Adding custom buttons to UITableViewCell - iphone

Hello all.
I have a question for the iphone developers,
I want to add several buttons to a UITableViewCell in a grouped TableView I have set up.
The requirements are this:
1) Place two buttons together in a view.
2) Add up to 4 of these views to a UITableViewCell.
It would look like this
row1: O O O O
row2: O O O O
Where each O is a view containing two buttons on top of each other. These buttons, when clicked, take you to a new View.
Anyway, I hope I can get some help, I'm quite new to developing for the iphone.

dsan4444 wrote:
I notice that IBAction methods have a sender parameter. Is this the UIButton object that gets pressed?
Yes. In the example, the sender is whichever button sent the 'upperAction' or 'lowerAction' message. There are two separate action methods because I took your description to mean that "upper" buttons would have a different function from "lower" buttons. But you could certainly connect all the buttons to one action method if desired.
Note the connection between button and action method is made by [addTarget:action:forControlEvents:|http://developer.apple.com/iphone/library/d ocumentation/UIKit/Reference/UIControlClass/Reference/Reference.html#//appleref/doc/uid/TP40006779-RH2-SW4], which UIButton inherits from UIControl. This method makes an event-action connection just as if you had dragged from the button to the controller in IB. Of course doing this in code allows us to choose the target object and the action method dynamically.
it would nice if I could make a subclass of UIButton and then add info fields to that so I can easily access them without matching up tags.
That would be a poor decision. You would be duplicating the information stored in the data source, not a good reason to buy-in to the possible problems of a custom subclass. In fact, redundant data storage is usually poor design regardless of the extra effort. In other words, subclassing to duplicate the data model would be like paying to acquire an illness of some kind.
The way to do what you want is to use the sender's tag as a data source key. I think that was your first idea, which is why I saved it for last:
So with this implementation do I know what data to display by labeling the info with the same tag as the buttons?
Yes. Except you don't need to add any extra labels to the data source, and you can use any system you want to choose the tag numbers, just as long as you know the system (hint: an explanation of the numbering system should be added with inline comments, not just in an external document).
In the example code the "pair" number is in the hundreds place and the button number in the ones place. So tag 302 means "pair 3 button 2". In this case there are only two button positions in each set, "upper" (1) and "lower" (2). But the numbering system is extensible. So if you ever want a triple instead of a pair in each set, you shouldn't need to change much code.
So given the tag numbering system, how do we retrieve the additional info associated with each button? Well firstly, the button pair number is the same as the position of the matching dictionary in the array (which would normally reflect the order of the xml data stream). Here's an example that extends the previous action methods. Note that as the example gets closer to a real app, we need to add an ivar to save the data source array:
// DsanViewController.h
@interface DsanViewController : UIViewController {
NSMutableArray *dataArray;
@property (nonatomic, retain) NSMutableArray *dataArray;
@end
// DsanViewController.m
#import "DsanViewController.h"
@implementation DsanViewController
@synthesize dataArray;
- (void)dealloc {
[super dealloc];
[dataArray release];
- (void)upperAction:(id)sender {
UIButton *button = sender;
int tag = button.tag;
int index = tag / 100 - 1;
NSDictionary *dict = [dataArray objectAtIndex:index];
// if we didn't have separate action methods, we would
// know upper from lower like this:
// BOOL is_upper = tag % 100 ? NO : YES;
// but in the current case, we already know sender is
// an upper button
NSString *title = [dict objectForKey:@"UpperTitle"];
NSString *info = [dict objectForKey:@"UpperInfo"];
NSLog(@"upperAction: tag=%d title=%@ info=%@", tag, title, info);
- (void)lowerAction:(id)sender {
UIButton *button = sender;
int tag = button.tag;
int index = tag / 100 - 1;
NSDictionary *dict = [dataArray objectAtIndex:index];
// we already know sender is a lower button
NSString *title = [dict objectForKey:@"LowerTitle"];
NSString *info = [dict objectForKey:@"LowerInfo"];
NSLog(@"lowerAction: tag=%d title=%@ info=%@", tag, title, info);
- (void)viewDidLoad {
[super viewDidLoad];
// assume the xml data will be stored in an array of dictionaries
NSMutableArray *array = [NSMutableArray arrayWithCapacity:4];
// retain the array and save its address in an ivar
self.dataArray = array;
// same as previous example from here
// - in the real app, the array would be loaded from the xml parser at this point
When the remaining, previously posted viewDidLoad code is added after the last comment, the above is working, tested code, based on your original requirement description (except for an additional subview for each pair of buttons). Just paste directly from the forum into a new View-based App template. Nothing need be added to the xib, since all the buttons and connections are created dynamically, in code. I think you might benefit by building a testbed from the example code. That will give you a baseline for the UI, and you can use it to experiment with different button placements, etc.
Some books and classroom instructors teach "top-down" design by insisting on a complete functional design before writing the first line of code. This rarely works very well if you're new to the language, the API and the platform (especially if the language is Obj-C, the API is Cocoa and the platform is iPhone!!) In that case the best laid plans of mice and men can get hopelessly bogged down, first in syntax errors, then in runtime errors, and finally when the entire architecture proves incompatible with the support in the system. I prefer top-down-bottom-up-top-down-etc., so the top-down design is informed by what I actually know how to do.
If you build a testbed from the example code, I'm hoping that will save you from some of the more common gotchas that can keep your functional, top level design from becoming a reality.
- Ray

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