String)file.getPath();
                                  //displayPanel=new DisplayPanel(path);
                                  //displayPanel.loadImage(path);
             loadButton.setToolTipText("Click to load an image.");
              panel.add(loadButton);
              container.add( BorderLayout.NORTH, panel);
              addWindowListener(new WindowEventHandler());
              setSize(displayPanel.getWidth(),displayPanel.getHeight()+25);
              show();
              class WindowEventHandler extends WindowAdapter
              {public void windowClosing(WindowEvent e)
              {System.exit(0);
              public static void main(String[] args)
              {new TLookupOp();
    class DisplayPanel extends JPanel
    {Image image;
    BufferedImage mBufferedImage;
    Graphics2D g2;
    String filepath;
    DisplayPanel(String path)
    { filepath=path;
          loadImage(filepath);
    setSize(image.getWidth(this), image.getWidth(this));
    createBufferedImage();
    public void loadImage(String fileName)
              Image image = Toolkit.getDefaultToolkit().getImage(fileName);
              MediaTracker mt = new MediaTracker(this);
              mt.addImage(image, 0);
              try { mt.waitForID(0); }
              catch (InterruptedException ie) { return; }
              if (mt.isErrorID(0)) return;
    public void createBufferedImage()
    {mBufferedImage=new BufferedImage(image.getWidth(null),
                                                         image.getHeight(null),
                                               BufferedImage.TYPE_INT_RGB);
    g2 = mBufferedImage.createGraphics();
    g2.drawImage(image,0,0,this);
    public void paintComponent(Graphics g)
              super.paintComponent(g);
              Graphics2D g2D=(Graphics2D) g;
              g2D.drawImage(mBufferedImage,0,0,this);
    }

  • How to add images into a java application (not applet)

    Hello,
    I am new in java programming. I would like to know how to add images into a java application (not an applet). If i could get an standard example about how to add a image to a java application, I would apreciated it. Any help will be greatly apreciated.
    Thank you,
    Oscar

    Your' better off looking in the java 2d forum.
    package images;
    import java.awt.*;
    import java.awt.image.*;
    import java.io.FileInputStream;
    import javax.imageio.ImageIO;
    import javax.swing.*;
    /** * LogoImage is a class that is used to load images into the program */
    public class LogoImage extends JPanel {
         private BufferedImage image;
         private int factor = 1; /** Creates a new instance of ImagePanel */
         public LogoImage() {
              this(new Dimension(600, 50));
         public LogoImage(Dimension sz) {
              //setBackground(Color.green);      
              setPreferredSize(sz);
         public void setImage(BufferedImage im) {
              image = im;
              if (im != null) {
                   setPreferredSize(
                        new Dimension(image.getWidth(), image.getHeight()));
              } else {
                   setPreferredSize(new Dimension(200, 200));
         public void setImageSizeFactor(int factor) {
              this.factor = factor;
         public void paintComponent(Graphics g) {
              super.paintComponent(g);
              //paint background 
              Graphics2D g2D = (Graphics2D) g;
              //Draw image at its natural size first. 
              if (image != null) {
                   g2D.drawImage(image, null, 0, 0);
         public static LogoImage createImage(String filename) { /* Stream the logo gif file into an image object */
              LogoImage logoImage = new LogoImage();
              BufferedImage image;
              try {
                   FileInputStream fileInput =
                        new FileInputStream("images/" + filename);
                   image = ImageIO.read(fileInput);
                   logoImage =
                        new LogoImage(
                             new Dimension(image.getWidth(), image.getHeight()));
                   fileInput.close();
                   logoImage.setImage(image);
              } catch (Exception e) {
                   System.err.println(e);
              return logoImage;
         public static void main(String[] args) {
              JFrame jf = new JFrame("testImage");
              Container cp = jf.getContentPane();
              cp.add(LogoImage.createImage("logo.gif"), BorderLayout.CENTER);
              jf.setVisible(true);
              jf.pack();
    }Now you can use this class anywhere in your pgram to add a JPanel

  • How to draw an Image on a JPanel?

    Hi all,
    Can any one give code for drawing an image on a JPanel?
    thanks,
    amar

    That's for the JLabel right? ... For a JPanel on a JFrame, you could do something like this:
    import java.awt.*;
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