Advanced motion paths in Keynote?

Is it possible to create advanced motion paths in Keynote?
I want to make a motion of a circle moving from left to right while the circle is growing bigger.
Is that possible in Keynote?

Not currently. (If you watch Steve's presentation at Macworld, you'll see effects like this, and since it is known that he uses Keynote for these events, we may see this capability at some point in the future, but when is unclear.)

Similar Messages

  • Tween or Motion path for blank keynote with animated stars?

    I create star particle effect from this tutorial: http://www.schoolofflash.com/2008/03/flash-cs3-particle-effect/ and got help from this discussion: http://forums.adobe.com/message/5518425 in order to get what I wanted. My code is:
    var starsArray:Array = new Array();
    var myTimer:Timer = new Timer(50);
    myTimer.addEventListener(TimerEvent.TIMER, addStars);
    myTimer.start();
    addEventListener(Event.ENTER_FRAME, moveStars);
    function addStars(e:TimerEvent):void
              var star:Stars = new Stars();
              star.x = stage.stageWidth / 2;
              star.y = stage.stageHeight / 2;
              star.alpha = Math.random() * .8 + .2;
              star.scaleX = star.scaleY = Math.random() * .8 + .2;
              star.xMovement = Math.random() * 10 - 5;
              star.yMovement = Math.random() * 10 - 5;
              starsArray.push(star);
              addChild(star);
              star.cacheAsBitmap = true;
    function moveStars(e:Event):void
              for each (var star:MovieClip in starsArray)
                        star.x += star.xMovement;
                        star.y += star.yMovement;
                        star.alpha -= .01;
                        star.scaleX = star.scaleY -= .01;
                        if (star.scaleX <= 0)
                                  kill(star);
    function kill(star:MovieClip):void
              starsArray.splice(starsArray.indexOf(star), 1);
              removeChild(star);
    However, I wanted to move the star particles around. The problem is that the star isn't on the screen, but is called in the actions in the blank keynote. I don't know what I should do next to get the result. I looked up online for tweens and motion paths but all i see is that they required the star to be right on the screen, I think? I also heard something about the compiled clip but I don't know how I should go about creating one and using it to move around the stars while it's animated with all the actionscript. All I wanted is for the star particles to float around the screen (on a path that I can draw out if possible).....

    Each star is created in the addStars function. Its position is set in the first two lines:
         star.x = stage.stageWidth / 2;
         star.y = stage.stageHeight / 2;
    So, to move each star to a new location when it appears on the stage, you'll need to change the x and y property values for each star. One simple way to do that is to use that same Math.random() function.
    Try changing those first two line to:
              star.x = Math.random() * stage.stageWidth;
              star.y = Math.random() * stage.stageHeight;

  • FCE HD, confused by Motion Path (I want to change the speed of movement)

    I am a huge FCE noob, let's get that out of the way. I have also been a member here since May of last year, but for some reason it now shows that this is my first post. (????) Anyway, I have figured out how to use a motion path, including curving the path, but I can't figure out how to alter the speed that a "motion path" video enters, or leaves, the screen.
    While I'm here, I also want to learn how to use shapes (as in a circle/triangle/custom shaped border to a video clip) and I have not been able to find that info. I have Lisa Brenneis's "Final Cut Express HD for Mac OS X" book and have not been able to find the answers to these two questions there.
    Thanks in advance for your useful help!!
    BILL

    The first and last keframes can have Ease In/Ease Out applied to smooth the start or stop action.
    Clicking between two keframes on a a motion path should give you Bezier Handles. There a four blue dots on them, the inner two will control speed. Dragging an inner dot along the handle either slows or speeds the action.
    Al

  • Motion path handles disappeared

    I've been working in After Effects for a little while now and am having some of my motion path handles not appear when they should. I'm working on a slideshow and they seem to appear for all of my other pictures. What I do is go in between the start and end point of a path and move my picture away from the main (straight) motion path I created which usually creates a new keyframe on my timeline and inserts a point on my motion path with two handles I can adjust to make the path curved. This time it just creates the point on the motion path and keyframe, but doesn't allow me to make the path curved. It's really strange and has happened to me before. The way I solved it earlier was to remove the point where it wasn't working and insert a new one, and it would magically turn on, but that doesn't seem to work now.
    I've only been able to find one other person that had a similar problem online, which was solved by going to view---->view options and enabling 'view handles'. This didn't solve my problem so I figured I would ask on here. Thanks in advance for the help.

    That worked, although it's a few extra steps that I shouldn't have to take (and haven't prior to this). I held down alt by mistake at first and it only gave me one handle, but if I just tap alt and then click--->drag away from the point, it does provide me with a handle in each direction, which is what I was ultimately needing. Here is a screenshot of that layer although it's pretty standard.
    When I selected a keyframe that was in between the beginning and end of the motion path, pressed G, and then hit alt it does exactly what I want it to, but usually it adds the handles automatically, and want it to always. This extra step is very annoying because I'm dealing with a lot of motion paths and plan to in the future as well.

  • Custom speed not working in motion path behaviour of emitter

    I am trying ot make a custom speed motion path along an open spline. Any amount of adjusting of keyframes and percentages produce no movement at all along the path. The emitter is stuck at the beginning of the path. All the other speed options work except for custom, in the motion path behaviour. What's going on here?

    What's going on is a little complex.
    When you first add a Motion Path and select Custom Speed, you get a "default" 0% - 100% over the life of the behavior [basically the same as Constant]. If you try to add keyframes in between, it can mess things up pretty good. The results you get can be unexpected.
    If you "clear" the automatic default keyframing, then the Custom speed stays at 0% (there are no keyframes). If you move the playhead and change the Custom parameter, nothing "takes" since no original keyframe is set.
    In order to make a Custom Speed on a path, you need to first, clear the default keyframing (on the right edge of the column, click on the disclosure triangle and select Reset Parameter). Then, set the position you want your object to start at and Set a keyframe. Then you can advance the playhead and move the Custom Speed control to position the object on the path.
    HTH

  • Re: motion paths, can they stop and then start again later?

    Hello
    Motion paths are working well but ...  I now want to do the following: I ahve moved an object on the screen ...can I delay for a few seconsd and move it back OFF the screen? (or to a different location ON the screen)
    Thanks in advance
    bob leonard- Detroit

    the answer is YES. I figured it out. I found it easier if I defined  ALL the motions upfront.

  • Eleastic Easing Motion Path ?

    Can anyone point me out how to set an Elastic or Bouncing movement to a motion Path? The only options I see are basic Ease In and Out . I would also like to have Ease In AND Out on the same movement.   THanks in advance.

    It's quite easy.  I have a tutorial on how to do this at Filmmakingwebinars.com, in the 5-Step Tutorial section.  More info than I'm willing to type here in a forum.  But it's based on the ocillate parameter behavior, and some tricks it can do.

  • Lost my Camera and motion paths

    Help! I saved and closed a project, and when I re-opened it later, i can't see my camera or motion paths. The paths tracked over several photographs, and while I can see the photos in perspective view, they do not show up in any 3D angles or camera views. The wireframe image of the camera, background and motion paths are just gone.
    Thanks in advance...

    hi,
    have you tried opening up a prject from the autosave vault. they might be in there
    adam

  • Positioning Motion Paths

    How can I set the x and y coordinates on a motion path so that the path ends at a precise location?
    I have 3 objects on a slide that I want to move and left-align. I've been using the trial-and-error method of adjusting the motion path arrows, previewing, and then moving the arrows again, but that is tedious and unexact. It would be much better if I could just set the desired coordinates.
    I thought maybe I could edit the xml file, but I'm a long ways from being advanced enough to understand what I'm looking at so I don't know if that's even possible.
    I'm using CP 6.0, if that matters.
    Thanks for your help.
    Dan

    I really want there would be an easy way...but there isn't. Either you have to plunge into the XML that defines each effect, also the motion path (most of them are relative to the present position of the object on the stage), or you find another way. I  can only explain my way: in my templates I always have a crosshair, object group with a vertical and a horisontal line that I can position exactly using the Transform accordion. Motion paths are always referencing to the center point of the bounding box of the object, I drag the start or the end point of the path on the crosshair. Maybe a screenshot would explain better, but I have to switch the browser, forum doesn't allow posting images with Chrome for the moment.
    Lilybiri

  • Motion Path flatness question

    Hi All, I was trying to use a motion path behavior with a particle emitter as seen at the Motion Smarts web site. So I've added points to the path, turned those points into smooth points (you know with Bezier handles). But when I run it in the timeline the smooth path seems to become a series of flat small connected lines. Like if you were to adjust the "flatness" setting of an Illustrator path to get a series of connected flat lines. Does anyone know of a way to adjust the flatness of a motion path behavior?
    Thanks in advance.
    PS. If I could convert the behavior into a spline path I think that would work, but how.

    Never mind I used a b-spline instead of the motion path behavior. Which lead me toward the right direction of what I was trying to achieve anyway.

  • Pause during motion path

    I have drawn a camera motion path, and I wish to pause at a control point. Does anyone know how I can do this?
    Thanks in advance!

    Change the Speed parameter to Custom and then keyframe it.

  • Motion Path Advice needed!

    I'm a newbie to Motion but absolutely love it. I'm using version 3.0.2 and want to learn how to move objects (or the camera) along a 3D sphere (or globe) shaped path. static example: http://twitpic.com/3wnm6
    Any advice? Thanks in advance for anyone willing to share tips or tricks on how to do this.

    For starters, maybe get a sense of Motion's 3D playing field:
    Create a new project.
    Create a Rectangle Shape.
    Add a Motion Path to it.
    Click on Add Camera. This switches your project to 3D.
    Make sure 3D overlays are on in View.
    Change your view to Top (top left of Canvas).
    Ctrl click one or both of the Control Points of the Motion Path, choose Smooth, and adjust the Bezier Handles to give the path a pronounced curve for the Rectangle Shape to move along.
    Change your view to Perspective (ctrl p). Orbit the Camera to get the right view.
    Press play and see how the Rectangle moves in 3D space.
    You can see how you could also apply to this Motion path to the Camera instead of the Shape.

  • How do you add the motion path of a tracking point to a separate clone stamp?

    How do you add the motion path of a tracking point to a clone stamp without the clone stamp assuming the same initial/continuous positions of the tracking point?
    Is there a way to keep the clone stamp's initial position and then add the path onto it?
    I am using the clone stamp to remove unwanted duct tape that was used to keep lights on a wall.

    I have spent two days trying to find a solution to this exact same problem. I have seen some overly complex solutions that probably work but trying to figure out the explanations is like trying to understand someone describe drag coefficients of rotary wing aircraft. While I am sure they work, they are way above my comprehension. I wanted an intuitive and straight forward solution for something that shouldn't require some arcane technique to fix.
    What I did:
    1) I used the Clone Stamp tool to paint over the spot on the wall I wanted to remove.
    2) picked a more easily discernible point of reference for Tracking. In my case, I used a poster on the wall.
    3) As per the instructions here, https://www.video2brain.com/en/lessons/removing-an-object-with-clone-stamp, I pasted the Attach Point data from the Tracker into Clone -> Transform - > Position 
    However, that didn't work for me as the object I was painting was not the object I was tracking. The solution from the video was simply moving my cloned spot to the tracked object instead of leaving it where I wanted it. So...
    4)  I then manually adjusted the Anchor Point of the Clone back to the original spot I wanted to cover.
    I played footage and the cloned region successfully moved with the spot I was covering.
    This is what I was able to figure out. I'm not an advanced user. I only use After Effects every couple of months when I need to fix minor things in footage, so I've only learned to use what techniques I need for the job at hand. No doubt, experienced users may shake their heads at my simplistic fix. I'm sure my technique would be wholly inadequate for situations far more complex than fixing spots on a gray wall, which is why my eyeballs cross when reading suggestions that seem way more involved than one would expect for something as seemingly minor as this. It's just a spot! It should be super easy to remove, right? Well, that's what I was looking for and that's what I came up with. I hope it helps.

  • I am trying to use motion tracking to have text follow a section of the background.The text box follows the motion path, but the text just sits there.  What am I doing wrong?

    I am trying to use motion tracking to have text follow a section of the background.The text box follows the motion path, but the text just sits there.  What am I doing wrong?

    Motion basically looks at the the source footage and it's timing (in the timing section of the Inspector) when analyzing for tracking.  Filters are basically ignored by the tracker.  Retiming actions, like time re-mapping, or retiming behaviors that are applied before the tracker should be used by the tracker.  Did you change the timing after doing the tracking?  If so this would also require you to re-track the shot.  Understanding that you found a workaround, describing the effects you applied would help to explain why you ran into problems.
    Cheers!

  • How can I mass move symbols with their motion paths without creating new keyframes?

    I want to move a lot of symbols all at once if they are off centered or just need to be moved around to see differenr styles across the document, but I can't seem to move a lot of the symbols at once, only one at a time slexting their motion paths. It's rather annoying when I have items coming in at different times and have to re line everything up one by one if I want to move things even over by 1 px. Every time I slecect all my symbols and try to move them it just creates a new keyframe that they follow. Is there any tool or certian way to select the symbols and/or thier motion paths and move them without creating new key frames?

    Hi,
    There's no direct way of moving all the symbols/ motion tweens begining at different frames altogether, but the following steps should help you do it -
    1. Select a motion path on stage, goto Properties panel > Options menu (top left corner) and enable - Always show Motion Paths.
    2. Enable - Edit Multiple Frames option in the Timeline.
    3. Adjust the frame-markers in Timeline to show all your symbols, motion paths etc.
    4. Now that you see all your symbols and motion paths together, Select-all and Move them together. Or, use Shift + click to selectively select the Motion paths/objects and move them.
    Let me know if you have any doubts..
    Regards,
    Nipun

Maybe you are looking for

  • PDF Generation Error Message:Couldn't open File while generating PDF from a Frame (7.2 Version) book

    Hi, I'm trying to convert a book into PDF and I get the error message Couldn't open a file (... <filename>.fm) and the unavailable Fonts dialog box also appears. The tricky thing is I've converted the same book into PDF just a couple of days ago. Now

  • Can anyone explain what this code does.

    <b>Below is the FM for a  SAP Exit Variable ( 0FPER - Fiscal Period Variable ) , I would really appreciate if someone can give some explanation what does the code do.</b> FUNCTION RSVAREXIT_0F_FPER. ""Lokale Schnittstelle: *"       IMPORTING *"      

  • Magic Trackpad not working on iMac after 10.8.5 update Help!

    The Magic Trackpad was working fine antil I did the OS X Lion 10.8.5 Update yesterday and the trackpad has not worked since.

  • Fill in fields based on response in another field.

    Is there a way to use one field to automatically fill in another field?  For example, I have two fields (Project Name & Project Address).  Project Name is a pull down menu.  Can I have Project Address automatically fill in based on their choice of Pr

  • Home page does not update correctly

    Can anyone help me? I have searched this forum and tried suggestions from the support site, but nothing has helped. Here is my problem: I am using iWeb '08 and posting to MobileMe. I add entries and/or make changes to existing pages and then publish