Adobe AIR Update for Android FAILS TO UPDATE

Why is the update for Adobe AIR failing to update and also why is it that nobody is able to install?

Nathan I would recommend posting your inquiry to the Adobe AIR forum at http://forums.adobe.com/community/air.

Similar Messages

  • Numerous problems with the Adobe AIR runtime for Android

    I created a app on the platform Adobe AIR for Android, which requires for AIR. The app is very popular in the Android Market, but many users complain of problems with the installation of Adobe Air runtime.
    For example these phones users: LGE LG-P698, LG Pecan, HTC Wildfire. But judging by the fact that users have access to the installation of Air, their phones are compatible with it.
    Tell me how do I solve the problem?
    In addition, I have a few questions:
    1. Decides whether the problem of export application with embedded AIR runtime?
    2. I build my apps with the help of ADT. How in this case to make embeding AIR runtime?
    3. Is it possible to prompt the user to download and install older versions of AIR? Where to find its?
    I hope to help, because the problem is global.

    Hi Astraport,
    I think you should embed the air runtime in your application,
    Some time ago I've written a step by step guide, have a look at this post:
    http://forums.adobe.com/message/3961579#3961579
    I hope it helps

  • How to divide and load parts of Large Adobe AIR app for Android

    Hi!
    I want to create an app for Android but it will quite large. It will be larger than the 50MB offered by Google Play Store. This means that I need to find a way and break the app and load parts of it when I need them. Imagine it like minigames inside a bigger app.
    It is not clear to me how to achieve this since every time on AIR, I can export and APK file for a mini-game let's say. Can I later download APKs and integrate them into my main app? How would this be possible? Another question that I have is: In order for a SWF to play on my app, it needs to be built by AIR for Android?
    The best case would be to download content from In-App purchases and integrate in my app.
    But these things are not so clear.
    Thanks in advance for your help and support.

    I don't know how your application is structured, but if you can split sections off into separate SWFs(plain AS3 document) then you could host those section SWFs online and require the user to download them on first run.
    You could use the FileReference object to download the SWFs, save them to the File.applicationStorageDirectory, and then display/load them up with the Loader object when needed from the app storage directory. You would possibly need to check to see if the files are present at every boot of the app though as a user could "Clear Data" or "Clear Cache" of the app in the Settings of their device and one or both of those could/would delete the downloaded files.
    FileReference - Adobe ActionScript® 3 (AS3 ) API Reference

  • Adobe AIR apk for android having problem when running in tablet

    Already we know AIR having problem when running on some tablet,shows black color for some time after clicking icon and rendering process also very slow mean while game performance is too low and stage frame rate also reduced not 24 fps.
    My case is other than Samsung tablet , Some tablet like asus transformer ...etc  Adobe AIR  works smoothly except in some cases the font changes.it means Arial regular never appears and bold option in htmlText is also not working and sizes also reduced.it shows different not like working in android mobile phones.it is totally changed.but works fine and appears bold in android mobile phones.
    can any one having these kind of problem???
    any one give solution for me???
    or explain why happend like this???

    I don't know how your application is structured, but if you can split sections off into separate SWFs(plain AS3 document) then you could host those section SWFs online and require the user to download them on first run.
    You could use the FileReference object to download the SWFs, save them to the File.applicationStorageDirectory, and then display/load them up with the Loader object when needed from the app storage directory. You would possibly need to check to see if the files are present at every boot of the app though as a user could "Clear Data" or "Clear Cache" of the app in the Settings of their device and one or both of those could/would delete the downloaded files.
    FileReference - Adobe ActionScript® 3 (AS3 ) API Reference

  • Use Flash Builder to Develop Adobe AIR Apps for Android | Flash Platform in Action | Adobe TV

    Former Adobe Technical Evangelist Ted Patrick uses Flash Builder to develop and deploy an Adobe AIR application to his Android-powered smartphone.
    http://adobe.ly/wif9U5

    autoplay can cause a tremendous amount of problems for site visitors. is it possible that adobe might turn off autoplay?

  • Adobe air ane for android build

    I have created a ane of android.
    with an error that it is jdk1.7, there is no problem that it is jdk1.6.
    it's jdk1.7 the jar of ane do not create?

    Does what is talked about here help in any way?:
    http://stackoverflow.com/questions/22363266/xcode-5-1-force-32-bit-compilation-for-a-cocos 2d-iphone-v3-project

  • My adobe air desktop app keeps trying to update unsuccessfully

    my free adobe air desktop app keeps trying to update unsuccessfully
    whatever shall i do?
    thanks
    system
    Hardware Overview:
      Model Name: Mac Pro
      Model Identifier: MacPro3,1
      Processor Name: Quad-Core Intel Xeon
      Processor Speed: 2.8 GHz
      Number Of Processors: 2
      Total Number Of Cores: 8
      L2 Cache (per processor): 12 MB
      Memory: 10 GB

    Hello,
    I'm sorry you're having trouble. I'm fairly certain this problem is occurring on the Air side and not on the Acrobat.com side of things. Please try reposting your question in the Air forums.
    Good luck!
    Michelle

  • When i try installing photoshop from adobe creative cloud it says: fail on update, try again, i try again and says the same

    When i try installing photoshop from adobe creative cloud it says: fail on update, try again, i try again and says the same, any help?

    Try this link; follow the instructions carefully: Use the CC Cleaner Tool to solve installation problems | CC, CS3-CS6
    And also a troubleshooting page: https://helpx.adobe.com/creative-suite/kb/troubleshoot-install-logs-cs5-cs5.html
    Benjamin

  • Is there an update for Android 2.2 for the HP C510a Zeen tablet?

    Is there an update for Android 2.2 for the HP C510a Zeen tablet to any recent version of Android 4.0 or 4.1?

    Unfortunately not. The Zeen tablet runs a modified version of Android made specifically for that printer. There may be a firmware update available for your printer, but there is no way to update the Android OS on the device. 
    -------------How do I give Kudos? | How do I mark a post as Solved? --------------------------------------------------------

  • IOS8 update for iPhone5 failed then a logo of cable connecting to itunes appear...help!!!

    iOS8 update for iPhone5 failed then a logo of cable connecting to itunes appear...help!!!

    Then you connect it to iTunes and restore the device.
    Read this article: If you can't update or restore your iPhone, iPad, or iPod touch - Apple Support

  • Is Adobe DPS available for Android phone?

    hi~
    is Adobe DPS available for Android phone?
    The app is not founded in googleplay..

    I encountered the same issue. You (in theory) would simply update the APK file. Find the AndroidManifest.xml
    right around line 42
    <supports-screens android:smallScreens="false" android:normalScreens="false" android:largeScreens="true" android:xlargeScreens="true" />
    change to
    <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" />
    recompile, package, deploy.
    NOTE: I have not been able to get this to actually work LIVE in the play store where I have had some success with actually putting it on my device. I can get the app store to say that it is compatabile on small/medium/large/xlarge screens, teasing me with joy prior to the error I get when I attempt to install that the item is "not properly signed". This could be something with the META_INF xml file, the version of JDK and apktools or jarsign I am using, I certainly dont know... yet, but after about 10+ hours I am fairly certain of one thing: Adobe does not want it working on small/medium screens.
    (perhaps for good reason...)
    If I do come up with a solution I will post. As perhaps a feature request, would be great to have the following in the App builder:
    1- Advanced tab
    A: allows us to manually enter the
    android:versionCode="00000"
    android:versionName="0.0.0.0.0"
    B: allows us to change
      <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" />
    values.

  • Adobe Air Packager for RoboHelp

    Hello! I have been experimenting with the RoboHelp Packager
    for Adobe Air. I really like the many extra features using Adobe
    Air allows for Help Files and of course, I also like that you can
    finally do a Help File that looks and feels more up-to-date than
    the normal boring chm files.
    My question is, since I am about to suggest to my company for
    us to begin doing our Help Files with Adobe Air Packager, can
    someone tell me how to find out if Adobe will continue offering the
    RoboHelp Packager for the next versions of RoboHelp? I don't want
    to suggest using Adobe Air to then have to revert to the old
    fashioned chm's later on...
    Thanks for any help...

    When you are comparing this to Flash, does this comparison
    extend to the requirement for each end user to install the Air
    runtime on their PCs before they can access our RoboHelp system?
    And that they will also get reminders to update to the latest
    version of Air runtime?

  • Where's the Adobe AIR Extension for Dreamweaver CS5

    I see only the Adobe AIR extension for Dreamweaver CS3 and CS4. Where's the AIR extension for Dreamweaver CS5?
    ~Oscar

    We expect to have an updated extension out in the next few weeks. Please stay tuned for an announcement on our blog here: http://blogs.adobe.com/air/
    Rob Christensen
    Product Manager, Adobe AIR

  • Adobe Content Viewer for Android?

    Anyone knows if the current version of the Adobe Content Viewer for Android is the final one? Some features that work in the iPad just won't work in the Sony Tablet S.
    Thanks in advance!
    al3nai

    Installation works flawlessly. So far I've only been testing with the normal desktop preview. Now I wanna try the preview function for android (I think the previous version didn't work, right?) from the folio overlay panel but I cannot seem to find my Nexus 10 device even though I am logged in with the same account on both InDesign and the Nexus 10. Any ideas what I could be doing wrong?
    Nevermind I got it to work. But how do I update my folio once I uploaded it to the folio producer?
    Also there's something that I'd like to achieve now.
    The content viewer browser version (checked via whatismybrowser.com) is:
    Chrome 30
    Version 3.0.0.0
    Webkit 537.36
    The installed chrome is:
    Chrome 32
    Version 32.0.1700.99
    Webkit 537.36
    The 32 version has WebGL enabled or rather it works better. By default only the normal WebGL features are enabled in Chrome. The experimental WebGL features (found under chrome://flags/) have to be activated manually. I suppose the WebM view of the viewer doesn't have these enabled. Can I enable these fancy features somehow?

  • Java.lang.NullPointerException is thrown when packaging Adobe AIR application for iOS

    Hi All,
    https://bugbase.adobe.com/index.cfm?event=bug&id=3071298
    As per above link this bug resolve(latest build) but i am facing  Java.lang.NullPointerException is thrown when packaging Adobe AIR application for iOS, using the packaging tools.
    (for  inappPurchase Demo app --- i used below link code)
    http://code.google.com/p/in-app-purchase-air-ios/
    Thanks,
    Sunil Rana

    Hi Everyone,
    I'm getting basically the same error. Are there any rules or guidelines that we are suppose follow when writing an app for iOS? Is there a way to know exactly where it is crashing? My apps are not MXML, only actionscript. Also I made sure I have no errors not even warnings in my SWF file, but still no go! 
    Getting the same error.
    Exception in thread "main" java.lang.NullPointerException
            at adobe.abc.GlobalOptimizer.sccp_eval(GlobalOptimizer.java:6944)
            at adobe.abc.GlobalOptimizer.sccp_analyze(GlobalOptimizer.java:5909)
            at adobe.abc.GlobalOptimizer.sccp(GlobalOptimizer.java:4628)
            at adobe.abc.GlobalOptimizer.optimize(GlobalOptimizer.java:3514)
            at adobe.abc.GlobalOptimizer.optimize(GlobalOptimizer.java:2215)
            at adobe.abc.LLVMEmitter.optimizeABCs(LLVMEmitter.java:526)
            at adobe.abc.LLVMEmitter.generateBitcode(LLVMEmitter.java:336)
            at com.adobe.air.ipa.AOTCompiler.convertAbcToLlvmBitcodeImpl(AOTCompiler
    .java:472)
            at com.adobe.air.ipa.BitcodeGenerator.main(BitcodeGenerator.java:82)
    Compilation failed while executing : ADT
    regards,
    Keith

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