Add/Remove Text Lines FCPX

In FCPX, with the title design called "Winner's Circle" it is set at default to have 5 text lines. I only need 2 text lines for this title. The amount of text lines determines how many times "winner's circle" repeats the animation. It is repeating it's animation 3 times where there is no text content needed. How do I add or Remove a text line? Is this feature possible?
I've attempted cutting and shortening the clip where I want it to stop animating; it'll persist for another 3 times no matter what the duration is. 
Option F will not allow me to make a freeze frame of the motion title graphic called "Winner's Circle". Is there another way to make a freeze frame other than taking a screen shot? With this option, I would be able to add another video layer with the freeze frame of "winner's circle" above this same clip while the animation would repeat 3 more times unnecessarily--in order to disguise it...  
I've attempted to troubleshoot with keyframes... I need "winner's circle" to cross dissolve with another clip, not gradually fade to black.  
Thanks!  

I'm the one that's sorry! You are a brave soul. Most come here too timid to try most things out - you're already slogging around in the guts of a fairly sophisticated template (difficulty points due to 3D orientation and behavior animation of material.) I guestimated your abilities based on such.
My modified suggestions:
1) you will not need to clone anything [save cloning for another day ]
2) Find the Text Layers Group
3) Delete the 2nd through 5th "INFORMATION" text layers (in order of appearance - top to bottom)
4) Delete the 2nd through 5th Ramp behaviors (at the top of the "folder" -- in order of appearance... etc.)
You should be left with one "INFORMATION" and when played, the wheel should spin and stop with the text in the correct location. 
Select the Text "Information" layer and under the canvas in the timeline, click and drag the right edge out all the way to the right. This will keep the text "on" the rest of the length of the template.
Play again and make sure the "Information" stays on screen for the entire length of the template.
Click on the time clock icon under the canvas so that the clock hands read quarter past 12 then double click on the time and type "5." (number 5 plus a period) + enter (set the length of the template to 5 seconds.)
With the Information text layer still selected, Command - D (duplicate the layer - you should now have an INFORMATION copy layer.) [both of these text layers will be independently editable in FCPX (that includes Fonts and size, etc...)
For the duplicate layer:
In the inspector > Properties, try these coordinates to start:
X: 486
Y: -1195
Z: 23
Rotation:
X: 0
Y: 0
Z: 78
Scale:
X: 95
Y: 170
Z: 85
Shear:
X: -24
Y: -9
[You can play with any of these settings to get the "look" you prefer -- I was just trying to "match" the design somewhat -- and it's a bit of a guess...]
Go to the Text > Format inspector. At the bottom of the column to the right of the word "Text" - when you pass the mouse over the region, a disclosure triangle will appear -- click it and select Publish from the dropdown.
To publish colorizing elements:
Select the Gradient > Gradient layer  (bottom of the list -- if it looks like two blue squares, open up that group and select the "generator" icon (ultra miniature monitor looking thing with a test pattern).  In the Generator inspector > Gradient, right click on the word Gradient (just over the color bar) and select publish from the dropdown.
Right OVER the gradient folder, the bottom item of the Text Layers folder, select "Rectangle" (just under Replicator.)  In the Inspector: Shape > Style > Fill section, click on the word gradient just over the color bar (again) and select publish.
One more thing:
Drag the playhead to the 2 second mark under the canvas. Click anywhere in the layer's list that's NOT on any item (that is - deselect any and all items in that list.)  Type the tilde key (or accent grave key, however you look at it) -- that will add a marker. Immediately type Command-Option M , which calls up the Edit Marker dialog. In the Type section, select Build In Mandatory... then OK.
Save the project.
You now have a 1 Score (Winner/Loser/Tie) winner's circle template. Use a new instance for each score in the storyline.  You can trim the template or drag it out in time in FCPX -- the animation at the beginning will always play with exactly the same speed.
PS - an oddity is occuring with my copy: the lower Information text is ending up under the upper text (like a drop shadow) and repositioning in Motion makes no difference -- if that happens to yours, just double click on the "under" text and "slide it out" to where it belongs (in FCPX).
Anyway, it should look a little like this (at around the 2 second mark):
For completeness: if you need "subtitle" lines, these can be accomplished in FCPX. Type a return at the end of the title and continue with a second line. Select only the second line in the text box (text tab of the inspector) and resize the font (restyle it any way you like actually...) You shouldn't need to add extra lines to what you already have (in the Motion template). Also, if you need to get rid of one or the other -- select the text of it, and type in a space character (why a space? So you have something to double click on in the canvas if you need to find it again.)
HTH

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    Revision: 4694
    Author: [email protected]
    Date: 2009-01-27 14:35:21 -0800 (Tue, 27 Jan 2009)
    Log Message:
    Don't remove text lines from the container if it isn't the container the lines were added to. When there is a state change the displayObject can be switched out from under the TextGraphic and TextBox.
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    Bugs: SDK-18923
    Reviewers: Gordon
    Ticket Links:
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    flex/sdk/trunk/frameworks/projects/flex4/src/mx/graphics/graphicsClasses/TextFlowComposer .as

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