Adding sound in dhtml timeline

Hi, I'm working on a page that has a simple dhtml timeline. At a point in time an animated gif starts at the end of this animation (or almost at the end) I want to auto start a sound file. What's the best way of doing this? I can convert audio to almost every platform but I guess a simple mp3 will do?

I've been messing around with the start time instead of using the timeline but somehow that doesn't work. Any ideas?

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  • Poor sound quality in timeline and export; fine in Source?

    Hello all.
    Newbie to Pr but experienced pro in digital audio. I'm stumped and know I'm just missing something somewhere.
    I've made a music video for one of my songs. The graphics are all done (in AE), imported to Pr and eveything looks great. I import the final mix of the audio and it sounds very low quality when played from the timeline and in the final output, regardless of format (I've tried several presets and custom settings as well). I played around and noticed that the audio sounds fine when played from the Source window inside Premier.
    The Pr session is comrised of 18 video tracks (not all playing at once, of course) and one stereo audio track.
    I've tried re-exporting the audio from Logic at different bit depths, sample rates and file formats (mp3, wav, AAC, etc) but the results are the same every time: Source (Pr)sounds fine, Logic output sounds fine, rendered / timeline playback sounds like very low quality mp3 and final product sounds just as bad.
    I've tried everything I can think of. I hope one of you can show me what I'm missing.
    TIA!
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    Memory  8 GB 800 MHz DDR2 FB-DIMM
    Graphics  ATI Radeon HD 2600 XT 256 MB
    Software  OS X 10.9.1 (13B42)

    Thank you for the reply!
    I was experiencing the same results no matter what export settings I used. Plus the poor sound quality was present in the timeline itself, without even exporting the project.
    I finally threw my hands up, started a completely new project, drug the same audio file in... sounded fine. Copied / Pasted the video clips from the original, broken project and boom, eveything is fixed. Yeah, corrupted Pr file it turns out. All I had to do was start a new project and import all the old components.
    I've had to do this in Logic a lot (increasingly, these days). I just wish I'd tried it 10 hours earlier! Ha.
    Anyway, problem solved, and thanks very much!

  • I have a pdf file with the added sounds, so I can not run the sound in adobe reader XI on my tablet samsung galaxi pro (android)

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    Thanks for writing to us. Unfortunately, such advanced javascript support is currently not provided by Adobe Reader for Android.
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  • I have just added sound fonts in my library bank, but everytime i try to load a sound tru DLS my logic crashes... Plz help.

    I have just added sound fonts in my library bank, but everytime i try to load a sound tru DLS my logic crashes... Plz help.
    cassykeys

    Have you tried importing them into the EXS 24 ? Assuming the process is the same if you're on Logic X, its just a matter of putting the soundfont files into the ~/Library/Application Support/Logic/Sampler Instruments folder and the EXS converts them when you try to load them - its explained properly in the Software Instruments manual (EXS24 section), but its very quick and  easy. It might provide a decent alternative.

  • How To Upload Picture And adding sound

    Hi all...
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    Eh
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  • CS6 - Adding single image to Timeline

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  • No audio sound from my timeline

    Hello everybody,
    I have no audio sound from my timeline.
    What did i do!
    i started a new event and project.
    From the media browser i dragged and dropped pictures from my library into the timeline.
    i also dragged and dropped a song my itunes lib into my time-line.
    Now i play my time-line. The pictures goes well but i hear nothing.
    Who can help me out here.
    Eric

    Hi Tom,
    See the picture.
    I hear the audio (right side) when i scroll over the green audio line. Also i have reaction on my audio-meters.
    But when i play the timeline with the same audio i hear nothing.
    I think it a setting problem? or did I switch of the timeline audio somewhere?

  • Sound on the timeline does not work

    When I play sound on the timeline using the return key I get an ear pircing loud sound. I just updated to the latest Fash cc from the cloud manager. I'm also running OS 10.9 (Maveric)
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    Please refer to http://forums.adobe.com/thread/1323550?tstart=0

  • IDVD burn has no sound in iMovie timeline video only

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    It took 4+ hours to export the disk image... now it appears that time was wasted. I want to be sure that it exports correctly next time.
    I have iDVD 6.0.1 and iMovie 6.0.1
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    Welcome Ricky Brigante
    Not exactly sure what the issue is here on why it failed to burn the audio as well but did you look thru the iDVD help menu first?
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    Preparing QuickTime movies to work with iDVD
    If your video-editing application can export to QuickTime, you can create movies that you can add to your iDVD project. iDVD supports most video or image files supported by QuickTime.
    QuickTime movies smaller than the standard DVD size of 720 x 480 (NTSC) or 720 x 576 (PAL) are scaled to fit the DVD window, which may decrease the image quality.
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    Note: If you drag a QuickTime movie file to an audio well in iDVD, iDVD uses the first audio track in the file and none of the video.
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  • Added sound card, no onboard audio no more

    i added an sb live value for the use of the joystick port only, not wanting to use ti as a sound card. the onboard audio of my 865pe neo2 fis2r msi 6728 no longer works. so how can i get back my onboard audio? my speakers are still plugged into the onboard. is this even posible? to use onboard audio, but use my joystick on the sb live card when playing games? or is it only one or the other? do i need to go into the bios maybe and tell it to use onboard audio? like maybe it changed cus of the new sb live value card?
    ok, i hooked up my speakers to the sb live card, it's fine i guess , but is it possible to use onboard audio with joystick port only from the live card? or because i have a sound card installed now, does that totally disable onboard completely unless i removed the live card?

    Yep No is the Answer, Because as soon as Windows Sees that you have a PCI sound card, it will not allow the Onboard sound chips Drivers to Load upon Bootup, I cant believe that you went through the Trouble of Installing a Sound Card that has a "MIDI" port, Instead of just Getting a USB Joystick , as the New USB Joysticks are Much more Responsive and Support Many More Games, and You can Get one For Less $ then you Paid for the Soundblaster .....Sean REILLY875

  • Adding sound effect

    Hi ... I have done a search but not found quite what I'm looking for ... very new to imovie and don't want to screw up in the same way I did with iphoto and imusic by getting the file structure messy ... ie I don't really want to touch anything ! but i want to use a sound effect (waves on a beach) I have a .wav where do i put it ? is it OK to use a .wav ? should it go in the same library folder as the default imovie fx (ie somewhere deep in the bowels of garage band's support files) ? Thanks for your time ? Roger

    a) iM uses internally 48KHz aiff...- no .wav
    b) if you just want to use it single shot, simply drag'n drop your audio file into the timeline/audio track (iM will convert into aiff... donb't care)
    c) if you want your waves permanently in your "sound effects" pane, you have to wait until someone else answers, or I'll be home at my Mac (posting from an alien machine...)

  • Adding sounds to alerts

    I was wondering if there was a way of adding more sounds to the system alert sounds like frog, basso, glass etc? Thanks

    Put an aiff audio file into ~/Library/Sounds and it should show up in the Sound Effects preference pane to be chosen as an alert sound.

  • How can I turn off auto effects to my clips when adding them to my timeline?

    Hi,
    I'm using Premiere Elements 10. When I began my first project and added a clip to my timeline a dialogue box asked if I would like to automatically apply an effect (I can't remember which effect but it makes my clips semi-transparant). I accidently selected "yes" and now everytime I add a clip to my timeline, Premiere Elements 10 automatically applies this effect. I cannot find any option to turn this setting off.
    Please help!
    I have started brand new projects and this setting is still in effect.

    Welcome to the forum.
    Steve's instructions will Delete any added Effect. Note, however, that there ARE several Fixed Effects, that are part of your Clip: Opacity, Rotation, Motion>Scale and Motion>Position, and Volume, for any Clip with Audio. Those cannot be removed, as they are Fixed.
    Good luck,
    Hunt

  • Adding sound to buttons causes then not to work.

    I have a flash project with 3 buttons in each frame 1 button is the correct answer and two are not
    here is the code
    import flash.events.Event;
    btnA.addEventListener(MouseEvent.CLICK, checkCorrectness);
    btnB.addEventListener(MouseEvent.CLICK, checkCorrectness);
    btnC.addEventListener(MouseEvent.CLICK, checkCorrectness);
    function checkCorrectness(e: Event): void {
      if (e.target == btnA) {
      if (correctA) {
      totalscore++;
      } else if (e.target == btnB) {
      if (correctB) {
      totalscore++;
      } else if (e.target == btnC) {
      if (correctC) {
      totalscore++;
      score.text = totalscore;
      if (totalscore == 18) {
      gotoAndStop(21);
      return;
      nextFrame();
    stop();
    var totalscore = 0;
    var correctA:Boolean = false;
    var correctB:Boolean = false;
    var correctC:Boolean = false;
    score.text=totalscore;
    each frame has this code below with the correct answer changing from frame to frame
    correctA = true;
    correctB = false;
    correctC = false;
    all works fine but now I have to use sound in the buttons so I duplicated a button and changed the name of one button to "true" and the original I changed to "false".
    I added  in each of the two new button names a sound effect ( sound 1 for button true and sound 2 for button false)
    So the frame list looks like this
    frame 1
    correctA = true;
    correctB = false;
    correctC = false;
    button name 1 true instance name btnA
    button name  2 false instance name btnB
    button name 3 false instance name btnC
    frame 2
    correctA = false;
    correctB = true;
    correctC = false;
    button name 1 false instance name btnA
    button name 2 true instance name btnB
    button name 3 false instance name btnC
    according to this each correct button would trigger sound1 telly the score and move to the next frame
    and each incorrect button would also tally the score and move to the next frame.
    Not all selections are making the frame move nor the score tally.
    any help.
    ALL OF THIS WORK FINE WITHOUT THE SOUND AND THE BUTON NAMES CHANGED. SO THE RESULT IS I ONLY HAVE A WORKING FILE BUT WITHOUT THE SOUNDS FOR EACH BUTTON.
    R

    Great works like a charm, one thing though. Every time I click the Incorrect button button I hear that audio twice . I checked the actual mp3 and it just one sound.
    Heres the code you gave me
    var correctSound:CorrectSound=new CorrectSound();  // assign this class
    var incorrectSound:IncorrectSound=new IncorrectSound();  "  "
    function checkCorrectness(e: Event): void {
      if (e.target == btnA) {
      if (correctA) {
      totalscore++;
    soundF(true);
      }else{
    soundF(false);
      } else if (e.target == btnB) {
      if (correctB) {
      totalscore++;
    soundF(true);
      }else{
    soundF(false);
      } else if (e.target == btnC) {
      if (correctC) {
      totalscore++;
    soundF(true);
      }else{
    soundF(false);
      score.text = totalscore;
      if (totalscore == 18) {
      gotoAndStop(21);
      return;
      nextFrame();
    function soundF(b:Boolean):void{
    if(b){
    correctSound.play();
    } else {
    incorrectSound.play();

  • Adding Sound to Movie Clips

    I am relatively new to Flash and I have taken over a Flash
    project that was made out of Movie Clips (.swfs). This was done by
    creating the presentation out of 5 separate documents (saved as
    .swfs) with a behavior action added to the last frame of each file
    telling the movie to load the next external movieclip.
    Now that the project is finished, I am not sure if there is
    any way to add sound to the file since it is made out of separate
    movieclips rather than one long flash document. Everytime the new
    movieclip loads, the music will either start over at the beginning
    for that document, or stop playing all together. Is there any way
    to make the music play continously through all five movies?
    Any help will be greatly appreciated!!
    Thanks!

    Fritza8 wrote:
    > I am relatively new to Flash and I have taken over a
    Flash project that was
    > made out of Movie Clips (.swfs). This was done by
    creating the presentation out
    > of 5 separate documents (saved as .swfs) with a behavior
    action added to the
    > last frame of each file telling the movie to load the
    next external movieclip.
    >
    > Now that the project is finished, I am not sure if there
    is any way to add
    > sound to the file since it is made out of separate
    movieclips rather than one
    > long flash document. Everytime the new movieclip loads,
    the music will either
    > start over at the beginning for that document, or stop
    playing all together. Is
    > there any way to make the music play continously through
    all five movies?
    >
    > Any help will be greatly appreciated!!
    > Thanks!
    Place the music in main level while loading the other content
    in level 1.
    Levels run independently and while the other movie keep
    loading one after
    another, it won't interrupt the sound in main level.
    Best Regards
    Urami
    !!!!!!! Merry Christmas !!!!!!!
    Happy New Year
    <urami>
    If you want to mail me - DO NOT LAUGH AT MY ADDRESS
    </urami>

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