Adding next element into an array
I can manage to add the first element as I want in a for loop, however, the next element simple overwrites the index array element. I would like it to add the next element to the next space in the array.
This is how I have declared it.
private String stuff[];
This is it initialised, with 10 as an example.
Stuff = new String[10];
This is inside a method with a string tokenizer ("st").
while(st.hasMoreTokens())
boolean comparsion = enter.equals(st.nextToken());
if(comparison == true)
stuff(i) = st.nextToken(); <<the brackets next to stuff () are meant to be [] but forum formats to italic
I am trying to add values that match what is entered in a parameter (enter is the parameter variable) against the tokens in a file. It seems to add the first match in the array and then if run again it replaces this a new match and is not added as the second element. Any help much appreciated.
Thanks.
Use the code tags as follows next time:
your codeThank you.
Your problem is you do not increment i;
stuff = new String[10];
int i = 0; // declare and initialize i
while (st.hasMoreTokens())
boolean comparsion = enter.equals(st.nextToken());
if (comparison) // no need to == true
stuff[i] = st.nextToken();
i++: // increment i
}
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ClementWell, "replace array subset" is not the right tool, because it keeps the size of the array constant. Insert into array only works for entire rows or columns.
You need a hybrid approach, because you want to insert elements at the beginning of column 1 while padding the remaining columns to the new lenght of column 1. This won't be efficient but there are plenty of ways to do that (here is one example with DBL arrays, should work equally well for string arrays as in your case).
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Hello all,
I have a question regarding a simple but annoying problem, of which I did not found a solution yet.
I have written an application in which I have to enter data manually in a numeric array control.
If I want to enter the value and go to the next element in the array control, i am forced to use the Tab key on my keyboard, or risk RSI using the mouse.
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Raymond[email protected] wrote:
Can you convert the example in a image or can you convert in to 8.2.1 version?.
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Saved in 8.2.1 for you.
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Unofficial Forum Rules and Guidelines
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Adding an element in an array of cluster of 2 elements
Hi all,
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arrayclusterarray.llb 50 KB -
Insert element into array (manually)
Hello,
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there are alot of codes but they're complicated for a newbie like me..
(simple codes would be better ..:) thank you...makk_88 wrote:
since u want the simple method.....
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Say we wish to delete the second element of an array a[1]. Do you really believe that a[1] = a[2] somehow magically deletes a[1]? I really don't think so Tim.
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Can we include ArrayList into a array
HI,
i am newer to java.
Can we include ArrayList element into an array,
give the sample code.
Regards,
kumarFine. But Here, all of my ArrayList elements are
string.
I have to assign all the ArrayList elements into the
the array.
Is it possible. give the sample code.Yes say your array list has all string elements here is how you do it...
ArrayList<String> alist = new ArrayList<String>();
alist.add("1");
alist.add("2");
alist.add("3");
alist.add("4");
alist.add("5");
String arrayStrings[] = alist.toArray(new String[alist.size()]);
NOTE: Works with J2SE 5.0 or above
and for 5.0 below the below could be a solution.
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Test test = new Test();
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}you may have to restructure it to
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How to add elements into java string array?
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item.trim();
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I would use this one:
String [] sArray = null;
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* Method for increasing the size of a String Array with the given string.
* Given string will be added at the end of the String array.
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* @return sArray increased with String s
public String[] addToStringArray (String[] sArray, String s){
if (sArray == null){
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return temp;
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String[] temp = new String[sArray.length+1];
System.arraycopy(sArray,0,temp,0,sArray.length);
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Edited by: mimdalli on May 4, 2009 8:26 AM
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Hello,
in my vi I have a chart with 5 Plots displaying measurement data.
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Johannes
Greetings Johannes
Using LabVIEW 7.1 and 2009 recently
Solved!
Go to Solution.Gerd,
thank you for the quick response and the easy solution.
Look what I did in the meantime. I solved the problem too, but muuuch more complicate :-)
And I have converted the numbers to strings, so that I can easily write them into a spreasheet file.
Johannes
Message Edited by johanneshoer on 04-28-2009 10:39 AM
Greetings Johannes
Using LabVIEW 7.1 and 2009 recently
Attachments:
SaveChartHistory.JPG 57 KB
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I want to create an array that goes into a case structure where each element in the array is an individual case and gets done in order. Any ideas, I've been playing with the idea but have had no luck, is this even possible?
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Certified LabVIEW Associate Developer
If you can DREAM it, You can DO it - Walt Disney
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Adding pictures into an Array?
The following is a BlackJack Program my group and I made. So far, it seems to work and would likely net us a 100% when we hand it in. However, we wish to go that extra mile and add pictures, cards in particular, something that should obviously be in any card game! I've been fiddling around with ImageIcon and Image but I don't have a clue how to implement these or how to get them working correctly. Also, it would be best if the pictures could be loaded into an array, which would allow the program to function basically the same way with little editing.
//Import various Java utilites critical to program function
import java.awt.* ;
import java.awt.event.*;
import javax.swing.*;
import java.util.Random;
import java.lang.String;
public class BlackJackExtreme extends JFrame {
Random r = new Random(); //Assigning "r" to randomize
int valueA; //Numerical Value of player Cards
int valueB;
int valueC;
int valueD;
int valueE;
int valueAC; //Numerical Value of computer Cards
int valueBC;
int valueCC;
int valueDC;
int valueEC;
int playerVal; //Numerical total value of player cards
int playerVal2;
int playerValT;
int compVal; //Numerical total value of computer cards
int compVal2;
int compValT;
int counter; //A counter
String playVal; //String value for Numerical total value of player cards
String cVal; //String value for Numerical total value of computer cards
private JLabel YourCard; //Initializing a title label
private JLabel CCard; //Initializing a title label
private JLabel Total; //Initializing a title label
private JLabel CTotal; //Initializing a title label
private JLabel Win; //Initializing a Win label
private JLabel Lose; //Initializing a Lose label
private JLabel Bust; //Initializing a Bust label
private JButton Deal; //Initializing a button
private JButton Hit; //Initializing a button
private JButton Stand; //Initializing a button
private JButton Exit; //Initializing a button
private JTextArea TCompVal; //Initializing textbox for computer values
private JTextArea TotalVal;
private JLabel CardOne; //Initializing a label for player card 1
private JLabel CardTwo; //Initializing a label for player card 2
private JLabel CardThree; //Initializing a label for player card 3
private JLabel CardFour; //Initializing a label for player card 4
private JLabel CardFive; //Initializing a label for player card 5
private JLabel CCardOne; //Initializing a label for computer card 1
private JLabel CCardTwo; //Initializing a label for computer card 1
private JLabel CCardThree; //Initializing a label for computer card 1
private JLabel CCardFour; //Initializing a label for computer card 1
private JLabel CCardFive; //Initializing a label for computer card 1
private JPanel contentPane;
public BlackJackExtreme() {
super();
initializeComponent();
this.setVisible(true);
private void initializeComponent() {
YourCard = new JLabel("These are your cards");
CCard = new JLabel("These are the computers cards");
Total = new JLabel("Your total is: ");
CTotal = new JLabel("Computer total is: ");
TCompVal = new JTextArea(); //Box for computer values
TotalVal = new JTextArea(); //Box for player values
Win = new JLabel("You win!"); //Label for a Win
Lose = new JLabel("You lose!"); //Label for a Loss
Bust = new JLabel("You both Bust!"); //Label for a Bust
Deal = new JButton(); //Button
Hit = new JButton(); //Button
Stand = new JButton(); //Button
Exit = new JButton(); //Button
CardOne = new JLabel(""); //Label for Player Card 1
CardTwo = new JLabel(""); //Label for Player Card 2
CardThree = new JLabel(""); //Label for Player Card 3
CardFour = new JLabel(""); //Label for Player Card 4
CardFive = new JLabel(""); //Label for Player Card 5
CCardOne = new JLabel(""); //Label for Computer Card 1
CCardTwo = new JLabel(""); //Label for Computer Card 2
CCardThree = new JLabel(""); //Label for Computer Card 3
CCardFour = new JLabel(""); //Label for Computer Card 4
CCardFive = new JLabel(""); //Label for Computer Card 5
contentPane = (JPanel)this.getContentPane();
//Assigns function and ability to the various buttons
Deal.setText("Deal");
Deal.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
Deal_actionPerformed(e);
Stand.setText("Stand");
Stand.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
Stand_actionPerformed(e);
Exit.setText("Exit");
Exit.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
Exit_actionPerformed(e);
Hit.setText("Hit");
Hit.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
Hit_actionPerformed(e);
//Determines the arrangement of the various buttons, labels, and other GUI objects
contentPane.setLayout(null);
addComponent(contentPane, YourCard, 15,1,150,50);
addComponent(contentPane, CCard, 325,1,200,50);
addComponent(contentPane, Deal, 15,415,100,35);
addComponent(contentPane, Hit, 125,415,100,35);
addComponent(contentPane, Stand, 235 ,415,100,35);
addComponent(contentPane, Exit, 435 ,415,100,35);
addComponent(contentPane, CardOne, 25,35,50,50);
addComponent(contentPane, CardTwo, 110,35,50,50);
addComponent(contentPane, CardThree, 25,120,50,50);
addComponent(contentPane, CardFour, 110,120,50,50);
addComponent(contentPane, CardFive, 65,200,50,50);
addComponent(contentPane, CCardOne, 350,35,50,50);
addComponent(contentPane, CCardTwo, 450,35,50,50);
addComponent(contentPane, CCardThree, 350,120,50,50);
addComponent(contentPane, CCardFour, 450,120,50,50);
addComponent(contentPane, CCardFive, 400,200,50,50);
addComponent(contentPane, Win, 300,300,70,50);
addComponent(contentPane, Lose, 300,300,70,50);
addComponent(contentPane, Bust, 300,300,100,50);
addComponent(contentPane, Total, 100,350,150,50);
addComponent(contentPane, TotalVal, 200,365,25,25);
addComponent(contentPane, CTotal, 300,365,150,25);
addComponent(contentPane, TCompVal, 425,365,25,25);
//Sets the "outcome" labels invisible on program execution
Win.setVisible(false);
Lose.setVisible(false);
Bust.setVisible(false);
//Determines size of program window
this.setTitle("BlackJack");
this.setLocation(new Point(220,185));
this.setSize(new Dimension(555,500));
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
private void addComponent(Container container, Component c, int x, int y, int width, int height){
c.setBounds(x,y,width,height);
container.add(c);
//The DEAL button
public void Deal_actionPerformed(ActionEvent e) {
//Correctly resets the display after first round of use
Hit.setVisible(true);
Stand.setVisible(true);
Win.setVisible(false);
Lose.setVisible(false);
Bust.setVisible(false);
CardThree.setVisible(false);
CardFour.setVisible(false);
CardFive.setVisible(false);
TotalVal.setText("");
TCompVal.setText("");
//Card Array - Values assigned to cards
String[] cardnames = new String[15];
cardnames[0] = "Error";
cardnames[1] = "Error";
cardnames[2] = "Two";
cardnames[3] = "Three";
cardnames[4] = "Four";
cardnames[5] = "Five";
cardnames[6] = "Six";
cardnames[7] = "Seven";
cardnames[8] = "Eight";
cardnames[9] = "Nine";
cardnames[10] = "Ten";
cardnames[11] = "Jack";
cardnames[12] = "Queen";
cardnames[13] = "King";
cardnames[14] = "Ace";
//Randomize Card Values
valueA = r.nextInt(13)+2;
valueB = r.nextInt(13)+2;
valueAC = r.nextInt(13)+2;
valueBC = r.nextInt(13)+2;
//Displays Card
CardOne.setText(cardnames[valueA]);
CardTwo.setText(cardnames[valueB]);
CCardOne.setText(cardnames[valueAC]);
CCardTwo.setText(cardnames[valueBC]);
//Value Correction for Player Cards
if (valueA == 11 || valueA == 12 || valueA == 13) {
valueA = 10; }
if (valueA ==14){
valueA = 11; }
if (valueB == 11 || valueB == 12 || valueB == 13) {
valueB = 10; }
if (valueB ==14){
valueB = 11; }
//Value Correction for Computer Cards
if (valueAC == 11 || valueAC == 12 || valueAC == 13) {
valueAC = 10; }
if (valueAC ==14){
valueAC = 11; }
if (valueBC == 11 || valueBC == 12 || valueBC == 13) {
valueBC = 10; }
if (valueBC ==14){
valueBC = 11; }
//Computer Hand Value Calculations
compVal = valueAC + valueBC;
//Assigns addition cards to computer
if (compVal <= 15) {
valueCC = r.nextInt(13)+2;
CCardThree.setText(cardnames[valueCC]);
if (valueCC == 11 || valueCC == 12 || valueCC == 13) {
valueCC = 10; }
if (valueCC ==14){
valueCC = 11; }
compVal += valueCC; }
//Changes the Integer value of player and computer hands into a String value
cVal = Integer.toString(compVal);
playerVal = valueA + valueB;
playVal = Integer.toString(playerVal);
TotalVal.setText(playVal);
Deal.setVisible(false);
CCardOne.setVisible(false);
//The HIT button
public void Hit_actionPerformed(ActionEvent e) {
//A counter that changes the specific function of the HIT button when it is pressed at different times
counter++;
if (counter ==3){
Hit.setVisible(false);
//Card Array - Values assigned to cards
String[] cardnames = new String[15];
cardnames[0] = "Error";
cardnames[1] = "Error";
cardnames[2] = "Two";
cardnames[3] = "Three";
cardnames[4] = "Four";
cardnames[5] = "Five";
cardnames[6] = "Six";
cardnames[7] = "Seven";
cardnames[8] = "Eight";
cardnames[9] = "Nine";
cardnames[10] = "Ten";
cardnames[11] = "Jack";
cardnames[12] = "Queen";
cardnames[13] = "King";
cardnames[14] = "Ace";
//Randomize Card Values
valueC = r.nextInt(13)+2;
valueD= r.nextInt(13)+2;
valueE = r.nextInt(13)+2;
//Determines which card is being hit, as well as randomizing a value to that location
if (counter == 1) {
CardThree.setText(cardnames[valueC]);
playerVal2 = 0 + (valueC);
CardThree.setVisible(true); }
if (counter == 2) {
CardFour.setText(cardnames[valueD]);
playerVal2 += (valueD) ;
CardFour.setVisible(true); }
if (counter == 3) {
CardFive.setText(cardnames[valueE]);
playerVal2 += (valueE);
CardFive.setVisible(true); }
//Value corrections for player cards
if (valueC == 11 || valueC == 12 || valueC == 13) {
valueC = 10; }
if (valueC ==14){
valueC = 11; }
if (valueD == 11 || valueD == 12 || valueD == 13) {
valueD = 10; }
if (valueD ==14){
valueD = 11; }
if (valueE == 11 || valueE == 12 || valueE == 13) {
valueE = 10; }
if (valueE ==14){
valueE = 11;
//Changes the Integer value of player and computer hands into a String value
playerValT = playerVal + playerVal2;
playVal = Integer.toString(playerValT);
TotalVal.setText(playVal);
//The STAND button
private void Stand_actionPerformed(ActionEvent e) {
//Correctly assigns player value if HIT button is never pressed
if (counter == 0){
playerValT = playerVal; }
//Reveals the unknown computer card
CCardOne.setVisible(true);
//Determines the winner and loser
if (playerValT <= 21 && compVal < playerValT) {
Win.setVisible(true); }
else if (playerValT <= 21 && compVal > 21) {
Win.setVisible(true); }
else if (playerValT >21 && compVal > 21) {
Bust.setVisible(true); }
else if (compVal <= 21 && playerValT < compVal){
Lose.setVisible(true);}
else if (compVal <= 21 && playerValT > 21) {
Lose.setVisible(true); }
else if (compVal == playerValT){
Lose.setVisible(true); }
//Configures program and display for next use
Deal.setVisible(true);
Stand.setVisible(false);
Hit.setVisible(false);
counter = 0;
TCompVal.setText(cVal);
//The EXIT button
private void Exit_actionPerformed(ActionEvent e) {
System.exit ( 0 );
public static void main(String[]args) {
JFrame.setDefaultLookAndFeelDecorated(true);
JDialog.setDefaultLookAndFeelDecorated(true);
new BlackJackExtreme();
Instead of having a JLabel with "Ace", "Eight", etc appear, how would one make pictures appear? How does one do this with an array?
Edited by: Funkdmonkey on Jan 1, 2008 7:45 PMI guess an array or perhaps better a hashmap where the image is the value and the card (a great place for an enum!) is the key would work nicely. Oh, and you can find a great public domain set of card images here:
http://www.eludication.org/playingcards.html
Finally, your code appears to be suffering from the God-class anti-pattern. You would do well to refactor that beast.
Edited by: Encephalopathic on Jan 1, 2008 8:09 PM -
Combining two StringBuffer array elements into a single array element
I just need to know how to combine two stringBuffer array elements into one
StringBuffer ciphertext [] = new StringBuffer[2];
StringBuffer s0 = new StringBuffer("11011111111110001001101110110101");
StringBuffer s1 = new StringBuffer("00010011001101000101011101111001");
ciphertext[0] = s0;
ciphertext[1] = s1;
ciphertext[2] = ciphertext[0].append(ciphertext[1]);I get an array index out of bounds exception:2
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Adding ouput into appended array
Hi,
I have a labview which gives a single element as an output after each test run. Is it possible to add this single dynamic output to previous data resulting into an Array(1-D).
Thank you for your Help!!Thanks Mike & Muks for your reply.
In my case is that when I run the program once it returns a single ouput. The second time I run the program it provides with an different value of output as opbvious. But at the end of say ten test runs. I wan to to see all the ten outputs in an array. Is it possible?
I am trying to write an read the output after each test run. Is it sensible? or Is there any other way?
I am attaching my program for your reference. and a snap shot of the final output (TOF) which i want to retrive data for all ten runs.
Thank You
Attachments:
PAR_LAB_ATT_00_09_E.vi 1123 KB
sanp_1.PNG 31 KB
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