Use Flash Builder to Develop Adobe AIR Apps for Android | Flash Platform in Action | Adobe TV

Former Adobe Technical Evangelist Ted Patrick uses Flash Builder to develop and deploy an Adobe AIR application to his Android-powered smartphone.
http://adobe.ly/wif9U5

autoplay can cause a tremendous amount of problems for site visitors. is it possible that adobe might turn off autoplay?

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  • How to divide and load parts of Large Adobe AIR app for Android

    Hi!
    I want to create an app for Android but it will quite large. It will be larger than the 50MB offered by Google Play Store. This means that I need to find a way and break the app and load parts of it when I need them. Imagine it like minigames inside a bigger app.
    It is not clear to me how to achieve this since every time on AIR, I can export and APK file for a mini-game let's say. Can I later download APKs and integrate them into my main app? How would this be possible? Another question that I have is: In order for a SWF to play on my app, it needs to be built by AIR for Android?
    The best case would be to download content from In-App purchases and integrate in my app.
    But these things are not so clear.
    Thanks in advance for your help and support.

    I don't know how your application is structured, but if you can split sections off into separate SWFs(plain AS3 document) then you could host those section SWFs online and require the user to download them on first run.
    You could use the FileReference object to download the SWFs, save them to the File.applicationStorageDirectory, and then display/load them up with the Loader object when needed from the app storage directory. You would possibly need to check to see if the files are present at every boot of the app though as a user could "Clear Data" or "Clear Cache" of the app in the Settings of their device and one or both of those could/would delete the downloaded files.
    FileReference - Adobe ActionScript® 3 (AS3 ) API Reference

  • Adobe Air app for surface

    I have been told there is a free adobe Air app for my surface but I can't find the app and need it on my surface for my companys program, can I get a link or direction on how to find this app?
    My surface runs windows 8.1

    you can install adobe air on your win 8.1 device so you can then install and run air apps, http://get.adobe.com/air/

  • JavaScript in Adobe Reader app for Android

    How long to get the Adobe Reader app for Android will support JavaScript code? In addition to the password, I need to put the expiration day on my PDFs to close the backdoor.
    Thanks

    Hi,
    Many thanks for getting back to me.  A reset all fields would certainly
    save a great deal of time on forms that are used over and over!
    Something else that I've noticed is the fact that when you flick through
    the pages of .pdf documents, there are sometimes white blank pages.  You
    need to scroll back and forth to get them all to load and sometimes even
    after they have loaded, when you scroll back and forth again other pages
    are blank.
    I am using the latest Samsung Note Pro tablet with 2 x quad core
    processors so I can't blame outdated technology.
    Do you have any ideas as to how to solve this problem?
    Many thanks again for your help.
    Regards
    Paul

  • Adobe mobile apps for Android?

    Does anyone know if or when Adobe will develop more mobile apps for Android?
    There are so many mobile touch apps for iOS but only a hand full for Android.

    I love the idea of a discount for Android users ... we are paying the same subscription fees for far less service.  Tweet Adobe...
    @creativecloud U should give Android users a monthly discount until your mobile app collection for @Android matches your iOS collection. :-/
    another tweet:
    @creativecloud my monthly @Android subscription $$ is getting far less service than @appleios subscription $$. horrible @Adobe . horrible.

  • Converting an AIR application developed using Adobe Flash Builder 4 to an .apk file for Android

    Hi,
    Is there anyone would could provide me a link or a simple guide on how to convert an AIR application I developed for the desktop  to an .apk file so I could test it on an Android device? Without using Adobe Flash Builder Burrito...Thx.

    Hi nerostealth
    These link should be able to help you:
    http://blog.omarfouad.com/?p=334
    http://blog.omarfouad.com/?p=365
    regards Mike

  • Adobe Air Apps for OS X: Unable to build a valid certificate chain for the signer. // Code Signing on OS X 10.10 Yosemite

    Hi,
    I created several OS X Apps using Adobe Air. That worked quite well before. Now I have do update my OS X Apps - therefore I also needed update my certificates. [ I'm using Flash CC 2014 on OS X Yosemite 10.10 ]. But whatever I do it doesn’t work anymore. I always get this Message saying:
    Unable to build a valid certificate chain for the signer.
    I googled a lot and the only "guide" I found is this post (from April 2013) about code singing - http://scottgaertner.com/code_signing/
    I’m not used to deal with this kind of stuff (CA etc.) - so it's quite confusing to me.
    Would anybody please be so kind and tell me what I have to do?
    Is there any instruction from Adobe? (I didn't find one yet) 
    A step by step instruction for absolute dummies would be great!
    Best regards and thank you in advance
    Jan

    Hi Mukesh,
    I installed the Flash CC 2014 update and added some Certificates from Apple to my Keychain. Now EVERYTHING works fine again!! :-)
    Thank you very much for the Update! :-) Good job!
    Best regards
    Jan

  • Adobe AIR Apps for Viewing EPMA Job Library

    Hi,
    I have been developing a AIR (Adobe Integrated Runtime) APP for viewing EPMA Jobs for our Planning Admins . It is a desktop widget .If anybody is interested to download and use it Please let me Know . To use this you have to first Install Adobe AIR (which free) from ADobe site . Also I will give out the Code if anybody wants to further develop this .
    V

    Hi,
    This looks absolutely brilliant. I really appreciate that you shared this with us. Thanks a lot.
    Cheers,
    Alp

  • Example working Flex AIR app for Android?

    I'm having trouble getting even the most basic AIR app working on Android. Here is the code:
    <?xml version="1.0" encoding="utf-8"?>
    <s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
                            xmlns:s="library://ns.adobe.com/flex/spark"
                            xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:local="*"
                            width="600" height="600">
         <fx:Declarations>
             <!-- Place non-visual elements (e.g., services, value objects) here -->
         </fx:Declarations>
         <mx:Label text="Hello World"/>
    </s:WindowedApplication>
    It works fine running on  Windows in Flash Builder, obviously it's pretty simple. Here are the  commands I use to put it on a Samsung Galaxy Tab with Android 2.2.
    C:\Users\Ryan\Adobe  Flash Builder 4\Test2\bin-release>adt -package -storetype pkcs12  -keystore C:\Users\Ryan\STG-Android.pfx Test2.air Test2-app.xml  Test2.swf
    password:
    C:\Users\Ryan\Adobe Flash Builder 4\Test2\bin-release>adt -package  -target apk -storetype pkcs12 -keystore C:\Users\Ryan\STG-Android.pfx  Test2.apk Test2-app.xml Test2.swf
    password:
    test
    C:\Users\Ryan\Adobe Flash Builder 4\Test2\bin-release>adb install -r Test2.apk
    2286 KB/s (419172 bytes in 0.179s)
             pkg: /data/local/tmp/Test2.apk
    Success
    A Test2 app icon shows up on my Galaxy Tab  under Applications but when I run the app I just see a plain white  screen, I don't see the words "Hello World". Any ideas? Does anyone have  an example Flex AIR app that works on Android and can post the code so I  can try it on my Galaxy Tab? I know AIR is installed correctly on my  Galaxy because I installed an AIR app called South Park Avatar Creator  that I got from the market and it works fine.
    Thanks,
    Ryan
    P.S.  Here is the Test2-app.xml from my non-working project above in case it  helps. This is the default generated with a new Flex app in Flash  Builder 4 using the Flex 4.1.0 AIR 2.5 SDK but I uncommented the andoid  tags and set the visible tag to true.
    <?xml version="1.0" encoding="utf-8" standalone="no"?>
    <application xmlns="http://ns.adobe.com/air/application/2.5">
    <!-- Adobe AIR Application Descriptor File Template.
        Specifies parameters for identifying, installing, and launching AIR applications.
        xmlns - The Adobe AIR namespace: http://ns.adobe.com/air/application/2.5
                 The last segment of the namespace specifies the version
                 of the AIR runtime required for this application to run.
         minimumPatchLevel - The minimum patch level of the AIR runtime required to run
                 the application. Optional.
    -->
        <!-- A universally unique application identifier. Must be unique across all AIR applications.
         Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
         <id>Test2</id>
        <!-- Used as the filename for the application. Required. -->
         <filename>Test2</filename>
        <!-- The name that is displayed in the AIR application installer.
         May have multiple values for each language. See samples or xsd schema file. Optional. -->
         <name>Test2</name>
         <!-- A string value of the format  <0-999>.<0-999>.<0-999> that represents application  version which can be used to check for application upgrade.
         Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
         An updated version of application must have a versionNumber value  higher than the previous version. Required for namespace >= 2.5 .  -->
         <versionNumber>1.0.0</versionNumber>
         <!-- A string value (such as "v1", "2.5", or "Alpha 1") that  represents the version of the application, as it should be shown to  users. Optional. -->
         <!-- <versionLabel></versionLabel> -->
        <!-- Description, displayed in the AIR application installer.
         May have multiple values for each language. See samples or xsd schema file. Optional. -->
         <!-- <description></description> -->
        <!-- Copyright information. Optional -->
         <!-- <copyright></copyright> -->
        <!-- Publisher ID. Used if you're updating an application created prior to 1.5.3 -->
         <!-- <publisherID></publisherID> -->
        <!-- Settings for the application's initial window. Required. -->
         <initialWindow>
             <!-- The main SWF or HTML file of the application. Required. -->
             <!-- Note: In Flash Builder, the SWF reference is set automatically. -->
             <content>[This value will be overwritten by Flash Builder in the output app.xml]</content>
             <!-- The title of the main window. Optional. -->
             <!-- <title></title> -->
            <!-- The type of system chrome to use (either "standard" or "none"). Optional. Default standard. -->
             <!-- <systemChrome></systemChrome> -->
            <!-- Whether the window is transparent. Only applicable when systemChrome is none. Optional. Default false. -->
             <!-- <transparent></transparent> -->
            <!-- Whether the window is initially visible. Optional. Default false. -->
             <visible>true</visible>
            <!-- Whether the user can minimize the window. Optional. Default true. -->
             <!-- <minimizable></minimizable> -->
            <!-- Whether the user can maximize the window. Optional. Default true. -->
             <!-- <maximizable></maximizable> -->
            <!-- Whether the user can resize the window. Optional. Default true. -->
             <!-- <resizable></resizable> -->
            <!-- The window's initial width in pixels. Optional. -->
             <!-- <width></width> -->
            <!-- The window's initial height in pixels. Optional. -->
             <!-- <height></height> -->
            <!-- The window's initial x position. Optional. -->
             <!-- <x></x> -->
            <!-- The window's initial y position. Optional. -->
             <!-- <y></y> -->
            <!-- The window's minimum size, specified as a width/height pair in pixels, such as "400 200". Optional. -->
             <!-- <minSize></minSize> -->
            <!-- The window's initial maximum size, specified as a  width/height pair in pixels, such as "1600 1200". Optional. -->
             <!-- <maxSize></maxSize> -->
         </initialWindow>
        <!-- We recommend omitting the supportedProfiles element, -->
         <!-- which in turn permits your application to be deployed to all -->
         <!-- devices supported by AIR. If you wish to restrict deployment -->
         <!-- (i.e., to only mobile devices) then add this element and list -->
         <!-- only the profiles which your application does support. -->
         <!-- <supportedProfiles>desktop extendedDesktop mobileDevice extendedMobileDevice</supportedProfiles> -->
        <!-- The subpath of the standard default installation location to use. Optional. -->
         <!-- <installFolder></installFolder> -->
        <!-- The subpath of the Programs menu to use. (Ignored on operating systems without a Programs menu.) Optional. -->
         <!-- <programMenuFolder></programMenuFolder> -->
        <!-- The icon the system uses for the application. For at least one resolution,
         specify the path to a PNG file included in the AIR package. Optional. -->
         <!-- <icon>
             <image16x16></image16x16>
             <image32x32></image32x32>
             <image36x36></image36x36>
             <image48x48></image48x48>
             <image72x72></image72x72>
             <image128x128></image128x128>
         </icon> -->
        <!-- Whether the application handles the update when a user double-clicks an update version
         of the AIR file (true), or the default AIR application installer handles the update (false).
         Optional. Default false. -->
         <!-- <customUpdateUI></customUpdateUI> -->
         <!-- Whether the application can be launched when the user clicks a link in a web browser.
         Optional. Default false. -->
         <!-- <allowBrowserInvocation></allowBrowserInvocation> -->
        <!-- Listing of file types for which the application can register. Optional. -->
         <!-- <fileTypes> -->
            <!-- Defines one file type. Optional. -->
             <!-- <fileType> -->
                <!-- The name that the system displays for the registered file type. Required. -->
                 <!-- <name></name> -->
                <!-- The extension to register. Required. -->
                 <!-- <extension></extension> -->
                 <!-- The description of the file type. Optional. -->
                 <!-- <description></description> -->
                 <!-- The MIME content type. -->
                 <!-- <contentType></contentType> -->
                 <!-- The icon to display for the file type. Optional. -->
                 <!-- <icon>
                     <image16x16></image16x16>
                     <image32x32></image32x32>
                     <image48x48></image48x48>
                     <image128x128></image128x128>
                 </icon> -->
             <!-- </fileType> -->
         <!-- </fileTypes> -->
        <!-- Specify Android specific tags that get passed to AndroidManifest.xml file. -->
         <android>
             <manifestAdditions>
             <![CDATA[
                 <manifest android:installLocation="auto">
                     <uses-permission android:name="android.permission.INTERNET"/>
                     <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
                     <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
                     <uses-configuration android:reqFiveWayNav="true"/>
                     <supports-screens android:normalScreens="true"/>
                     <uses-feature android:required="true" android:name="android.hardware.touchscreen.multitouch"/>
                     <application android:enabled="true">
                         <activity android:excludeFromRecents="false">
                             <intent-filter>
                                 <action android:name="android.intent.action.MAIN"/>
                                 <category android:name="android.intent.category.LAUNCHER"/>
                             </intent-filter>
                         </activity>
                     </application>
                 </manifest>
             ]]>
             </manifestAdditions>
         </android>
         <!-- End of the schema for adding the android specific tags in AndroidManifest.xml file -->
    </application>

    <?xml version="1.0" encoding="utf-8"?>
    <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
                            xmlns:s="library://ns.adobe.com/flex/spark"
                            xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:local="*"
                            width="600" height="600">
         <fx:Declarations>
             <!-- Place non-visual elements (e.g., services, value objects) here -->
         </fx:Declarations>
         <mx:Label text="Hello World"/>
    </s:Application>

  • Numerous problems with the Adobe AIR runtime for Android

    I created a app on the platform Adobe AIR for Android, which requires for AIR. The app is very popular in the Android Market, but many users complain of problems with the installation of Adobe Air runtime.
    For example these phones users: LGE LG-P698, LG Pecan, HTC Wildfire. But judging by the fact that users have access to the installation of Air, their phones are compatible with it.
    Tell me how do I solve the problem?
    In addition, I have a few questions:
    1. Decides whether the problem of export application with embedded AIR runtime?
    2. I build my apps with the help of ADT. How in this case to make embeding AIR runtime?
    3. Is it possible to prompt the user to download and install older versions of AIR? Where to find its?
    I hope to help, because the problem is global.

    Hi Astraport,
    I think you should embed the air runtime in your application,
    Some time ago I've written a step by step guide, have a look at this post:
    http://forums.adobe.com/message/3961579#3961579
    I hope it helps

  • Adobe AIR apk for android having problem when running in tablet

    Already we know AIR having problem when running on some tablet,shows black color for some time after clicking icon and rendering process also very slow mean while game performance is too low and stage frame rate also reduced not 24 fps.
    My case is other than Samsung tablet , Some tablet like asus transformer ...etc  Adobe AIR  works smoothly except in some cases the font changes.it means Arial regular never appears and bold option in htmlText is also not working and sizes also reduced.it shows different not like working in android mobile phones.it is totally changed.but works fine and appears bold in android mobile phones.
    can any one having these kind of problem???
    any one give solution for me???
    or explain why happend like this???

    I don't know how your application is structured, but if you can split sections off into separate SWFs(plain AS3 document) then you could host those section SWFs online and require the user to download them on first run.
    You could use the FileReference object to download the SWFs, save them to the File.applicationStorageDirectory, and then display/load them up with the Loader object when needed from the app storage directory. You would possibly need to check to see if the files are present at every boot of the app though as a user could "Clear Data" or "Clear Cache" of the app in the Settings of their device and one or both of those could/would delete the downloaded files.
    FileReference - Adobe ActionScript® 3 (AS3 ) API Reference

  • Flash Builder 4.5 and Native Video for Android

    I am currently trying to reproduce an application created in XCode for the apple app store that's main function is to play videos. Is it possible to access the Native Android video player to play videos that have been stored locally inside the app using flash builder 4.5?

    Thanks, then the best way is to use Remote Objects? I still have my doubts how the device will communicate with the database via PHP, but I think that will be remediedwhen I study the link you gave me, there is some setting that has to be done before generating the APK file?

  • Air app for android NOT prompting user to download runtime

    My app tested fine on a DROID ii but when I had a friend download the app on his DROID x the app showed an error when run. It did not prompt the user to download the runtime. Once we did download the runtime, the app worked fine.
    I went through much agony renaming my package name to remove the "air." prefix for reasons that are not important here.  Could this cause a phone not to recognize that the air runtime is needed? I cannot find any documents that say that the prefix does more than help adobe keep track of air apps.
    Here is my app in case it helps:
    https://play.google.com/store/apps/details?id=com.dktimertrial&feature=more_from_developer #?t=W251bGwsMSwyLDEwMiwiY29tLmRrdGltZXJ0cmlhbCJd
    Thanks.

    Have you heard of the expression, "Tampering with this product will void the warranty"?  :-)
    There's no guarantee that the process you went through to remove the air. prefix didn't break the part of the app that automatically triggers the AIR runtime request. You're basically doing things that aren't supported, so I doubt you'd find an answer to that question from Adobe.
    Personally, I would look at using the captive runtime feature of AIR 3.1+ and then you won't have to worry about the user needing to download the runtime separately. If it's really that important for you to remove the air. prefix, captive runtime should fix this problem.
    iBrent

  • Adobe AIR Update for Android FAILS TO UPDATE

    Why is the update for Adobe AIR failing to update and also why is it that nobody is able to install?

    Nathan I would recommend posting your inquiry to the Adobe AIR forum at http://forums.adobe.com/community/air.

  • Is there a guide for building adobe air apps for different languages?

    Hi,
    I´m not a programmer and I want to build some of my apps in different languages.
    I use Flash cc 2014 AIR 15 and I´m interested right know on Android apps.
    Any help will be appreciated.

    If someone can help me on this issue I will be very grateful. I´m not a programmer so I don´t know where to begin.

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